Yuya-Kun Posted December 18, 2016 Report Share Posted December 18, 2016 If you've played the game, and are familiar with the story, you'll like this deck. It can be played 3 different ways. Rank 6 Spam, Fusion Beat Down, Masked-HEROesc DeckBasically, your main playmaker's are your level 6's, opening up play's with animatronic-type monsters. Album: http://imgur.com/a/27YUP [spoiler=Monster's]Freddy FazbearEffect: You can Special Summon this monster if the only monster's you control are Animatronic-type monster's. When this card is Special Summoned, Special Summon 1 "Fazbear" Monster from your Deck except "Freddy Fazbear". During your End Phase, if this Monster was Special Summoned this turn, add 1 "87" Spell or Trap card from your Deck to your Hand.ATK: 2300DEF: 1200LV: 6ATT: DARKType: Animatronic Bonnie FazbearEffect: If you control no Monster's, you can Special Summon this monster from your Hand. When this card is Special Summoned, you can add 1 "Wired Fusion - 87" Spell card from your Deck to your Hand. Once per Turn: You can target 1 Card your opponent controls equal to the amount of "87" card's you control, destroy those monsters.ATK: 2400DEF: 1200LV: 6ATT: DARKType: Animatronic Chica FazbearEffect: You can Special Summon this monster if you control an Animatronic-Type Monster. When this card is Special Summoned, you can Special Summon 1 "Fazbear" Monster in your Graveyard, but it's effect's are negated. This card can only attack if you control an "87" Spell or Trap card.ATK: 2500DEF: 1200LV: 6ATT: DARKType: Animatronic Foxy FazbearEffect: When this card is Special Summoned, you can set 1 "87" Spell or Trap card from your Deck. Once per Turn: You can target 2 "87" Card's you control, shuffle those target's into the deck, and if you do, draw 1 card for each Animatronic-Type Monster you control.ATK: 2200DEF: 1200LV: 6ATT: DARKType: Animatronic Balloon BoyEffect: If you control a "Foxy" Monster, you can Special Summon this card from your Hand. Once per Turn: You can place 1 Flashlight Counter on this monster. If a "Foxy" Monster you control is Special Summoned, you can remove 1 Flashlight Counter from this monster, add 1 "87" Spell or Trap card from your Graveyard to your Hand.ATK: 1200DEF: 200LV: 3ATT: DARKType: Animatronic MarionetteEffect: You can Special Summon this card from your Hand if the only Monster's you control are Animatronic-type Monsters. Once per Turn: If a "Fazbear" Monster you control is targeted by a card effect, you can tribute this monster, negate that effect and destroy that monster. You can target 1 Animatronic-Type Monster you control, send that target to the Graveyard, and if you do, You can Special Summon this card from your Graveyard, but banish it when it leaves the field.ATK: 0DEF: 0LV: 6ATT: DARKType: Animatronic PlushtrapEffect: This card is always treated as a "Nightmare" Monster. Once per Turn: You can target 1 "87" Spell or Trap in your Graveyard, shuffle that target into the Deck, and if you do, Place 1 Trap Counter on this Monster. You can banish this monster with 5 or more Trap Counter's, Special Summon 1 "Springtrap" From your Deck.ATK: 500DEF: 0LV: 2ATT: DARKType: Animatronic SpringtrapEffect: When this card is Special Summoned, you can Special Summon 1 "Fazbear" or "Trap" Monster from your Hand except "Springtrap" Once per Turn: if a "Fazbear" Monster is destroyed in battle or by card effect, you can tribute this monster, Special Summon the Destroyed monster. You can target 1 Animatronic-type Monster you control, send that target to the Graveyard, and if you do, Special Summon this card from the Graveyard, but banish it when it leaves the field.ATK: 2800DEF: 2000LV: 8ATT: DARKType: Animatronic [spoiler=Spell and Traps]87 - After the BiteEffect: Once per Turn: target 1 Animatronic-Type Monster you control, Tribute that monster, Special Summon 1 "Nightmare" Monster from your Extra Deck with the same Name as the destroyed monster. You can banish this card from your Graveyard, Special Summon 1 "Plush" or "Freddles" Monster from your Deck.Spell type: Continuous 87 - Foxy's CurtainEffect: When this