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Pokemon /with Mega Form as Xyz's Monsters [Requests/Ongoing|21/?]


KokonutLP

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What is this? -Slowly adding Pokemon and their Mega as Xyz-Cards!
Why is do this? -Because its Fun!

 

Let's Get Started:

 

The Main Card of all "Number CP" Xyz-Monsters

 

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Rank-Up-Magic Mega Force

Once Per Turn: Target 1 face-up "Number P" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number CP" monster with the same Digits as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.). If this Card leaves the Field destroy all "Number CP" monsters on your Side. You can only have 1 Active "Rank-Up-Magic Mega Force" at any time.

 

[spoiler=Beedrill]

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Number P15: BEElieving Stinger

2 Level 4 Insect-type monsters
This Card can Attack directly the Turn it was Special Summonend. If you have another Insect-Type Monster on your Side of the Field: Your Opponent cannot activate Card Effects during your Battle Phase. Once Per Turn: detach two Xyz-Material from this Card, and if you do: Target one Monster on the Field, shuffle the Target back to their Deck then You Can return This Card back to your Extra Deck.

ATK/ 2000 | DEF/ 0

 

SKEiz0O.jpg

 

Number CP15: reBEElion Stinger

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
If this Card attacks a Monter in Defence Position: Destroy that Monster without Damage Calculation. Your Opponent Cannot activate Card Effects during your Battle Phase. If this card has "Number P15: BEElieving Stinger" as an Xyz Material, it gains this effect.
-Once Per Turn: If this Card inflicts Battle Damage to your Opponent, target one Card on Field: shuffle it Back into their Deck.

ATK/ 3000 | DEF/ 0

 

[spoiler=Lopunny]

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Number P428: Seducing Bunny

2 level 3 monsters

Cannot be Selected for an Attack by Special Summonend Monsters.

Once Per Turn, detach one Xyz-Material, then skip your Opponents Battle Phase.

ATK/ 1400 | DEF/ 2000

 

vWEdZGK.jpg

 

Number CP428: BEAT UP-Bunny

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
Cannot be Selected for an Attack by Special Summonend Monsters. Oncer Per Turn, detach one Xyz-Material, then Double This Cards Original ATK until the End Phase. If this card has "Number P428: Seducing Bunny" as an Xyz Material, it gains this effect.
- During a Battle with this Card and an Opponents Monster: Destroy your Opponents Monster at the end of the Damage Step.

ATK/ 2000 | DEF/ 1600

 

[spoiler=Lucario]

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Number 448: Aura Fighter

2 level 4 monsters
During your End Phase if this Card has destroyed a Monster in Battle: put 1 "Aura Counter

on this Card. This Card gains 200 ATK times the "Aura" Counters on it. Once Per Turn Detach

1 Xyz-Material, and if you do: Put 5 "Aura" Counters on this Card. If this Card would be Destroyed in Battle

Remove all "Aura" Counters, and if you do: Negate the Destruction.

ATK/ 2000 | DEF/ 2000

 

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Number CP448: Aura Guardian

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
During your End Phase if this Card has destroyed a Monster in Battle: put 1 "Aura" Counter on this Card. This Card gains 500 ATK times the "Aura" Counters on It. Once Per Turn Detach 1 Xyz-Material, and if you do: Target one Card, destroy that Target, then put 1 "Aura" Counter on this Card.  If this card has "Number P448: Aura Fighter" as an Xyz Material, it gains this effect.
- this Card cannot be destroyed in Battle, also you do not recieve any Battle Damage from Fights involving this Card.

ATK/ 2000 | DEF/ 2000

 

[spoiler=Blaziken]

7dg1sDz.jpg

 

Number P257: Rooster Booster

2 level 8 FIRE-Attribute Monsters
If this Card is succesfully Special Summonend: Draw 1 Card. During your Battle Phase if this Card destroyes a Monster of your Opponent in Battle, detach 1 Xyz-Material, and if you do: Destroy all of your opponent's monster.

ATK/ 3000 | DEF/ 1900

 

SuELSLU.jpg

 

Number CP257: Roasting Rooster

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's ATK on the field.

