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Five Night's At Freddy's, the Deck that can be played 3 ways


Yuya-Kun

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If you've played the game, and are familiar with the story, you'll like this deck. It can be played 3 different ways. Rank 6 Spam, Fusion Beat Down, Masked-HEROesc Deck

Basically, your main playmaker's are your level 6's, opening up play's with animatronic-type monsters. 

 

Album: http://imgur.com/a/27YUP

 

 

[spoiler=Monster's]

Freddy Fazbear

Effect: You can Special Summon this monster if the only monster's you control are Animatronic-type monster's. When this card is Special Summoned, Special Summon 1 "Fazbear" Monster from your Deck except "Freddy Fazbear". During your End Phase, if this Monster was Special Summoned this turn, add 1 "87" Spell or Trap card from your Deck to your Hand.

ATK: 2300

DEF: 1200

LV: 6

ATT: DARK

Type: Animatronic

 

Bonnie Fazbear

Effect: If you control no Monster's, you can Special Summon this monster from your Hand. When this card is Special Summoned, you can add 1 "Wired Fusion - 87" Spell card from your Deck to your Hand. Once per Turn: You can target 1 Card your opponent controls equal to the amount of "87" card's you control, destroy those monsters.

ATK: 2400

DEF: 1200

LV: 6

ATT: DARK

Type: Animatronic

 

Chica Fazbear

Effect: You can Special Summon this monster if you control an Animatronic-Type Monster. When this card is Special Summoned, you can Special Summon 1 "Fazbear" Monster in your Graveyard, but it's effect's are negated. This card can only attack if you control an "87" Spell or Trap card.

ATK: 2500

DEF: 1200

LV: 6

ATT: DARK

Type: Animatronic

 

Foxy Fazbear

Effect: When this card is Special Summoned, you can set 1 "87" Spell or Trap card from your Deck. Once per Turn: You can target 2 "87" Card's you control, shuffle those target's into the deck, and if you do, draw 1 card for each Animatronic-Type Monster you control.

ATK: 2200

DEF: 1200

LV: 6

ATT: DARK

Type: Animatronic

 

Balloon Boy

Effect: If you control a "Foxy" Monster, you can Special Summon this card from your Hand. Once per Turn: You can place 1 Flashlight Counter on this monster. If a "Foxy" Monster you control is Special Summoned, you can remove 1 Flashlight Counter from this monster, add 1 "87" Spell or Trap card from your Graveyard to your Hand.

ATK: 1200

DEF: 200

LV: 3

ATT: DARK

Type: Animatronic

 

Marionette

Effect: You can Special Summon this card from your Hand if the only Monster's you control are Animatronic-type Monsters. Once per Turn: If a "Fazbear" Monster you control is targeted by a card effect, you can tribute this monster, negate that effect and destroy that monster. You can target 1 Animatronic-Type Monster you control, send that target to the Graveyard, and if you do, You can Special Summon this card from your Graveyard, but banish it when it leaves the field.

ATK: 0

DEF: 0

LV: 6

ATT: DARK

Type: Animatronic

 

Plushtrap

Effect: This card is always treated as a "Nightmare" Monster. Once per Turn: You can target 1 "87" Spell or Trap in your Graveyard, shuffle that target into the Deck, and if you do, Place 1 Trap Counter on this Monster. You can banish this monster with 5 or more Trap Counter's, Special Summon 1 "Springtrap" From your Deck.

ATK: 500

DEF: 0

LV: 2

ATT: DARK

Type: Animatronic

 

Springtrap

Effect: When this card is Special Summoned, you can Special Summon 1 "Fazbear" or "Trap" Monster from your Hand except "Springtrap" Once per Turn: if a "Fazbear" Monster is destroyed in battle or by card effect, you can tribute this monster, Special Summon the Destroyed monster. You can target 1 Animatronic-type Monster you control, send that target to the Graveyard, and if you do, Special Summon this card from the Graveyard, but banish it when it leaves the field.

ATK: 2800

DEF: 2000

LV: 8

ATT: DARK

Type: Animatronic

 

 

 

[spoiler=Spell and Traps]

87 - After the Bite

Effect: Once per Turn: target 1 Animatronic-Type Monster you control, Tribute that monster, Special Summon 1 "Nightmare" Monster from your Extra Deck with the same Name as the destroyed monster. You can banish this card from your Graveyard, Special Summon 1 "Plush" or "Freddles" Monster from your Deck.

Spell type: Continuous

 

87 - Foxy's Curtain

Effect: When this card is Activated, target 1 "87" trap card you control, set that card face-down. Once per Turn: When an "87" Spell or Trap card is activated and resolves successfully, place 1 Curtain Counter on this card. You can Remove 2 Curtain Counter's from this card, Add 1 "Fazbear" Monster from your Deck to your Hand. You can remove 3 Curtain Counter's from this card, add 1 "87" Card from your Deck to your Hand except "87 - Foxy's Curtain". You can remove 4 Curtain Counter's from this card, Special Summon 1 Animatronic-type Monster from your Deck.

Spell Type: Continuous 

 

87 - Wired Fusion

Effect: Fusion Summon 1 "Fazbear" Fusion Monster from your Extra Deck, by using "Fazbear" Monster's your control as Fusion Materials. You can banish this card from your Graveyard, Special Summon 1 "Fazbear" Fusion Monster from your Extra Deck, by banishing the Fusion Materials from your Graveyard.

Spell Type: Normal

 

87 - Stuffed

Effect: If you control no monster's, target 1 Monster your opponent control's, it becomes a "Fazbear" Monster, also, change control of that monster. if tihs card leaves the field, destroy this card. If the equipped monster leaves the field, destroy this card. You can banish this card from your Graveyard, add 1 "87" Spell or Trap card from your Graveyard to your hand.

