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Everything here will be empty at first, for the most part, only to be filled out as things are discovered/encountered in the RP. If I forget something please let me know as soon as possible. I will try and update it at least once every week.

Reminder the examples given aren't the only things that exist and prices may vary for more specific things.

 

[spoiler=NPCs]Mauvache The seeming host of the Arena and, perhaps, the RP itself. Text color: Indigo

Gnash The guard of the Apartments. A Beholder who sounds oddly like Tony the Tiger and seems to be extremely friendly, well-meaning, if not all too bright. Text color: Brown

Tegur A 7 foot tall Minotaur who runs the bar. Boisterous and friendly, with a bit of an alcoholic side, seems to know Mauvache pretty well despite having come from the Cherry Heart world. Text color: Saddle Brown

Benjamin A friendly young Beast-kin who runs the reception desk in the Arena. Always wanting to help people feel good and often can be found in colorful clothing.

Spider A tall young man who is always wearing his high-tech visor. The editor for the TV Station who is very good at his job and very good at bragging about how good he is.

Gabby and Ty A pair of reporters that work for the TV Station but often go rogue for scoops. Gabby is dedicated and gung-ho and Ty follows her around despite his less than enthusiastic personality.

The Directors. An assortment of Directors that run the TV Station. They tend to be eccentric folk but they are always dedicated to their craft.

Millie A waitress at the Arena bar. Seems to enjoy coffee and is a bit of a nervous, if helpful, girl.

Julian The host of a Radio Show. A chipper and curious young woman who seems to be carefree and extremely casual when it comes to Mauvache. Doesn't eat meat but eats a lot. Text color: Lime

Sara Just your average sports lover. A bit on the gangly side, and awkward when out of the zone, she's friendly and seems to be a big fan of the Arena.

Odine A cocky and brash bounty hunter that seems to have an issue with Mauvache, and is a lover of alcohol.

Aiden An arrogant young man who seems to regard himself above laws and thus tends to wind up in trouble. A racist who is disgusted by non-humans who used to be a Fighter in the Arena until he attacked Tegur. Text color: Teal

Samuel Another sports lover. Less awkward off the court but also not as friendly in general.

Noreen Donne A rather energetic, perhaps too much so, and eager photographer. Whom seems to have known Benjamin in high school.

Kate A Police Officer Android of Rama-Indri. Serious and dedicated to her job, seems to have trouble being told not to investigate something and faces some sort of discrimination. Used to be a paper pusher until recently.

Camille The head maid of the Arena/Apartments. A somewhat timid boy who is very focused when working and afraid of animals. Seems to know Caleb from his old world. Text color: Purple

Valerie The Queen of Tennis. A girl who loves to compete, is extremely confident but also a good sport. Is casual when it comes to contact and is often willing to hang. An in your face girl; it takes a lot to earn her respect. Seems to have some trouble with a stalker. Text color: Bold Orange

Riley A guard at the mall. Has a pet cat named Snowball and seems to not be very good at expressing themselves.

Aurea Meadows The personal trainer at the Small Sports Stadium. A small, smiley, Elf who walks with a limp. Text color: Gold

Franklin Akoola A rather laid-back doctor who seems to have taken an interest in the Arena fighters. Seems to know a lot about the Arena and its workers.

 

 

[spoiler=Places][spoiler=Arena/Apartment Maps]First Floor
Second Floor
Third Floor
Fourth Floor
Fifth Floor

 

[spoiler=City Maps]Top Level
Middle Level
Lower Level

[spoiler=Planets/Cities/Large Locations]Rama-Indri: The planet in which the RP takes place. Relatively futuristic with advanced technology and magic alike.

Prana: The city in which the RP takes place. Is comprised of several levels, floating above each other and held aloft by both magic and technology. The bottom level is on ground floor, however.

 

[spoiler=Arena/Apartment]Virtual battlefields: Large, rectangular, rooms covered in dark blue panels, with lighter blue lights highlighting each of them. A singular door opens up into the hallway, which is difficult to see until opened.

Guard Station/Help Desk: A strangely shaped room that has open windows around the entire thing. In the middle floats a Beholder, the Guard of the Apartment. There are various monitors and switches and buttons inside of the station. A hole is in the middle of the ceiling and the Guard can float between floors at leisure.

Entrance: A massive opening in the first floor of the arena, lined with portraits that depict the Arena Fighters.
Reception: A large open area with a circular desk in the middle. On it sits an energetic, colorfully-dressed, bunny-boy who directs people to wherever they need to go and sells tickets to the Observation Rooms.

Bar: A large bar for a large bartender. The Arena Bar is run by Tegur, a rather boisterous Minotaur who was hired apparently by Mauvache. The far end is taken up by a bar that stretches the entire wall, with all manners of alcohol behind it and manned by Tegur himself, as well as some android bartenders (and occasionally mystery guests). The middle of the bar is a dance floor, and there are tables around that, and booths around the other walls. Music plays from a Jukebox. A waitress brings drinks and food (Which comes from a kitchen that exists through a door behind the bar) to anyone who rings the bells at the tables.

Lounges: Each lounge is soundproofed and have a small stage at the ends where an assortment of musicians and such play. The lounge itself is full of several cushioned “pits” where people can sit, with a table in the middle. A robotic waiter serves simple drinks and there are three-sided televisions on each table with headphones.

Concession Stands: As it sounds. This area of the Arena has several booths that sell food and drinks for those going to the Observation Rooms.

Men's Bathrooms: Each corner of the room has a stall, the entrance is on the north portion, and there are urinals on the left and right, between the stalls. In the middle there’s a sphere with four openings. Two of the openings, the left and right, are sinks that use special cleansing mineral water. The upper and lower openings dry. A cylindrical mirror is above the sphere.

Women's Bathrooms: Same as men’s except that the urinals are replaced with another stall each.

Men's Showers:  Four stalls, triangular in shape, with passages large enough to walk through. There’s an optional automatic drying for 2 points, otherwise free towels are provided. Each shower has a compartment to store clothing (Which is where the towels are as well).
Women's Showers: Same as the men’s showers.

 

[spoiler=Buildings/Areas/Small Locations]Arena: A huge, five-story, building that is attached to an Apartment complex. A place where legendary battles are waged for the entertainment of the masses.

TV Station: The building was made to resemble an arrow, with the top part being the offices of those who run the station. The lower floors consist of filming studios (large, virtual spaces, with most of their technology having come from Mauvache), actor/actress rooms, and rooms for editing and other such tasks. The building is extremely tall with 40 floors, but the elevators are only for staff.

Karaoke Place: A small building nestled between the small stadium and a McDragon fast food place. It's covered in flashy advertisement and is run by two people in their mid-twenties. A male with a cowboy hat who loves country and a female with short, spiky, green hair who likes to rock.

Police Station: A large and imposing building, built to be sturdy and easy to maintain, it houses the entirety of the police force. The lobby is open to anyone but the rest of the rooms, including a jail, armory, sleeping spaces for all nighters, and other such simple but useful areas for the police to be able to do their work without, in some cases, even having to go home.

Radio Station: A three story building that is so small that each story only has several rooms. The first contains the radio equipment, which is in a room with a window to the entrance, the second has a bathroom and a small kitchen, as well as storage area for cleaning supplies, the third is Julian's bedroom.

Mall: A strangely shaped building with three main doorways. There are dozens of stores, mostly clothing, and stores specializing in hobbies, a bowling alley, an arcade, and a fountain in the middle which supposedly grants wishes if you pay up points.

 

 

[spoiler=Races]Human: A rather common race that seemed to have made its mark on the universe simply due to their widespread population. Not a native race to Rama-Indri but one of the more common races seen there.

Beast-Kin: One of Rama-Indri's native races. Similar to humans in appearance except for the fact they have several animal-like traits. Usually ears and tails, sometimes other things as well. They tend to be welcoming and make up the largest portion of the non-human population.

Shivan: Another of Rama-Indri's native races. They have four arms, long, oval, heads, and reddish skin. Seems to have been there the longest yet has less representation than other races. Many mystics among their kind.

 

[spoiler=History/Lore]

 

[spoiler=Purchasable Things/Points]

[spoiler=Food/Drinks]Basic meals (No taste): -10/day
Familiar meals (basic food from home): -25/day
Supreme meals (amazing taste): -50/day

Poor drink (alcohol) -2.

Normal drink (alcohol) -5.

Strong drink (alcohol) -10.

Uber drink (alcohol) -30

 

[spoiler=Furniture/Decorations/Appliances]Basic TV (News and History channels): -25/week
Deluxe TV (Most regular channels): -50/week
Magic TV (Anything you wish to watch: -100/week

Lamp: -10
Large Bed: -50
Couch: -50
Armchair: -25
Table: -25
Stool: -10
Chair: -15
Bookshelf: -10
Television: -50
Gargoyle Statue: -100
Microwave: -150
Fridge: -150
Hot tub: -75 (2 person) -100 (3 person) -200 (5 person)
Potted Plant: Basic, -25. Deluxe, -50. Exotic, -100
Wallpaper: Solid color, -10. Pattern, -25. Unique, -75

 

[spoiler=Rooms]Windowed room: -50

Room size change: -150/-300/-600
Default: Has a bed, and a chest for clothes. Size, 6x9 feet.
First change: Can have 3 items/furniture in room. Size, 9x14 feet.
Second change: Can have 7 items/furniture in room. Size, 14x18
Third change: Can have 12 items/furniture in room. Size, 16x22
Extra room: After third expansion, can purchase new rooms. A regular, default, room is -50.
Bathroom (without shower): -200
Kitchen: -250
Shower: -50
Closet: -25
Walk-In Closet: -75
Laundry Room: -100
Balcony: -100

 

[spoiler=Entertainment]Carnival trip: -50/hour

 

[spoiler=Pets]Pet Permit: -100
Fish: -50
Cat: -100
Dog: -150
Horse: -250
Other/Exotic: Varies

 

[spoiler=Other/Miscellaneous]Basic massage: -10
Special massage: -25

Fairy assistant: -1000

Doctor check-up: -50
Doctor treatment: Varies with severity of illness or injury
Dinner and Q/A With Mauvache: -200
Call home: -100/2 minutes

Room cleaning: -200/room/day
Room temperature: -5/day to adjust temperature above or below average
Wish from Mauvache: -10,000

 

[spoiler=Ally Summons]Magikarp Summon: -50. Infinite uses. When used, Magikarp splashes around for the rest of the battle.
Hob Summon: -100. 12 uses. When used, Hob, a special ram, appears and charges in a straight line towards the opponent. Dealing slight damage and knocking them down, stunning them for three seconds.
Cave Fungus Summon: -150. 10 uses. When used, summons a large fungus with tentacles within ten feet of the summoner. Can be destroyed but it will grapple any opponent within ten feet and constantly releases spores in a five feet radius. If caught in the spores, opponent will be disorientated.

 

 

[spoiler=Combat Events]Note most events, once beaten, cannot be challenged by the same character. Those that can will be marked "Recurring"

 

Bullet Hell: To the moon! Journey to the moon and fly a strange transport through a wave of enemies and reach the goal!
Price: 200 Points. Reward: 600 Points and Mystery Item.

Pokemon Battle!: A different kind of fight, use strange creatures to defeat your foe!
Price: 100 Points for first stage. 200 more points for second. Reward: 200 points for first stage. 500 points for second stage.

Ballroom Blitz: A battle against a horde of enemies in a rather large ballroom!
Price: 100 Points. Reward: 200 Points and Horde of Faceless Men! Ally Summon.

Pick Up In The Ruined City: Get a special item and get out. In the middle of a street in a destroyed city. What could possibly go wrong?
Price: 200 Points. Reward: 400 Points. 600 if “Special Conditions” are met.

