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Astro Dude

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Finally got F!Morgan, and being a +Spd/-Res, is a better Bladetome user than S!Corrin (+Def/-HP). Morgan will have 2 less Spd from Corrin being +1 merged, but having an extra 3 Atk and 4 Res can make up for it. Though lack of fodder may put building her on hold for a bit.

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Got my F!Morgan basically done now. Draw Back may be switched for Reposition when I get fodder for it, and Spur Def/Res may be replaced for Fortify Fliers or Atk Tactics when I get fodder. May also add Spd Tactics if I pull a second L!Lyn when she is next around or when it's added to the normal summoning pool. Currently in use in either my Flier Team, taking the place of S!Corrin as she is a better Bladetome user, or in a Tactics team (Eirika, L!Lyn and LA!Lilina)

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[spoiler=Datamine Stats]A_Sketchy_Summer_lv_1__40_stats.png


 
Tiki is the only unit I really want from this banner, effectively having Steady Breath built into the weapon is nice, and the effective against Dragons is good as well. Atk/Def Bond and Dragon Valor are good for fodder as well. Rarely use dagger and bow units, aside from Sothe and B!Lyn, but Desperation weapons are nice. Camilla is basically a better S!Corrin, aside from Res, but having both F!Morgan and S!Corrin as Bladetome fliers means I don't need to pull for another blue flier mage.
 
Tempted to refine Reese's Tome, but until I get more Fury fodder, I might just keep Katarina with her Bladetome. Titania's new axe, I'm not overly interested in currently, but being able to have 3 Tactics skills on one unit is good. Don't have a Nephenee, but an effective-versus armour Slaying weapon is nice, and +4 Spd/Def during enemy phase battles is also nice.

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The summer units all seem to have a reasonably useful stat spread, reaching at least 35 speed each. With it, they migt be able to take advantage of their weapon's built-in desperation… though the weapons will have to compete with some other viable options.

 

Tiki has a legendary weapon that is effective against dragons, and has cooldown acceleration akin to "Steady breath" (which she couldn't get otherwise). No reason to change it, unless you want to give her a cheap built-in distant counter ("Lightning breath"). With her we now have one more red dragon, but still only Tiki's.


As for the weapon refinements, I'm not really impressed by them. They aren' bad, as they have become better versions of what was available to them (or some others).

 

I guess that Titania could become an amazing buffer for "-blade" tomes on mixed teams thanks to built-in "res tactic 3", "attack tactic 3" C-skill, and "def tactic 3" sacred seal. Her own combat prowess isn't really enhanced by it though.

Katarina gets to keep her default tome, but ploys get added; outclassing Arvis' tome (and himself, due to merge potential). Her weapon, and that of Soren, have got an "owl" effect in addition to something else; yet Innes has to be content with the boring effectiveness against fliers.

Nephenee's new base weapon seems decent enough as a slaying weapon with effectiness added onto it.


I'm a tad disappointed at the (supposed) tempest trials reward unit: yet another rerun of "Marth, Enigmatic blade". This is the third rerun already, while none of the other have gotten one yet.

 

The seals are quite nice though: "Flashing blade", "speed ploy", and "Hp/res +".

 

Edit, got ninja'd; removing duplicate info
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Not that thrilled about the banner. Really, if I had to pick one, I would go for Linde, and mostly because of her artwork. Also, isn't she the first Cavalry dagger unit? That makes her a bit special xD

Still, I would give rolling priority to Summer Tana, but at the moment I'm holding on the orbs for the CYL 2 banner.

Takumi and specially Camilla get yet another alt >.> can't say I'm not a bit annoyed about that. They are taking alt slots that could go to other characters, like Linde in this same banner. Hey, at least Takumi and Camilla fans can be happy now that Takumi and Camilla emblems can be a thing.

The new Tiki is really cool, and would be my second pick. As Yemachu already already pointed out, it's another Red Dragon in the pool, and a flying one for the extra uniqueness, but... is yet another Tiki. Ena when, IS? :v

I found amusing that it her weapon has anti-Dragon properties like Tiki's Breath of Fog refine.

Still surprised they are not giving colors to the new Bow characters. They are missing some opportunities there, IMO.

Built-in Desperations in their weapons are cool and all, but do they have enough Spd to use them properly? AFAIK they need 40+ Spd for it to be a good skill, and it doesn't look like they can reach it even with Spd superboons, except Camilla who would hit 40.