card is Activated, target 1 "87" trap card you control, set that card face-down. Once per Turn: When an "87" Spell or Trap card is activated and resolves successfully, place 1 Curtain Counter on this card. You can Remove 2 Curtain Counter's from this card, Add 1 "Fazbear" Monster from your Deck to your Hand. You can remove 3 Curtain Counter's from this card, add 1 "87" Card from your Deck to your Hand except "87 - Foxy's Curtain". You can remove 4 Curtain Counter's from this card, Special Summon 1 Animatronic-type Monster from your Deck.Spell Type: Continuous 87 - Wired FusionEffect: Fusion Summon 1 "Fazbear" Fusion Monster from your Extra Deck, by using "Fazbear" Monster's your control as Fusion Materials. You can banish this card from your Graveyard, Special Summon 1 "Fazbear" Fusion Monster from your Extra Deck, by banishing the Fusion Materials from your Graveyard.Spell Type: Normal 87 - StuffedEffect: If you control no monster's, target 1 Monster your opponent control's, it becomes a "Fazbear" Monster, also, change control of that monster. if tihs card leaves the field, destroy this card. If the equipped monster leaves the field, destroy this card. You can banish this card from your Graveyard, add 1 "87" Spell or Trap card from your Graveyard to your hand.Spell Type: Equip 87 - JumpscareEffect: If the only Spell and Trap card's in your Graveyard are "87" cards, you can activate this card from your hand without setting it. When this card is activated, Target 1 "Fazbear" Monster you control, it can attack your opponent directly this turn. Once per Turn: You can tribute 1 Animatronic-Type Monster you control, target 1 Monster your opponent control's, change that monster into face-down defence position.Trap Type: Continuous 87 - The BiteEffect: If the only Spell and Trap card's in your Graveyard are "87" cards, you can activate this card from your hand without setting it. When this card is activated, Target 1 Monster your opponent control's, it loses half it's ATK until the End Phase. Once per turn: If an Animatronic-type Monster you control would be destroyed by battle or by card effect it is not. You can banish this card from your Graveyard, Special Summon 1 Animatronic-type Monster from your Hand.Trap Type: Continuous [spoiler=Extra Deck]Nightmare - Balloon BoyEffect: This card can only be Special Summoned by the effect of "87 - After the Bite". While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can remove 1 Flashlight Counter, from anywhere on the field, draw 1 card. You can only use this effect of "Nightmare - Balloon Boy" once per turn, and only once that turn.ATK: 2500DEF: 1200LV: 6ATT: DARKType: Animatronic Nightmare - Bonnie FazbearEffect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: If this card destroy's an opponent's monster in battle, you can activate 1 of these effects• Banish 1 "Fazbear" Monster, this card gains a second attack• Banish 2 "Fazbear" Monster's from your Graveyard, this card can attack your opponent directly this turn.ATK: 3000DEF: 2000LV: 8ATT: DARKType: Animatronic Nightmare - Freddy FazbearEffect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can target 1 "Fazbear" Monster in your Graveyard, Special Summon that target, and if you do, you can add 1 "87 - After the Bite" from your Graveyard to your Hand.ATK: 3000DEF: 2000LV: 8ATT: DARKType: Animatronic Nightmare - Chica FazbearEffect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: If this card destroy's an opponent's monster in battle, you can target 1 Banished "Fazbear" Monster, return that target to the Graveyard, and if you do, draw 1 card. ATK: 3000DEF: 2000LV: 8ATT: DARKType: Animatronic Nightmare - Foxy FazbearEffect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can target 1 Monster your opponent controls, equip that monster to this target. If this card is targeted for an attack, or if it would be destroyed or destroyed by an opponent's card effect, you can send 1 card equipped to this monster to the Graveyard, negate that effect or attack and if you do, Add 1 "87 - After the Bite" from your deck to your Hand.ATK: 