Never-ending Battle: A fight against a random foe, and another, and another!
Price: 150 Points. Prize: 150 Points and next battle available. Each battle adds 50 Points to the Pot. A single loss takes away all points. Can only leave after first battle, or every three battles after. Recurring
(Notice, can only be challenged once a month)

Protect the Village: A small village is under assault by evil creatures, defend it with your life!
Price: 200 Points. Prize: 500 and Mystery Item

Slaking Kong: Climb a tower, save the girl, defeat the giant monster!
Price: 100 Points. Prize: 300 Points.

 

Catch That Pokemon: Find a strange, rare, creature and capture it...before someone else does.
Price: 200 Points. Prize: 200 Points, Pokemon Ally Summon. Recurring

Fear Itself: Waves of monsters befall you, where did they come from, and can you withstand their onslaught?
Price: 300 Points. Prize: 700 Points.

 

Battle With An Unknown(?) Foe: Face a foe from a realm unknown to you, but, something feels...familiar about this opponent.

Price: 200 Points. Reward: 300 Points and Mystery Item

 

Land Where Dragons Rule: Battle an epic-level foe. Only for the strongest.
Price: 5000 Points. Reward: 10,000 Points.

 

[spoiler=Battlefields][spoiler=Decadence Forest]A large and ancient forest that predates any known measure of time. The trees here are large and, in many areas, densely packed. Even the strongest of forces would struggle to damage these mighty trees. Light filters in through the top of the trees but it is dim except for in several more open areas. Lurking within these forests are many creatures. The only which make an appearance in the face of intruders are the fierce leopards who will attack with their claws and fangs and the large, cat-sized, hornets that travel in groups and will sting those who cause harm to a tree.

This Battlefield stretches out 300 feet by 300 feet and can create a rather dangerous game of hide and seek. For the animal inhabitants could, with enough time, cause a considerable amount of damage.

A timer would be seen in the sky wherever the fighters look, starting at 60 minutes, and the fighters would each receive a mental message that when the timer ends the match will end and whoever has the most HP will be victorious.

 

[spoiler=Solarus Desert]The battlefield is comprised of five platforms, 10 by 20 feet. The middle platform is 10 feet above the others, and the others are placed in front, behind, to the left, and the right, of it. There’s sand underneath and, if the fighters land on it, Land Sharks will attack. Their bites do 100 damage. The first attack is automatic hit and they will circle around to do it again every minute. This resets once the fighter leaves the sand.

 

[spoiler=Dallas Rooftops]The battlefield starts out on a roof of a three-story building in Dallas. A strangely large roof that is 100 feet by 100 feet. After the first few minutes, however, chaos erupts as the Demon, Chernabog, appears and the background becomes a hellscape of demons attacking people and buildings. Chernabog summons a fire storm. Large fireballs fall from the air onto the battlefield, doing 50 damage each. Winds occasionally blow that knock the fighters in opposite directions.

 

[spoiler=Mirror Dimension]An infinitely spanning battlefield, but very simple. Everything in this battlefield is white and blank, except the spirits. Hundreds of spirits float around the battlefield, see-through and grey, and seem to be mourning. They can be damaged and a single attack will make them disperse. If 100 of them are destroyed in the process of the battle, the Mirror Demon will appear. 1000 HP, with attacks that do up to 100 damage.

Attacks include: Claws, 50 damage. Bite, 100 damage. Scalding water attack, 30 damage. Tail swipe, 50 damage (with constrict for 10 damage each squeeze unless breaks out)

 

[spoiler=Demon's Stomach]The battlefield takes place inside the stomach of a huge beast, and is damp, somewhat dark, and moves around as the fighters battle. Every once in a while a huge surge of bile floods the area. Those caught in it will be rushed into the side of the battlefield and trapped there momentarily, taking 50 damage. Dangling fleshy protrusions, hanging like stalactites but less solid, are strewn about the top of the battlefield, hanging a dozen feet above the bottom.

 

[spoiler=Spider Caves]This battlefield is a huge cave system, with low light, and narrow tunnels. Go long enough and you’ll encounter the Giant Spiders, creatures with 250 HP, webs that launch from their abdomen, and sharp teeth that cause 50 damage per bite.

 

 

[spoiler=Non-Combat Events]Note: Once completed most events cannot be done by the same character. Those that can will be marked recurring.

 

Interview: A friendly pair, Gabby and Ty, wish to interview the fighters! Go to the TV Station and meet with them. Reward: 20 Points.

Commercial: Mauvache wishes the fighters to make commercials to advertise themselves and the Arena. They get to make the script, effects, and other such things themselves. They must visit the TV Station to film it and talk with the editor, Spider, to add whatever effects they wish. Reward: Varies based upon how interesting it is versus how much it took to produce it.

Photo Shoot: To fill out the portraits in the reception area, Mauvache wishes the fighters to take photos of themselves. The photographer will take them around the city to get the right background for them, and try and get them to do many different poses. Reward: 20 Points.

Local Sports Team: The Sports Stadium wants to pay a fighter to join in a match, for publicity, and the fighter will be allowed to compete in a sport of their choice. Reward: 10-50 Points depending on the writing. (Note only possible after they've had two matches)

Cleaning Duty: As it says. The Arena and Apartments often need cleaning and there are limited workers. Mauvache will let fighters clean, under instruction from the Head Maid, if they so desire. Must find the Head Maid first. Reward: 10 Points. Recurring.

 

 

 

[spoiler=Character Roster]Aurora, Yui

Xia, Skaia

Cyanthrax, Reptilious

Aria, VCR

Angela, Nai

Gavin, Chaos Sonic

Masaru, Hakima

 

 

Relationship/Renown Chart

 

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  • 2 weeks later...

[spoiler=The Ice Queen]


GXycXid.jpg
"Chilly today, ain't it?"




Personal Information


Name: Aurora Burns
Age: 15
Gender: Female


[spoiler=Appearance]ZXiuEfM.jpg
Height: 5'3"
Weight: 102 lbs




[spoiler=Personality]
Aurora is a confident young woman who keeps her eyes set on her goals and tackles each step toward them with certainty that she'll come out on top. While not much of a leader, Aurora is quite skilled in motivating others and thinking on her toes. She's not at all afraid of taking risks, but is prone to being too sure of her decisions. She'll think of one course of action, then take it, disregarding any arguments otherwise. This can get her in tight spots often, but even if it does, it's very rare for Aurora to lose hope and give up. She'll keep tackling her challenge with a smile until she inevitably emerges victorious, then move on to the next thing.

Above all else, her top priority is helping others. She aspires to become a great hero, and her ambition drives her to help anyone in trouble, no matter how trivial it may be. She really just wants what's best for those around her, with a particular priority on those close to her. Harming her friends or family is an easy way to make yourself her number-one target. Becoming a threat to the public in general isn't much better. If she thinks she can do something about it (she always will), Aurora will show up at the scene of the crime and do her best to bring the bad guys to justice. Danger be damned! That said, she won't use her powers for violence against just anybody. It takes something really serious to prompt Aurora to such an action. She's actually quite reluctant to use her Fragment at all, due to its adverse effects on her.

That said, for someone her age, Aurora has some surprisingly childish or otherwise unbecoming tendencies. Most notably, she absolutely adores goats, and will obsessively collect any goat-themed items she comes across. She'll guard her collection fiercely, and if she catches wind of a limited-edition item, Aurora will most likely go out of her way to get her hands on it.

Of course, Aurora can go a bit overboard with her confidence sometimes. Every now and then her power can get to her head and cause a short bout of arrogance. She's also known to make underhanded decisions if the norm won't cut it, and is too eager to keep secrets from others. While she's selfless and forthcoming - albeit a little stubborn - at best, she can be deceitful and violent at worst.




[spoiler=Biography]
Aurora was born to an upper-middle class family, and is the only child of a rather successful lawyer and her husband, the gourmet chef. By the time Aurora was born, her folks were financially ready to raise a child, keep the lights on and the tummies full, and still have some cash to spare. Good thing too, since Aurora was born with such a powerful Fragment that it had to remain in constant use to keep her frigid powers from building up inside her and actually freezing her to death from the inside out. As a result, since the moment she exited her mother's womb, the air around her would constantly find itself getting colder. This meant several new financial requirements on top of the standard fare of raising a child.

Hot meals and drinks were a must. Heavy blankets and heaters were required while she slept to keep her room warm. Even in the dead of summer, Aurora had to dress warmly. The thermostat in the Burns house had to be kept higher than normal not only to slow down her powers, but warm a room back up faster after she left. And of course, the fireplace got to see plenty of use year-round. While Aurora's financial impact wasn't so massive that the Burns family was losing more money than they made, she certainly did quite a number on their spare income. Despite the hurdles her Fragment presented, Aurora grew up happy, and eventually got old enough for school. Problem being, public schools simply weren't equipped to deal with her, and no private school in the area was willing to work around one student as much as Aurora required. In the end, her parents hired a willing tutor, and Aurora was homeschooled. One very strict lesson was responsibility. It was something her tutor and parents very strongly reinforced in her, teaching her that her powers weren't to be used for violence. To this day, these lessons have played a huge role in Aurora's life, and she has yet to betray them.

The people of the outside world generally tried to avoid her. It could have been any combination of reasons, most involving an unwillingness to deal with the cold air she brought, or being afraid of her power. However, despite it all, there was one place Aurora liked to go when summer had come and the sun pulled out all the stops. The park. Some people welcomed her with open arms as a relief from the sweltering heat of Texan summers. Others, either jealous or afraid of her, weren't so hospitable, often trying to chase her away and/or make her not want to return. Well, one day at the young age of 6, the latter sorts became hostile. They were entirely ready to attack Aurora once they realized she wouldn't fight back. That was the day she met who would become her best friend.

A boy had intervened, telling the hostile kids to stop. When they didn't listen, he casually tossed one a good dozen feet into the sandbox, as a warning to the rest. The assailants all left uninjured, and the two spent the next hour or so playing together before Aurora ultimately had to return home. They exchanged names and agreed to meet up again tomorrow. That boy's name was August Adler, and he stuck to his word the following day. And the day after that, and the day after that, and so on.

The days passed and became weeks, eventually becoming months, then years. August became Aurora's one friend in the real world, and one of the very few who entered the Burns house to see her. At the age of ten, he came with an idea. An idea to become a hero. An idea Aurora was completely in favor of. An agreement was made, that the two would work hard to be able to someday enter Mar-Vell together and become heroes, and in exchange, Aurora's family would pay for August's transportation; financial burdens like that were the last thing August's folks needed.

Fast-forward a few years. Aurora and August both met the requirements to join Mar-Vell, and as promised, the Burns family paid for transportation for the both of them. One lengthy train ride and a taxi cab later, and the two took their entrance exam, with both Aurora and August passing. Now that they'd taken their first year of high school, they were back again for round two. On the first day of school, several students were kidnapped by villains. Aurora and August, among others, took to investigating the incident, but during her own solo investigations, Aurora too went missing. Neither hide nor hair of her can be found back in her world, because she isn't there anymore. Aurora has joined the fray in Prana's arena.




Combat Information


Alias: Arctica
Quantum Classification: Water/Air
Quantum Fragment: Absolute Zero


[spoiler=Appearance (hero)]
Unlike the ever-so-common bodysuits that leave little to the imagination, Arctica's costume leaves more or less everything up in the air. The primary feature of the costume is a pale blue hooded winter coat made of leather, that reaches down to the knees and has a very heavy white fur trim and interior. Arctica's footwear of choice is a pair of black boots that reach almost up to the knee, and feature a similar fur trim & interior. The keen observer will notice a pair of thick, pale blue leather snow pants under the coat and boots. Her hands are covered by thick white velvet gloves that reach under the coat and go up to her elbows.

Arctica's face is concealed mostly by a thick white fur scarf that wraps around the mouth and nose. Her eyes are concealed by a pair of goggles with black-tinted lenses. It can't be seen under the rest of her costume, but there is a surgical mask between Arctica's face and her scarf after she got fed up with fur sticking to her face. Also unviewable under her costume is a rather thick cotton bodysuit worn under the rest of her costume for extra insulation.