If this card has "Number P257: Rooster Booster" as an Xyz Material, it gains this effect.
- During Your Main Phase 1: Detach 2 Xyz-Material from this Card, and if you do: Destroy all of your Opponents Monsters on the Field and deal 300 Damage times the number of Destroyed Monster to Your Opponent,

This Card cannot Attack during this Turn.

ATK/ 3300 | DEF/ 2100

 

[spoiler=Absol]

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Number P359: Disaster Dusk

2 level 8 monsters

During either Players Turn, if a Card Effect is Activated: Discard 1 Card from your Hand:

Negate the Activation, then destroy it.

Once Per Turn, if a Monster Effect is Activated, detach 1 Xyz-Material: Negate the Activation then

Banish it.

ATK/ 2800 | DEF/ 2000

 

xD4edMS.jpg

 

Number CP359: Destiny Dawn

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"

During either Players Turn you can Activate 1 of the following Effects by Discarding 1 Card from your Hand:

-If a Card Effect is Activated: Negate the Activation, then Banish it.

-If a Monster Effect is Activated: Negate the Activation, then deal 800 Damage to your Opponent

If this Card has "Number P359: Disaster Dusk" as an Xyz Material, it gains this effect.

Your Opponent needs to Set Spell Cards first, and cannot activate them the Turn they there Set on the Field.

ATK/ 3300 | DEF/ 2200

 

[spoiler=Gyarados]

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Number P130: Violent Sea-Snake

2 level 7 WATER Monster
As long as there is "Umi" Face-Up on the Field: This Card can Attack your Opponent Directly. Your Opponent Cannot attack other WATER-Monster except this One. Once Per Turn. detach 1 Xyz-Material and if you do: Search your Deck for 1 "Umi" or "A Legendary Ocean" and put it onto your Hand.
ATK/ 2600 | DEF/ 2000

 

FK0vk8R.jpg

 

Number CP130: Raging Sea-Dragon

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
If this Card was Succesfully Special Summonend, Target 1 Monster on the Field: Return the Target back to their Hand. Once Per Turn, detach 1 Xyz-Material and if you do: WATER-Monster can Attack Directly this Turn, except this One. If this Card has "Number P130: Violent Sea-Snake" as an Xyz Material, it gains this effect. WATER-Monster are Unaffected by Card Effects.

ATK/ 2900 | DEF/ 2000

 

[spoiler=Garchomp]

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Number P445: Sand-Shark Dragon

3 level 10  Monster
During a Battle between the Attacking Monster of your Opponent and this Card, if "Number P445: Sand-Shark Dragon" isnt Destroyed in Battle: Destroy the Attacking Monster at the end of the Damage Step. You can Detach 1 Xyz-Material, and if you do: Change all of your Opponents Monsters into face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

ATK/ 3500 | DEF/ 3000

 

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Number CP445: Sandstorm-Shark Drake

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
Then This Card attacks an Opponents Monster: You can Change it into face-up Defense Postion.( Flip Effects wont be Activated by this.) Once Per Turn, During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, detach 1 Xyz-Material, inflict twice the difference as Battle Damage to your opponent. If this Card has "Number P445: Sand-Shark Dragon" as an Xyz Material, it gains this effect.
Cannot be targeted for an Attack or Monster Effects by your Opponent.

ATK/ 4500 | DEF/ 3500

 

[spoiler=Gengar]

NeJtAzU.jpg

 

Number P94: Ghost of the Shadows

3 level 4 Zombie-Type monsters
Once During your Turn, detach 1 Xyz-Material: All Special Summonend Monster on your Opponents Side now have 0 ATK and DEF. During a Battle with This Card and a Monster with 0 ATK and DEF: Banish your Opponents Monster before the Damage Step.

ATK/ 0 | DEF/ 0

 

hcdJeCm.jpg

 

Number CP94: Phantom of the Shadow Gate

Cannot be Special Summoned except by "Rank-Up-Magic Mega Force"
This Card cannot be Targeted by Card Effects or be Destroyed by them. Your Opponent can only Attack this Card during his Battle Phase. Once Per Turn, during the Damage Step, detach 1 Xyz-Material:  Banish this Card and your Opponents Monster until the End Phase, but their ATK and DEF becomes 0. If this Card has "Number P94: Ghost of the Shadows" as an Xyz Material, it gains this effect. Once per Turn, During a Battle with this Card and an Opponents Monster: Banish your Opponents Monster before the Damage Step.

