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Once upon a time in . . . (Cherubia archetype)


Kanashimi

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Good night guys~

 

To start off, this is actually my old archetype, because i consider it too strong i never post it anywhere. But then i rework it so that well . . . this actually has a waaaaaaaaaaay different playstyle than the original.

 

Cherubia archetype, like the name, it follows a story about a Kingdom of Cherubia, and an incident happening there. Consist of DARK and LIGHT Level 2 monsters, Synchro and Xyz based, they can activate their monster effects by banishing Quick-Play Spell Card, and the Quick-Play Spell Card itself is the story being told coherently one by one each and when they're banished, they can add another Quick-Play Spell Card, continuing the story of the banished Spell. Yes i just said story, that means it has ending.

 

BUT! A story with just one ending is kinda boring and mainstream, thats why i kinda . . .taking rpg/vn-ish game ending, where there are multiple ending in one story, depending on your choice and lalalalala.

 

Okay just get to the card really, as you see below, there are 4 chapters i have planned from this archetype and its story with each chapter consists of 3-5 (or more) part, each part contain the card and the story behind it. Chapter 1 is Introduction (about Kingdom of Cherubia, an attacks from beast, Cherubia in danger etc etc etc), after Chapter 1, the path is separated into 2, chapter 1 into chapter 2 or chapter 1 into chapter 3, so basically chapter 2 and 3 are equal, same incident, but follows different person in which they have different perspective from that incident. One leads into happy ending by which i call "Good Ending", while the other leads into sad ending which i call "Bad Ending".

 

Then what about chapter 4? Yea, it is planned to be the real ending, or i call it "True Ending". But how to reach True Ending? same, just follow chapter 2 or 3, but having different attribute than supposed to be, you shall make into chapter 4, kinda confusing? Okay just look at the card (especially a card called "Order to Counterattack", where path separation occurs)

 

[spoiler=Chapter 1: Kingdom of Cherubia (The Introduction)'']

[spoiler=Part 1: The Kingdom'']

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Kingdom of Cherubia

Spell/Field

If this card is activated: You can add 1 "Cherubia" monster from your Deck to your hand. Your opponent cannot activate cards or effects in response to the activation of your Quick-Play Spell Cards. If a card or effect that target this card is activated: You can discard 1 Quick-Play Spell Card from your hand; negate that effect.

 

"Once upon a time, in a faraway land . . . there is a peaceful country where a nice and welcoming people live, led by Her Majesty Queen, the Kingdom of Cherubia."

 

[spoiler=Part 2: The Angel'']

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Helvetica, Angel of Cherubia

LIGHT/Level 2

Fairy/Effect

If this card is Normal Summoned: You can add 1 "Sudden Assault in Cherubia" from your Deck to your hand. You can banish 1 Quick-Play Spell Card from your hand or Graveyard, then target 1 "Cherubia" monster from your Graveyard, except "Helvetica, Angel of Cherubia"; Special Summon it. You can only activate 1 "Helvetica, Angel of Cherubia" effect per turn and only once that turn.

0/1600

"An Agent from the Heaven, by the order of the Archangel, has a task to watch over the peaceful Kingdom of Cherubia."

 

[spoiler=Part 3: The Assault'']

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Sudden Assault in Cherubia

Spell/Quick-Play

Target 1 Spell/Trap Card on the field; destroy it. If this card is banished to activate a "Cherubia" card's effect: You can add 1 "Order to Counterattack" from your Deck to your hand, but you cannot activate cards with that name for the rest of this turn, if you already destroy Spell/Trap Card by the effect of "Sudden Assault in Cherubia". You can only use each effect of "Sudden Assault in Cherubia" once per turn.


"But what surprised her, the town is in chaos, supposedly a peaceful country, a sudden attack declared by the goblins has just begun. But what makes those forest beast attacks the kingdom?"