[spoiler=Abilities]
Aurora has the power to conjure ice, cold air, and so on. More importantly, her Fragment is extremely potent, to such an extent that she physically cannot contain the full extent of her power without the risk of freezing herself to death from the inside out. As a result, her Fragment is under constant - albeit light - use, creating an aura of cold air around her at all times. More thorough application of her Fragment can create gusts of freezing air, but will also adversely affect Aurora as well. Overuse can and most likely will result in hypothermia or worse.

After some tests performed in very specifically-prepared environments, it's been concluded that Aurora is capable of generating blizzards with storm-force winds that blow at speeds of up to 68mph (109kmph), and at her peak can create temperatures as low as -207 degrees Fahrenheit (-97 degrees Celsius). The creation of ice is also possible with this power for various purposes. Stronger applications of the power wear on Aurora's health faster. For instance, she could slowly lower the temperature around her until it reaches a hazardously cold level and be none the worse for wear, or do it in the course of a few short seconds but suffer acute hypothermia and probable frostbite as a side effect.

Aurora keeps her Fragment under constant use, but only a little bit. As a result, the air around her graudally gets colder, stopping at about 20 degrees Fahrenheit (-7 degrees Celsius) and lowering at a rate of 1 degree Fahrenheit (roughly .5 degrees Celsius) per second.




Other Information


Carries a snowflake-pattern bag with her at all times. This bag contains a scarf, a fur-trimmed hat, a winter capelet, a pair of wool gloves, and no less than five thermoses of hot chocolate. The hot chocolate is made by Aurora every morning and immediately after school. The purpose of this bag's contents is to keep those who will be around her for extended periods of time warm, if they didn't come prepared.

Sleeps accompanied by an electric blanket and a trio of space heaters, as well as her prized possession; a 3-foot plush goat. Yes, she knows how excessive it sounds.

Aurora's already had her entire life thus far to learn how to control her Fragment just in order to live semi-normally. It's about as controlled as it can get as of now. While this means Aurora's considerably more powerful than most people her age, it also means she's already gotten as good as she can get, and has no further room for powering up.

 

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[spoiler=The Long of it]
Name: Xia
Gender: Female
Age:  623
Species: Half-Dragon (Sea)
 
[spoiler=Appearance]
KairQhY.jpg?1
Xia is humanoid in appearance, standing at a rather tall height of 6'2" and weighing at about 250 lbs. Her black hair is an unkempt mess, it's length stretching down most of her back making it no easier to keep in check. The girl is undoubtedly in good shape as one can see as she is quite clearly toned with her muscles being very clearly defined. The traits of hers that are far more noticeable, though, are the ones that take after her dragon aspect. The girl has two horns on either side of her head, one large and one small to the inside side of the horn. The next defining draconic trait of hers is a 4 foot long, blue, scaly tail ending in a brush-like tuft of blue fur. The least noticeable dragon trait of hers is that, while only partially visible, it looks as if there are scales underneath her skin. This is generally hidden by way of her attire, generally consisting of long sleeves and leggings across her limbs. The only skin that this is generally visible on is her face, more specifically her cheekbones, but those tend to have some manner of makeup covering them. Her torso, and thus the scales across it, are generally covered by a Chinese style dress. Most of time time her apparel is some shade of blue in color. 


[spoiler=Origin of the Half-Dragon]
In China during the early Tang Dynasty, there existed a people who were quite attuned with the ability of magic. Gifted to them by their dragon deity, they showed reverence to it, and in turn, it provided them with the means to grow and prosper greater than any civilization.  However, during the early expansion of the Tang family's empire, the people had feared that their people may have been subjugated with their dragon's gifts abused. Fearing this, they asked for guidance from their deity. In return, he lead them to his home; the Sea. Using magic to create technology far beyond anyone's understanding of the time, they had managed to construct a completely mobile colony that could send itself into the ocean. Once there, the people continued to expand and firmly cement themselves, making an entire new civilization that had grown under the ocean over the course of the years.
As time went on, the dangers of the sea, though, became more and more apparent. They needed means to get food, they needed to repair damage to their underwater city and they needed a means to protect themselves from the outside dangers. In response to this, the dragon deity asked for an avatar, one they would bless with their strength and be used as their guardian being for all of their city. And so, the people had chosen someone they felt was fit for the role, someone that they saw favor in their deity from. Those chosen had their forms changed in order to still retain their humanoid shape but show their blessings with draconic features. The dragons were able to live for far longer a time period than any normal human, making them effectively ageless. Only when they died was a new person chosen to be blessed by their deity.


[spoiler=Bio]
Born more than 500 years ago, there was a young girl who stood out from all the others who were there. The girl was fairly taken in by the world around her, always in complete admiration of the sea. And while there was not much to note about her, as she was never particularly proficient in quite anything, a certain incident had left an entirely different impression on everyone else. When a section of their city had broken, flooding in the process, during the repair and salvaging process, she seemed to be the only one who had not drowned. Seeing this as a sign from their god, the people of this city had done their best to train her to fill the spot of the cities 4th guardian, as the 3rd one had died a few years prior. After reaching adulthood, the dragon seemed to be pleased with the girl as the candidate and had blessed her into the being she is today. 
 
Devoted to her city, the now half-dragon girl had worked tirelessly towards making sure everything was taken care of and the people were never in danger. However, as the years passed by and their god's strength starting to wane, the girl's city started to crumble. No longer protected from the pressure of the water, collapses became more frequent. Unable to reliably leave, their food supply shrunk. Their magical abilities failing, sickness started to spread rampant throughout the city without any means of curing or containing it. Soon, what was once a prosperous yet impossible colony, had turned to nothing but rubble and ruins. All that was left was the half-dragon girl, who had watched her entire world crumble before her, powerless to stop it. 
 
A feeling of despair and failure had overcome the girl, as she had been unable to protect her people despite her role. While the idea to end her existence crossed her mind, she had instead decided to stay at the bottom of the depths, safeguarding what little remained of the ancient city as a sort of atonement. And so there she sat for centuries to come, left all alone, with nothing but her thoughts to keep her company and the fish to keep her fed, (as making friends with food did not seem that enjoyable.)  
 
This had all changed the day that humans from the surface had found their way into the depths. A small band of divers, ones that were into looking for buried wrecks or treasure in the sea, had come across by this ruined city. They were astonished by the find. A ruin that had no records of ever existing, with remnants of things that didn't even begin to make sense to the divers that found it. While they had started looking around, figuring out what everything was, the dragon girl had noticed the presence of the humans. While her first instinct was one to drive them away, as a guardian would, her years of isolation had made her reconsider otherwise. After much internal wrestling, she had eventually simply swam over to one of the divers, and continued to stare at him. The diver, completely taken aback by the sight, both started to panic at the sight of the girl yet also seem to hold some sort of reverence towards her, thinking she was some kind of emissary of a god. While the girl was merely curious at this reaction, she took no action except observe, only taking action to intervene with the actions of the diver when they had actually attempted to disturb the ruined city. After realizing their job was basically impossible, one of the divers had eventually attempted to converse with her, eventually managing to coax her up to the surface world. 
 
While talking had gone incredibly poorly at first, as the girl had not spoken in ages and the language she had was long dead, not much headway was made on the first day and the girl had ended up going back to the sea, the divers leaving the area. However, as the days passed, they kept coming back and in an attempt to communicate with this girl and with a lot of effort and teaching and her own devotion towards trying to properly speak with others, she was eventually to hold a conversation with them. Once she was able to speak, the girl informed them of her occupation and that they were not to disturb the place and that there was absolutely nothing they could do to convince her otherwise. Upon hearing this from the mouth of a being that was practically like a divine entity to them, they could only resign themselves to this. With their business finally settled, after months of effort, the dragon girl was extremely reluctant to go back to being alone, when she offered her services to the diving crew, keeping a watchful eye on them and making sure that they were never to disturb her home again. Both floored and excited by the proposal, they had accepted. 
 
For not more than a year or two, she had aided in their explorations, reveling in her new found companionship and work. Though she helped them with their efforts in both discovering and salvaging and was able to finally do something of use, she still felt a longing. Due both to not going into modern civilization, because of her race, and still having her head in the past, she had still missed her home. And as these thoughts started to plague her, she received a letter. While it was incredibly strange that she could even get a letter to begin with, the offer inside sounded even stranger to her. After being described what it was that was actually expected of her, and what she would get out of it, the girl took barely any time to form an answer to it. Being confident in her ability to fight, as it was practically what she was meant for, and thinking the money could be used to both help the divers who she lived with and start the restoration of her lost civilization, the girl accepted.
 
While the girl had been going to go to the tournament preliminaries, on her way there she ended up being lost in some inter dimensional transportation stuff. It was weird yo. And that's the story of how she ended up here.


[spoiler=Personality]
After a long time spent in isolation, Xia both has the vibe of being someone who is both incredibly cheery and outgoing with others. Being constantly full of energy, she tries to be incredibly friendly towards others though in an almost forceful way, as if merely desperate to communicate with others. This is shown by her Despite this, she is absolutely horrid at talking, not quite understanding how to carry out a conversation in general. This is only worsened by her lack of understanding of language in general, and thus can't pick up on different social cues, idioms, etc. Nevertheless, she is a naturally curious and easily trusting person always wanting to learn more, as the modern world around her is incredibly different than the one she had known for all of her life.    
 
Always doing her best to succeed, the girl's self confidence is only hindered by the issue of there not being much in the world that she is actually skilled at. Failing is not something she takes well, causing cracks in her cheery attitude and causing her to become far more nervous and/or sorrowful. Conversely, though, in moments of success she is filled with nothing more than pure joy. Though, if there is one thing she is good at, it is fighting. Xia adores physical confrontations with others as she feels it is the best way to both interact and understand others. While Xia doesn't ever wish to kill someone else, she is very terrible at holding herself back and always goes at full blast from the get go. 


[spoiler=Combat]
Weapon(s) of choice:
-Xia is basically incapable of using any weapon other than her own body. As such, she is very proficient in punching things, kicking things, elbowing things, kneeing things, and tail slapping things. She also has the occasional moments of using her head in battle. 
 
Power Array:

  • Strength of Dragons: Being a half dragon, Xia's physical parameters, such as speed, reflexes and endurance, are far beyond that of the regular human being. The most standout parameter of hers is her strength, being inhumanly strong and carrying a large amount of force behind all of her attacks.
  • Resilience of Dragons: Despite her scales not being incredibly apparent to the naked eye, they are still there and they are still tough. Given their innate toughness, they are able to reduce a good deal of damage that she would otherwise take. This amount of damage reduced is based on how thick her scales are, the thinnest being across her face (not providing much cover) and the thickest being across her forearms and shins (tougher than steel.)
  • Providence of the Sea Dragon: Xia is blessed by the powers of an ancient water dragon spirit. As such she is gifted with a few things to aid in her undersea guardian duties. For one, she is able to breathe underwater and is quite the swimmer. She, quite like water, is resilient to the change in temperature, taking longer to be affected by such than a normal person would be.
  • Force of the Sea Dragon: As a dragon, Xia is quite naturally attuned with magic. However, due to centuries of both no use or practice, both her mana pool and magical understanding is very poor. The one skill she can use, however, involves what she is good at; punching. By creating a large collection of water over her arm, she is able to launch it in a singular direction by punching. The water takes time to gather across her hand, varying in power based on how long it has been charging for. An instantaneous fire it nothing more than a splash while a fully charge shot is equal to force to that of a cannon. The full attack takes a full ten seconds to charge, though Xia may stop charging, mid charge, and continue with it at a later time (expiring after 30 seconds,) though if she is hit while charging the charge is completely lost and must be started from again. 

