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Pokemon but in the style of Yugioh!


AThing

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Hello there. I've been working on this project for a while and decided to share it with ya'll. Now enough rambling you probably want to see the cards right? Well enjoy! (Note: All art here is Official. I will not use Fanart as I do not want to get into trouble.)

 

[spoiler=Darkrai]0ASxBRF.jpg

 

When face up on the field Monsters on your opponents side cannot attack the turn they're Summoned.

 

 

 

[spoiler=Time Gear] ZH1pC7Z.jpg

 

When used Ritual Summon "Primal Dialga" Tribute 1 "Dialga" in your Hand and 1 level 5 or up Monster in your Hand as well.

 

 

 

[spoiler=Primal Dialga]DGKCaWd.jpg

 

If attacking a Dark Monster on the field increase ATK by 1000.

 

 

 

[spoiler=Dialga]6nnbGEl.jpg

 

When this Monster attacks. By the end of Damage Calculation it's ATK and DEF will go down by 1500 only once while face up on the field.

 

 

 

[spoiler=Regi Trio]eDgtIuj.jpg

 

A solid body of Steel.

 

 

4nGgZTz.jpg

 

A solid body of Rock.

 

 

Kp1yrUG.jpg

 

A solid body of Ice.

 

 

 

[spoiler=Regigigas]QMdK14H.jpg

 

1 4 star "Regirock", 1 4 star "Regice", and 1 4 star "Registeel". This Monster is not allowed to attack until the end of your Second Phase. You can detach 1 XYZ Material to deactivate any Spell on the field. This Monsters defense is based on how many XYZ Materials are on this card x1000.

 

Note: Do not post 3 Level 4 or 4 star "Regi" Monster that is incorrect. Meaning that if I have 3 Regirock's I'm allowed to summon Regigigas. That's not how it works. 

 

 

 

[spoiler=Mewtwo]IDp0x9d.jpg

 

A Genetic Monster with pure power and vengeance at mind! What will stop it?

 

 

 

[spoiler=Mew]bJB9Az4.jpg

 

When Special Summoned with Mystery Gift add one Mewtwo from your Deck or Graveyard to your Hand.

 

 

 

 

[spoiler=Diamond (Trainer)]bix0kXY.jpg

 

Equip to Regigigas. Boost ATK and DEF by 500. 

 

 

 

[spoiler=Pearl (Trainer)]XBsauAt.jpg

 

Equip to any Dialga and Palkia named Monster on the field. Boost that Monsters ATK and DEF by 500.

 

 

 

[spoiler=Crystal (Trainer)]fULbYs4.jpg

 

Take control of any of your opponents Entei, Raikou, Suicine, Ho-oh, Lugia, and Celebi. Pay 1000 Life Points.

 

 

 

[spoiler=Gold (Trainer)]mpczw63.jpg

 

Discard this card from your Hand and Special Summon any monster in your Hand.

 

 

 

 

Well that's all of them hope you enjoy and please criticize all you want I could use it.

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I'm sorry to say this because it sounds rude, but your sentence structure is atrocious and half these cards don't make sense. Here's what some of them should say:

Darkrai: Monsters your opponent controls cannot attack the turn they are Summoned.

Time Gear: This card is used to Ritual Summon "Primal Dialga". You must also tribute, from your hand, "Dialga" and one Monster with a Level of 5 or higher.

Primal Dialga: This card can be Ritual Summoned with "Time Gear". If this card attacks "Darkrai": Increase the ATK of this card by 1000 during the Damage Step.

Dialga: If this card attacks, at the end of the Damage Step: Reduce the ATK and DEF of this card by 1500. This effect can only be used once while this card is Face-Up on the Field.

Regigigas needs to be a Rank 4 to keep with general Xyz Monster Flavor, and should be made to just say "3 Level 4 'Regi' Monsters". The effect should read: Cannot attack until your second turn after it is Summoned. The DEF of this card is equal to the number of Xyz Materials attached to it x1000. You may Detach one Xyz Material from this card and target one Continuous Spell/Trap card on the Field; Negate the effects of that card while this card is Face-Up on the Field(This is a Quick Effect).

The rest are mostly just confusing, in part because they're referencing cards that you haven't added here, like literally everything on Mystery Gift, which is going to need to either become Archetype-Specific with all the Pokemon getting some sort of Archetype or it's going to need WAY less Summoning targets.