 

[spoiler=Part 4: The Counterattack'']

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Order to Counterattack

Spell/Quick-Play

If you have "Sudden Assault in Cherubia" banished or in your Graveyard: Target 1 "Cherubia" monster you control; Special Summon 1 "Cherubia" monster from your Deck with a different names from that monster. You cannot Special Summon monsters the turn you activate this effect, except "Cherubia" monsters. If this card is banished to activate a "Cherubia" card's effect, and you control a "Cherubia" monster: You can activate 1 of these effects, based on the attribute of "Cherubia" monster you control.
● LIGHT: Add 1 "Panic in the Castle" from your Deck to your hand.
● DARK: Add 1 "Captured by the Enemy" from your Deck to your hand.
For the rest of this turn, you cannot activate card with the same name as the card added by this effect, if you already Special Summon a monster by the effect of "Order to Counterattack". You can only use each effect of "Order to Counterattack" once per turn.

 

"Then the Angel ascended into the Heaven, reporting that a goblin attacks has begun in the Kingdom of Cherubia, then the Archangel ordered her to watch over them and search who's behind the assault, to tell the inhabitant of Cherubia to watchout the attacks."

 

[spoiler=Part 5: The Villain'']

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Eris, Sorceress of Cherubia

DARK/Level 2

Spellcaster/Effect

You can Tribute this card; Special Summon 1 "Cherubia" monster from your Deck, except "Eris, Sorceress of Cherubia". You can banish 1 Quick-Play Spell Card from your hand or Graveyard, Special Summon this card (from your Graveyard), but banish it when it would be sent to the Graveyard. You can only activate 1 "Eris, Sorceress of Cherubia" effect per turn, and only once that turn.

1000/1000

 

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Myra, Queen of Goblin

DARK/Level 2

Fiend/Xyz/Effect

2 Level 2 monsters
You can also Xyz Summon this card by using 1 "Goblin" monster you control as Xyz Material, except "Myra, Queen of Goblin". You can only Special Summon "Myra, Queen of Goblin" once per turn this way. Once per turn: You can detach 1 Xyz Material from this card; Special Summon "Goblin" monster from your hand, Deck, or Graveyard up to the number of monster(s) your opponent controls, but any battle damage it inflict to your opponent becomes 600. If this card has "Cherubia" monster as Xyz Material, you can activate this additional effect.
● This card's name is treated as "Cherubia" monster while on the field. Once per turn: You can banish 1 Quick-Play Spell Card from your hand or Graveyard; "Goblin" monster you control can attack your opponent directly during this turn Battle Phase, except this card.

600/2000

 

"Turns out, a new Queen led those goblins, who once ruled over by the King, but he's been dead long ago, to attack the kingdom. Together with the mysterious witch, they combine powers. An army of beast and a massive attack from sorcery has put the Cherubian into grave danger."

 

 

 

[spoiler=Chapter 2: Queen's Menace (The Good Ending)'']

[spoiler=Part 1: The Panic'']

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Panic in the Castle

Spell/Quick-Play

If you have "Order to Counterattack" banished or in your Graveyard: Target 1 Cherubia monster you control; change the battle positions of all other monster(s) on the field, then, if your opponent control a monster that was Special Summoned from the Extra Deck, negate all monster effects activated during this chain. If this card is banished to activate a "Cherubia" card's effect, and you control a "Cherubia" monster: You can activate 1 of these effects, based on the attribute of "Cherubia" monster you control.
● LIGHT: Add 1 "Save the Queen" from your Deck to your hand.
● DARK: Add 1 "Sorcerer's Betrayal" from your Deck to your hand.
For the rest of this turn, you cannot activate card with the same name as the card added by this effect, if you already change the battle position of a monster by the effect of "Panic in the Castle". You can only use each effect of "Panic in the Castle" once per turn.

 

"After hearing the news from the guard knight sent by the angel, thus creates a panic around the Castle of Cherubia, while the knight of the Cherubia are experienced soldier at war, they never once battles against the goblins. As big as the panic goes, voice can be heard to Her Majesty's loyal maidservant."