 


[spoiler=Misc]

  • Xia's real name is not actually Xia, it was simply given to her by one of the members of the diving team that found her. Her real name is both unknown to the rest of the world and forgotten by Xia herself.
  • Her favorite color is blue.
  • Theme 1
  • Theme 2
  • Battle Theme 1
  • Battle Theme 2

 


 

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[spoiler=Cyanthrax, The Smug Demon of the Seven Sins]

Rdlv7J2.png

"Heh...you couldn't possibly think an insect like you had a chance to even hurt me."



 

Personal Information

Name: Cyanthrax 
Gender: Male
Race: Demon
Age: 345
Allegiance: The Seven Deadly Sins
Mark: The Lion Sin of Pride
[spoiler=Apperance]
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Height: 6'4"
Weight: 271 lbs
 
Cyanthrax's apparel is nearly identical to what you see above, with the mark of the Lion Sin engraved onto his back. The back of his jacket also has the mark of the Lion Sin on it with a yellow cloth and the same frills you see on the collar and sleeves of the jacket surrounding it, taking place of the mane of the lion. And yes, for the most part, Cyanthrax bears that s***-eating grin almost permanently. His blood is pitch-black.
 


 
[spoiler=Personality]
Cyanthrax is vile, loud-mouthed, and has an ego that would dwarf even the largest giant. He shows little respect to those around him, especially if they are strangers to him. He is very quick to retaliate to those who talk down to him, either through snarky one liners that sound much cooler in his head or by getting violent. Due to how little respect he has towards other, he will often handicap himself and in general hold back against his foes while degrading them. He is extremely competitive about nearly everything he does. However, despite what you'd think, he doesn't really instigate many fights - almost all of the spats that he gets into are when people attack his image or defending someone else who is being bullied. In his mind the worst thing a person can do is pick on those below them.
He is very impulsive and stubborn, usually charging head-first into situations for various reasons. While not the sharpest tool in the shed, he is able to function very well under high-pressure situations. Despite his hateful and arrogant exterior, he is a bit of a softy inside, especially towards animals and children. He feels as if it is his duty to protect those who cannot protect themselves due to immense strength, especially against others who pick on those below them to feel stronger. While he had troubles actually making friends, he get really attached to them once he makes them, although he will try his hardest not to show this.
 



[spoiler=Biography]
 
His memories from his time with his fellow Demons is shaky at best - the only thing he remembers is a feeling of rejection and weakness. As far as he knows, he has always been alone in the human world, only his blade keeping him company. Due to his demonic powers and desperation, he joined a local street gang - the Rebellious Rats. At first, he served as the muscle of the group due to his strength, doing most of the dirty work. They did various crimes - mainly theft, but sometimes assault and vandalism. As time went on, he climbed up the ranks of what he considered to be his family.
 
As the gang's influence grew, so did their infamy. And Cyanthrax was at the helm of the gang, basically becoming the leader alongside the original leader - a surprisingly young Human named Pearson Grei, whom stood at 27. The two of them became representatives of the slums, Cyanthrax with his strength and Pearson with his charisma and wit. As word of the gang spread, so did the fact that Cyanthrax was a demon. This lead to the gang and, more specifically Cyanthrax, being scapegoated for multiple crimes, including kidnapping and murders - something the Rebellious Rats have never done. Despite there infamy in the town, they were considered heroes in the slums, as they would often share the loot they stole from the rich with the slums that they called home.
 
Their crimes, however, would eventually catch up to them. One day, the guards had found there whereabouts after interrogating a few of the slum locals. Things did not end well for either party - a bunch of the slums people got caught in the cross-fire of their fighting, while both sides lost lives. This included Pearson, who received a fatal blow through the heart. Enraged, Cyan slaughtered what remained of the guards and, realizing what he had done, fled. Of course, all of the deaths that had happened on that night were pinned on him.
 
After that day, he spent his time wandering the world without a goal, hitting multiple bars and casinos on his trail. After what was around a couple of decades, through his travels, he crossed paths with another gang of misfits and criminals - his type of company. He ended up traveling for a bit, joining there ranks as the Lion Sin of Pride - a natural fit for him - and, for once in a long time, felt at home. Rekindling this feeling of home, he decided that he had to go back to see how the town was going after all those years of his absence. He imagined that they would probably still be searching for him, but he had to know what the status of the slums was. He knew, somehow, that he would cross paths with the other sins again.
 
He had many adventures between splitting up from his comrades and eventually reuniting with them at the start of the RP Cyanthrax is from, where he wandered the land searching for something to do. He could not tell you the specifics of how he got to this strange realm - all he can recall was that it was at a late night at some tavern in a small town; despite being a demon, he managed to get wasted. All he recalled is passing out in a drunken haze and waking up to a strange world.
 




 

Combat Information

 

[spoiler=Sacred Treasure (Weapon)]
 
Jigoku
 

Jigoku is a rapier with a unique purple to orange coloration on the blade and a blood-red hilt. The blade seemed to have an after-image effect when swung around. It can act as a channel for demonic powers, primarily however it it excels at channeling different sorts of Purgatory Fire.

 

 

 

 

[spoiler=Original Powers]

 

 

[spoiler=Ability]
 
Crisis

 

Crisis is an that, when activated, causes the very air in a close proximity of him to suddenly become dense, making the very act of breathing difficult for those who can't handle the increased pressure. The intense pressure makes it hard for those who are not used to the high pressure or those who are easily stressed to think fast, causing them to make many mistakes. This intense pressure can be beaten with sheer willpower and confidence - in fact, this is how Cyanthrax is able to thrive after activating this ability, as it technically also affects him despite it in practice doing almost nothing to him.

 

 

 

 

 

 
[spoiler=Techniques]
 
Shadowstep

 

Using his dark energy, he can propel himself short distances with impressive speeds, making it great for dodging incoming attacks or surprising the enemies with a sudden attack. Using Shadowstep will leave a black trail behind him as he does it. It can be used in rather quick succession but no other demonic ability can be used in the short duration of Shadowstep or immediately after using Shadowstep.

 
Hellfire Rain
 

Cyanthrax can create up to 10 small orbs of Purgatory Fire by burning the air around him using his demonic power and fire them at his leisure. If materialized from Jigoku, the fireballs becomes amplified in speed, power, and size, although he can only tether one fireball onto Jigoku at a time. The fireballs can be merged to become bigger, faster, and stronger.

 
Hellspark

 


He can cause the very air around him to ignite in a sudden burst of Purgatory Flame. While the burst itself doesn't last long, Hellspark can still ignite flammable objects such as wood or clothing. The area in which Cyanthrax can use Hellspark is very close to himself - about a foot and a half away from himself. 

 

Hellsnake Spit
 


Usually fired off of Jigoku, his hands, or even from his own mouth, Hellsnake Spit is a sort of short-ranged flamethrower technique that fires Purgatory Flame. Prolonged and constant use of Hellsnake Spit coming from his body will eventually start burning him as well, although the effects are not as severe as they are for his opponents. This can also be used to propel himself forward if he so desires to do to. Because he had this movement option, he never took up the flying ability that most demons have - he much prefers to fly around in style.

 

Ignite
 


He can surround any part of himself or the tip of Jigoku in Purgatory Fire, allowing him to either punch things with the effects of Purgatory Fire or have a flaming sword. Using it on Jigoku has no negative effect on him unless he touches the fire, but using it on himself causes burns on the part that is affected by Ignite. Naturally, he is more resistant to his own fire than the opponent would be, but it does leave notable burn marks and damage to his body that is difficult to heal due to the nature of Purgatory Fire. When used on the tip of Jigoku the effects are more potent due to it being more concentrated.

 

Hellseeing Eyes
 


Due to not being a full-fledge demon, he can't quite steal the souls of others. However, his demon heritage and training has given him the ability to see the faint aura of ones soul. This gives him slight wall-hax ability and, more notably, can tell whether someone is dead or not.

 

Pressure
 


Used alongside Crisis, his dark energy can cause thoughts of fear, paranoia, despair, and even flashbacks to bad memories - even repressed ones. Essentially, if the opposition is affected by Crisis they can be psychologically attacked. The effectiveness of Pressure is similar to that of Crisis - those who are more resistant to Crisis also aren't very affected by Pressure, but those who can't handle Crisis at all may find themselves either severely psychologically damaged or even dead by the effects of Pressure.

 

 

 

 

 

[spoiler=Physical Traits]
 
Power of Darkness

 

Demons can create and manipulate a mysterious dark substance to enhance both their offensive and defensive abilities. It has been shown to form various weapons and to protect them from attacks that would otherwise cause serious injury.

 

Enhanced Regeneration
 


They can use their darkness be used to piece together an injured demon's body and mend grave wounds.

 

Purgatory Fire「煉獄の炎 Rengoku no Honō」
 


A powerful, dark flame that is capable of negating regenerative abilities and even scarring an immortal. It can be invoked in the form of an enchantment.

 

 

 

 

 

 

[spoiler=Trimmed Down Version]
 
Purgatory Fire
 

Basically, Cyanthrax's fighting style revolves around this special hellfire. For the purpose of this RP, it has the same properties of normal fire, except for short-term regeneration being negated if burned too much by this. While there are many specific techniques listed above, most of them are basically fire manipulation; to simplify, he can shoot small fireballs or a flamethrower-like blast, cause sparks that can ignite something flammable to fly in very close proximity, and ignite himself and his sword.

 

Crisis
 


Crisis is an that, when activated, causes the very air in a close proximity of him to suddenly become dense, making the very act of breathing difficult for those who can't handle the increased pressure. The intense pressure makes it hard for those who are not used to the high pressure or those who are easily stressed to think fast, causing them to make many mistakes. This intense pressure can be beaten with sheer willpower and confidence - in fact, this is how Cyanthrax is able to thrive after activating this ability, as it technically also affects him despite it in practice doing almost nothing to him.

 

Shadowstep


 

Using his dark energy, he can propel himself short distances with impressive speeds, making it great for dodging incoming attacks or surprising the enemies with a sudden attack. Using Shadowstep will leave a black trail behind him as he does it. It can be used in rather quick succession but no other demonic ability can be used in the short duration of Shadowstep or immediately after using Shadowstep.

 

 

Ignorable things for this app


 

Power of Darkness
 


He can spawn shadow-like substance. He rarely does. This is basically irrelivent for this RP honestly

 

Enhanced Regeneration
 


This would only apply out of battle

 

Hellseeing Eyes
 


He can see if a person is dead or not. Not very practical for this rp I don't think.

 

Pressure


 

Basically almost exactly like Crisis; its suppose to be another mental attack over it, but I think its fairly ignorable and redundant.

 

 

 


 

Miscellaneous Information

 

All of the added information for this app will be in green
 
Voice Actors

[JAP] Nobuhiko Okamoto

[ENG] Reuben Langdon

 

Theme Song
 


Biggest the Best

 

RP Source: The Seven Deadly Sins: Prophecy

 

 

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[spoiler=Turn it up to 11!]

Personality Information
Name: Aria
Epithet: Amp
Age of Appearance: 17/18
Sex: Female
[spoiler=Appearance]
 
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Standing at an AVERAGE FIVE FEET FOUR INCHES (and if you say otherwise you'll be missing some teeth) Aria expresses a spunky attitude through messy, short, silver hair; a worn-out jacket that doubles as leather armor, work-pants, and steel-toed boots. By no means does the character look like it has the stature of someone who's trying to compensate for the kind of person they're not; in fact it looks more like they tried to make a rather accurate portrayal of themselves in the game.
 
Face-wise, Aria's not like... un-pretty or anything. With large, bright blue eyes; a round nose; thin lips; and the fact that maybe she looks a little younger than she actually is, she'd be a lot more attractive if it looked like effort was taken to make herself presentable. Through all the dirt scruff and snarky and/or tough expressions, there's a soft-hearted girl in there... maybe. Seriously, joke about the height and you'll regret it.
 