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I'll try to give this a more in-depth review, but yeah, you need to work on your card grammar. If you need help with wording, there is a stickied thread in Advanced or you can PM me or Gadjiltron/Trebuchet MS for assistance. 
 
Anyway...
 
Darkrai: OK, Darkrai is a Dark-type so...why is it LIGHT here? Yeah, its stats are fine, but Darkrai certainly has more powers you could work with. As-is, it's a glorified Vengeful Bog Spirit that's one-sided and even harder to summon. 
 
Time Gear: Just a specific Ritual Spell Card; nothing much to say here.
 
This card is used to Ritual Summon "Primal Dialga". You must also Tribute 1 "Dialga" and 1 Level 5 or higher monster from your hand. 
 
Primal Dialga: Extremely specific stat boosting effect for not much else, considering the effort needed to summon in the first place. I get the PMD references here, but you could've done much more with this.
 
Dialga: Whoa, this thing's asking for trouble in conjunction with Skill Drain decks or spamming Forbidden Lance. Yeah, it weakens to 2000 ATK and DEF, which is fine for Level 6, but take into consideration this thing is still summonable by a variety of options. 
 
As mentioned above, you have a lot of things to base Dialga's effect on. 
 
Regi Trio: OK...they're all 20/20 vanillas for whatever reason. I do need to mention flavor notes here, and those being [1] The Regis (bar 'gigas) have double the defensive stats than they do offensive, so they really should be more defensive, and [2] Even if we let point 1 go, by convention, Level 4 vanillas with 2000 ATK also have very low defenses. 
 
Regigigas: A quick correction of Mudkip's OCG (use Zazu's guide in Advanced as a template), then a review.
 
3 Level 4 "Regi" monsters
Cannot attack until your second turn after it is Summoned. This card's DEF is equal to the number of Xyz Materials attached to it x 1000. You can detach 1 Xyz Material from this card, then target 1 Continuous Spell/Trap card on the field; its effects are negated while this card is face-up on the field.  

 
As mentioned above, needs to be a Rank 4 monster if you're making this an Xyz, and even then, ATK needs to be much lower than 3600. Then again, it requires highly specific materials to summon. 
 
Mewtwo: It's fine as-is, but being a Vanilla doesn't cater to its powers. I guess it has generic Vanilla support to back it up for now. 
 
Mew: OK, it just searches Mewtwo if summoned by the next card. 
 
Mystery Gift: I'm not going to fix the OCG on this one, but yeah, this card has too many targets to summon and is extremely vague on where you're summoning from. It's essentially Soul Charge taken to the extreme. That, and we don't know what half the cards are or what they do. 

 

Diamond/Pearl: Regigigas / Dialga / Palkia-specific power boost; nothing much to say about them.

 

- Equip only to "Regigigas". It gains 500 ATK and DEF. 

- Equip only to "Dialga" or "Palkia". It gains 500 ATK and DEF. 

 

Crystal: OCG fix, then review.

 

Pay 1000 LP; take control of any "Entei", "Raikou", "Suicine", "Ho-oh", "Lugia" and "Celebi" monsters your opponent controls. 

 

Well, until the above cards are actually released, this card does nothing. Then again, it's still oddly specific and amounts to permanent control.

 

Gold: This has the potential to be very concerning, depending on how strong the other cards are. In a general sense, this lacks any form of OPT or restrictions on what it can summon (barring the inherent stuff). Also, why is Gold a Fiend-Type monster?

 

You can discard this card; Special Summon 1 monster from your hand. 

 

====

I know this is Casual (and your first post), but you really could've done a lot more for the legendaries (and Mystery Gift / Gold definitely need to be nerfed because as-is, they're nuts). You also need to realize that a lot of mechanics in Pokemon do not carry over to Yugioh; at least in a utilitarian sense (being able to use them properly, even if I'm filtering out the metagame in here). 

 

(* posts links to my Pokemon cards in Advanced *)

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I'll try to give this a more in-depth review, but yeah, you need to work on your card grammar. If you need help with wording, there is a stickied thread in Advanced or you can PM me or Gadjiltron/Trebuchet MS for assistance. 

 

Anyway...

