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Beastballer Batter LV 3

FIRE / Level 3 /  Beast Warrior / Effect

 

Once while this card is face up on the field, When this card attacked by opponent monster: you can negate the attack. if a monster attack is negated in battle involving this card: inflict damage equal to half of that negated monster ATK. During the End Phase, if the number of negated attack from battle involving this card opponent monster while this card is face-up on the field is 1 or more: You can send this face-up card to the Graveyard; Special Summon 2 Level 3 "Beastballer" monster with different names other than "Beastballer Batter LV 3" or 1 "Beastballer Batter LV5" from your hand or Deck.

 

ATK 1500 / DEF 1500

 

 

Beastballer Batter LV 5

FIRE / Level 5 /  Beast Warrior / Effect

 

Once while this card is face up on the field, When this card attacked by opponent monster: you can negate the attack. if a monster attack is negated in battle involving this card: inflict damage equal to that negated monster ATK. During the End Phase, if the number of negated attack from battle involving this card and opponent monster while this card is face-up on the field is 2 or more: You can send this face-up card to the Graveyard; Special Summon 2 Level 5 "Beastballer" monster with different names other than "Beastballer Batter LV 5" or 1 "Beastballer Batter LV7" from your hand or Deck.

 

ATK 2000 / DEF 1500

 

 

Beastballer Batter LV 7

FIRE / Level 7 /  Beast Warrior / Effect

 

Cannot Be Normal Summoned or Set. Must First be Special Summoned by the effect of "Beastballer Batter LV 5". Once while this card is face up on the field, When this card attacked by opponent monster: you can negate the attack. if a monster attack is negated in battle involving this card: inflict damage equal to Double of that negated monster ATK. Once per turn,During either player's turn, when another card or effect is activated that targets exactly 1 "Beastballer" card on the field (and no other cards): You can target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

 

ATK 2500 / DEF 1500

 

Beastballer Pitcher LV 3

FIRE / Level 3 /  Beast Warrior / Effect

 

Once while this card is face-up on the field, When monster your control attacks: you can negate the attack. if a monster attack is negated in battle involving this card: you can Destroy 1 Set Spell/Trap card your opponent control. During the End Phase, if the number of negated attack from battle involving this card opponent monster while this card is face-up on the field is 1 or more: You can send this face-up card to the Graveyard; Special Summon 2 Level 3 "Beastballer" monster with different names other than "Beastballer Pitcher LV 3" or 1 "Beastballer Pither LV5" from your hand or Deck.

 

ATK 0 / DEF 1500

 

Beastballer Pitcher LV 5

FIRE / Level 3 /  Beast Warrior / Effect

 

Once while this card is face-up on the field, When monster your control attacks: you can negate the attack. if a monster attack is negated in battle involving this card: you can Destroy 1 Spell/Trap card your opponent control. During the End Phase, if the number of negated attack from battle involving this card opponent monster while this card is face-up on the field is 1 or more: You can send this face-up card to the Graveyard; Special Summon 2 Level 5 "Beastballer" monster with different names other than "Beastballer Pitcher LV 5" or 1 "Beastballer Pither LV 7" from your hand or Deck.

 

ATK 500 / DEF 2000

 

Beastballer Pitcher LV 7

FIRE / Level 3 /  Beast Warrior / Effect

 

Cannot Be Normal Summoned or Set. Must First be Special Summoned by the effect of "Beastballer Pitcher LV 5". Once while this card is face-up on the field, When monster your control attacks: you can negate the attack. if a monster attack is negated in battle involving this card: you can Destroy 2 Spell/Trap card your opponent control. Twice per turn, "Beastballer" card you control cannot be destroyed by card effect.

 

ATK 1000 / DEF 2500

 

Beastballer Grandstadium

Field Spell

 

When this card is activated: Add 2 "Beastballer" card with different names from your Deck or Graveyard to your hand. "Beastballer" monster on the field gain 300 ATK and DEF. During your Standby Phase, toss a coin. when  If the result is Tails, the following effects are negated until your next Standby Phase: ● While you control "Beastballer" monster, you can active "Beastballer" Trap card(s) from your hand.

 

Beastballer Legend Bat

Quick-Play Spell

 

Negate the attack of monster in battle involving "Beastballer" monster. if you negate the attack of "Beastballer" monster this way, you can apply 1 of the following effect depending on the controller of the "Beastballer" whose attack is negated.

● You: the negated monster gain 1000 ATK. and then, it can attack once again in the row

● Your opponent: Shuffle 1 non-"Beastballer" monster on the field to its owner deck. then, inflict damage equal to the ATK of the Shuffled monster to your opponent.

 

In-fielding Chance

Counter Trap

 

Active only if you control "Beastballer" card. Negate the attack or effect of non-"Beastballer" monster your opponent control. and if you do, During your opponent next turn they must attack "Beastballer" monster you control if possible

 

despite being neither sportsman or sport enthusiast, i kinda fascinated with the cultural phenomenon that its Japanese Baseball. especially 1 of its most vibrant among the the league top team the Hanshin Tigers. obviously this archetype is the my tribute for it

 

this archetype is all about battle. but in the twist, they actually interacted with battle negation rather than straight forward successful attacks. its also feature Multiple LV monster shenanigans that represent each playing roles of Baseball

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