Dokutah Posted January 21, 2017 Report Share Posted January 21, 2017 Wurmhole Alpha - the Scout of WormLIGHT / Level 2 / Reptile / Pendulum / EffectL-Scale 0 / R-Scale 0 Pendulum Effect If you Special Summon Monster other than "Wurmhole" monster or "Worm Zero": immediately Change them into Face-down Defense Position. This effect cannot be negated. During either player Main Phases: you can Banish 3 "Worm" cards from your hand and/or Graveyard; this turn "Worm" cards other than non-Reptile-type Monster cannot be destroyed by Battle or Card Effects once this turn.You can only active this effect of "Wurmhole Alpha - the Scout of Worm" once per turn. Monster EffectIf this card is Normal Summoned or Flipped Face-up: you can add up to 2 "Worm", "Wurmhole, or "W Nebula" card from your Deck to your hand. If you would add 2 cards by this effect, you must add cards with the same card type (Monster,Spell, or Trap) and Levels (if monsters) but with Different names. You can only active this effect of "Wurmhole Alpha - the Scout of Worm" once per turn. ATK 1000 / DEF 1150 Wurmhole Epsilon - the Tactician of WormLIGHT / Level 2 / Reptile / Pendulum / Tuner / EffectL-Scale 9 / R-Scale 9 Pendulum Effect If you Special Summon Monster other than "Wurmhole" monster or "Worm Zero": immediately Change them into Face-down Defense Position. This effect cannot be negated. "Worm" Monster you control cannot be Targeted by card effects of non-"Worm"cards. Once per turn, While you have "Wurmhole" Monster in your other Pendulum Zone: you can Fusion Summon a Fusion Monster by Shuffling any number of Banished "Worm" Monster to your Deck for its Fusion Material. Monster EffectIf this card is Normal Summoned or Flipped Face-up: you can Excavate the top 5 card of your Deck; Immediately after this effect resolved you can Pendulum Summon Reptile-type monster(s) including among your Excavated cards. also then return the remaining of excavated card to the top your Deck in any order. You can only active this effect of "Wurmhole Epsilon - the Tactician of Worm" once per turn. You can prevent "Worm" Monster Pendulum Summoned this way to be changed to Face-down Defense position by the effect of "Wurmhole" cards in your Pendulum Zone. ATK 1000 / DEF 1150 Wurmhole Iota - the Infantry of WormLIGHT / Level 4 / Reptile / Pendulum / EffectL-Scale 0 / R-Scale 0 Pendulum Effect If you Special Summon Monster other than "Wurmhole" monster or "Worm Zero": immediately Change them into Face-down Defense Position. This effect cannot be negated. During either player Main Phases: you can Banish 3 "Worm" cards from your hand and/or Graveyard; this turn "Worm" cards other than non-Reptile-type Monster cannot be destroyed by Battle or Card Effects once this turn.You can only active this effect of "Wurmhole Iota - the Infantry of Worm" once per turn. Monster EffectIf this card is Normal Summoned or Flipped Face-up: immediately after this effect resolved you can Normal Summon or Set 1 "Worm" Monster. you can only gain this effect of "Wurmhole Iota - the Infantry of Worm" once per turn. you cannot Normal Summon or Set "Wurmhole" Monster by this effect unless you control no other monster. this card is Treated as 2 Tribute to Tribute Summon Reptile-Type Monster. ATK 1500 / DEF 1650 Wurmhole Omicron - the Artillery of WormLIGHT / Level 8 / Reptile / Pendulum / EffectL-Scale 9 / R-Scale 9 Pendulum Effect If you Special Summon Monster other than "Wurmhole" monster or "Worm Zero": immediately Change them into Face-down Defense Position. This effect cannot be negated. "Worm" Monster you control cannot be Targeted by card effects of non-"Worm"cards. Once per turn, While you have "Wurmhole" Monster in your other Pendulum Zone: you can Fusion Summon a Fusion Monster by Shuffling any number of Banished "Worm" Monster to your Deck for its Fusion Material. Monster EffectDuring your Main Phase, you can Special Summon 1 "Worm" monster from your Graveyard or Banished. additionally, if you Summon a "Wurmhole" monster by this effect: the Level of all "Worm Monster you control become same as that Summoned monster until the End Phase of this turn. you can only active this effect of "Wurmhole Omicron - the Artillery of Worm" once per turn. and if you do you cannot apply the following effect for the rest of this turn. ● At the start of the Damage Step, when "Wurmhole" Monster attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard. ATK 2500 / DEF 2650 Wurmhole Upsilon - the Conqueror of WormLIGHT / Level 8 / Reptile / Fusion / Pendulum / EffectL-Scale 9 / R-Scale 9 Pendulum Effect This