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Infinity Gauntlet/Gems


CybZer0

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DISCLAIMER: THE IMAGES USED IN THE MAKING OF THESE CARDS BELONG TO MARVEL'S DIGITAL CONTENT. THE INFORMATION PROVIDED FOR THE INFINITY GEMS IS FROM http://marvel.wikia.com/wiki/Infinity_Gems. I, CYBZER0, DO NOT CLAIM OWNERSHIP OF THE IMAGES USED NOR THE INFORMATION PROVIDED, AND RECOGNIZE IT'S RIGHTFUL OWNER MARVEL AND THE WIKIA RESPECTIVELY.

 

You do not have to read or criticize each card. A synopsis is provided to make it easier (hopefully).

 

The Infinity Gauntlet/Gems.

 

From Marvel's Earth-616 universe, one of six most powerful artifacts, the fan favorite: Infinity Gauntlet! Combined from the six Infinity Gems: The Power Gem; Reality Gem; Mind Gem; Space Gem; Time Gem; And the Soul Gem; The Infinity Gauntlet grants you control of all facets of reality!

 

[spoiler=Infinity Gems Powers]

Power Gem: The red Power Gem gives the owner access to all power and energy that ever has or will exist, and can back the other gems and boost their effects. Its most basic powers grant its user unlimited stamina and can increase the user's strength to unlimited levels depending on how much the gem is drawn upon. It allows the user to duplicate practically any physical superhuman ability and become invincible. It can also be used as an unlimited power supply for any machine.

 

Reality Gem: The Reality Gem allows its user to alter reality to what one wants or break the laws of reality and logic such as making 2 + 2 = 5, as well as the laws of physics. Minor uses allow one to resurrect the dead, distort reality around someone so it is incomprehensible, or other things that would normally be impossible. More powerful uses allow one to create any type of alternate reality one wishes. At its peak when backed by the other gems it allows one to alter reality on a universal scale.

 

Mind Gem: The blue Mind Gem gives the owner psionic powers like telepathy and telekinesis or can augment the pre-existing mental powers of its user. When used in conjunction with the other gems, it can link its user with all other minds in the universe at once.

 

Space Gem: The space gem allows its user to manipulate space anyway one sees fit. Its most basic powers allow one to teleport themselves and others any place they can picture in their mind regardless of distance or preventive measures such as walls or spells. It can increase the speed of the user. Its more powerful abilities allow one to appear in multiple places at once or altering the distance between objects contrary to the laws of physics. At its peak when used in conjunction with the other gems it allows its user to be at all places in the universe at once simultaneously.

 

Time Gem: The time gem allows the user total control over the past, present and future. Its most basic ability grants its user visions of possible futures. It allows time travel, control over the age of beings and also be used as a weapon by trapping enemies or entire worlds in unending loops of time. At its peak, when used with the other gems, it allows its user to exist at all points in time simultaneously.

 

Soul Gem: The Soul Gem is sentient; it has a desire to collect souls; Can attack another's soul in various ways; Can reveal information by peering into another's soul or using the 'Cold Light of Truth'; Can trap souls inside itself in an idyllic world; The gem's wielder can access the memories and skills of those imprisoned within Soul World; Can revert beings to their natural state; Protects its wielder from soul-based attacks; Can disrupt the anima of a soul with a karmic blast rendering the target temporarily unconscious. Certain beings are immune to this attack.

 

[spoiler= Synopsis] Equip spell cards that you can only control 1 of. Each grant the player and equipped monster effects that reflect the powers and capabilities of the gems respectively. Controlling the Power Gem allows the other gems to use their effects twice. The gauntlet itself is the win condition fulfilled by activating the 6 gems whilst face-up on the field. A synopsis of each card is given before the spoiler.

 

Power Gem Synopsis: Targeting and destruction protection for the gems (continuous) and the equipped monster (per turn). 50 ATK/DEF boost x level or rank.

 

Reality Gem Synopsis: 1 zone treated as all other zones (controlling Space and Time Gem, all your zones are affected). Alter the attribute, type, or level/rank of 1 monster (quick effect, per turn) and same turn activation for traps (per turn).

 

Mind Gem Synopsis: Permanent Brain Control in exchange for the DP, whose effects cannot be activated that turn. Built in Book of Moon/Taiyou (quick effect, per turn) and reveal 1 card from your opponent's hand, field, and Extra Deck (per turn).

 

Space Gem Synopsis: Special Summon tokens up to the number of monsters your opponent has (per turn). Built in Shift (quick effect, per turn). Move your tokens to any zone (per turn).

 

Time Gem Synopsis: Lose your next DP to draw 1 card in your SP. Built in Big Eye that affects both players (per turn). Built in Fiendish Chain and Vanity that targets 1 card in the hand, field, Extra Deck, and Graveyard.