3000DEF: 2000LV: 8ATT: DARKType: Animatronic Nightmare - MarionetteEffect: This card can only be Special Summoned by the effect of "87 - After the Bite." While this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can banish 1 "Fazbear" Monster from your Graveyard, double this monster's ATK until the end phase.ATK: 2000DEF: 0LV: 8ATT: DARKType: Animatronic Nightmare - MangleEffect: 3 "Fazbear" Monster'sWhile this card is on the field, neither player can Special Summon monster's, except Animatronic-type monster's. Once per Turn: You can target 1 "Fazbear" Monster you control, equip this monster to that target, it gains 500 ATK and DEF, also, if it would be destroyed, destroy this card instead. When this card leaves the field, you can Special Summon the monster's used as Fusion Material's for the Fusion Summon of this monster.ATK: 2400DEF: 2800LV: 7ATT: DARKType: Animatronic Golden Freddy FazbearEffect: 2 "Fazbear" Monster's with different namesWhen this card is Fusion Summoned, target 1 Special Summoned monster your opponent controls, equip that monster to this card, this monster can attack twice per battle phase. Once per Turn: You can Special Summon 1 "Fazbear" Monster from your Hand ignoring it's Summoning conditions. If this card attack's a defence position monster, inflict piercing battle damage to your opponent.ATK: 3000DEF: 2500LV: 8ATT: DARKType: Animatronic Golden Bonnie FazbearEffect: 3 "Fazbear" Monster's with different namesWhen this card is Fusion Summoned, Special Summon as many "Fazbear" Monster's from your Graveyard as possible, but their effect's are negated and they cannot attack. Once per Turn: You can send 1 "87" Spell or Trap card from your Hand to the Graveyard, target 1 Special Summoned monster your opponent controls, equip that target to this Monster. You can use monster's equipped to this card as Fusion Materials for the Fusion Summon of a "Fazbear" Monster. Aniamtronic-Type Monster's you control cannot be targeted or destroyed by opponent's card effects. ATK: 3800DEF: 3000LV: 8ATT: DARKType: Animatronic Link to comment Share on other sites More sharing options...
Yuya-Kun Posted December 19, 2016 Author Report Share Posted December 19, 2016 bump Link to comment Share on other sites More sharing options...
Yuya-Kun Posted December 19, 2016 Author Report Share Posted December 19, 2016 bump Link to comment Share on other sites More sharing options...
Yuya-Kun Posted December 22, 2016 Author Report Share Posted December 22, 2016 bumparooo Link to comment Share on other sites More sharing options...
Yuya-Kun Posted December 31, 2016 Author Report Share Posted December 31, 2016 bump Link to comment Share on other sites More sharing options...
Yuya-Kun Posted January 1, 2017 Author Report Share Posted January 1, 2017 bump Link to comment Share on other sites More sharing options...
Guduss Posted June 3, 2017 Report Share Posted June 3, 2017 Dude, I love the idea of Five Nights at Freddy's being merged with Yu-Gi-Oh! My cousin had the same idea but there are some flaws with the merging of the two. First of all, the monsters. Chica, Bonnie, and Foxie were never called Fazbear from the game. The only monsters from this deck that should be called Fazbear are Golden Freddy and Freddy. The Golden Bonnie Fazbear could make sense. Most of the others are okay. As for Nightmare, why don't you just call Nightmare or The Original Nightmare?Second of all, what's with 87? If the fnaf lore is correct, there was a second bite, Bite of 83?Also, why you make monsters from Sister's Location? They should be included, too. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 3, 2017 Report Share Posted June 3, 2017 Just a note that if thread's been dead for more than 2 weeks (in this case, thread came up at the start of the year), don't post in it as it's considered necrobumping. There is a separate rule for creator bumps, which have a longer period of time, but this is not one of the cases that it will apply. So yeah, lock. Link to comment Share on other sites More sharing options...
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