 

[spoiler=Part 2: The Queen'']

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Tisha, Queen of Cherubia

LIGHT/Level 2

Warrior/Tuner/Effect

If your opponent control a monster with the highest original ATK on the field, you can Special Summon this card (from your hand). You can only Special Summon "Tisha, Queen of Cherubia" once per turn this way. You can banish 1 Quick-Play Spell Card from your hand or Graveyard; draw 1 card and reveal it, if it is a "Cherubia" monster, you can Special Summon it. You can only use this effect of "Tisha, Queen of Cherubia" once per turn.

600/1300

 

"Thus without a second thought, the Queen herself dove into the battlefield, risking her life for her country to drive away those goblins from the peaceful Kingdom of Cherubia which currently in chaos, even though she's inexperienced in battle."

 

[spoiler=Part 3: The Maidservant'']

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Keena, Maidservant of Cherubia

LIGHT/Level 2

Warrior/Tuner/Effect

If you control "Cherubia" monster, you can Special Summon this card (from your hand). You can only Special Summon "Keena, Maidservant of Cherubia" once per turn this way. You can banish 1 Quick-Play Spell Card from your hand or Graveyard, then target 1 "Cherubia" monster or Quick-Play Spell Card in your Banished Zone with a different names; add it to your hand. You can only use this effect of "Keena, Maidservant of Cherubia" once per turn.

1300/600

 

"With a shotgun borrowed from Her Majesty's loyal butler at her hands, she dove into the battlefield in order to protect her Majesty Queen and the inhabitant of Cherubia from the goblins attacks, worried that Her Majesty Queen or Cherubian people could be captured sooner or later."

 

[spoiler=Part 4: The Menace'']

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Save the Queen

Spell/Quick-Play

If you have "Panic in the Castle" banished or in your Graveyard, apply 1 of these effects based on the "Cherubia" monster in your Graveyard.
● Tisha, Queen of Cherubia: Special Summon 1 "Tisha, Queen of Cherubia" from your Graveyard, and if you do, Special Summon 1 "Keena, Maidservant of Cherubia" from your hand or Deck, then, immediately after this effect resolves: Synchro Summon 1 "Tisha & Keena, Savior of Cherubia" from your Extra Deck by using those monsters as Synchro Materials.
● Keena, Maidservant of Cherubia: Special Summon 1 "Keena, Maidservant of Cherubia" from your Graveyard, and if you do, Special Summon 1 "Tisha, Queen of Cherubia" from your hand or Deck, then, immediately after this effect resolves: Synchro Summon 1 "Tisha & Keena, Savior of Cherubia" from your Extra Deck by using those monsters as Synchro Materials.
You can only activate 1 "Save the Queen" per turn.

 

"Upon her arrival, she saw Her Majesty Queen in danger, being ambushed by the goblins in the middle of the Cherubia Forest. Both teamed up and have each of their back. The maidservant taking out the faraway goblins with a long range shoot and Her Majesty Queen defeats the nearby goblins with her cherished sword. Both fought gallantly until no goblins on their sight. Her Majesty safety has put the Cherubian Knight's morale arise tremendously, driving those goblins away from the Kingdom of Cherubia, a huge victory declared by them."

 

[spoiler=Part 5: The Savior'']

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Tisha & Keena, Savior of Cherubia

LIGHT/Level 4

Warrior/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can banish 1 Quick-Play Spell Card from your hand or Graveyard, activate 1 of these effect.
● This turn, all "Cherubia" monster you control cannot be destroyed by battle.
● This turn, all "Cherubia" monster you control cannot be destroyed by card effects.
If you Synchro Summon this card by using "Keena, Maidservant of Cherubia" or "Tisha, Queen of Cherubia" as Synchro Material, it gains this additional effect.
● Once per turn, during either player's turn, if "Cherubia" monster you control would be destroyed: You can add 1 "Cherubia" monster from your Deck to your hand, and if you do, increase this card's ATK by the ATK or DEF of a monster added by this effect until the End Phase of your turn (whichever is higher).

