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[AGM Gift] ChampionZero


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This is a gift from one member of AGM to ChampionZero (another member of AGM). The set needed at least 4 cards, but this archetype has 10, with more to come, and still open for suggestions. The archetype is Infernal Flame; the cards in this set are FIRE and DARK Spellcaster-Type monsters with easy Summons in order to easily set up Synchro Summons. The only recurring theme these have otherwise is sending cards of the archetype to the Graveyard. The Synchro monsters are intended to be like the Red Dragon Archfiend monsters, in the fact that they can build to bigger and stronger variations/versions. And unlike the Main Deck monsters, they are Warrior-Type.

 

Merry Christmas, ChampionZero!

 

[spoiler=Show Monster Cards]

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Pendulum Effect:You can destroy this card; Special Summon 1 "Infernal Flame" monster from your Deck, but banish it during the End Phase. You can only activate this effect of "Infernal Flame Mage - Aka" once per turn.

 

Monster Effect:When this card is Normal Summoned: You can Special Summon 1 "Infernal Flame" monster that is banished or face-up in your Pendulum Zone. While this card is face-up in your Extra Deck, this card is treated as a Level 4 monster.

 

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Pendulum Effect:During either player's turn, if a FIRE or DARK monster you control would be destroyed by a card effect: You can destroy this card instead.

 

Monster Effect:When this card is Normal SUmmoned: You can Special Summon 1 "Infernal Flame" monster from your hand or Graveyard.

 

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Pendulum Effect:If you successfully Synchro Summon an "Infernal Flame" monster: You can draw 1 card. You can only activate this effect of "Infernal Flame Priestess - Ama" once per turn.

 

Monster Effect:While you control an "Infernal Flame" monster: You can Special Summon this card from your hand. During either player's turn, if an "Infernal Flame" monster you control battles an opponent's monster: You can discard this card; increase that monster's ATK by 1000 until the end of the Battle Phase.

 

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Pendulum Effect:You can banish 1 "Infernal Flame" card in your Graveyard or face-up in your Extra Deck; draw 1 card. You can only activate this effect of "Infernal Flame Soul Eater - Vivian" once per turn.

 

Monster Effect:You can banish 1 "Infernal Flame" monster from your Graveyard to Special Summon this card from your hand. If this card destroys an opponent's monster by battle: Gain Life Points equal to its original ATK.

 

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Pendulum Effect:Once per turn: You can pay 1000 Life Points; add 1 "Infernal Flame" monster from your Graveyard to your hand.

 

Monster Effect:Cannot be Special Summoned, except by Pendulum Summon. Once per turn: You can Special Summon 1 "Infernal Flame" monster from your hand or Graveyard, and if you do, pay Life Points equal to that monster's original ATK.

 

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Pendulum Effect:While you control no monsters: You can Special Summon this card from your Pendulum Zone, but its becomes 0 and it is banished during the End Phase.

 

Monster Effect:Cannot be Normal Summoned/Set. If a FIRE or DARK monster you control is destroyed (either by battle or by card effect): You can Special Summon this card from your hand. If this card destroys an opponent's monster by battle: You can send 1 "Infernal Flame" monster from your Deck to the Graveyard.

 

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Pendulum Effect:You can discard 1 FIRE or DARK monster to target 1 FIRE or DARK monster with a different name from your Graveyard; Special Summon it, but its ATK and DEF become 0 and it is destroyed during the End Phase. If you do, you cannot Pendulum Summon this turn. You can only activate this effect of "Infernal Flame Ritualist - Gavrila" once per turn.

 

Monster Effect:You can banish up to 2 FIRE or DARK monsters from your Graveyard to Special Summon 1 FIRE or DARK monster from your hand with a Level less than or equal to the combined Level of the banished by this effect. You can only activate this effect of "Infernal Flame Ritualist - Gavrila" once per turn.

 

 

 

 

 

[spoiler=Show Spell Cards]

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LORE:Add 1 "Infernal Fire" monster from your Deck to your hand. During your Main Phase (except during the turn this card was sent): You can banish this card from your Graveyard; send 1 "Infernal Fire" monster from your Deck to the Graveyard.

 

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LORE:If you activate this card: You can reduce the Level of all monsters you currently control by 1. Once per turn: You can Tribute 1 FIRE or DARK monster you control; Special Summon 1 "Infernal Flame" monster with a higher Level from your hand.

 

 

 

 

 

[spoiler=Show Trap Cards]

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LORE:You must control an "Infernal Flame" monster to activate this card. If your opponent activates a Spell, Trap, or monster effect: You can Tribute 1 "Infernal Flame" monster you control; negate its activation, and if you do: Destroy it.