Sucks they didn't go for a 2-2 male/female ratios in these Summer banners.

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Got no Rank5s from the the first 5 orbs of the new banner. I will hold on orbs for the upcoming banners, although I'm still debating if I should roll for Summer Tana since seasonals are harder to get than CYL units that may get added in the pool, and I'm holding orbs mainly for Veronica. Summer Linde is tempting too: artwork aside, I don't have Brave Lyn and pretty sure she is the closest to her as a colorless cavalry with offensive stats.

 

By the way, I got into reading regular Linde builds since I got a +Atk/-Res one, and some guides state Res is her best bane. Can someone explain me why? Her base Res is decent with 27 and she has pitiful Def so I would think the latter is the best bane since it cannot be salvaged anyway. I can only think the recommendations are outdated, but that doesn't seem to be the case since the build also suggest Chill skills, which are more recent. Am I missing something?

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The game supposedly didn't prompt players to update the game (if they haven't done so already), so players could somehow summon on the new banner. The special heroes summoned could thus not be added to the barracks... or something. It will get sorted out with the affected players, everyone else gets compensation orbs.


Got no Rank5s from the the first 5 orbs of the new banner. I will hold on orbs for the upcoming banners, although I'm still debating if I should roll for Summer Tana since seasonals are harder to get than CYL units that may get added in the pool, and I'm holding orbs mainly for Veronica. Summer Linde is tempting too: artwork aside, I don't have Brave Lyn and pretty sure she is the closest to her as a colorless cavalry with offensive stats.

It sorely depends on what you want most, and whether or not you'd mind getting another focus unit. Tana is the only focus unit of her color, unlike Linde who shares the focus with Takumi. Despite there being no guarantee that you'd get her when sniping, the odds should be better. Also keep in mind that Linde is a dagger user, giving her a different collection of weapons compared to Lyn. The major ones in Lyn's favor are "Brave" and "Firesweep". Most of the unique weapons for Linde (aside from her default one) are seasonal (kitty paddle, lethal carrot), or don't really suit her stat-line (rogue dagger). Another edge for Lyn is the fact that her B-Skill stops all melee units from counterattacking... apart from dragons. So if you are only interested in Linde, I would advice against it.
 

By the way, I got into reading regular Linde builds since I got a +Atk/-Res one, and some guides state Res is her best bane. Can someone explain me why? Her base Res is decent with 27 and she has pitiful Def so I would think the latter is the best bane since it cannot be salvaged anyway. I can only think the recommendations are outdated, but that doesn't seem to be the case since the build also suggest Chill skills, which are more recent. Am I missing something?

Given her physical bulk puts her around 1-shot potential for a decent number of units, you'd want to keep most bulk intact if possible. Her resistance on the other hand gives some leeway, especially when considering only a small group targets that stat (red/blue/green mages and healers).
 
The formula for calculating damage is as follows (though I'm not entirely sure about rounding, I believe they round down; but going for rounding up to give a margin):
damage dealt = round up( attacking unit's atk × weapon triangle effectiveness (ranging from 0.6 to 1.4) ) - target's targeted defensive stat.
 
Moving some values around, we can get the formula for the max attack the enemy can have:
attacking unit's atk = round down( ( damage dealt + targeted defensive stat ) ÷ weapon triangle effectiveness )
 
Filling in the blanks for a few scenarios, we get the following attack values which 1-shot Linde:

  • sword / red dragon: round down ((35 + 14) ÷ 0.8) = 61 (57 with bane)
  • red tome: round down ((35 + 27) ÷ 0.8) = 77 (72 with bane)
  • lance / bow / dagger / blue dragon / colorless dragon: round down ((35 + 14) ÷ 1) = 49 (46 with bane)
  • blue tome / staff: round down ((35 + 27) ÷ 1) = 62 (58 with bane)
  • axe / green dragon: round down ((35 + 14) ÷ 1.2) = 40 (38 with bane)
  • green tome: round down ((35 + 27) ÷ 1.2) = 51 (48 with bane)

Due to Linde's stats, I think you aren't using her to bait most of the time. So you'd typically only have to worry about an enemy's counterattack. Neutral Zelgius with his base kit reaches 58 attack on counter (36 base attack + 16 might weapon + 6 "Fierce stance"), which is just enough to 1-shot a -def Linde; but not a neutral Linde. Meanwhile, a neutral Halloween Nowi with "Rauðrblade", "Life and death 3" and "Hone flier" buffs reaches only 70 atk (34 base attack + 13 might weapon + 5 from "Life and death" + 6 from buffs + 12 from weapon's effect), which even a -res Linde should survive. Granted those are advantageous match-ups.