In real life (IRL as some may say), Aika is just as short; actually a little shorter than her character. With large, dark eyes, the familiar round nose and thin lips; the main difference is Aria's better-kept short, black hair compared to her character's messy, kind-of curly white hair. Her usual attire involves a cut-off jacket over a fitting gray long-sleeve with tight jeans torn at the knees, red sneakers, and a pair of big headphones around her neck.

 
[spoiler=Personality and Bio]
Aika, for the most part, is fairly complicated with her emotions. Back as a child, Aika was very quiet, and very shy. Spending most of her time reading books and practicing her music, Aika never spent much time around other kids or socializing. To top things off, Aika's home life was not something she would ever wish onto anyone else, but does her darnedest to keep this information to herself as much as possible. Unfortunately, this kind of information is very difficult to keep to yourself in the real world.
 
Labeled as a "Loner" and a "Weirdo" by pretty much everyone else in the class, Aika was subject to a lot of bullying and a lot of torment. When the wrong crowd finally found out about her home life, things only got worse and worse. With nobody to go to and nobody to open up to, things looked bad. When life seemed to be at its worst, something happened at the school. A code yellow that was all over the news. Confronted with the criminal, Aika finally stood up for herself, even if she wasn't really all that successful. When the police finally put an end to the crisis, Aika left the situation a change person; for better and for worse.
 
A lot has happened since then, and because of all that Aika has changed gradually from the quiet, shy girl to someone... a lot more rambunctious. Aika has become a balloon of emotions that has become over-inflated, with a fuse shorter than she herself and a tendency to attempt to hide what's really going on. Aika can be a person you would rather tip-toe around depending on who you are and your personality.
Because of her past, Aika feels the need to be really tough; to be strong for herself and those around her. This also means that she's grown to be incredibly reckless because of her nature. Reckless, over-confident, and very energetic at times. Being reckless and quite dramatic at times does not mean she's a bad person. Aika genuinely cares for the people "close" to her, and makes a big effort to stand up for those who are being picked on or worse. She may have a short fuse, but knows how to restrain herself at least a LITTLE bit. Of course, a lot of this personality shift seems to be a lot more of an overcompensation than a self-improvement.
 
Aika generally does not rub the right way with: people striving for too much attention (jealousy may be a big part of this) and people who act like they're better than others, specifically herself. In other words, ego maaaayyy have a part in all of this. Just a little. Taking things a step further, Aika generally despises people who pick on others or get their kicks at someone else's expense. If you're a bully, you're gonna get it.
 
But really, let's put emotional problems aside from a moment. Aika's a very laid-back person at times; known for being casual to a point where some may take it as disrespectful. Laid-back also translates to "Pretty lazy" overall; hard work and labor that isn't fun isn't Aika's jam (and this applied to homework as well). She's a very fun-loving person, and really likes being around people that she enjoys hanging out with. When getting that sweet, sweet adrenaline rush isn't the activity of choice at the time, Aika loves to surround herself with people she likes and hopefully like her as well. Of course, there are always those times where Aika needs to get away and get in touch with the more... musical side of herself.
 
Overall, Aika has embraced the Lockdown. Compared to most players, Aika has a great enthusiasm for living in the world of Lore and enjoys most days. Granted, when the conversation turns to "when they get out", Aika generally tries to change the subject. Before being pulled into this new world, Aika was still inside the world of Lore, playing. She had just met up with a new group to take on a quest together. Things were going smoothly, and it seemed as if she had found herself a new group to be with. However, before the climactic battle of the quest; she was pulled from the game space and, as well, earth as she knew it. Of course, upon being pulled into this new world, Aika found herself looking like her Lore character, and sporting some new abilities.

 
[spoiler=Combat Information]
Fighting Style: Aika's style is rather recognizable: in the fray as fast as possible, and take out the enemy before they know it. The strategy is minimal and the planning just as so. The results are usually mixed, and as such Aria's learned at least some restraint until the members of the guild that are able to tell her what do "Let loose the hounds" so to speak. Aika's new form in Rama-Indra boasts a very short-range combat strategy through melee combat while also manipulating sound in various magical attacks.
Abilities:
  • Staccato Slam: A simple move that amplifies Aria's punches and kicks. This wind attack creates a small shockwave on the impact of Aria's melee attacks that creates a very loud noise. Increases the concussive damage of Aria's melee attacks with a strong knock-back.
  • Legato Leap: Using her wind magic, Aria uses sound waves to create a cushion of air pressure around her immediate person. This cushion of pressure can be used to increase the height/distance of her jumps or slowing her own falls (like lowering her own gravity), or to increase her running speedd and agility
  • Bass Batter: A directional area-of-effect attack that fires in a cone. Casts out a wave of a very low and loud bass note that pushes back physical objects and can stun targets only while they're in the area of effect. Can be focused in a smaller area for greater force and slightly better range, or widened for weaker force but a larger area of effect.
  • Soprano Scream: Creates a loud, very high-pitched bast of sound in a 5-meter radius around the user, damaging and stunning enemies caught in the vicinity.
  • Crescendo Climax: A difficult ability that takes time to charge, during which Aria is immobile. This ability creates a massive explosion of sound on Aria's location, propelling her forward at incredible speed like a human missile leaving a wake of acoustic destruction; detonating on target with a second explosion of sound Luigi-style.
Inventory:
  • Tough Girl's Coat : A leather armor coat that Aria is never seen without.
  • Silver Cestus: a pair of metal gloves that make punching a lot more painful for the victim.
  • Libretto Locket: An emerald necklace tucked away. Increases agility a little.

 

 

 
Real-World Identity
Name: Aika Akiyama (秋山愛佳, Ah-kee-yama Aikah)
Gender: Female
Age: 18
Home City: Fukagawa
Occupation: Student/Amateur Musician
Trivia:
  • Aika's been a lead-singer and guitarist in her band "Cloud Knights"; granted that name keeps changing... along with the genre and some of its members.
  • Aika has a strange obsession with indie-rock music from North America, even though she can't actually speak english. (she can now in this new world, strangely enough)
  • Aika has never worn a dress.

original RP: http://forum.yugiohcardmaker.net/topic/331609-lore-online-oocaccepting/?do=findComment&comment=6590376

 

 

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[spoiler=Heaven's Hole]


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"...Should've guessed that it's unwise to try doing that."

 



Personal Information

 

"Maybe I'm not as smart, as beautiful, or as great as her, but..."

 

Name: Angela Celeste Silkans
Age: 19
Sex: Female
Race: Human


[spoiler=Appearance]
161f93e0fdb0f143d2182431bb4d9262d323d1c1
161 centimeters, 46 kilograms. The two years that passed allows Angela to finally hit her growth spurt, although she's still a bit on the too thin side. Still can be mistaken as a young boy, especially with her actions and way of talking and body frame.


[spoiler=Personality]
Bratty, self-centered, messy, irresponsible, and hedonic to a degree, but she usually means well. Angela is definitely not the type to easily give up on things she pursue and will not stop for anything after she set her goal, though most of the time she’ll just focus on looking for things that she would find as fun or interesting. She's a cheerful, optimistic person that usually thinks the best in regards to other people, though this can actually border on naivety due to her usually not minding others' obvious flaws much unless it directly annoyed her. Definitely pretty much a tomboy, except when she's dealing with men, then she's willing and able to act really feminine to get what she wants.

Despite being the future heir to her father's merchant company, she completely sucks at mathematics, and generally could be classified as book dumb. She disliked reading anything outside of story books, and since she has little knowledge on how the world as a whole works, she had some interesting views on that topic. Although, during her short time on her reckless traveling, she had little difficulty in adjusting herself to her new environment, signifying a good ability to adapt, and good field knowledge.

She mentioned that she had little interest in inheriting her father's company and prefers her new life as an adventurer, but that reasoning's mainly just a ruse. In actuality, she has a very big desire to be the one to head the company, but she was pretty much quite self-aware on her lack of ability to be a good heir. She pretends to hate the responsibility that comes with it, and always tried to convince her father to give the responsibility to her older sister instead as a way so she could get over it. With her sister's sudden disappearance though, she knew that sooner or later she would have to take the responsibility of it just like she actually wished, but her self-esteem kept on preventing her to return home, continuing her aimless search for her missing sister.

She is really frustrated at her inability to learn the necessary knowledge to be a merchant so far, but as this manifested into pessimism (a trait that didn't actually fit her, but she ended up possessing with how low her self-esteem had become thanks to her constant failures), she rarely bothered to find a way to fix it. She believed that it'd be useless. She's prone to insulting herself, at times as a form of humble self-deprecation, but at times, it manifested as purely spiteful and demeaning words, reflecting her true belief about herself. Most of the time though, she just find a way to distract herself from those thoughts. Whether by traveling, treasure hunting, taking quests, taking "quests", cooking, writing, reading stories, anything goes for her.


[spoiler=Biography]
Born in the coastal city of Agria, ever since she was little Angela had always loved playing outside. Usually going around the city and the coastal area on her own, she often worried her parents on how often she came home really late, often being bruised all over. Despite of that, they did let her do her thing due to her being very insisting on keeping on doing what she did.

Her father was the owner and head of a merchants' guild/company that specializes in trading ancient relics, and Angela was naturally quite interested in the business. In fact, as she often watched her parents at work, she had the desire to one day be in the same seat as them. However, that was quite a distant dream. Eventhough her oldest brother chose to serve in the military, and her older sister didn't have any interests in continuing the business, Angela soon realized that she barely had the capability to handle a business, and as she tried to learn about the trick of the trade, she bitterly realized that she's really not cut for the job.

To try getting over that fact (and to save the company from falling into a stranger's hand), she tried her best to convince her sister to take the reins in her place, but her sister didn't budge. While she's originally quite distant from her siblings, at this point Angela started to project the traits she lacked onto her sister, ended up even somewhat worshiping her despite her not even being sure that her sister had these traits Angela attributed towards her. But despite her best efforts, her sister still chose not to take Angela's responsibility from her. She was confident enough that her planned marriage to a noble would do her and her family more good.

One day however, Angela's sister just...disappeared. Whether she ran away, kidnapped, or something else entirely was unclear. She left behind a distraught Angela that was faced with the inevitability of facing her shortcomings sooner or later. Trying her best to stop herself from thinking about it too much however, Angela chose to ask her father whether she could travel around as a treasure hunter to help with the family's business. Her father, who was aware of the real reason why Angela would leave, let her go with a heavy heart. With that permission from her old man, she left her city and decided to join with the legendary guild once the news of its revival got to her.

Two years have passed. Angela had shown improvement on her demeanor during her time with Cherry Heart, and operates as a proud member of the guild. It was still a long way before the guild could reach its former legendary glory, but they're still doing quite fine right now. One day, she was busy trying to learn more about her Heaven's Holes after the guildmaster pushed her to do so but she then suddenly disappeared. Both herself and others probably thought that she ended up getting swallowed by her gaps.