ATK/ 0 | DEF/ 0

 

[spoiler=Venusaur]

BibNnLg.jpg

 

Number P3: Flower-Saurus King

2 level 5 Plant-Type monsters

All Plant-Type Monsters you Controll gain 200 ATK and DEF for each Xyz-Material on this Card.

If a Plant-Type Monster is destroyed in Battle detach 1 Xyz-Material: Special Summon up to

2 Plant-Type Monsters from your Hand. If this Card is Destroyed by a Card Effect and send to Graveyard:

search your Deck for 1 Plant-Type Monster and take it onto your Hand.

ATK/ 2200 | DEF/ 3000

 

o6GtPW2.jpg

 

Number CP3: Primal King - Jungle-Saurus

Cannot be Special Summonend except by "Rank-Up-Magic Mega Force".

Once Per Turn: You can Special Summon 1 Plant-Type Monster from your Hand. Once Per Turn,

detach 1 Xyz-Material: Seach your Deck for 2 Plant-Type Monsters and take them onto your Hand.

If this Card has "Number P3: Flower-Saurus King" as an Xyz-Material, it gains this Effect.

Plant-Type Monster you Controll gain 300 ATK for each Plant-Type Monster on the Field.

ATK/ 2500 | DEF/ 3500

 

[spoiler=Diancie]

jeauLhE.jpg

 

Number P719: Diamond Princess

3 level 1 monsters
You can Detach 1 Xyz-Material: Special Summon 1 Level 1 Monster from your Deck, Hand or Graveyard. This Card cannot be Destroyed in Battle or by Card Effects. If this Card leaves the Field while it has no Xyz-Materials: Destroy all Cards on your Opponents Side of the Field.

ATK/ 100 | DEF/ 100

 

FCoeSm7.jpg

 

Number CP719: Shining Diamond Queen

Cannot be Special Summonend except by "Rank-Up-Magic Mega Force".
Level 1 Monsters you controll cannot be Targeted or be Destroyed by Card Effects or Battle.

During either Players Turn at the Damage Step of a Level 1 Monster and 1 of your Opponents Monsters,

detach 1 Xyz-Material: Your Monster gains 3000 ATK until the End of the Damage Step.

If this Card has "Number P719: Diamond Princess" as an Xyz-Material, it gains this Effect.

If this Card leaves the Field: Destroy all Cards on your Opponents Side of the Field.

ATK/ 500 | DEF/ 500

 

 

PLEASE TELL ME WHICH POKEMON YOU WANNE SEE ADDED NEXT!

Notice that i might Change Card Effects, etc. so the Card Image is not everytime Up to Date.

 

Last Updates:

- Added "Diancie" Xyz's

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While Beedrill can be Special Summoned in Butterspies or something (think Droite/Dextra from ZEXAL), the rest of the Level 4 Insect pool is basically vanillas or stuff you shouldn't be running. The effect seal during the BP is nice though, but the detach is a worse version of Castel (in terms of field presence; you're giving up this card to bounce something else, and it appears to be mandatory). Direct attacks are fine though. The Chaos form is a lot better though, considering it can pierce/destroy and pretty much bounce stuff away when it does.

 

You do have the Barian Force cards and stuff to go into this (well, at the time I was writing this, you had not added the Rank-Up Trap), but aesthetically, these shouldn't be linked to the actual Numbers.

 

Lopunny is basically immune to attack by most common monsters (read: anything that isn't Monarchs, Yosen or some other stuff that doesn't SS often). BP lock is nuts though. Still not sure what Rank 3 decks that can feasibly make this on a regular basis (or really want to, considering its below average stats for a 3-mat investment, even with the lock). Mega form is better though; effectively reaches 3800 if you detach and blows up whatever it fights. Personally, I think its ATK should be buffed a little (2000-2100), but then again, it's going to get really powerful.

