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Performapal Puffy Cushion


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Performapal Puffy Cushion
WIND
✪✪✪ (Lv 3)
[Fish/Pendulum/Effect]
ATK/ 400 DEF/ 1600

2                                                                             2

Pendulum Effect

Your opponent cannot activate card's in response to your Pendulum Summon.

Monster Effect

When your opponent Summons a monster(s): You can Tribute this card; halve the ATK of the Summoned monster(s).

 

Card Art Credit: Me

 

[spoiler=Design Notes]Probably doesn't look exactly how a Performapal would look, but I tried... I will probably make changes to it a bit as TCGEditor was pissing me off about how it tries to fit images into art box, but not quite in the ways that I wanted them. As some of you would know the concept is based on a Whoopie Cushion and a Puffer Fish.


 

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There is an issue with the Pendulum effect: it cannot be a "quick effect" since, technically, Pendulum Effects are Spell Speed 1. Not to mention that destroying a card as cost isn't a thing in YGO yet. Instead, you should write it as a Continuous effect. See Dinomists, White Wing Magician, etc.

Also, not sure what you mean with "in response to a Pendulum Summon". I'm assuming you mean any card activated upon your Pendulum Summon (e.g. Torrential Tribute, Bottomless Trap Hole), in which case you can use a more simple wording.

 

Once per turn, you can negate a card or effect activated by your opponent when you Pendulum Summon a monster(s), then destroy this card.

 

 

That aside, not quite sure what to think of this card yet. I can see it has Banifish traits, the Monster effect is mandatory, and of course the protection from the Pendulum Effect is welcomed, and Scale 2 is decent I guess, but IDK which decks would be interested in this.

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Guest BGMCANN0N

There is an issue with the Pendulum effect: it cannot be a "quick effect" since, technically, Pendulum Effects are Spell Speed 1. Not to mention that destroying a card as cost isn't a thing in YGO yet. Instead, you should write it as a Continuous effect. See Dinomists, White Wing Magician, etc.

Well that is a shame... I was really wanting it to make Pendulum Summoning temporarily Solemn Strike proof. :/

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Well that is a shame... I was really wanting it to make Pendulum Summoning temporarily Solemn Strike proof. :/

 

Oh, so you actually intended to prevent the negation of the Pendulum Summon. In that case, IMO doing so would be kinda overpowered, but it's actually possible since, despite being Spell Speed 1, Continuous effects can also act as pseudo "Spell Speed 4" with the proper wording. For example, see the Mermail Abyss-Scale Equip Spells. For this card to do that, you would have to write something among these lines:

 

When an effect that was activated by your opponent that negates the Pendulum Summon of a monster(s) resolves, you can negate that effect, then destroy this card.

Or maybe:

You can negate an activated effect that negates the Pendulum Summon of a monster(s), then destroy this card.

 

Then you can add clauses like "Once per turn" or "once, while this card is in your Pendulum Zone" just to follow the examples of White Wing Magician and the Dinomist, but they don't appear to be actually needed since the cards destroy themselves afterwards anyway, with no chance to using their effects again.

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There is an issue with the Pendulum effect: it cannot be a "quick effect" since, technically, Pendulum Effects are Spell Speed 1.

 

It's not that they can't be fast effects, but that they are designed to not be fast effects by convention. So it shouldn't be a fast effect anyway, but it's not because it's a mechanical impossibility.

 

Oh, so you actually intended to prevent the negation of the Pendulum Summon. In that case, IMO doing so would be kinda overpowered, but it's actually possible since, despite being Spell Speed 1, Continuous effects can also act as pseudo "Spell Speed 4" with the proper wording.

Continuous Effects don't have a Spell Speed. Only activated effects do.

 

Then you can add clauses like "Once per turn" or "once, while this card is in your Pendulum Zone" just to follow the examples of White Wing Magician and the Dinomist, but they don't appear to be actually needed since the cards destroy themselves afterwards anyway, with no chance to using their effects again.

 

It's so they can't be used again should the card's destruction be prevented.

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It's not that they can't be fast effects, but that they are designed to not be fast effects by convention. So it shouldn't be a fast effect anyway, but it's not because it's a mechanical impossibility.

 

Oh, I thought that by card mechanics/rulings, Pendulum effects couldn't have a spell speed higher than 1, as it is the case with Normal, Continuous and Field Spells (Rainbow Ruins being a notable exception). Then again, card text can override rules so one could give a Spell Speed 2 effect to a Pendulum Effect if one really wanted to.

 

 Continuous Effects don't have a Spell Speed. Only activated effects do.

 

Oh, right. I misused the term there; got mixed up because in a way they have a Spell Speed 1, but that's when the card is activated, not the continuous effect itself.

 

It's so they can't be used again should the card's destruction be prevented.

 

Right again xD

I assumed that if the card couldn't be destroyed, it couldn't apply its effect in the first place.

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(Terrie, make sure you provide your own comments on the card as well.)

 

As far as rulings go, you can always PM evilfusion to clear up whether or not you can set this card up to negate stuff like Solemn Strike and whatnot.

 

But that being said, assuming that you can't override Strike (and yes, we know how often a lot of Decks like running it), I guess you could chain it to Bottomless or something like what Darj pointed out above, which could be useful in preventing you from losing everything, but that's it. Although, that being said, the halved stats aren't going to be of much use, unless you plan on Tributing them or using them as Xyz fodder or something. Monster effect is fine, I suppose; neutering ATK is okay, but like in the above case, opponent can simply Tribute off the affected monsters or use them as Extra Deck bait. If we CAN override Counter Traps, then yeah, it does well in preventing Strike and stuff from working.

 

I don't think PPals really want this, but I'm not familiar with what they do nowadays. Iffy on the other viable Pendulum Decks that exist nowadays; it can probably be used, but can't find specifics that can afford a slot.

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