1500/1500

 

"Their bravery and gallant battles has nominated them as the Heroes of Cherubia, The Saviors. In the end, the chaos has been eliminated, once again, the peaceful Kingdom of Cherubia rejoice. According to one of the Cherubia's knight, the sorceress has been captured and executed in a mad-insane status, taking the form of a horned-demon with wings, is it the truth being told?"

 

 

 

[spoiler=Chapter 3: Knight's Fall (The Bad Ending)'']

[spoiler=Part 1: The Knight'']

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Rosetta, Knight of Cherubia

DARK/Level 2

Warrior/Tuner/Effect

If you control no monster, you can Special Summon this card (from your hand). You can only Special Summon "Rosetta, Knight of Cherubia" once per turn this way. You can banish 1 Quick-Play Spell Card from your hand or Graveyard; send 1 Quick-Play Spell Card from your Deck to the Graveyard. You can only use this effect of "Rosetta, Knight of Cherubia" once per turn.

1400/500

 

"After hearing the report from the Angel, Captain of the Cherubian's Royal Knight, she quickly emerges into the battlefield, protecting those Cherubian in danger, and finding the one behind the assault. Goblins one by one slayed by her, in hope that she would find the sorcerer or the Queen to stop this assault and war, but more and more goblins came, and eventually she's cornered."

 

[spoiler=Part 2: The Defeat'']

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Captured by the Enemy

Spell/Quick-Play

If you have "Order to Counterattack" banished or in your Graveyard: Target 1 "Cherubia" monster you control and 1 monster your opponent's control; their Level becomes 2, and if you do, switch control of both targets until your End Phase. If this card is banished to activate a "Cherubia" card's effect, and you control a "Cherubia" monster: You can activate 1 of these effects, based on the attribute of "Cherubia" monster you control.
● LIGHT: Add 1 "Sorcerer's Betrayal" from your Deck to your hand.
● DARK: Add 1 "Possessed by the Archfiend" from your Deck to your hand.
For the rest of this turn, you cannot activate card with the same name as the card added by this effect, if you already change control of monsters by the effect of "Panic in the Castle". You can only use each effect of "Captured by the Enemy" once per turn.

 

"Wake up unconscious, she find herself captured by those forest beasts. A red haired sorceress in front of her seen preparing a massive magic sigil, those sigil resembles a wicked entity, much like demonic-style."

 

[spoiler=Part 3: The Possession'']

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Possessed by the Archfiend

Spell/Quick-Play

If you have "Captured by the Enemy" banished or in your Graveyard: Target 1 "Rosetta, Knight of Cherubia" on the field or Graveyard and 1 "Cherubia" monster on the field or Graveyard; Xyz Summon 1 "Rosetta, Archfiend of Cherubia" from your Extra Deck, by using those monsters as Xyz Materials. You can only activate 1 "Possessed by the Archfiend" per turn.

 

"The ritual begins, she start to hallucinate, and a demonic figure come in front of her. Being seduced by the demonic powers, the demon start possessing her body and soul . . ."

 

[spoiler=Part 4: The Archfiend'']

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Rosetta, Archfiend of Cherubia

DARK/Level 2

Fiend/Xyz/Effect

2 Level 2 monsters
If this card is Xyz Summoned during your opponent's turn: You can target 1 card on the field; banish it until the End Phase of this turn. Once per turn, during either player's turn: You can detach 2 Xyz Material from this card, then target 1 monster on the field; until your next Standby Phase, halve its ATK, and if you do, increase this card's ATK by the same amount. If this card has "Rosetta, Knight of Cherubia" as Xyz Material, it gains this additional effect.
● Once per turn: You can banish 1 Quick-Play Spell Card from your hand or Graveyard; this card can attack all monster your opponent controls once each during this turn Battle Phase.

