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Nekroz of Gungnir fanart


Sleepy

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I'm not exactly the most disciplined artist out there. I procrastinate for days in-between drawings and my pulse is hard to maintain.

Though I'm trying something that out of laziness I have never done before: Going past a simple sketch, inking, and even coloring. THEN trying to re-draw the whole thing. Right now this is in the middle of drawing #1.

 

The staff hasn't been adjusted to the pose, everything has been re-drawn in multiple ways, didn't exactly have that pose in mind when I started drawing...

 

[spoiler=Progress 1]

Ur1SNFz.jpg

 

 

[spoiler=Progress 2]

1WGeOi5.jpg

 

 

Progress 3:

ddFC6Lw.jpg

 

 

Thoughts/comments/suggestions welcomed~

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It looks AMAZING. I assume you're tryna go for a Brio look?

 

May I suggest some sorta trish looking gauntlets on both hands to get the three heads

 

She would really be ice barrier then 

She's supposed to only be fanart of Nekroz of Gungnir, but I omitted the name from the OP to see what came of that in the comments xD

Thanks for the comment xP

 

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Coloring I am absolutely not qualified in any way at all to talk but imo it's really saturated, too saturated considering the less realistic artstyle. The weird Nekroz helmet is actually colored fairly decently if you ask me (and again on coloring I know literally funk all) but the hair and the clothes are too heavily colored. I'm not sure if it's just the limits of using what seems to me to be watercolor markers or something though. That said, the shading of the boob armor and the tail are both pretty good too but then that's counteracted by how her arm sleeves are colored. Her skin is also shaded really well, which contrasts really badly with how her clothes' shading aren't as good.

 

As for the actual drawing, the face is again the biggest problem. It's not impossible to have that particular head shape work but you'll need to drastically change how you draw eyes (which you still kinda need to do regardless). Try outlining the eye with softer and even thinner lines. Anatomy is alright but the placement of the right leg bothers me a little, not to the point where I can identify what's wrong with it but still.

 

I'm trying to avoid advice that stems from personal taste (which is impossible to avoid anyway) but if you'll allow me, I really do think a more realistic head shape and facial structure would work better here. If nothing else, change her mouth placement to be more aligned with her face/nose would probably look quite nice.

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Coloring I am absolutely not qualified in any way at all to talk but imo it's really saturated, too saturated considering the less realistic artstyle. The weird Nekroz helmet is actually colored fairly decently if you ask me (and again on coloring I know literally funk all) but the hair and the clothes are too heavily colored. I'm not sure if it's just the limits of using what seems to me to be watercolor markers or something though. That said, the shading of the boob armor and the tail are both pretty good too but then that's counteracted by how her arm sleeves are colored. Her skin is also shaded really well, which contrasts really badly with how her clothes' shading aren't as good.

 

As for the actual drawing, the face is again the biggest problem. It's not impossible to have that particular head shape work but you'll need to drastically change how you draw eyes (which you still kinda need to do regardless). Try outlining the eye with softer and even thinner lines. Anatomy is alright but the placement of the right leg bothers me a little, not to the point where I can identify what's wrong with it but still.

 

I'm trying to avoid advice that stems from personal taste (which is impossible to avoid anyway) but if you'll allow me, I really do think a more realistic head shape and facial structure would work better here. If nothing else, change her mouth placement to be more aligned with her face/nose would probably look quite nice.

 

 

I see what you mean with the color. I've only used blues with those parts so they look saturated with it. I should pick a different marker and go through the darker areas with it. The helmet has a pink/purple-ish shading. Noted, I'll try to soften the rough shading on those areas, too.

 

They are brush markers.

 

About the placement of the right leg bothering you, I think I just realized what I did wrong: The leg is behind yet still ended up a little bigger.

This part I'll have to aim for improving on the second drawing.

 

The head shaped could have (and probably should have been) less round. I will try to improve that as well.

I started up with that part and kind of just rolled with it on this one but I'll aim for a change in drawing 2. 

 

The tail has bits that still bother me, it is very easy for thin marker strokes to push half a millimeter closer and become as thick as a sharpie when I mess up xD

The hat is also a bit wacky because too many little things... I'm still not a believer that it ended up symmetrical in the least would its perspective change..

 

You are saying it should have a face a bit more realistic. Not like, photographic but more than what it currently is. 

I'll try but it's a tall order for me at the moment xD Probably the one suggestion I'm less confident about changing up successfully.

 

 

If anything so far, I like that there is one complaint in my last thread (the Sketch Dump thread in this section) that did not carry on over here: The hands.

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Art is a field I'm am far from an expert on, but I want to drop my thoughts anyway:

- I really don't see the problem with the eyes. They look well done to me and I like them; more on the anime-ish style side than realistic for sure, but I don't think the goal here was to make a realistic drawing, right?

- I don't know if it's still in progress, but I agree the shadings on the clothing, not so much the armor, is, like half-done; one can even see the color streaks in there without them merging nicely unlike in the armor, breastplate and the black pants (or whatever they are xD). I don't understand what is this thing about saturation that Mitch mentions, but the colors look fine to me; they just have to be blended a bit more.

