Atypical-Abbie Posted February 17, 2017 Report Share Posted February 17, 2017 Screwing around with the idea of Link Monsters, since the directions on Link Monsters are kind of like a compass, I had this idea. Yeah, it is a silly card to make right now, but it just came to me. Basically, if you have a down, it becomes an up instead, left becomes right and so on. If the card has both, nothing happens. Faulty CompassQuick-Play Spell CardTarget 1 Link Monster on the field; reverse its Link Arrows until the end of this turn. Except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Link Monster on the field; it loses its Link Arrows until the end of this turn. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted February 17, 2017 Report Share Posted February 17, 2017 Because we this mechanic is oh so new, you probably should put some parenthetical information on what reverse means from your perspective. Right next to "reverse its Link Marker's" on right hand side. Unless if I am mistaken that reverse is a part of the mechanic itself. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 17, 2017 Author Report Share Posted February 17, 2017 On 2/17/2017 at 5:38 PM, Egmoedeus XVII said: Because we this mechanic is oh so new, you probably should put some parenthetical information on what reverse means from your perspective. Right next to "reverse its Link Marker's" on right hand side. Unless if I am mistaken that reverse is a part of the mechanic itself.Because of that very reason, I don't really care, it's just a random idea, I'm shooting out ideas right now, not even knowing if this would work, nobody would even want to use this right now. Link to comment Share on other sites More sharing options...
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