1600/700

 

"Demonic horn, sharp claws, and dark aura starts to grow . . . who once a well-named and a loyal knight of Cherubia, but what left now is an intimidating beast that is ready to obliterate the Kingdom of Cherubia. But her true self start to struggle by which whose controlling the body, and an inner fight between the demon and the knight begun. Because of this struggle, she is unable to move and eventually captured and executed by the knight of Cherubia. The Cherubian inhabitant starts to blame her for the one behind assault and marked her as the sorceress. They didnt know that she was once a protector of the country."

 

 

 

[spoiler=Chapter 4: Goddesses Intervention (The True Ending)'']

[spoiler=Part 1: The Betrayal'']

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Sorcerer's Betrayal

Spell/Quick-Play

If you have "Captured by the Enemy" or "Panic in the Castle" banished or in your Graveyard and you control a "Cherubia" monster: Banish card(s) from your opponent's field or Graveyard face-down up to the number of "Cherubia" monster you control, and if you do, destroy all monster(s) you control. If this card is banished to activate a "Cherubia" card's effect: You can add 1 "Goddess Wrath to Cherubia" from your Deck to your hand, but you cannot activate cards with that name for the rest of this turn, if you already banish card(s) by the effect of "Sorcerer's Betrayal". You can only use each effect of "Sorcerer's Betrayal" once per turn.

 

"A new story revealed, when the maidservant never saves the queen, when the knight saved by the Cherubian, thus the demonic-possession never happen. They encounter the mysterious sorcerer. She obliterate anything stands in her way, either it's Cherubian people or the goblin. Her betrayal can be seen with the unconscious body of Myra, the Goblin Queen, laying in front of her."

 

[spoiler=Part 2: The Chaos'']

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Goddess Wrath to Cherubia

Spell/Quick-Play

Target 1 Synchro or Xyz Monster you control and 1 of your banished "Eris, Sorceress of Cherubia" or from your Graveyard; Xyz Summon 1 "Eris, Goddess of Discord" from your Extra Deck, by using the targeted monster as Xyz Material. If this card is banished to activate a "Cherubia" card's effect: You can banish 1 Quick-Play Spell Card from your Deck, except "Goddess Wrath to Cherubia", then target 1 card in either player's Graveyard; banish it. You can only use each effect of "Goddess Wrath to Cherubia" once per turn.

 

"She invokes her true power, her true form. Lightning strikes, the earth is trembling, and the hurricane blows, bringing the chaos as the sorcerer's put her evil smile"

 

[spoiler=Part 3: The Goddess'']

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Eris, Goddess of Discord

DARK/Level 2

Fiend/Xyz/Effect

3 or more Level 2 monsters
This card gains 200 ATK for each of your Quick-Play Spell Card that are banished or in the Graveyard. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then  banish 1 Quick-Play Spell Card from your hand or Graveyard; Set 1 Quick-Play Spell Card with a different names directly from your Deck. If you activate this effect during your opponent's turn, it can be activated the turn it is Set. If this card is Xyz Summoned using "Eris, Sorceress of Cherubia" as Xyz Material, it gains this additional  effect.
● If this card is Xyz Summoned: You can target card(s) on the field up to the number of "Cherubia" monster attached to this card as Xyz Material; reveal it, and if you do, return it to the hand, then, your opponent cannot Summon or activate any card/effect with the same name as the card returned by this effect while this card is on the field.

1500/1500

"She reveals her true form, as she declare her true name: Eris, Bringer of Destruction, the Discord, the Chaos, they also call her Harmonia, and Bellona. Cross sigil can be seen at her body, same sigil at her left hand when she is in mortal form. The war is unavoidable, as the humans and the goblin will never find a peace for the rest of their life, their unending rivalry ever since His Majesty King, Father of the Queen Tisha and the Goblin King, makes the land goes unbalance. And thus, their destruction is the only option, so that a new can be born and awaken, creates a balance. That is why she ploted to make the Cherubia and the Goblin goes into war, because their cold conflict since old times is the true strife of the world."