[spoiler=Abilities]
  • Wind Magic: Her mainly used type of magic. She is quite adept at utilizing it for many different things, although the extent of her usage on it is pretty limited as of now.
    • Invisible Air: Utilizing several layers of highly compressed wind sheath to cover her weapons or herself, the magic refracts light to make the objects inside of the bounded field hidden. While she can turn optically invisible with this, she cannot maintain it for a long time.
    • Strike Air: The compressed, high pressure air can also be used as a hard-hitting projectile. Angela's range with it was only twice the range of her spear, and she had no capability of spamming it, so she mainly used it as a way to knock her opponent off balance or hit a vitals so she could finish them with her actual weapons. She can also use this to give her a temporary boost in speed, by firing it backwards.
    • Gradation Air: Allows her to create phantom copies of her spear made of air. Can only make 3 at maximum at a time. Takes 2 seconds to form.
  • Multi-dimensional Refraction "Magic": It can be said that her presence has the natural habit of creating cracks on space-time itself around herself. These cracks are gaps connecting her world to multitudes of parallel, alternate worlds. However, actual, solid physical objects cannot pass through these gaps, only allowing Angela to have limited interactions with them.
    • Temporal Dislocation: Basically creating lag between an action that she does or that affects herself (tied to space for the former, tied to herself for the latter) for up to five minutes. Cannot delay too much actions at once. The effect of the action after the lag might be slightly different than the original. She can use this for her signature moves Swallow Strike (Three strikes that would happen at the exact same time from different positions to render her enemy vulnerable) and The Shooting Hundred Heads (Striking a singular point with her spear using this power to allow each strikes to overlap with each other, allowing her to score a large amount of hits to that point in the time window to hit it with 1 strike), both which needs preparations first before use.
    • Heaven Fort Andromeda: Uses her infinite amount of parallel selves as batteries for her spells. Pretty much only uses this for her basic spells since she's not someone that is capable of casting stronger spells and that channeling too much magic would make her body explode.
  • She fights mainly using the spear once belonged to the leader of Yggdrasil, Gungnir. 2 meters in length but light enough for Angela to freely carry it. Its capabilities as a spear that never misses allows Angela to utilize more skills. As a side weapon, she also still uses a decorated ceremonial sword she found as a treasure ages ago. It doesn't have any special capabilities but it's nice to have either way.
    • Barbed Spear that Pierces with Death: Gungnir never misses, but it is with Angela's capability that it shows its full potential. By declaring the spear's true name, the spear allows Angela to search through the parallel worlds for a conclusion where her spear strikes her target's heart, and applies it as the inevitable fate before striking. No matter what, as long as she is in a position to perform the strike she will hit her target. Undodgeable, but takes a significant amount of preparation during the time she uses her ability and still can be guarded, especially since she announces the attack first. Making the strike or the hit impossible to perform would also render it ineffective.
    • Soaring Spear that Strikes with Death: Gungnir never misses, so if she uses it as a javelin, no matter how she throws it, it will still go towards her target. So, Angela uses Strike Air in conjunction with the throw to fire the spear like a rocket towards her target. Doesn't seek out the heart, but more conventionally destructive due to carrying a lot of force behind it.
    • Rule Breaker: The spear has some anti-magic property that allows it to dispel magic on the target it hits. It doesn't nullify or block magic outright so against a mage it's only a temporary measure, but is especially effective against magic armors or creatures made out of magic. Also can be used to dispel binding contracts if it's not too complicated. More advanced forms of magic wouldn't be able to be dispelled in one strike.

[spoiler=Ability Summaries]
-Invisible Air: Limited Invisibility to her weapon or herself.
-Strike Air: Bursts of air used offensively or as a way to propel herself.
-Gradation Air: Conjures copies of her spear.
-Swallow Strike: Strikes a target from 3 different points at the same exact time, effectively unblockable in ideal position but otherwise is really hard to fully block if executed.
-Shooting Hundred Heads: Strikes a point with her spear for a lot of times in the span of one second.
-Heaven Fort Andromeda: Using her holes to pay the cost for her spells.
-Barbed Spear:Manipulates cause and effect to always strikes the enemy heart unless complications happen
-Soaring Spear: Ranged attack that always seeks her target, backed with powerful force behind the throw.
-Rule Breaker: Dispel traces of magic from what the spear hits.



[spoiler=Miscellaneous]
  • Theme Song: Cinnamon, Cinnamon
  • She likes dried pineapple sticks a lot as snacks. Always makes sure to bring at least several packages of it anytime she goes out for a quest.
  • "Heaven's Hole" is a form of title she has as the representative of her father's trading company. It being a metaphor on how the services there have the quality as if they just dropped from heaven itself, hence why the company is said to be that hole in heaven that allowed the world to savor some of its blessings. It is originally adapted from a foreign language when her father returned from years of living abroad, though perhaps it doesn't translate well to this language. Due to its nature as an innuendo, it ends up also becoming a derogatory nickname towards Angela herself due to rumors of her...favorite pasttime activity.
  • Quite good at cooking.
  • Writes her own diary every night. Considering to release it as a book one day, perhaps with some additions and embellishment to make it more exciting.

 


 

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  • 2 months later...

I had an idea for something to do to better know who did what. I mentioned this above but I wasn't fully clear. Also I will be sure you all actually do it.

It will take a little bit more effort for each of you but I think it will help.

 

Make a single post after this for a list of what you've done throughout the days and update it after each post if you've done something new.

 

It should be formatted something like.

 

[spoiler=Day 1]8:00 AM: Woke up

9:00 AM: Bought the Basic Meal for 10 Points

11:00 AM: Met the Head Maid, Camille.

2:00 PM: Challenged the Ballroom Blitz event for 100 points, won, obtained 200 points and the Horde of Faceless Men Ally Summon

 

 

Try and mostly list events you took part in, points you spent, and NPCs you've talked with, and the like. Day 1 is the day we're on right now, for the record. I'm not going to count the first day as an official "Day" I decided.

Also at the end of each day please list your total points.

 

The first day will be the trickiest because the most stuff at once but I believe after that it'll get much easier as you'd just edit the single post usually only a line or two after each IC post.

 

Please mention in the RP Chat when you've read this and the post in OOC.

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Aria's Daily Activities

 

[spoiler=Day 1]

Points at beginning of day: 50

  • 8:00 AM - Wake up
  • 9:30 AM - Bought familiar meal for 25 points (Breakfast) (-25 points)
  • 10:45 AM - Photo shoot (+20 points)
  • 12:00 PM - Lunch
  • 2:00 PM - FITE vs. Angela; won due to timeout. (+60 points)

Points at end of the day: 105 (-25 +20 +60)

 

 

 

[spoiler=Day 2]

Points at beginning of day: 105

  • 8:00 AM - Wake up
  • 8:15 AM - Shower and Sandwich (-10 points)
  • 8:45 AM - Hung out at Angela's photoshoot
  • 9:45 AM - Interview (+20 points)
  • 12:00 PM - Lunch
  • 1:00 PM - Fight vs. Cyanthrax; lost by match end. (+10 points)
  • 2:00 PM - Sulking

 

 

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Heaven's Log

 

[spoiler=Day 1]

08.00 AM: Woke up, read messages, decided to gather enough points for one of the exhibition matches.

08.20 AM: Chat with Benjamin the receptionist.

09.00 AM: Arrived at the TV station

09.30 AM: Started recording the commercial

11.40 AM: Finished recording, went to Spider's place

12.45 AM: Finished the editing process, left to walk around

12.50 AM: Bought 2 burgers (-10 points)

1.00 PM: Went to a karaoke (-5 points)

2.00 PM: Fight vs Aria in Decadence Forest (Lost)

3.00 PM: Got called to Mauvache's office

3.15 PM: Went to karaoke (-5 points)

6.00 PM: Exited Karaoke, carried Aria to room, furiously masturbates to pass time

7.30 PM: Met Nezar, left for the lower city level, invited a few drunks to have a go inside her.

Commercial bonus: 50 Points

 

 

 

[spoiler=Day 2]

6.30 AM: Woke up in a gang, rushed to return to her room.

8.00 AM: "Woke up" alongside Aria, then went to laundry.

8.15 AM: Went to shower with Aria then grabbed a sandwich (-10).

8.45 AM: Went for the photoshoot (20)

9.45 AM: Together with Aria left to have interview.

 

 

 

Current Points: 90

 

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Cyanthrax's Acts of Greatness

 
 

W/L/T : 1/2/0

Points: 160

 
[spoiler=Day 1]
  • 8:00 AM - Woke up with a very minor hangover
  • 8:15 AM - Registered into the random battle pool
  • 10:00 AM - Took a shower
  • 10:45 AM - Bought a plain meal and poor booze (-15 points | 35 points total)
  • 1:00 PM - Photoshoot (+20 points | 55 points total)
  • 2:30 PM - Bumps into doggo, receives message about his fight
  • 3:00 PM - Lost with 5 HP left (+10 points | 65 points total)
  • 3:25 PM - Drank away his problems, and is now wandering the streets (-5 points | 60 points total)
  • 4:30 PM - Started commercial
  • 9:15 PM - Finished commercial, returned to room to end day
Point Total: 50 -> 60



[spoiler=Day 2]

  • 7:20 AM - Woke up sober
  • 7:30 AM - Signed up for random queue
  • 7:45 AM - Got a plain meal and more booze (-20 points | 40 points total)
  • 8:25 AM - Received commercial points (+60 points | 100 points total)
  • 8:30 AM - Caught some z's
  • 11:15 AM - Woke up, made his way to TV Station
  • 11:25 AM - 3-Way Interview (+20 points | 120 points total)
  • 12:00 PM - Bought 2 Normal Drinks; received battle notification (-10 points | 110 points total)
  • 1:00 PM - Begin Battle vs Aria
  • 2:00 PM - Victory vs Aria due to emergency shutdown (+60 points | 170 points total)
  • 2:15 PM - Rushed to the bar, ordered a strong drink (-10 points | 160 points total)
  • 3:00 PM - Order 2 more drinks and starter a commotion in the bar; met Odine. (-10 points | 150 points total
  • 3:30 PM - Order 2 more drinks for him and Odine (-10 points | 140 points total)
  • 3:50 PM - Went into space with Odine
  • 4:30 PM - Got educated about the world
  • 6:00 PM - Great Dragon Statue
  • 7:40 PM - Paid for Casino meal (-24 points | 116 points total)
  • 8:30 PM - Angry about Fairies
  • 10:00 PM - Returned Home
Point Total: 60 -> 116



[spoiler=Day 3]

  • 7:45 AM - Breakfast (-12 points | 104 points total)
  • 10:00 AM - Met the fresh meat
  • 10:20 AM - Threatened Tes
  • 11:00 AM - Bar was closed!
  • 11:20 AM - Met Julian
  • 12:40 PM - Talked with Julian, rushed to Arena
  • 1:00 PM - Begin Battle vs Tes
  • 2:00 PM - Lost to Tes due to time (+10 points | 114 points)
  • 3:00 PM - Wandered around
  • 4:00 PM - Met Xia at the Sports Arena
  • 5:00 PM - Lost at Basketball (+40 points | 144 points)
  • 6:00 PM - Karaoke!
  • 7:00 PM - Leave Karaoke, meet up with Julian
  • 7:30 PM - ANGRY ABOUT JULIAN! (also went into shady bar)
  • 7:45 PM - Met up with Aurora and Gavin at shady bar
  • 8:00 PM - Got a drink (-5 points | 109 points)
  • 9:00 PM - More Alcohol! (-5 points | 104 points)
  • 9:30 PM - Bought a cop a drink (-5 points | 99 points)
  • 10:00 PM - Bought him and another person a drink (gonna get paid back. hopefully) (-10 points | 89 points)
  • 11:20 PM - Left to go bar hopping with Xia and bought 3 more drinks (-15 points | 74 points)
Point Total: 116 -> 74



[spoiler=Day 4]

  • 7:45 AM - Breakfast (-12 points | 62 points total)
  • 10:00 AM - Met the fresh meat
Point Total: 74 -> 62



[spoiler=Event Log]
 
Non-Combat Events

  • Interview [1/1]
  • Commercial [1/1]
  • Photoshoot [1/1]
  • Sports [1/1]
  • Cleaning [0/∞]
Combat Events
  • Bullet Hell [0/1]
  • Pokemon Battle! [0/2]
  • Ballroom Blitz [0/1]
  • Pick Up In The Ruined City [0/1]
  • Never-Ending Battle [0/∞]
  • Protect the Village [0/1]
  • Slaking Kong [0/1]
  • Catch That Pokemon [0/∞]
  • Fear Itself [0/1]
  • Battle With An Unknown (?) Foe [0/1]
  • Land Where Dragons Rule [0/1]
Battle Log
  • v Elijah [L]
  • v Aria [W]
  • v Tes [L]

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Dragon Fish Out Of Water's Wonderful Wandering and Walloping Writings (and more)

 
[spoiler=Day 1]
8:00 AM: Woke up
8:10 AM: Signed up for random battle 
8:15 AM: Freaked out about other dragons
11:00ish AM: Was interviewed by Gabby and Ty (+20 Points) 
12:00ish PM: Went to go eat basic meal in room (-10 Points) 
1:00 PM: Went to report to arena
2:00 PM: Began fight with Tes
2:30 PM: Won Fight 

3:15 PM: Got Karaoke

6:00 PM: Left Karaoke (-5 Points)

6:15 PM: Went to Sports Stadium and played a lot of tennis 

7:15 PM: Left Stadium with Valerie 

7:25 PM: Went to Casino 

8:50 PM::Left Casino (+15 Points) 

9:00 PM: Went to sleep

 

Total Points: 180 Points

[spoiler=Day 2]

8:00 AM: Wake Up

8:15 AM: Eat food (-10 Points)

8:25 AM: Do maid stuff

9:45 AM: Maid Stuff complete (+10 points)

10:00 AM: Find Snowball's Owner! 

