Atypical-Abbie Posted February 18, 2017 Report Share Posted February 18, 2017 Some ideas I had, I may start adding more to this thread later on. Main Deck Monsters: Dual LinkerCyberse/LIGHTLevel 1If this card is in your hand, you can use this card as Link Material for a Link Summon, but the other Link Materials must be Link Monsters (if any).0/0 Folder FinderCyberse/EARTHLevel 4When this card is Summoned: You can Special Summon 1 material attached to an Xyz Monster to a zone your Link Monster points to. You can banish this card from your GY, then target 1 Link Monster in your GY and 1 Xyz Monster you control; attach the first target to the second target.500/1900 System TesterCyberse/LIGHTLevel 4If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. If this card is sent to the GY as a Link Material for the Link Summon of a Link Monster: You can draw 1 card. You can only use each effect of "System Tester" once per turn.1600/1600 Link Monsters: Wild VirusCyberse/DARK/LinkLink Arrows: Up1 monsterNegate the effects of all cards this card points to. You can banish this card from your GY, then target 1 Link Monster on the field; negate its effects.800/LINK-1 Cynet ConnectorCyberse/LIGHT/LinkLink Arrows: Left, Right2 Cyberse monstersWhile there are 2 monsters linked to this card, this card gains 1000 ATK. Monsters kinked to this card gain 500 ATK and DEF.2000/Link-2 LinkbreakerCyberse/DARK/LinkLink Arrows: Left, Right, Bottom Left, Down, Bottom Right2+ monstersIf this card is Link Summoned using only Link Monsters, this card's Link Summon cannot be negated, also cards and effects cannot be activated when this card is Link Summoned. Once per turn: You can target 1 monster this card points to; this card gains ATK equal to half that target's ATK until the end of this turn. If this card would be destroyed, you can destroy 1 monster this card points to instead.3000/LINK-5 Spell/Trap Cards: HyperlinkNormal Spell CardSpecial Summon 1 Link-1 Link Monster from your Extra Deck, but it has its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Hyperlink" per turn. Link-UpQuick-Play Spell CardTarget 1 Link Monster you control; choose 1 unused Link Arrow and make it active, then increase its Link Rating by 1. Dangerous LinkCounter Trap CardWhen a monster(s) would be Summoned to a zone a Link Monster points to: Negate the Summon, and if you do, destroy it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.