 

----

Oh right, and next Pokemon, do Lucario.

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While Beedrill can be Special Summoned in Butterspies or something (think Droite/Dextra from ZEXAL), the rest of the Level 4 Insect pool is basically vanillas or stuff you shouldn't be running. The effect seal during the BP is nice though, but the detach is a worse version of Castel (in terms of field presence; you're giving up this card to bounce something else, and it appears to be mandatory). Direct attacks are fine though. The Chaos form is a lot better though, considering it can pierce/destroy and pretty much bounce stuff away when it does.

 

You do have the Barian Force cards and stuff to go into this (well, at the time I was writing this, you had not added the Rank-Up Trap), but aesthetically, these shouldn't be linked to the actual Numbers.

 

Lopunny is basically immune to attack by most common monsters (read: anything that isn't Monarchs, Yosen or some other stuff that doesn't SS often). BP lock is nuts though. Still not sure what Rank 3 decks that can feasibly make this on a regular basis (or really want to, considering its below average stats for a 3-mat investment, even with the lock). Mega form is better though; effectively reaches 3800 if you detach and blows up whatever it fights. Personally, I think its ATK should be buffed a little (2000-2100), but then again, it's going to get really powerful.

 

----

Oh right, and next Pokemon, do Lucario.

Alright ~ Gotcha - I will do Some Changes :) also yeah the Beedrill Effect was supposed to secure some re-Special Summoning for Direct Attack sure it can be better i still try my best to Make anything as good as i can do it.

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I have to admit that this is an interesting concept. However I don't know if these interacting with http://yugioh.wikia.com/wiki/Number_Wall and the mega evolution forms interacting with the rank-up-magic spells from the zexal era was your intent or not. It seems like those interactions could spiral out of control easily.

 

Since the others have been reviewed already I'll try to do blaziken.

 

... I don't completely understand effects since your OCG needs work. Being able to draw a card when special summoned is nice, though I'm unsure what deck could summon 2 level 8 FIRE monsters easily. The other effect is hard to understand. Does it destroy the monster at the start of the damage step [think neo spacian grand mole]? before damage calculation (this is after a face-down attack target is flipped face-up but before damage is inflicted)? After damage calculation [think D.D. Warrior Lady]? Without knowing that its hard to say more.

 

The first sentence is written as "If this card is Special Summoned: draw 1 card."

 

Blaziken's mega form seems poorly thought out as a whole. The first effect is fine and is worded as, "When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's ATK on the field."

 

The other effect seems poorly thought out. Since you already lose all your other cards you taking 300 damage for each destroyed card seems unnecessary. Also, wouldn't this effect destroy "Rank-Up-Magic" mega force? Thus destroying mega blaizken?

 

Also, your rank-up-magic should be a continuous spell, since as is its more of a Rank-Up-Trap

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I have to admit that this is an interesting concept. However I don't know if these interacting with http://yugioh.wikia.com/wiki/Number_Wall and the mega evolution forms interacting with the rank-up-magic spells from the zexal era was your intent or not. It seems like those interactions could spiral out of control easily.

 

Since the others have been reviewed already I'll try to do blaziken.

 

... I don't completely understand effects since your OCG needs work. Being able to draw a card when special summoned is nice, though I'm unsure what deck could summon 2 level 8 FIRE monsters easily. The other effect is hard to understand. Does it destroy the monster at the start of the damage step [think neo spacian grand mole]? before damage calculation (this is after a face-down attack target is flipped face-up but before damage is inflicted)? After damage calculation [think D.D. Warrior Lady]? Without knowing that its hard to say more.

 

The first sentence is written as "If this card is Special Summoned: draw 1 card."

 

Blaziken's mega form seems poorly thought out as a whole. The first effect is fine and is worded as, "When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's ATK on the field."

 

The other effect seems poorly thought out. Since you already lose all your other cards you taking 300 damage for each destroyed card seems unnecessary. Also, wouldn't this effect destroy "Rank-Up-Magic" mega force? Thus destroying mega blaizken?

