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Zaziuma

Gladiatrix Archetype (13/13)

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Gladiatrix is an Archetype of Level 4, 6 and 8 Beast-Warrior-Type/DARK Gemini monsters. They focus on Equip Spell Cards and Gemini monsters in general. Each monster has an effect that increases their ATK if they have a specific Equip Spell Card equipped to them, and some other effect. Each Equip Spell Card turns the monsters in Effect Monsters and gives them their effect, increases their ATK and protects them if they should be destroyed, and they have some other effect as well. Each Level 4 monster will increase to 2500 ATK should they have their Equip Spell Card equipped to them, and the Level 6 increases to 3000 ATK. Their name is the female version of gladiator, and they each have a weapon, hence the "wielder" suffix.
 
Monsters:
 
Gladiatrix Swordwielder
Beast-Warrior-Type/DARK/Gemini 
Level 4
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is equipped with "Gladiatrix Beastsword", it gains 400 ATK. Once per turn: You can target 1 "Gladiatrix" monster in your Graveyard, except "Gladiatrix Swordwielder"; add that target to your hand.
1600/1000
 
Gladiatrix Spearwielder
Beast-Warrior-Type/DARK/Gemini 
Level 4
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is equipped with "Gladiatrix Sharpspear", it gains 200 ATK. Once per turn: You can Special Summon 1 Gemini monster from your hand, then if that monster is a "Gladiatrix" monster, it becomes an Effect Monster and gains its effects.
1800/1400
 
Gladiatrix Macewielder
Beast-Warrior-Type/DARK/Gemini 
Level 4
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is equipped with "Gladiatrix Megamace", it gains 500 ATK. Once per turn: You can excavate the top 3 cards of your Deck, add excavated 1 Gemini monster to your hand, also shuffle the rest into the Deck.
1500/1500
 
Gladiatrix Axewielder
Beast-Warrior-Type/DARK/Gemini 
Level 6
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is equipped with "Gladiatrix Clawaxe", it gains 300 ATK. Once per turn: You can target 1 "Gladiatrix" Equip Spell Card in your Graveyard and 1 "Gladiatrix" monster you control; equip the first target to the second target.
2200/1700
 
Gladiatrix Halberdwielder
Beast-Warrior-Type/DARK/Gemini 
Level 6
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is equipped with "Gladiatrix Hurtinghalberd", it gains 100 ATK. Once per turn: You can send any number of Equip Spell Cards from your hand or side of the field to the Graveyard, then target the same number of cards your opponent control; return them to the hand.
2400/1200
 
Gladiatrix Scythewielder
Beast-Warrior-Type/DARK/Gemini 
Level 8
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is equipped with "Gladiatrix Slashscythe", it gains 500 ATK. Once per turn: You can inflict 500 damage to your opponent for each Equip Spell Card equipped to this card, and if you do, gain LP equal to the damage inflicted.
2500/2000

 

Spell/Trap Cards:
 
Gladiatrix Beastsword
Equip Spell Card
Equip only to a "Gladiatrix" monster. It becomes an Effect Monster, and gains its effects, also it gains 500 ATK. If it attacks an opponent's monster, negate that monster's effects until the end of the Damage Step. If the equipped monster would be destroyed, destroy this card instead.
 
Gladiatrix Sharpspear
Equip Spell Card
Equip only to a "Gladiatrix" monster. It becomes an Effect Monster, and gains its effects, also it gains 500 ATK. If it targets an opponent's Attack Position monster for an attack: You can change the attack target to Defense Position, and if you do, halve its DEF until the end of this turn, also the equipped monster inflicts piercing battle damage to your opponent until the end of the Damage Step. If the equipped monster would be destroyed, destroy this card instead.
 
Gladiatrix Megamace
Equip Spell Card
Equip only to a "Gladiatrix" monster. It becomes an Effect Monster, and gains its effects, also it gains 500 ATK. If it battles an opponent's monster, it cannot be destroyed by card effects and your opponent cannot activate cards or effects that target the equipped monster until the end of the Damage Step. If the equipped monster would be destroyed, destroy this card instead.
 
Gladiatrix Clawaxe
Equip Spell Card
Equip only to a "Gladiatrix" monster. It becomes an Effect Monster, and gains its effects, also it gains 500 ATK. Once per turn, if the equipped monster destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. If the equipped monster would be destroyed, destroy this card instead.
 
Gladiatrix Hurtinghalberd
Equip Spell Card
Equip only to a "Gladiatrix" monster. It becomes an Effect Monster, and gains its effects, also it gains 500 ATK. Once per turn, during either player's turn: You can banish 1 Equip Spell Card from your Graveyard; this card gains that target's effects until the end of this turn. If the equipped monster would be destroyed, destroy this card instead.
 
Gladiatrix Slashscythe
Equip Spell Card
Equip only to a "Gladiatrix" monster. It becomes an Effect Monster, and gains its effects, also it gains 500 ATK. Up to twice per turn, if your opponent takes damage: Draw 1 card. If the equipped monster would be destroyed, destroy this card instead.
 
Gladiatrix Arsenal
Continuous Trap Card

You can discard 1 "Gladiatrix" card; Special Summon 1 "Gladiatrix" monster from your hand, then you can equip 1 "Gladiatrix" Equip Spell Card that is listed in that monster's text from your hand or Deck. You can target 1 "Gladiatrix" Equip Spell Card and 1 "Gladiatrix" monster you control, except the equipped monster; equip the first target to the second target. You can only activate each effect of "Gladiatrix Arsenal" once per turn. You cannot activate these effects in the same Chain.

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Looks pretty fun, plus can get things done if you can't draw those Equip Spells by using Superalloy Beast Raptinus, who's always on my mind when looking at Gemini decks. An interesting idea, making the Equip Spells an alternate to their extra Normal Summon, and I like the stacking ATK gain - Axewielder hits 3000 with the right Equip Spell for a Level 6 3000 Beatstick that can also get everyone else set up? Yes, please!

Not sure what I think about Sharpspear, though - forcing them to DEF then halving their DEF then inflicting piercing? Not to mention the fact that Spearwielder then becomes a Level 4 2500 ATK who gives you another free Gemini Effect Monster per turn without using up your Normal Summon. I think I would make Spearwielder say "It becomes an Effect Monster and gains its effect until the end of the turn" but that might just be me. All of them becoming Level 4 2500 beaters seems cancerous, but I play HEROs so I'm used to only getting that kind of power through Fusion Summon so I might not be the best person to ask. Anyone else feel that's too high?

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