 

Soul Gem Synopsis: Return 1 banished card (per turn). Built in D.D Crow (quick effect, per turn) and built in Monster Reborn that can't be activated if you already special summon (per turn).

 

Infinity Gauntlet Synopsis: Searcher for the gems (per turn). Win condition activates when all gems are activated while the Infinity Gauntlet is face-up.

 

 

[spoiler=The Power Gem] createcard_11.jpg

EFFECT: You can only control 1 face-up "Power Gem". Face-up "Reality Gem", "Mind Gem", "Space Gem", "Time Gem", and "Soul Gem" you control cannot be targeted or destroyed by cards effects. The equip monster gains 50 ATK/DEF x its own level/rank. The equip monster gains the following effects:

-Once per turn, this card cannot be targeted by card effects.

-Once per turn, this card cannot be destroyed by battle.

 

Removed "Once per turn, this card cannot be destroyed by card effects" as targeting is more prevalent than destruction.

 

[spoiler=The Reality Gem] createcard_1.jpg

EFFECT: You can only control 1 face-up "Reality Gem". Select 1 Zone on your field. While this card is face-up, that Zone is treated as the Monster, S/T, Field, and Pendulum Card Zone simultaneously (if you control "Space Gem" and "Time Gem", each Zone on your field is treated as the Monster, S/T, Field, and Pendulum Card Zone simultaneously). The equip monster gains the following effects (if you control "Power Gem", you can activate each of these effect twice):

-Once per turn, during either players turn, you can target 1 Monster on the field; Change that Monster's attribute, level/rank, or Type.

-Once per turn, you can activate 1 Trap Card the turn it was Set.

 

[spoiler=The Mind Gem] createcard_7.jpg

EFFECT: You can only control 1 face-up "Mind Gem". At the start of your DP, instead of conducting your normal draw, you can target 1 card your opponent controls; Gain control of it, but it's effects cannot be activated this turn. The equip monster gains the following effects (if you control "Power Gem", you can activate each of these effect twice):

-Once per turn, during either players turn, you can target 1 Monster on the field; Flip it into Face-up/down position.

-Once per turn, you can pay 500LP; Reveal 1 card in your opponent's hand, field, and Extra Deck.

 

*Added 500LP cost to 3rd effect.

 

[spoiler=The Space Gem] createcard_3.jpg

EFFECT: You can only control 1 face-up "Space Gem". Once per turn, you can Special Summon "Omnipresence" tokens with the same attribute, level/rank, Type, and ATK/DEF as the equipped monster up to the number of monsters your opponent controls. Neither player takes any battle damage from these tokens. The equip monster gains the following effects (if you control "Power Gem", you can activate each of these effect twice):

-Once per turn, if a Monster attacks, or a card's effect activates that targets exactly 1 card on the field: you can redirect the attack or effect to another appropriate target.

-Once per turn, during either players turn, you can target 1 Zone on the field; Move 1 "Omnipresence" token to that Zone: that token is now treated as the respective Card-Type for that Zone.

 

[spoiler= The Time Gem] createcard_10.jpg

EFFECT: You can only control 1 face-up "Time Gem". During your SP, if you conducted your normal draw this turn: you can draw 1 card, if you do, skip your next DP. The equip monster gains the following effects (if you control "Power Gem", you can activate each of these effect twice):

-Once per turn, you can pay 500LP; Look at the top 5 cards of both players Deck and arrange them into any order.

-Once per turn, during either players turn, you can select 1 card in a player's hand, field, Extra Deck, or Graveyard; Until the EP, that target cannot be activated, Summoned/Set, or attack.

 

*Added 500LP cost to 2nd effect, and the 3rd effect only affects the target until the EP.

 

[spoiler=The Soul Gem] createcard_5.jpg

You can only control 1 face-up "Soul Gem". Once per turn, you can return 1 banished card to the Graveyard. The equip monster gains the following effects (if you control "Power Gem", you can activate each of these effect twice):

-Once per turn, during either players turn, you can target 1 card in either players Graveyard; Banish it.

-Once per turn, you can target 1 monster from either players Graveyard; Special Summon it. You cannot activate this effect if you already Special Summoned this turn.

 

*Removed "except by "Soul Gem"" unable to Special Summon 2 monsters when controlling Power Gem due to Soul Gem's effect.

 

[spoiler=The Infinity Gauntlet] createcard_8.jpg

createcard_9.jpg

You can only control 1 face-up "Infinity Gauntlet". Once per turn, you can add 1 "Power Gem", "Reality Gem", "Mind Gem", "Space Gem", "Time Gem", or "Soul Gem" from your Deck to your hand. If you successfully activated "Power Gem", "Reality Gem", "Mind Gem", "Space Gem", "Time Gem", and "Soul Gem" while this card was face-up on the field: You win the duel.

