TheEternalUnicorn Posted January 4, 2017 Report Share Posted January 4, 2017 I got bored and felt like making Meklord support Meklord Arc EmpireSpell Field(1) All monsters your opponent controls that were Special Summoned from the Extra Deck are treated as Synchro monsters(2) Once per turn, if your opponent activates an effect that would destroy a card on the Field, you can redirect the target to a monster(s) you control.(3) If this card on the Field is destroyed, you can Special Summon 1 "Meklord" monster from your Deck except "Meklord Astro" monsters, ignoring summoning conditions.You can only use each effect of "Meklord Arc Empire" once per turn. Cnc will be appreciated, til next time Link to comment Share on other sites More sharing options...
TheEternalUnicorn Posted January 6, 2017 Author Report Share Posted January 6, 2017 Bump Link to comment Share on other sites More sharing options...
TheEternalUnicorn Posted January 9, 2017 Author Report Share Posted January 9, 2017 Bump Link to comment Share on other sites More sharing options...
Darj Posted January 9, 2017 Report Share Posted January 9, 2017 Text fix: Meklord Arc EmpireSpell Field(1) Face-up monsters your opponent controls that were Special Summoned from the Extra Deck are treated as Synchro monsters.(2) Once per turn, if a card on the field would be destroyed by an opponent's card effect, you can destroy 1 monster you control instead.(3) If this card on the field is destroyed: You can Special Summon 1 "Meklord" monster from your Deck, except a "Meklord Astro" monster, ignoring its summoning conditions.You can only use each effect of "Meklord Arc Empire" once per turn. As for the card, I guess it's fine for today's standards. The first effect should be welcomed by the Meklord Emperors, the second effect nicely lets you to cover key cards you may control, and Summoning something like Wisel straight from the Deck with its last effect ought to be strong, but since this card is quite reactive by depending on being destroyed, it should be bearable. In theory it could be potent in decks that rely on destroying their own cards (e.g. Metalfoes, Zoodiac Triangle), as they can destroy this card for their combos and in the process get a Wisel that will stop the opponent from playing a Spell Card, which can be quite oppressive in an opening turn. But, in practice it may be a different story, and hey, it may actually make Meklords, or at least Wisel, a bit relevant in the metagame. Link to comment Share on other sites More sharing options...
TheEternalUnicorn Posted January 10, 2017 Author Report Share Posted January 10, 2017 First of all, thanks for reviewing my card and for the updated card text(Knew something was wrong). Yeah, this is basically what Meklords need IMO for a good Field Spell, I suppose the 2nd effect could be abused in Yang Zing and other card reliant destruction effect based cards. Idk how it would work if you ACTUALLY played it in an actual duel. Yeah, hopes to making Meklords better in the future Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.