 

Neutral unmerged bridal Cordelia, Summer Takumi, (spring) Kagero, Valentine's Roy, and Halloween Jakob reach 47 attack when using a non-silver weapon (35 base attack + 12 might)... assuming they don't run a skill which raises their attack during both turns. With a bane in defense or hp, Linde would fall to these units. Okay, some of these will probably run an attack boon, or skill that boosts their attack during either turn, but still.

 

Either way, the nature of your Linde is far better than mine; which is +def, -speed.

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Huh? You didn't know? Veronica was among the top 4 in the previous Choose Your Legends (CYL) event, and those 4 will get a character later on, like the winners from the first CYL winners did with their Brave versions (Lyn, Lucina, Ike, Roy). So, unless IS pulls an exception out of nowhere, Veronica should become a character.

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Wait, wait, wait, wait, wait. Veronica's gonna be playable now?

Remember Choose Your Legends 2? Some time in the future the males and females in first and second place will show up in special outfits. Veronica ended in second place, and will thus receive a special outfit. This does not guarantee she will be summonable, but it is highly likely.

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So there's currently a bug where if you're doing a 0 stamina map and have something that doubles SP (blessings, valor skills, or just x2 weekends), if you use the restart option the SP will get doubled again with each reset.

 

image.jpg

 

So yeah, if you have anyone that needs a lot of SP, try it out. Note that 768 is actually the highest you can go, after that it overflows back down to 1.

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Well this Tempest Trial is gonna stink for me. The only bonus hero I got is Maskcina. Seasonal Banners and me never get along, that's why I tend to avoid them. Curse you bikini Camilla.

Eh. I rarely, if ever, use bonus units for TT and I usually do just fine. To be fair, though, my massive stockpile of about 550 Stamina Potions tends to help.

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Eh. I rarely, if ever, use bonus units for TT and I usually do just fine. To be fair, though, my massive stockpile of about 550 Stamina Potions tends to help.

But an all bonus unit team helps. They all get stat boosts and if your lucky can help you get through Lunatic, the one that starts at lv 35.

 

IS really dropped the ball here. They could have at least given us a legendary unit like Gunthra or Ephriam.

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I finally got the last sacred coins I needed to finish off my Lissa build!

 

poIf1vu.png?1

 

Once she drops to 31 HP or lower her in-combat defences jump to 38/37, and combined with the -7 Atk from Fear+ she's one tanky healer. She's got the Wings of Mercy + Obstruct combo to become a literal wall between low health allies and the enemy, and it allows for easy maneuvering to heal with Recover+ which will heal a solid 29 (39 with Imbue), or for her to go on the offensive to proc Breath of Life and Fear+.

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Ylissean Travellers banner preview.

 

[spoiler=Thoughts]Maribelle looks really useful, having both Dazzling Staff and Staff Valor. I do want Sumia, as an enemy phase pegasus is nice, though I do have plenty of blue fliers. Olivia being both a Red flier and a dancer probably makes her my top pick, as well as having plenty of good things to fodder off. Libra is probably to most lackluster of the banner, but a non-seasonal Wo Dao axe is nice.

 

Also looking forward to Walhart's GHB, as if he either has DC in built to his weapon or as his A skill, would be very nice.

 

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WALMART GHB YESSSS!!! Wolf Berg will almost certainly have DC, it's range was the only special effect it had in Awakening. It'll also finally finish out the DC cavalry weapon triangle alongside Camus and Xander. And I'm so happy, it seems he's drawn by Soeda Ippei, who I think has the best art in the game.

 

Refines for the Askr trio is great, too. Alfonse getting Brazen Atk/Def is pretty crazy.

 

I kinda want Libra the most out of the new heroes, and it seems to me like he's the most likely to be demoted. Hrid looks pretty cool, too, glad the trailer finally gave us a glimpse of him.

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