 

Darkrai: OK, Darkrai is a Dark-type so...why is it LIGHT here? Yeah, its stats are fine, but Darkrai certainly has more powers you could work with. As-is, it's a glorified Vengeful Bog Spirit that's one-sided and even harder to summon. 

 

Time Gear: Just a specific Ritual Spell Card; nothing much to say here.

 

This card is used to Ritual Summon "Primal Dialga". You must also Tribute 1 "Dialga" and 1 Level 5 or higher monster from your hand. 

 

Primal Dialga: Extremely specific stat boosting effect for not much else, considering the effort needed to summon in the first place. I get the PMD references here, but you could've done much more with this.

 

Dialga: Whoa, this thing's asking for trouble in conjunction with Skill Drain decks or spamming Forbidden Lance. Yeah, it weakens to 2000 ATK and DEF, which is fine for Level 6, but take into consideration this thing is still summonable by a variety of options. 

 

As mentioned above, you have a lot of things to base Dialga's effect on. 

 

Regi Trio: OK...they're all 20/20 vanillas for whatever reason. I do need to mention flavor notes here, and those being [1] The Regis (bar 'gigas) have double the defensive stats than they do offensive, so they really should be more defensive, and [2] Even if we let point 1 go, by convention, Level 4 vanillas with 2000 ATK also have very low defenses. 

 

Regigigas: A quick correction of Mudkip's OCG (use Zazu's guide in Advanced as a template), then a review.

 

3 Level 4 "Regi" monsters

Cannot attack until your second turn after it is Summoned. This card's DEF is equal to the number of Xyz Materials attached to it x 1000. You can detach 1 Xyz Material from this card, then target 1 Continuous Spell/Trap card on the field; its effects are negated while this card is face-up on the field.  

 

As mentioned above, needs to be a Rank 4 monster if you're making this an Xyz, and even then, ATK needs to be much lower than 3600. Then again, it requires highly specific materials to summon. 

 

Mewtwo: It's fine as-is, but being a Vanilla doesn't cater to its powers. I guess it has generic Vanilla support to back it up for now. 

 

Mew: OK, it just searches Mewtwo if summoned by the next card. 

 

Mystery Gift: I'm not going to fix the OCG on this one, but yeah, this card has too many targets to summon and is extremely vague on where you're summoning from. It's essentially Soul Charge taken to the extreme. That, and we don't know what half the cards are or what they do. 

 

Diamond/Pearl: Regigigas / Dialga / Palkia-specific power boost; nothing much to say about them.

 

- Equip only to "Regigigas". It gains 500 ATK and DEF. 

- Equip only to "Dialga" or "Palkia". It gains 500 ATK and DEF. 

 

Crystal: OCG fix, then review.

 

Pay 1000 LP; take control of any "Entei", "Raikou", "Suicine", "Ho-oh", "Lugia" and "Celebi" monsters your opponent controls. 

 

Well, until the above cards are actually released, this card does nothing. Then again, it's still oddly specific and amounts to permanent control.

 

Gold: This has the potential to be very concerning, depending on how strong the other cards are. In a general sense, this lacks any form of OPT or restrictions on what it can summon (barring the inherent stuff). Also, why is Gold a Fiend-Type monster?

 

You can discard this card; Special Summon 1 monster from your hand. 

 

====

I know this is Casual (and your first post), but you really could've done a lot more for the legendaries (and Mystery Gift / Gold definitely need to be nerfed because as-is, they're nuts). You also need to realize that a lot of mechanics in Pokemon do not carry over to Yugioh; at least in a utilitarian sense (being able to use them properly, even if I'm filtering out the metagame in here). 

 

(* posts links to my Pokemon cards in Advanced *)

Just so you know, I added Quick Effect Clause because he's got it written "Flipped Face-Up or Face-Up already", which I'm taking to mean you can trigger it in response to your opponent's activation. Maybe get clarification to see if he intended that?

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The only things that would really stop is the Fire Formations, Fiendish Chain, CoTH/Oasis of Dragon Souls and a few other cards that are worth noting (True King supports); everything else is either not seen nowadays due to being banned or not functioning in the game state at present. 