 

 

PLEASE CRITICIZE!

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Infinity Gauntlet can be destroyed by card effect, such as MST. The individual gems such as Power Gem's 3 effects are way too OP, and you could run 3x of it for ANY deck, and is too generic. Reality Gem allows for Rank 8 plays in a rank 4 spam deck. Mind Gem's 3rd effect is a mini Confiscation with no cost. Space Gem's 3rd effect and Reality Gem's 1st effect have no use whatsoever. Now, Time Gem's effects are completely BS. 1st effect is a built in Reckless Greed, 2nd effect can disrupt plays and create advantage for yourself. 3rd effect combined with the presence of Power Gem can disable an entire Deck. (in a few turns.) The banishing effect of Soul Gem is okay, but not super useful. However, the Monster Reborn effect of Soul Gem is entirely BS, in addition to the fact that you can activate it twice when Power Gem is on the field. At this point, I really don't see why you would need to run Infinity Gauntlet at all, because of lack self protection and you probably have already won when you have all the gems. However the searching ablility of infinity gauntlet is very nice, allows for searches of Power Gem/Soul Gem/Time Gem. The downside is that it itself is a Equip Spell. Finally, the largest flaw in the entire group of cards not the fact that Infinity Gauntlet win condition is absolutely pointless, but the fact that you cannot possibly control 7 Equip Spells :)

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@Echo27 Appreciate the critique! =)

 

They are all indeed generic, haha. But they're generic because anyone can wield the gems.

 

The Infinity Gauntlet can be easily removed and it's win condition is difficult to fulfill, you do not necessarily have to control any or all of the Infinity Gems, you just need to activate it. However, I agree that it is a flaw that needs adjusting. It is the way it is because the quest for obtaining the Infinity Gauntlet in the Marvel Comics and soon the MCU is very challenging. Also, the Gauntlet can be snatched from the wielder if they're not paying attention as attempted by Adam Warlock and Silver Surfer, which is why I didn't put immunity in the first place. Maybe I should add some form of immunity and change the win conditions requirements. I'm not to sure yet on kind of immunity it would be though.

 

Power Gem is strong as intended, haha. I agree that it can be powerful against/used for certain decks. Perhaps I should just limit it to either targeting or destruction prevention(?), but I'll still keep the battle protection as there are plethora of other ways to remove monsters. I didn't think it would be too op b/c of the once per turn clause

 

Rank 8 plays in rank 4 spam decks is possible for the Reality Gem. The Reality Gem is basically a Gaga Magician. Off top of my head, you can make like Harbinger or Felgrand with Gaga Magician plus Goldfish. However you have to equip the Gem to Goldfish (unless you have a third monster) and afterwards you'll lose it, and if that was your strong play, you used 3 cards to make 1 card. Plus, you can play around with just 1 Harbinger or Felgrand. Even if you can make those plays, I don't think it is as strong like Ptolmeaus where the player could make Pleiades on your opponent's turn. It can disrupt plays, maybe i should remove it's quick effect(?). Lastly, the idea for it's first effect is just to have an extra card zone. As the Reality Gem's powers are to manipulate reality and it's laws, here it manipulates YGO's rules having a pseudo 6th zone.

 

For Mind Gem, maybe revealing mutiple cards is an issue as free information of the opponent is critical. I'll implement a cost.

 

The Idea for Space Gem's third effect is that you can occupy your opponent's, say Pendulum Zone rendering it useless unless they or you remove it.

 

For Time Gem, that third effect is an issue now that you mentioned it. Activate it during your turn and then your opponent's turn, now you have 2 cards they cant use. I'll adjust it by having the effect last until the EP, that way it doesn't cripple your opponent to much. As for the draw effect, you basically draw 2 (1 for your normal draw and 1 off the effect in SP) every 2 turns, it's a continuous Upstart Goblin with the drawback of Reckless Greed. I don't think it's op because (1) you can't activate it the same turn, you must wait until your next SP, it's not like Reckless Greed where you can activate it during your opponent's turn thus giving your opponent time to react. (2) Like Reckless Greed, it balances itself out, except your giving up 1 DP instead of 2 to draw 1 card. When the effect does resolve, you have to wait 1 of your turns to activate it again. Lastly for the Big Eye effect, it gives free information of the opponent, perhaps I'll implement a cost most likely.

 

For Soul Gem's reborn effect, it does sound powerful, but keep in mind that you CANNOT activate it if you did or have already special summon that turn rendering you to only special summon 1 monster per turn if you use the effect. Special Summoning 2 monsters is a lot thinking about it. I'm not to sure, I may remove it so that you can't summon 2, however I'm not strongly convince that it is op.

 

I'll make the edits soon.

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