 

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LORE:Once per turn: You can banish 1 FIRE or DARK monster from your Graveyard; inflict 800 damage to your opponent. If this card leaves the field: You can shuffle 1 of your banished cards into your Deck.

 

 

 

 

 

[spoiler=Show Synchro Monster Cards]

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LORE:1 FIRE or DARK Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can send 1 FIRE monster from your Deck to the Graveyard; inflict damage to your opponent equal to half its original ATK. Monsters destroyed by battle with this card are returned to the bottom of the Deck, instead of being sent to the Graveyard.

 

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Pendulum Effect:FIRE and DARK monsters you control gain 300 ATK and DEF. Once per turn: You can banish 1 FIRE or DARK monster from your Graveyard to target 1 Spell/Trap card on the field; destroy it.

 

Monster Effect:1 Tuner + 1 "Infernal Flame Grandmaster - Ignus"
Must first be Synchro Summoned. Once per turn: You can discard 1 card; destroy 1 monster on the field. Monsters destroyed by this effect cannot activate their effects this turn. If this card in your Monster Zone is destroyed (either by battle or by card effect): You can place it in 1 of your empty Pendulum Zones.

 

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LORE:1 FIRE or DARK Tuner + 1 or more non-Tuner FIRE or DARK monsters
This card gains the following effects depending on the non-Tuner monster(s) used as Synchro Material:
● FIRE: This card is unaffected by your opponent's Spell/Trap effects.
● DARK: Once per turn: You can banish 1 monster from your Graveyard; increase this card's ATK by 800 until the End Phase.

 

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Pendulum Effect:Once per turn: You can send 1 FIRE or DARK monster from your Deck to the Graveyard.

 

Monster Effect:2 Tuners + 1 or more non-Tuner FIRE or DARK Synchro monsters
Once per turn: You can discard 1 card; banish 1 card on the field. If this card destroys an opponent's monster by battle: You can banish 1 random card from your opponent's hand. If this card in your Monster Zone is destroyed (either by battle or by card effect): You can place it in 1 of your empty Pendulum Zones.

 

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LORE:2 FIRE or DARK Tuners + 1 or more FIRE or DARK non-Tuner Synchro monsters
Must first be Synchro Summoned. This card's Synchro Summon cannot be negated. When this card is Synchro Summoned: You can destroy all other monsters on the field. Your opponent cannot activate cards or effects in response to this effect. If this card destroys an opponent's monster by battle: Your opponent takes 1000 damage. If this card leaves the field: You can send 1 "Infernal Flame" card from your Deck to the Graveyard.

 

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Pendulum Effect:"Infernal Flame" monsters cannot be targeted by your opponent's card effects.

 

Monster Effect:2 Tuners + 1 non-Tuner "Infernal Flame" Synchro monster
Must first be Synchro Summoned. This card is unaffected by your opponent's monster effects. Once per turn: You can send 1 "Infernal Flame" monster from your Deck to the Graveyard. During the next Standby Phase, your opponent's Life Points are halved. If this card leaves the field: You can Special Summon up to 2 DARK or FIRE monsters from your Graveyard or face-up from your Extra Deck. If this card is face-up in the Extra Deck, this card is treated as a Level 11 monster.

 

 

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Oh, I apologize. I should have assumed.

 

The Pendulum Scales of the main Deck monsters seem a little scattered, and I'm concerned about the lack of Tuners. But otherwise, it looks like it has the potential to definitely evolve into something good, if not entirely up-to-meta. I definitely can't argue with the monster aesthetic.

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  • 2 weeks later...

Good lord! Ok, so clearly this is the best thing ever. I'm especially enjoying the rapid increase of power on the part of the Synchro monsters. I'm having a little trouble figuring out why these monsters have this theme of sending stuff to the graveyard so much. I can't seem to find the explanation on my own.

 

Also, for Ignus Demonfire, what does the life-point halving effect get activated by? The effect that sends monsters to the Graveyard? It's not entirely clear.

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Good lord! Ok, so clearly this is the best thing ever. I'm especially enjoying the rapid increase of power on the part of the Synchro monsters. I'm having a little trouble figuring out why these monsters have this theme of sending stuff to the graveyard so much. I can't seem to find the explanation on my own.

 

Also, for Ignus Demonfire, what does the life-point halving effect get activated by? The effect that sends monsters to the Graveyard? It's not entirely clear.

Yes; it's meant to activate in response to sending the monster to the Graveyard. And sending them to the Graveyard is mostly to fuel some of their plays, like Special Summoning from the Graveyard or banishing them for costs.
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