card and Flip Effects "Worm" Monster of cannot be negated. If you Special Summon Monster other than "Wurmhole" monster or "Worm Zero": immediately Change them into Face-down Defense Position. Twice per turn "Worm" cards other than non-Reptile-type Monster cannot be destroyed by Battle or Card Effects. If this card Placed on Pendulum Zone while you have "Wurmhole" Monster in your other Pendulum Zone with Scale 9 or higher: this card Scale become 0. Monster Effect1 "Wurmhole" Monster + 2 Reptile-Type MonsterWhen this card is Fusion Summoned, Sent all Face-up non-"Worm" card to Graveyard. Once per turn During either player turn, you can either: target 1 face-up monster on the field; Gain LP equal to that target DEF. then, change it to face-down Defense Position. OR: target 1 face-down monster on the field; change it to face-up Defense Position and then inflict Damage to your Opponent equal to that target ATK. If this card is Destroyed or used as Tribute or Material for Summon a monster other than Xyz Monster and its not Banished or added to your Deck: Place this card to your Pendulum Zone. ATK 2800 / DEF 2950 Omega Wurmhole Nol - Allfather of WormLIGHT / Level 8 / Reptile / Fusion / Effect "Worm Zero" + "Wurmhole Upsilon - the Conqueror Worm" + 1 or more Reptile-Type monsterMust be Fusion Summoned using the above card as its Fusion Material monster, and cannot be Special Summoned in other ways. When this card is Fusion Summoned: Reveal the top card of your Deck; Make your opponent banish 10 cards from their field,hand, and/or Graveyard with the same type as the revealed card (Monster, or non-Monster). additionally, you can choose face-up cards on the field that opponent would be banished for this effect for up to number of "Wurmhole" monster used for this card Fusion Material. your opponent can negated this effect by placing 2 "Wurmhole" from your Pendulum Zone and/or Extra Deck to his/her Pendulum Zone. the effect of this card can only be negated by this procedure. ATK 3450 / DEF 3600 Reconstitution of WormQuick-Play Spell Active only while you control Reptile-Type "Worm" monster. Target 2 face-up monsters on each side of the field, Changed them into face-down Defense Position. During your Main Phase: You can Banish this card from your Graveyard; Shuffle 5 among your banished Reptile-Type "Worm" monster and/or "Wurmhole" monster in your Graveyard to your Deck, then Draw 1 cards W Nebula Merging PortalField Spell While you have "Wurmhole" card in your Pendulum Zone: you can send this card and all cards in either player Pendulum and Field Zone)to Graveyard; shuffle a number of cards in your Hand equal to the number of card Sent to Graveyard to activate this card (including this card) and then you can draw 1 card for each card with diffrent name sent this way. You can activate 1 "Worm" "Wurmhole" and/or W Nebula" Trap card in the same turn it was Set. You can Change 1 face-down monster you control face up, and if you do that monster is changed to face-down Defense Position at the end of this turn. you can only active each effect of "W Nebula Merging Portal" once per turn Worm ScreamCounter Trap Active only by Paying 3000 LP While you control "Worm" monster. you can reduce the the amount of LP you would pay to Activate this card by 500 for each "Wurmhole" monster destroyed by battle or card effect in the same turn this card is activated. Negate the activation of opponent cards or effects OR Summoning of opponent Monster(s), and Destroy them. Wurmhole GenesisNormal Trap For one time only you Fusion Summon a Reptile-Type Fusion monster this turn, you can Banish, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on that Monster; and use them as Fusion Material Monsters. you can only use 1 card in you Deck for Fusion Material this way. this turn: You cannot attack your opponent directly and any Battle Damage your opponent take is halved. also you lose 500 LP for each non-"Worm" monster used as Fusion Material this turn Link to comment Share on other sites More sharing options...
Dokutah Posted January 24, 2017 Author Report Share Posted January 24, 2017 . Link to comment Share on other sites More sharing options...
Dokutah Posted January 25, 2017 Author Report Share Posted January 25, 2017 . Link to comment Share on other sites More sharing options...
Dokutah Posted January 27, 2017 Author Report Share Posted January 27, 2017 . Link to comment Share on other sites More sharing options...
Dokutah Posted February 3, 2017 Author Report Share Posted February 3, 2017 . Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.