 

 

 

See there? Order to Counterattack can add another/different Quick-Play Spell Card depending on the attribute of Cherubia monster you control. If you control LIGHT then follow LIGHT story (chapter 2), proceed with LIGHT again then LIGHT ending met (finish chapter 2), otherwise follow DARK for DARK story (chapter 3) and their ending.

 

But say, if you follow LIGHT story but has DARK monster instead? That means youre going into chapter 4, the true ending.

 

NOTE: As you see, the archetype is still incomplete (chapter 2 - 4 is still empty), im going to update it in daily basis and hope im not busy with school's stuff, or else the update will be delayed v.v

 

Also feel free to give any review or anything that will improve/balance this archetype~

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Kingdom of Cherubia - I think something should happen when it's destroyed e.g. searching a Quick-play spell card.

 

Eris/Tisha - A bit surprised at how small they all. Tisha's summoning condition is good but I think she could be Level 5 to make it more important. Eris could have a similar summoning condition when your opponent has the strongest monster and destroys it, while Tisha's can be changed a bit so it summons while you have the weakest monster and draws or summons a weaker Cherubia out. Maybe both could banish a Quick-play to make Xyz/Synchro summoning easier.

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1) Kingdom of Cherubia - I think something should happen when it's destroyed e.g. searching a Quick-play spell card.

 

2) Eris/Tisha - A bit surprised at how small they all. Tisha's summoning condition is good but I think she could be Level 5 to make it more important. Eris could have a similar summoning condition when your opponent has the strongest monster and destroys it, while Tisha's can be changed a bit so it summons while you have the weakest monster and draws or summons a weaker Cherubia out. Maybe both could banish a Quick-play to make Xyz/Synchro summoning easier.

1) Im trying to avoid floating Field Spell, as you can see, Kozmotown is soo cancerous imo, with that floating eff, "if it stay on the field, they profit, if pop'd, they profit too". And discard to protect the field wont hurt you much, as you can banish Quick-Play Spell you just discarded to activate Cherubia eff, then add another Quick-Play Spell.

 

2) Because this archetype revolves around Level 2, thats why they're small (afaik we dont have any good Level 2 archetype, outside Burgs/Paleozoic). Making it (Tisha) Level 5 means, well . . . ik what you mean (Level 7 Synchros has a lot of toolbox), but i want to stay to the lore of MD monsters are all Level 2, with Rank 2 Xyz and Level 4 Synchro bosses, something we dont access too often outside Burgs/Paleozoic, making Tisha Level 5 also means it wont work as Xyz Material, given the other member are all Level 2. And umm, i doubt Eris need Keena/Tisha Summoning conditions, given well, she can Tribute to SS Helvetica, Helvetica effect revive Eris, 1 card Xyz there already, not to mention her grave effect let you revive again next turn. As for more effect on Tisha, umm i'm not sure tho, i think draw 1 is strong enough as an effect, given she is Tuner, can be SS'd easily with her additional summon, and even draw effect (already good the way it is, compared to the other Cherubia monster), my biggest concern is if she's too generic up to the point that it can be tech'd to another deck. But well, SS'ing the Cherubia she draw wont hurt i think, balance-wise.

 

Worry not about their small stats, as i've planned the bosses to have ATK gain, 1 pure-beater, 1 protection beater, and 1 accumulating beater. Also thx for the reply~

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Update*

 

> Adding additional ss effect on Tisha (thx to Alnair).

> Slight change on Possession by the Archfiend, so it targets max. 2 as Xyz Mat (previously 4) also small wording fix.

> Changing Rosetta Archfiend effect, it becomes ss2 effect now, but detaching 2 Xyz Mat in exchange.

> Almost forgot, adding cost to Myra additional effect by banishing Quick-Play Spell.

> Adding Part 1, 2, and 3 for Chapter 4, so Cherubia archetype is completed now~

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