10:30 AM: Get to the Mall

11:00 AM: Found Riley!

11:05 AM: Find Gnash!

11:15 AM: Get Lost in the Mall. ooooh, scary. 

11:30 AM: Oh hey Angela's there. Hi Angela. 

11:40 AM: Hang out with Angela and do arcade things (-10 Points)

12: 25 PM: Find Gnash Part 2!

12:26 PM: He was really easy to find.

12:30 PM: Get ready for fight!  

1:00 PM: Fight Aurora! 

2:00 PM: Lost fight, but was fun! Made friends with Aurora! (+10 Points)

2:10 PM: Travel city 

2:30 PM: Sign up for Ballroom Blitz. What's a ballroom? Or a blitz? Anyway, continue exploring and hang out with friends Gnash and Snowball. (-100 Points)

3:30 PM: Start blitzing! 

4:30 PM: Won Ballroom Blitz! There weren't any balls in that room. But made friends with Girl in Corner, and Man in Back was fun to fight with! (+200 Points) 

6:00 PM: Go to gym place and Aria was there! She also made a new friend. 

6:15 PM: Hang out with Aria and new friend. Learn how to fight more good! 

6:30 PM: Train with Aria. It was pretty short and she got really sleepy after taking a hit. 

7:00 PM: Get Aria back to room.

8:00 PM: Walk around until bed time and sleep. 

 

 

Total Points: 380 Points

 

 

[spoiler=Day 3]

8:00 AM: Wake up. 

8:30 AM: Eat stuff. (-10 Points) Wander around. 

10:00 AM: Meet up with New Guy! 

10:30 AM: Meet up with Snowball, and have super happy fun times. Also talk to Aurora a bit. 

11:00 AM: Travel to library! Climbed a lot of stairs. It was fun 

12:45 PM: Met with Aurora and talked to her. Wish her luck before her match with the new guy. 

1:00 PM: Went to shrine, it was busy and stuff. Saw more dragon stuff, exciting! Met new friend, Erin, who works at the shrine. Apparently he makes sure the super long fire doesn't stop burning. Sound important. 

1:55 PM: Got back to Arena. Waiting to fight with Angela! 

3:00 PM: Finished fight with angela and I won! Woo! (+60 points)

4:00 PM: Met Cyan at sports place. We got into a game of basketball!

5:00 PM: Basketball is fun! And I won too, so that was also fun! (+40 Points)

 

Total Points: 470 Point

 


 
[spoiler=Battles/Events]
[spoiler=Battles]Xia vs Tes - Win

Xia vs Aurora - Lose 

Xia vs Angela - Win

 

 

[spoiler=Combat Events]

Ballroom Blitz - Completed

 


[spoiler=Non-Combat Events]Interview - Complete

Sports Team  - Complete


 

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Stuff Aurora's done:

[spoiler=Day 1]Starting Points: 50
 
8:00AM: Woke up and had a hot shower. Also had a brief chat with Tes.
2:30PM: Set up her room's heating. Also got a basic meal for 10 points not long before that. -10 points.
3:00PM: Pinged Caleb. Then met Caleb in the waiting rooms and briefly shared an anecdote about some kid in Mar-Vell who almost lost a leg to frostbite.
3:00PM - 4:30PM: Fought Caleb and lost. +15 points.
5:00PM: Had an interview with Gabby & Ty. +20 points.
5:00PM: Bought a large hot chocolate at a café and is about to try and chat with a waitress girl. -3 points.
5:00PM: Went back to the Arena, had a quiet rest of the day before bed. -5 points for heating.
 
Ending Points: 67


[spoiler=Day 2]Starting Points: 67
 
5:00AM: Woke up. What an early bird! Heard about the missing persons thing and sets out to investigate. -10 points for basic meal.
5:00AM: Met Officer Kate and volunteered to help with the missing persons case. Sent a message to Angela as per the good officer's request.

2:00-3:00PM: Fought Xia and won +60 points.

3:00PM: Messaged Angela again. Met her at the hospital where she turned herself in as the killer; didn't manage to dig up any info on a potential accomplice.

 

-5 points for heating.

 

Ending Points: 112

 

 

[spoiler=Day 3]Starting Points: 112

 

10:00AM: Finished up a basic meal (-10 points) just in time for Mauvache's announcement. Went to meet Gavin and gave a friendly and confident introduction.

10:00AM: Opened her package and received a heater, then decided to figure out how to start something of a side-business via social media. Consulted Gnash for this, with no real success other than giving him a tiny Tony the Tiger ice sculpture.

11:00AM - 12:00PM: Had a photoshoot. +20 points, and copies of the photos for herself.

1:00PM-2:00PM: Fought Gavin and won. +60 points.

3:00PM: Investigated the attacks, including another message for Angela. -5 points for some chicken wings.

 

-5 points for heating.

 

Ending Points: 168

 

 

[spoiler=Day 4]Starting Points: 168

 

10:00AM: Met Masaru & Morgan, went to Mauvache's office, then signed up for Event Match - Slaking Kong (-100 points)

10:00AM: Met up with Cyanthrax & co. at the food court. -25 points for familiar meal, and a fight challenge issued to Cyanthrax.

11:00AM: Went to the arcade with Cyanthrax, Morgan, and Xia. Challenged Cyanthrax to a shooting game and won. -2 points to play the game.

 

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  • 6 months later...

[spoiler=Negative Ghost Rider, the Pattern is Full]

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"You don't have time to think up there. If you think, you're dead."

 

x393wz.jpg
Personal Information

x393wz.jpg
Name: Gavin Shepard
Alias(es): Ace, Maverick
Age: 24
Gender: Male
Date of Birth: May 22nd, 2536
Family: Pete Shepard (Father; Alive), Charlotte Williams Shepard (Mother; Alive), Mitchell Shepard (Younger Brother; Alive)

x393wz.jpg
[spoiler=Appearance:]

9u0A5hk.jpg

Standing at 5'9" (175 cm) and weighing in at 145 lbs is Gavin Shepard. He has short brown hair that brings out his reddish amber eyes in the right lighting. His body is toned-well, for a twenty-year old male and is quite agile to boot. The clothing that is shown above would be Gavin's relaxing attire, as he has a habit of lounging around in his normal clothes than the space suit or protocol required attire. The normal relaxing attire that Gavin sports usually consists of his favorite black and red t-shirt, black jeans, black boots which he keeps his jean bottoms covering over them, along with his father's old pilot's jacket that he was given after his graduation. Finally, his MOVA is usually worn on his left arm.

 

 

x393wz.jpg

[spoiler=Personality:]

In Gavin's academy training, he was taught to put his team first, don't make hasty decisions, and to treat whatever you pilot as if it was an extension of yourself. Needless to say, Gavin has kept two of those three in line, in some occasions.

 

The usual side to Gavin is his pilot mentality, which is prone to adapting to quickly to any situation that he's given. Because of his quick adapting, Gavin is able to perform his duties well under any pressure thrown his way; this is one of his best qualities. His academy trainer said that there was one thing he liked about him as a pilot...and that was "Your arrogance in your skills as a pilot". With that in his mind, Gavin always takes pride in his skills, even to the point of arrogance which sometimes can be his biggest strength or his biggest weakness.

 

When he isn't piloting (and that's a very rare case), Gavin is usually writing letters to his family. In ways he may not show it, the young pilot still holds a soft spot for his family and enjoys sending them letters from time to time to tell of his exploits that he's come across through his new career. Because of this, he feels a strong connection with any crew or team he comes in contact with, always putting them and their needs first before his own. For his crew, team, and friends, Gavin is always as loyal as he can be as well as being able to defend them whenever they need it. However at first Gavin might not react to newcomers too well, due to him having a small amount of trust issues (namely because of his younger brother), but once that barrier is passed, Gavin will become an amazing friend and ally to whoever he comes in contact with.

 

Another thing Gavin tends to do when he isn't piloting or writing letters to family, happens to be working on technical aspects of things. More specifically, his surveillance nanobots and his A.I., VEX. As technology is constantly evolving, Gavin is always tinkering with these things and much more in order to stay ahead of the constant technological curve that is always present.

 

Within combat, Gavin acts as he does when piloting: thinking quickly and taking risks. He prefers working with a team, as to always have someone watching his back as a sort of "wingman" would. He doesn't make any sarcastic or snark comments at the enemy, as it would only provoke them to dangering innocents even more.

 

 

x393wz.jpg[spoiler=Biography:]

"I'm guessin' I'm no longer in the same quadrant anymore...right?"

 

Gavin Shepherd was born on Earth to Pete and Charlotte Williams Shepherd, as their first born. And from a young age, Gavin had always loved something about the wild blue yonder and even the starry wonder that was space. This is where Gavin's desire to become a pilot started...and it didn't help that his father was a pilot in his younger days either. But there was more to Gavin than just becoming a pilot, no...much more. From what both of his parents saw, Gavin was also attuned to computers...more specifically, Artificial Intelligence.

 

When he became of age, his parents sent him to school in order to hone his skills in both piloting and maintaining A.I., in order to help the crews he would see himself working on later in the future. It was at this point that he created his A.I. companion, Virtual EXperiment or VEX. In truth, VEX was somewhat of an accident that was created due to Gavin's younger brother, Mitchell, knocking into his workbench and having Gavin miss the intended spot to hit. If Gavin HAD hit that specific spot, he wouldn't have been successful in making the A.I., which he would learn much later.

 

As years passed, Gavin and VEX had become quite the duo. Not only this, but with VEX's help, Gavin was able to design his MOVA's specific equipment, namely the addition of the surveillance bots and even Artificial Intelligence Synchronization. But above all, the feature Gavin was most proud of was the "Flight of the Aquila", which was used in accordance with his weapon: the dark energy weapon boomerang known as the Aquila. With everything was set for him to join Captain Elric Malcolm aboard the starship Glory 7 and explore the Milky Way! ...that's how it was supposed to go anyway.

 

Unfortunately for Gavin, another pilot was applying for the same position of main pilot of the Glory 7. When the two confronted one another, the debate/debacle ended up in a race...a cruiser race. Each pilot would get in their respect cruisers and the first one to go from one end of the city to back to where they were, would end up becoming the pilot. Gavin, of course, was over confident in his skills and he and VEX took on the challenge. Unfortunately, the opposing pilot, Bradshaw Lindi, messed with Gavin's cruiser, by shooting an EMP wave his way. He was barely able to shield VEX and put him in safe mode during this. With this, Gavin lost the race and Bradshaw Lindi became the Glory 7's main pilot.

