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U.A. Support Cards [WRITTEN] (4/4)


Tinkerer

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Hello, fine peoples!

 

Just 4 cards that are to help boost U.A.s to a new level of consistency and power.  CnC much appreciated!

 

 

U.A. Timeout

Trap

When your opponent declares an attack, negate that attack and end the battle phase.  Then, you can Special Summon 1 “U.A.” monster from your hand.  You can banish this card from your Graveyard; add 1 “U.A.” monster from your Deck to your hand.

 

(Can help get high level U.A.s out of your hand and also triggers Rebounder.  Another good "Foolish Burial Goods" target that can help get to your level 4s)

 

 

U.A. Field

Field Spell

You can Normal Summon “U.A.” monsters with 1 less tribute.  Once per turn, if a “U.A.” monster(s) is Special Summoned to your side of the field: you can Set 1 “U.A.” Spell or Trap from your Deck.

 

(Another Field Spell.  Since the deck runs 3 Terraformings anyway, I felt another target might be a good idea.  Note that this card can go into Stadium off its second effect)

 

 

U.A. Coach

EARTH 4*

Warrior/Effect

When this card is Normal Summoned, you can add 1 “U.A.” Field Spell from your Deck to your hand.  If a “U.A.” monster you control is attacked: you can send this card from your hand to the Graveyard; return that monster to your hand, and if you do, you can Special Summon 1 “U.A.” monster, and if you do that, your opponent must attack the new monster.

100/100

 

(The deck lacks consistency in the form of 2 things: 1. Only 1 level 4, and 2. Not able to get to the field spells quickly enough.  This card is to fix both.  As the name shows, this card isn't a "player", hence no U.A. summoning condition)

 

 

U.A. Hall of Famer

EARTH 8*

Warrior/Effect

You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Hall of Famer”.  You can only Special Summon “U.A. Hall of Famer” once per turn this way.  Once per turn, during your Main Phase 1, you can send 1 “U.A.” monster from your Deck to the Graveyard; this card gains that monster’s effects until your next Main Phase 2.  Once per turn, during your Main Phase 2, you can send 1 “U.A.” monster from your Deck to the Graveyard; this card gains that monster’s effects until your next Standby Phase.

2800/2600

 

(The ultimate Power Player for the deck.  Can become any offensive U.A. before becoming any defensive U.A.  Keeping to flavor, its effect is limited showing its retirement from the sport as the greatest of all)

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