 

Also, your rank-up-magic should be a continuous spell, since as is its more of a Rank-Up-Trap

You are Right well i think stuff and Effects like this Happen sometimes to me then i try to think of Balancing well yeah i will change up some Certain Cards - Also well its Rank-Up-Magic but its Supposed to be a Trap

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Here's a suggestion for Blaziken; "When this monster attacks a monster your opponent controls, you can detach 1 Xyz material;destroy one other card your opponent controls." But cut out the damage dealing effect. This gives the monster some extra utility to getting rid of other cards, not just monsters, when it attacks. I don't know if Mega Blaziken's effect is so strong that it needs to end the player's turn though you could use the effect as the last thing in your MP 2.Maybe its second effect could read like "Detach all Xyz-Material from this Card, and if you do: Destroy all monsters your opponent controls.  This monster cannot attack the turn it activates this effect."

 

Lucario seems like the best one to me, being easy to make, then having a good statline to destroy monsters and boost itself and provide protection. Its mega is also very strong. I like how Absol has ways to deal with any type of card effect, (most anyways) and its mega with absol attached gives it an Anti-spell fragrance effect, so this would probably also be useful. 
 
Gengar and Gyarados and Venusaur are all pokemon I would  suggest for your series. For gyarados, it could be made with level (7?) WATER, there's a few high level WATER archetypes of level 7 or 8 monsters. It could have a strong destruction effect, and for its mega, it could have some protection for WATER, since gyarados can work in competitive as a strong physical sweeper, and as a stalling defensive pokemon. It would also totally throw off the opponent. 
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A review on "Number P445: Sand-Shark Dragon": It has lots of attack and good effects, which is pretty standard for a high-level Xyz. The first effect is pretty useful for going against monsters who cannot be destroyed by battle. The second effect is a bit OP because you can stop some of your opponents most powerful monsters from attacking, but I think it is slightly compensated by the fact that "Number P445: Sand-Shark Dragon" has no defense against card effects. So it is a pretty decent monster.

 

A review on "Number CP445:Sandstorm-Shark Drake": The first effect and second effects work with the second effect of "Number P445: Sand-Shark Dragon". The first effect would mainly be useful against Flip Effect monsters and that's pretty much it. The second effect is a bit much, considering that if the opponents monster had 500 or less DEF, you could take out your opponent's LP in one move. The third effect is also on the OP side, making the only way to destroy it is to use Spell/Trap cards, and if you add "Xyz Tribalrivials(http://yugioh.wikia.com/wiki/Xyz_Tribalrivals)" to the mix, you have an almost unstoppable monster. Because of these factors, I find this monster a slight bit OP, but also a bit stable.

 

Also, as a request, can you make a Zygarde card next?

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A review on "Number P445: Sand-Shark Dragon": It has lots of attack and good effects, which is pretty standard for a high-level Xyz. The first effect is pretty useful for going against monsters who cannot be destroyed by battle. The second effect is a bit OP because you can stop some of your opponents most powerful monsters from attacking, but I think it is slightly compensated by the fact that "Number P445: Sand-Shark Dragon" has no defense against card effects. So it is a pretty decent monster.

 

A review on "Number CP445:Sandstorm-Shark Drake": The first effect and second effects work with the second effect of "Number P445: Sand-Shark Dragon". The first effect would mainly be useful against Flip Effect monsters and that's pretty much it. The second effect is a bit much, considering that if the opponents monster had 500 or less DEF, you could take out your opponent's LP in one move. The third effect is also on the OP side, making the only way to destroy it is to use Spell/Trap cards, and if you add "Xyz Tribalrivials(http://yugioh.wikia.com/wiki/Xyz_Tribalrivals)" to the mix, you have an almost unstoppable monster. Because of these factors, I find this monster a slight bit OP, but also a bit stable.

 

Also, as a request, can you make a Zygarde card next?

CP445:Sand-Shark Drake is Pretty Tough but a Mirror Force / any Trap Hole / Solemn's or Any of that and its Done - Also well the First Effect is Also good to change Monster from Attack into Defence if their got more than 4500 ATK. But i hope overall that you like this Card ^^ ~ Also No Zygarde it doesnt have a Mega Evolution

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