Spell Type: Equip

 

87 - Jumpscare

Effect: If the only Spell and Trap card's in your Graveyard are "87" cards, you can activate this card from your hand without setting it. When this card is activated, Target 1 "Fazbear" Monster you control, it can attack your opponent directly this turn. Once per Turn: You can tribute 1 Animatronic-Type Monster you control, target 1 Monster your opponent control's, change that monster into face-down defence position.

Trap Type: Continuous

 

87 - The Bite

Effect: If the only Spell and Trap card's in your Graveyard are "87" cards, you can activate this card from your hand without setting it. When this card is activated, Target 1 Monster your opponent control's, it loses half it's ATK until the End Phase. Once per turn: If an Animatronic-type Monster you control would be destroyed by battle or by card effect it is not. You can banish this card from your Graveyard, Special Summon 1 Animatronic-type Monster from your Hand.

Trap Type: Continuous

 

[spoiler=Extra Deck]

Nightmare - Balloon Boy

Effect: This card can only be Special Summoned by the effect of "87 - After the Bite". While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can remove 1 Flashlight Counter, from anywhere on the field, draw 1 card. You can only use this effect of "Nightmare - Balloon Boy" once per turn, and only once that turn.

ATK: 2500

DEF: 1200

LV: 6

ATT: DARK

Type: Animatronic

 

Nightmare - Bonnie Fazbear

Effect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: If this card destroy's an opponent's monster in battle, you can activate 1 of these effects

• Banish 1 "Fazbear" Monster, this card gains a second attack
• Banish 2 "Fazbear" Monster's from your Graveyard, this card can attack your opponent directly this turn.

ATK: 3000

DEF: 2000

LV: 8

ATT: DARK

Type: Animatronic

 

Nightmare - Freddy Fazbear

Effect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can target 1 "Fazbear" Monster in your Graveyard, Special Summon that target, and if you do, you can add 1 "87 - After the Bite" from your Graveyard to your Hand.

ATK: 3000

DEF: 2000

LV: 8

ATT: DARK

Type: Animatronic

 

Nightmare - Chica Fazbear

Effect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: If this card destroy's an opponent's monster in battle, you can target 1 Banished "Fazbear" Monster, return that target to the Graveyard, and if you do, draw 1 card. 

ATK: 3000

DEF: 2000

LV: 8

ATT: DARK

Type: Animatronic

 

Nightmare - Foxy Fazbear

Effect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can target 1 Monster your opponent controls, equip that monster to this target. If this card is targeted for an attack, or if it would be destroyed or destroyed by an opponent's card effect, you can send 1 card equipped to this monster to the Graveyard, negate that effect or attack and if you do, Add 1 "87 - After the Bite" from your deck to your Hand.

ATK: 3000

DEF: 2000

LV: 8

ATT: DARK

Type: Animatronic

 

Nightmare - Marionette

Effect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can banish 1 "Fazbear" Monster from your Graveyard, double this monster's ATK until the end phase.

ATK: 2000

DEF: 0

LV: 8

ATT: DARK

Type: Animatronic

 

Nightmare - Mangle

Effect: 3 "Fazbear" Monster's

While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can target 1 "Fazbear" Monster you control, equip this monster to that target, it gains 500 ATK and DEF, also, if it would be destroyed, destroy this card instead. When this card leaves the field, you can Special Summon the monster's used as Fusion Material's for the Fusion Summon of this monster.

ATK: 2400

DEF: 2800

LV: 7

ATT: DARK

Type: Animatronic

 

Golden Freddy Fazbear

Effect: 2 "Fazbear" Monster's with different names

When this card is Fusion Summoned, target 1 Special Summoned monster your opponent controls, equip that monster to this card, this monster can attack twice per battle phase. Once per Turn: You can Special Summon 1 "Fazbear" Monster from your Hand ignoring it's Summoning conditions. If this card attack's a defence position monster, inflict piercing battle damage to your opponent.

ATK: 3000

DEF: 2500

LV: 8

ATT: DARK

Type: Animatronic

 

Golden Bonnie Fazbear

Effect: 3 "Fazbear" Monster's with different names

When this card is Fusion Summoned, Special Summon as many "Fazbear" Monster's from your Graveyard as possible, but their effect's are negated and they cannot attack. Once per Turn: You can send 1 "87" Spell or Trap card from your Hand to the Graveyard, target 1 Special Summoned monster your opponent controls, equip that target to this Monster. You can use monster's equipped to this card as Fusion Materials for the Fusion Summon of a "Fazbear" Monster. Aniamtronic-Type Monster's you control cannot be targeted or destroyed by opponent's card effects. 
ATK: 3800
DEF: 3000
LV: 8
ATT: DARK
Type: Animatronic

 

 

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  • 2 weeks later...
  • 5 months later...

Dude, I love the idea of Five Nights at Freddy's being merged with Yu-Gi-Oh! My cousin had the same idea but there are some flaws with the merging of the two.

 

First of all, the monsters. Chica, Bonnie, and Foxie were never called Fazbear from the game. The only monsters from this deck that should be called Fazbear are Golden Freddy and Freddy. The Golden Bonnie Fazbear could make sense. Most of the others are okay. As for Nightmare, why don't you just call Nightmare or The Original Nightmare?

Second of all, what's with 87? If the fnaf lore is correct, there was a second bite, Bite of 83?


Also, why you make monsters from Sister's Location? They should be included, too.

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Just a note that if thread's been dead for more than 2 weeks (in this case, thread came up at the start of the year), don't post in it as it's considered necrobumping. There is a separate rule for creator bumps, which have a longer period of time, but this is not one of the cases that it will apply.

 

So yeah, lock.

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