- As for the legs, I also detect something off, but can't really put my finger on what it is. I'm leaning more on the directions or angles of the knees and feet, and the shape of the feet too; like, the left foot kind of looks like a right foot. And yeah, the left leg does look too big considering it should be behind and a bit bent towards the body, but I guess that has to be more about the angles as I pointed out above, and not so about the size.

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Art is a field I'm am far from an expert on, but I want to drop my thoughts anyway:

- I really don't see the problem with the eyes. They look well done to me and I like them; more on the anime-ish style side than realistic for sure, but I don't think the goal here was to make a realistic drawing, right?

- I don't know if it's still in progress, but I agree the shadings on the clothing, not so much the armor, is, like half-done; one can even see the color streaks in there without them merging nicely unlike in the armor, breastplate and the black pants (or whatever they are xD). I don't understand what is this thing about saturation that Mitch mentions, but the colors look fine to me; they just have to be blended a bit more.

- As for the legs, I also detect something off, but can't really put my finger on what it is. I'm leaning more on the directions or angles of the knees and feet, and the shape of the feet too; like, the left foot kind of looks like a right foot. And yeah, the left leg does look too big considering it should be behind and a bit bent towards the body, but I guess that has to be more about the angles as I pointed out above, and not so about the size.

 

Eyes: The thickness of the lines is not as good as it could be, but personally, I don't know how I'd have better control over it without making the overall drawing bigger in order to get in there. I'm already using a 0.05 pen as it is and it's not like I wasn't already trying to do that....

Also the style. They don't look too bad but aren't very versatile. IDK how to say it, but they are definitely not perfect eyes xD

Keep in mind, he is talking about improvements here. Doesn't mean he's necessarily saying the drawing sucks ass haha....

 

It is still in progress yes. You can tell because she doesn't have her wings, the background circles, or the Nekroz Mirror of her staff (or the entire upper staff for that matter).

I'll try to re-touch everything I can but keep in mind these are markers so I can't exactly erase.

 

Thanks for stopping by to post.\

 

EDIT: Oh yeah, I was gonna talk about the saturation thing but forgot....

Basically, it is too loaded with the color. It actually makes it look sort of flat next to other areas that are better balanced.

I need to blend in those clothes for starters, but I also need to add in another bit of something. I'll probably go for pink or a light violet, or if the paper is too saturated to make a difference: I'll go for orange on the darker areas a tiny bit...

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If anything so far, I like that there is one complaint in my last thread (the Sketch Dump thread in this section) that did not carry on over here: The hands.

Absolutely. The hands really, really improved this time. What particularly impressed me about them were how they were shaded, although the way they were drawn was also quite well-done. And as for the tail, it's not perfectly colored it but it's much harder to notice than the sleeves.

 

- I really don't see the problem with the eyes. They look well done to me and I like them; more on the anime-ish style side than realistic for sure, but I don't think the goal here was to make a realistic drawing, right?

Eyes: The thickness of the lines is not as good as it could be, but personally, I don't know how I'd have better control over it without making the overall drawing bigger in order to get in there. I'm already using a 0.05 pen as it is and it's not like I wasn't already trying to do that....

Also the style. They don't look too bad but aren't very versatile. IDK how to say it, but they are definitely not perfect eyes xD

Keep in mind, he is talking about improvements here. Doesn't mean he's necessarily saying the drawing sucks ass haha....

It's one thing to have anime eyes (which I am not discouraging) but it's another thing to have eyes that plain out do not look good, which I won't hesitate to say here. I'm not saying you should think the same way I do about the eyes Darj but I'm not advocating for less style because I'm anti-anime.

 

And Sleepy, I'm not sure if this'll work but try lining in less details to the eye in general. You're already pretty good with coloring so instead, color your eyes well. Don't bother drawing out the white circle highlights or the black circle thing (forgot if it's called an iris or a pupil). You'd still need to change how the rest of the eyes are drawn or placed but with coloring as one of your stronger points I don't think it's wrong to suggest a change that'll allow you to take advantage of that.

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It's one thing to have anime eyes (which I am not discouraging) but it's another thing to have eyes that plain out do not look good, which I won't hesitate to say here. I'm not saying you should think the same way I do about the eyes Darj but I'm not advocating for less style because I'm anti-anime.

 

And Sleepy, I'm not sure if this'll work but try lining in less details to the eye in general. You're already pretty good with coloring so instead, color your eyes well. Don't bother drawing out the white circle highlights or the black circle thing (forgot if it's called an iris or a pupil). You'd still need to change how the rest of the eyes are drawn or placed but with coloring as one of your stronger points I don't think it's wrong to suggest a change that'll allow you to take advantage of that.

 

Oh, with the last description I see now what you mean xD

Most of the elements in the eye were like the glow, etc. were outlined. And yeah, I agree it could look better with those lines out and leave the coloring to differentiate the sections and "parts" of the eye.

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