 

But yeah, he probably intended to negate the activation of those cards as well, instead of paralyzing already active ones (which wouldn't really do much anyway since the effect already activated). Then again, it's also extremely slow (as far as the current wording based on the fixes is concerned); most you're negating is just Continuous Traps like CoTH because it does not have the "during either player's turn" bit that would enable it to block the other stuff. 

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Well, I have to check all the threads in this section anyway, but this was a Pokemon-themed thing, so I took a look. 

 

But yeah, you're responsible for designing cards properly, so don't intentionally make your cards OP'd or I'll have to shift the thread to Joke/OP. You don't have to be knowledgeable at the metagame (which I technically graded you on to an extent), but at least be mindful of existing generic/Archetypal cards. 

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Sorry for all the misshaps with my cards. Just for clarification I did not know Darkrai was a LIGHT XD Sorry about that. Primal Dialga is really specific for a reason (Which you mentioned), but how about all Dark types? Gold is a fiend based on his mischievous nature in the manga so that's that. I'm choosing to remove Mystery Gift and replace with the actual event items (Such as Azure Flute, Membership, Oak's letter, etc) I'll change Mewtwo later, since most of ya'll don't like Vanilla Mewtwo I guess. I would like to see your Pokemon Cards in the Advanced section that would be nice. Sorry everyone it's just been so long, since I've played Yu-gi-oh. Don't worry none of ya'll sound rude (Don't know why you think you would) I'll put Regigigas to a 4 star (I didn't know all XYZ Monsters were 4 stars, since I only have one)

 


Edit: Card Fixes: Darkrai is now a Dark type. Regigigas has the Number ID for all XYZ Monsters and reduced to 4 stars. Regi Trio has all been lowered to 1000 ATK and 1500 DEF (Noticing the fact that 2000 DEF is enough to shield from Monsters like Battle Ox and Dark Magician Girl is a problem sorry about that) Some grammar changes. Still haven't finished reading the OCG/PSCT Thread, give me some time.

 

Removed: Mystery Gift is now gone.

 

New: Nothing yet. :(

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You're concerned about people not being able to attack over you with Battle Ox? Goodness, how long has it been since you played? The Regi Trio should be acceptable at about 1900 DEF if you want to keep the ATK Stat where it is, you could probably go as high as 2150 on DEF if you reduced the ATK to under 500.

Not all Xyz Monsters are Rank 4, it's just that they're supposed to be the same Rank as the Level of the Materials.

Vanilla Mewtwo's not bad, you can get him back with Birthright or use Symbols of whatsit(don't remember the real name) to tribute him and Summon somebody from Grave, but making him an Effect Monster isn't a bad idea either - I'd recommend some kind of destruction effect that doesn't target, done simply by not including "Select one card" or "Target one card" in the effect text.

The reason I stated I wasn't trying to be rude is that normally when I tell people they're doing it wrong because X Reason, they get really pissed off and usually ignore me - I completely ignore any Topic started by Yuya-Kun as a rule now because the guy hasn't made one card that needed apostrophes and yet also has made maybe three cards maximum that don't have apostrophes despite being told he doesn't need them.

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Yeah, Battle Ox is REALLY old; you're better off trying to deal with stuff like Vorse Raider which is a lot stronger (or even the new 2000 ATK vanillas). But really, you have worse things to deal with than an old vanilla; no offense.

 

Regis just needed their ATK dropped for flavor purposes; 2000 DEF was fine as-is.

 

http://yugioh.wikia.com/wiki/Xyz_Monster

http://yugioh.wikia.com/wiki/Xyz_Summon

 

(You should read these for better explanations on how Xyz Monsters work)

 

====

If I said a lot of things related to the meta, it's because I spend a lot of time in the Advanced section and design stuff to survive the power creep (* Pendulums, Zoodiac variants of whatever, Blue-Eyes *). As mentioned, I made cards based on Pokemon as well, but more on the practical side (some flavor is retained but also made to match their abilities while keeping them viable as choices).

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It's been TOOOOOOOOOOOOOOOOOOOOOOOOOOO LONG since I last played. Battle Ox and Axe Raider were broken back then with their 1700 ATK. Alright I'll put the Trio to 1900 DEF. That's enough to block Vorse Raider. I'm slowly learning about XYZ Monsters. It's about the Materials themselves not the Monster for the Level. Thank you! You're all big help!

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