 

Gavin was crushed at this point, but was glad that he was able to keep VEX safe and not lose him during the EMP. Watching the Glory 7 leave orbit, Gavin was left with pretty much nothing else. For the moment, no other explorer class starships were leaving...that was his one ticket to sail the stars. What else was there to do? That's where things get interesting, actually. Gavin awoke from his sleep of that night to find himself within a new location...a new world. When trying to find specifics on his location, his MOVA and even A.I. couldn't give it to him. Where was he? How did he get here? All he knows is that a strange individual with a top hot, definitely shrouded in mystery, is the one who called for him to awaken.

 

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Combat Information

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Strength(s):

  • Marksmanship
  • Piloting Skills
  • A.I. Maintenance
  • Arrogant in his skills

Weakness(es):

  • Gets easily attached to any ship he pilots
  • Arrogant in his skills

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[spoiler=Fighting Style]

The type of fighting that Gavin is accustom to is a mixed one of both ranged and close-combat. With the ranged style of combat, he utilizes his Orion Custom G-13 and his Aquila in order to keep his opponents at bay and at a distance.

 

At the same time, this doesn't mean Gavin is strictly a ranged fighter. With the fact of his Aquila being able to be utilized as an offensive weapon in close range, as well as his Dark Energy Shield. Aside from the weaponry, Gavin is able to hold his own in a close-combat fight with his bare hands. His specific style of fighting hand to hand is akin to that of kick-boxing.

 

 

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[spoiler=Weapon(s):]

[spoiler=Orion Custom G-13]

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The Custom G-13 of the Orion series comes fully equipped with a thirteen round magazine. The G-13's most known feature is the Rapid-Fire Mode, which, once locked on to a specific target, will shoot most or all of the ammo into the desired target. The second feature of the Orion G-13 is the Stun-Gun Mode, which the secondary barrel of this mode is located under the primary gun's barrel, able to release a quick jolt of electricity to its target to stun them.

 

 

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[spoiler=The Aquila]

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An unusual dark energy weapon that acts both as a melee weapon as well as a long-ranged weapon. When thrown, the dark energy motor it has, helps propel itself to a desired target. Not just being used as a long-ranged weapon, it has a buzz-saw mode, helpful when in a situation that needs some or any walls or doors cut through. Its melee purposes basically are to defend and to even strike back in a manner to that of a sword's blade. When unused, Gavin has it in its folded appearance hooked up to the bottom of his MOVA.

 

 

 

 

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[spoiler=MOVA Feature(s):]

Surveillance-Bots: A feature of the MOVA that sends out a series nanobots to survey an unknown area and from their data, be able to create a very detail-oriented map display of the entire area on the MOVA.

 

Artificial Intelligence Synchronization: Built into Gavin's MOVA is an Artificial Intelligence program that houses an A.I. known as VEX (Virtual EXperiment) who has served as Gavin's Co-Pilot/Wingman. VEX can upload himself (if able) into any ship that Gavin pilots to aid him with whatever he needs. While VEX is uploaded into the ship, Gavin can remotely interact with his faithful A.I. unit via the MOVA.

 

Flight of The Aquila: The latest feature to Gavin's MOVA, allowing his weapon The Aquila which is located on the underside of his MOVA to be fired from the MOVA itself. Once his MOVA gives Gavin the green light, after the targeting phase, The Aquila fires from the MOVA to its desired target.

 

Dark Energy Shield: The Dark Energy Shield program allows the MOVA to produce a protective panel of dark energy ranging from the size of a dinner plate to the height of the user's entire body. Of course, the bigger the shield means the more work the MOVA unit has to do which affects the cool down time. A bigger shield means the longer the user has to wait until a new shield can be produced. Onto the benefits of the shield, it will basically protect the user from most small and medium-sized firearms and even some types of explosives. A damage meter on the MOVA will let the user know when the shield has taken enough damage to disappear. The shield can even be color-customized to the user's liking. The color-customization for Gavin's MOVA Dark Energy Shield is white.

 

 

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[spoiler=Ability(s):]

Piloting Skills: His constant augmented reality training along with on the job training, has given Gavin the skills as a excellent pilot. His skills currently consist of evasive maneuvering in any situation, out flying other ships that try to take them on, as well as even being able to pilot any style of ship under the sun.

 

A.I. Maintenance: Due to his experience with his A.I. unit, VEX, Gavin is quite knowledgeable in working with A.I. and even keeping them well maintained. By spending his time with VEX, he has been able to know how to properly upgrade A.I., perform back-ups of the A.I., and even maintaining their programming protocol so they can live a long life (in A.I. years).

 

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Other Information

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Gavin's Theme (Alternative) | Battle Theme (Alternative)

  • Gavin is a Welsh name for "White Hawk" as well as the late medieval form of the name "Gawain" from the Arthur legends and Shepard is an English name for "Sheep-herder". Shepard is also a reference of Alan Shepard, the first man in space. Shepard could also be a reference to Mass Effects' Commander Shepard.
  • Gavin's given Aliases Ace and Maverick mean the following: Ace being "a person who excels at a particular sport or other activity" and Maverick "an unorthodox or independent-minded person". Maverick is also a hint to his all time favorite old time movie Top Gun which feature's Tom Cruise's character with the same call sign.
  • Gavin's weapons are both named after their respective constellations of the same name: Orion Custom G-13 is named after Orion and The Aquila is named after Aquila.
  • His favorite color for any cruiser, starship, or type of spaceship to pilot happens to be crimson red. His reasoning: looking like a red comet exiting and entering any atmosphere/orbit.

 

 

 

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Gavin's Log

[spoiler=Day 3 - Star Date: 0001]

Starting Points: 50

 

Before Entering the Room: Awoke in this world known as Rama-Indri, brought here by Mauvache. Myself and VEX agree to basically go along with Mauvache's proposal. Proceeded to head towards Virtual Battlefield Room A.

10:00 AM: Arrived to the desired location, met the other competitors and was immediately challenged by Aurora, Snow Angel.

11:00 AM - 12:30 PM: Left the meeting location, VEX immediately had something go wrong with his circuits, as for the rest of the day ended up having his dialect and speech stuck in Spanish...still no reason on why. Ended up being shanghaied by Tesability Black, an A.I. creature, who from what VEX said entered the MOVA and spoke to him. After that, there was a search for food, of which I took no part in.

1:00 PM - 2:00PM: Fought against Aurora, but unfortunately lost (+10 pts). Immediately following after the bout, I was interviewed by Gabby and Ty, nice folks (+20 pts).

3:00 PM: At this point, a message had gone out regarding an acquaintance of Aurora's and me and VEX did what we could to assist in any way possible. Learned that attacks like this had been going on for pretty much a while plus learned a name of a lead to help in this investigation: Perry Colarata, had VEX look in on this.

End of Day: Returned to my room to rest up after today's ordeal, finished with food (-10 pts) and was surprised to see an influx of about 50 pts (As per this post here).

 

Ending Points: 120 pts.

 

 

 

[spoiler=Day 4 - Star Date: 0002]

Starting Points: 120 pts.

 

Before Leaving: Awoke to VEX, no longer in Spanish, relaying the information regarding the situation the night prior with Mr. Colarata and the casino he is in charge of. Hopefully, this information will be beneficial. Was also informed that two competitors I met the day prior: Elijah and Tesability Black left the roster, only to be replaced by two others.

10:00 AM: Met...rather...saw the two new competitors: Masaru and Morgan. Unfortunately, was already on a mission to find Snow Angel to give her the information VEX relayed.

 

Ending Points: -

 

 

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  • 11 months later...

[spoiler=The Witch]

Name:  Morgan Reaperson

Gender: Female

Age:  19

Species:  Human...? (explanation in bio)

[spoiler=Appearance]  xKZSjwu.jpg?1
Morgan doesn’t look much different than your average human girl. She stands at a somewhat average five foot six inches (168 cm) and weighs in at 125 pounds (56kg). She has various different clothing she wears, most of it light and comfortable, but she usually wears black and always is wearing her pointed hat. There’s a strange shine in her eyes, akin to that of a cat, that can be seen when the light hits it just right.



[spoiler=Biography] Morgan is the daughter of a very dangerous man. A wizard named Grimsley who has transcended humanity to gain the powers of a lich. He has lived hundreds of years by using this power and had a considerable fortune when he moved to America. Once there he started an organization with the simple goal of world domination. It was long thought that he wouldn’t be able to have a child and yet, through some magic ritual he doesn’t discuss with anyone, his then wife was impregnated with a child, Morgan.
It’s unknown for sure what race Morgan is. As her mother was human and Grimsley was supposedly also human the best guess is she’s the same. But it’s not a certainty.
Morgan’s mother died shortly after the birth. From then on Morgan was the center of Grimsley’s world. She had him wrapped around her finger and was given literally everything that she could ever have wanted. When she got old enough she started to take part in the “family business”.
Morgan was adapt at magic, possibly would be even more so than Grimsley with time. And she used it to good effect, taking over several other similar organizations through force.
However Morgan was horrible with money. She just couldn’t stop buying and buying and buying. Eventually even Grimsley had enough and cut her off. She was planning a massive plot to steal all the money of one of the smaller countries when she was contacted. A mysterious message telling her about a Secret Cup tournament being held that she was invited too.
Thrilled at the prospect of all that money, with her eyes on the prize of a massive spending spree, Morgan took off at once.

 

However as the tournament turned upside down, and the host of the tournament tried to kill them, Morgan fought back with all she had. Almost destroying her body in the process. However, before the final blow was struck on either end, the world itself seemed about to shatter, and Morgan was swept up into a strange rift.



[spoiler=Personality]  Extremely selfish. Everything belongs to Morgan and screw you if you think otherwise. A total brat, but a smart brat. She has been known to have a bit of a temper at times but experience has taught her that it’s better to be sweet and charming to get what she wants. She isn’t above being  aggressive when necessary however. She truly does thing that she deserves the best, always, and she doesn’t mind letting you know it.

Strangely innocent. Morgan knows practically nothing about romance and doesn't quite understand the concepts of love and lust alike. Probably due to being sheltered by her father. Dirty jokes and flirting will go right over Morgan's head and she doesn't grasp the fact that her sweet and charming act can appear as such.

That being said, Morgan is quite easy to offend and gets genuinely hurt when people are mean to her. This is quite hypocritical of her as she doesn't mind doing similar to others, but as stated earlier Morgan is selfish like that and doesn't really care.

Morgan will get very attached to someone if they are interesting enough and help her whenever she needs it. But this attachment is usually purely platonic. Morgan likes having friends and being social, as long as she doesn't have to give them anything.
Curiosity may have killed the cat but that doesn’t stop Morgan. She’s insatiably curious about everything and everyone and loves to learn and see new things. Also quite adventurous, Morgan craves excitement and has often lived life on the edge. She doesn’t worry about the consequences of her actions ever, except when it comes to if it’ll interfere with her goals.



 

[spoiler=Weapons/Powers]
Weapon(s) of choice:  None, unless a fire-resistant broomstick counts.

Power Array: 

Levitation: Morgan can “hover” several feet above the ground and travel at running speed in this fashion. She usually does this while sitting on her broomstick for “effect”

Skeleton Giant: As the name suggests, this is Morgan’s ability to create a twelve foot Skeleton out of magic, which has superhuman strength and wields a large bone-club. It’s not very fast and can only follow basic commands. Overtime it can reassemble itself when broken but not nearly instant.

Metal as f***: Morgan’s signature ability, a magic that summons and uses flaming skulls as a projectile. They explode upon impact and Morgan can have five at once. They hover around her when not being thrown.

Frenzy Plant: Morgan can create thick magical roots which come from the ground that she can control to encircle, crush, or just slam into, her opponents.

 

Witchcraft: These are merely examples of what Morgan can accomplish with magic. As in Smash she's less limited than other places.


 

[spoiler=Misc]



Born in October. Loves cats and candy.



 

 

Morgan's Journel

 

[spoiler=Day 3]10:00 AM: Arrived at the Arena, made a grand entrance, became a Fighter

 

Points: 75

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