Jump to content

Fire Emblem Heroes


Astro Dude

Recommended Posts

Is Lunar Brace truly the same though? I'm not familiar with the damage calculation formulas, but I would think a major difference is that while Moonbow/Luna scale with the user's Atk, Lunar Brace scales with the foe's Def. So, I would think this means an unit with low Atk benefits more from Lunar Brace than Luna when facing high-Def units, IDK.

Link to comment
Share on other sites

  • Replies 2.4k
  • Created
  • Last Reply

The most recent version update provided us with the formula for calculating damage. Which is basically as follows. Any buffs from "Ward", "Goad", "Rally", etc. are already taken into account.

damage = ceil( ( max( 0, unit.attack × weapon_triangle_advantage × effective_damage + damage_from_special - (foe.defensive_stat + defensive_terrain) × defense_affecting_special ) + damage_from_non_special_skills ) × weapon_type × percentage_based_damage_reducing_skills ) - fixed_value_damage_reduction_skills
The part of special damage can be omitted, as the specials in question don't deal it. There is also little reason to keep the effects of damage reducing skills, as it is all the same. This leaves us with the following formula:

damage = max( 0, effective_attack - total_defense × defense_affecting_special ) + damage_from_non_special_skills
If we leave "Wrath" and "Wo-dao" out of the equation, "Black luna" deals no {damage_from_non_special_skills}. Substituting {defense_affecting_special} with 0.2 (lowering defense by 80 percent).

damage = max(0, effective_attack - total_defense × 0.2 )
Similarly, the combination of "Moonbow" and "Lunar brace" meanwhile gets us either one of the following formulas, depending on whether the defense drop gets taken into account.

damage = max( 0, effective_attack - total_defense × 0.7 ) + ( total_defense × 0.5 )
damage = max( 0, effective_attack - total_defense × 0.7 ) + ( total_defense × 0.35) // 0.5 from lunar brace × 0.7 from moonbow.
If the {effective_attack} is higher than the {total_defense} multiplied by a percentage, the damage output should be exactly the same as "Black luna". If the {effective_attack} is lower than the defense, however, "Lunar brace" + "Moonbow" will start to outperform "Black luna"; it is guaranteed to deal at least half the opponent's defense as damage to them (if not taking defensive skills into account). The combination is worse than "Black luna" if the defense drop is factored in, but it can still outperform it; the enemy just needs to have an awful lot of defense... or a weapon triangle disadvantageous match-up where "Triangle adept" is also in effect.

 

A unit with low-ish attack thus benefits more from this "Moonbow" + "Lunar brace" than they would from "Black luna". Keep in mind that the B-slot is still empty in the case of "Black luna", which should not be understated.

Link to comment
Share on other sites

M!Corrin is pretty much the highlight there, IMO. Gets a dragon form finally, that Null Follow-Up looks so desirable, and him wearing a dress is rather... unique xD

Mikoto is a close second because it's a new character, but nothing else she brings is new. Didn't even get a Bond or more unique A skill. Feels like she got the short end of the stick despite being the new character of the banner. I wish IS would give offensive specials to healers, already.

Of course, yet another Camilla fanart for fanservice pandering.

 

Anyway, I find both Corrins being infantry dragon kind of dull. Not saying they should have been armored, but instead, with those attires, IMO they would have been great as refreshers. Even with lowered stats, they would benefit from dragon support skills, and be more offense-oriented than Ninian. Not to mention they would have a niche instead of competing with Fae and Nowi.

Link to comment
Share on other sites

It's good that it's possible to level up TT and GHB units to 10 and still have spares to inherit a few of exclusive weapons or skills like Berkut's and F!Robin's. Still, I hope someday they make temporary banners for them for a limited chance of getting them with IV variations.

 

Regarding the Aether stuff, looks fun in theory but in practice it will get as demanding as Arena if one desires to give a shot to the top tiers. Asking too much but if there was an equalized version of it (unit stats are set as they were unmerged, maybe even neutral IVs as well), and for Arena for that matter, then I may be more interested in it.

Link to comment
Share on other sites

Refines are out:

Florina: https://i.redd.it/fjypivieg1x11.png

Bartre: https://i.redd.it/mf448ew2g1x11.jpg

Shanna: https://i.redd.it/p4q6evejf1x11.jpg

Saber: https://i.redd.it/0og4vn7le1x11.jpg

Saber's is so good holy sheet.

 

Also, TT Azura is adorable: https://i.redd.it/n8bzztsig1x11.png

 

Part of her kit:

MSID_泡影の書: Book of Shadows
MSID_H_泡影の書: Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
MSID_静水の舞い2: Torrent Dance 2
MSID_静水の舞い3: Torrent Dance 3
 
Link to comment
Share on other sites

The Corrins got a trainee treatment while mini Azura didn't, ironic. I was hoping for Trainee Azura so she would have her refresher penalty patched up a bit.

 

Saber's refine looks great, but I like Florina's too. Anti armor and bonus vs. close ranged & dragon units looks tasty, putting aside that most of the best armors are green. The other 2 are good but not novelties.

Link to comment
Share on other sites

Based on the datamined text, it seems that the maps for the Aether stuff are limited to a select few. Not too surprising, as most maps would probably become unplayable for certain movement/weapon types otherwise (due to either water, forests, lava, mountains and walls). We at least get to decorate it with buildings that have some nice effects.

 

The text also hints at the ability to play test runs against the team you put up for defense, and even watching replays. There also appears to be an option to "lock" (and unlock) the defensive team, meaning that those units are no longer affected by any modifications you might make to them (like moving Sacred Seals around, assigning other blessings, etc.). It would be nice if the same features were implemented for arena.


Finally having the option to merge free units to +10 is nice. Though I expect it is going to take a while before we have enough of the currency to get the final merge (aside from Masked Marth). Now let us hope they still rerun the maps, so we can still obtain copies the old fashioned way (marginally speeding up the process). The limit of 20 copies seems quite arbitrary, and I don't quite get why it is there in the first place. Some units have "rare" skills, Joshua ("Wind sweep") and Marisa ("Infantry pulse") for example, but I feel that the amount of grails (and in some cases feathers) that are required should be enough to limit it; unless a player is truly dedicated to one of the units, wanting to create a whole team of +10 copies (which I am not).

 

Merges I intend to focus on include Kana M, Lyon, and Aversa (once she gets added).

Link to comment
Share on other sites

Ncm3ETE.png

New roadmap. I’m hoping the New Heroes event in the 20th isn’t Sacred Stones themed as I want to save up orbs for a bit. The other banners are fairly easy to skip as outside of Saber I’m not really interested.

Maybe it'll be Binding Blade related. Been a while since we got units from that world.

Link to comment
Share on other sites

Maybe it'll be Binding Blade related. Been a while since we got units from that world.

 

https://feheroes.gamepedia.com/About_Heroes_from_Radiant_Dawn_and_Binding_Blade_(Notification)

 

It was already stated that a Binding Blade banner is planned until March of the next year. Radiant Dawn is discarded as a possibility for this new Heroes banner, as well.

 

I would take a guess, but really, with IS' trends it could be anything.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...