goodfusion Posted February 17, 2017 Report Share Posted February 17, 2017 Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. So..... This card was already insanely good. However the new rules ABSOLUTELY breaks this... you will now always be able to set ALL of your backrow because the Pendulum Zones are S/T Zones 6 and 7. Thoughts? Link to comment Share on other sites More sharing options...
The Warden Posted February 17, 2017 Report Share Posted February 17, 2017 Tyretian, don't mean to burst your bubble, but the Pendulum Zones are now S/T Zones 1 and 5, not 1 and 7. So by using Pendulums you're limited to 4 or 3 S/T zones until a Pendulum Zone card you control is destroyed. Link to comment Share on other sites More sharing options...
~~~~ Posted February 17, 2017 Report Share Posted February 17, 2017 EDIT: Redacted Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 17, 2017 Report Share Posted February 17, 2017 You also end up giving up the first crack at a extra deck summon Link to comment Share on other sites More sharing options...
goodfusion Posted February 17, 2017 Author Report Share Posted February 17, 2017 Tyretian, don't mean to burst your bubble, but the Pendulum Zones are now S/T Zones 1 and 5, not 1 and 7. So by using Pendulums you're limited to 4 or 3 S/T zones until a Pendulum Zone card you control is destroyed. I'm actually mildly annoyed at this. You also end up giving up the first crack at a extra deck summon Sure it says "The tactics of a Duel will change drastically depending on who can grab an Extra Monster Zone first!" But I'm not sure why that matters. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 17, 2017 Report Share Posted February 17, 2017 I'm actually mildly annoyed at this. Sure it says "The tactics of a Duel will change drastically depending on who can grab an Extra Monster Zone first!" But I'm not sure why that matters.Well there's only one zone for ED monsters.... Link to comment Share on other sites More sharing options...
goodfusion Posted February 17, 2017 Author Report Share Posted February 17, 2017 Well there's only one zone for ED monsters.... No, there's 2. If you grab 1 your opponent gets to use the other. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 17, 2017 Report Share Posted February 17, 2017 No, there's 2. If you grab 1 your opponent gets to use the other.Yeah, you only get 1 unless you really link sheet out Link to comment Share on other sites More sharing options...
The Highlander Posted February 17, 2017 Report Share Posted February 17, 2017 Yeah, you only get 1 unless you really link s*** out Or revive your monsters, judging from the reborn ruling (something D/D and Frightfur (looking at sabre tooth) can easily do). Link to comment Share on other sites More sharing options...
Babymon Posted February 17, 2017 Report Share Posted February 17, 2017 I think this card is ok. Only being able to draw 3 cards as appose to 5 really makes it less viable card. Should never have been this watered down IMO. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 17, 2017 Report Share Posted February 17, 2017 Or revive your monsters, judging from the reborn ruling (something D/D and Frightfur (looking at sabre tooth) can easily do).D/D/D love those stupid lock fields with multiple ED though. Just one card (out of Crystal and such) has never been that great for them Link to comment Share on other sites More sharing options...
~~~~ Posted February 17, 2017 Report Share Posted February 17, 2017 D/D/D love those stupid lock fields with multiple ED though. Just one card (out of Crystal and such) has never been that great for themMake Siegfried, use as Link Material/whatever. Then revive Siegfried. Then make Crystal Wing Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 17, 2017 Report Share Posted February 17, 2017 Make Siegfried, use as Link Material/whatever. Then revive Siegfried. Then make Crystal WingYou'd be going more neg than usual. The power and ceiling is far reduced Link to comment Share on other sites More sharing options...
~~~~ Posted February 17, 2017 Report Share Posted February 17, 2017 You'd be going more neg than usual. The power and ceiling is far reduced yeah no sheet. Link Summon was introduced to nerf the extra deck, and guess what, it worked. I'm just trying to be pragmatic. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted February 17, 2017 Report Share Posted February 17, 2017 yeah no sheet. Link Summon was introduced to nerf the extra deck, and guess what, it worked. I'm just trying to be pragmatic.Shame it didn't do jack sheet about the pendulum deck. I hope they rule it so you can only pendulum 1 one monster too Link to comment Share on other sites More sharing options...
Zauls Posted February 17, 2017 Report Share Posted February 17, 2017 EDIT: s*** wrong thread :/ Well since I accidentally posted here I'll give my two cents... Apart from that you're a bit of a pleb, I feel like most decks will focus on getting out Link monsters quickly on turn 1 before the opponent can respond, because they'll be pretty damn important (depending on the deck). Though honestly this card is very meta dependent and if Kozmo become good again which a lot of people are saying then it might start seeing more play. Link to comment Share on other sites More sharing options...
notcleverusername Posted February 18, 2017 Report Share Posted February 18, 2017 It's funny because Pendulum Demise is actually dead now X)RIP my DinomistsDoesn't really change anything for any of the other Demise decks so far as I'm aware, although Link Summoning in general provides a pretty great chokepoint to focus Traps on. Link to comment Share on other sites More sharing options...
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