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poseidon wave


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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each face-up Fish, Sea Serpent, or Aqua-Type monster you control.

 

well, getting away from links for a bit, this card has some rather fun uses in paleozoics, for those who are building something different than the frog variant, with more traps, chaining your paleozoics to this baby can rack up damage insanely fast, each resolution being capable of up to 4K damage. and even short of that cap, hitting 2400 is no real chore, so you can get your burn's worth rather easily, while rescuing on of your paleos. it is a battle trap, so it has all the standard inherent flaws, but in paleozoics, i believe it can pay for itself.

 

so discuss, as you wish, is it a decent tech, does it already see play? am i bad for even thinking such a card was ever good? would you try it in your own builds? ect.

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Don't know how viable it would be, but I think "Chain Strike" would better suit the "Paleozoic" archtype. You should easily be able to seal 1200 damage with that card, possibly even more once your opponent starts interfering or you activate more trap cards. It can be activated from the hand and doesn't require interaction from the opponent. The main disadvantage is that it is not a trap card ao you cannot summon your monsters in response to this card's activation.

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Don't know how viable it would be, but I think "Chain Strike" would better suit the "Paleozoic" archtype. You should easily be able to seal 1200 damage with that card, possibly even more once your opponent starts interfering or you activate more trap cards. It can be activated from the hand and doesn't require interaction from the opponent. The main disadvantage is that it is not a trap card ao you cannot summon your monsters in response to this card's activation.

no, the main disadvantage is having to make big chains. Often you will have just one or two zoics in grave and a load set. You activate one zoic, chain one in grave and let it resolve, then repeat. This keeps the amount of zoics in your grave steady while building up monsters for a big Xyz play.

 

There's also the different names thing. If I have multiple copies of the same Zoic in grave, or the same one in grave as I have set, it interferes with Chain Strike. Sure, I can put the effort in to make my board/grave suitable, but it's still another issue.

 

Then there's the clincher. You don't really get that much damage out of it. 1200 is not nearly enough to even merit a space in the deck, even if it was super easy to activate and resolve.

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The burn doesn't seem worth it over waboku being chain able during either players turn in paleo, and stopping only 1 attack isn't nearly as strong over stopping all of them.

i'd say you run both. you lose pretty much nothing from doing so, and their niches are somewhat different. the advantage this has over waboku is that you can damage your opponent significantly off of larger chains, and if your opponent has only one or two monsters on board, it still keeps you covered since you can literally summon more zoics when using it, meaning you negate one attack, and drop one meatshield to the field at the same time, effectively halting two attacks with one card, and since the chain resolves backwards, the additional meatshield adds 800 to the damage tally as well, meaning the higher the chain, the more the surprise burn can potentially result in. (which unlike chain strike, has a 4K cap, which is some damn fine incentive to build a 4-5 card chain, especially if you also run cards like accumulated fortune)

 

I struggle to finish games with my 'zoic deck, so I might try this out, but I think it would just contribute to sucky opening hands

what build do you run? if it's frog build, this won't be as good for you, since while it can still burn, you can't quite maximize on it, and would do better with just waboku, but if it's pure traps, i can suggest a few cards, like trooper, back jack, ect, that might help out.

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what build do you run? if it's frog build, this won't be as good for you, since while it can still burn, you can't quite maximize on it, and would do better with just waboku, but if it's pure traps, i can suggest a few cards, like trooper, back jack, ect, that might help out.

It's the trap version. I run 3x Back Jack and 2x Kuribandit instead of Card Trooper.

 

 

i'd say you run both. you lose pretty much nothing from doing so, and their niches are somewhat different. the advantage this has over waboku is that you can damage your opponent significantly off of larger chains, and if your opponent has only one or two monsters on board, it still keeps you covered since you can literally summon more zoics when using it, meaning you negate one attack, and drop one meatshield to the field at the same time, effectively halting two attacks with one card, and since the chain resolves backwards, the additional meatshield adds 800 to the damage tally as well, meaning the higher the chain, the more the surprise burn can potentially result in. (which unlike chain strike, has a 4K cap, which is some damn fine incentive to build a 4-5 card chain, especially if you also run cards like accumulated fortune)

I really recommend you don't try and build long chains. It's too hard early game and leaves you more vulnerable to disruption (such as maxx c or vanity's) than if you just start a new chain and resolve each individually.

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It's the trap version. I run 3x Back Jack and 2x Kuribandit instead of Card Trooper.

 

 

I really recommend you don't try and build long chains. It's too hard early game and leaves you more vulnerable to disruption (such as maxx c or vanity's) than if you just start a new chain and resolve each individually.

i've only got 2 back jacks, and i don't have any bandit, so i have to run trooper instead.

 

 

i don't mean consistently build long chains, just when the moment calls for it, for example, i run accumulated fortune x2 in my build, so occasionally, i will make longer chains for it if possible. same goes for wave, you don't have to make a long chain, but the option, is on the table should you decide that a sudden 3-4K burn is necessary. not to mention vanity's and maxx don't kill the chain. maxx c might give them a good draw, but if they're at 3K, and you have enough cards to attempt a 3-4K burn, then imo you should be going for it regardless of vanity or C.

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i've only got 2 back jacks, and i don't have any bandit, so i have to run trooper instead.

 

 

i don't mean consistently build long chains, just when the moment calls for it, for example, i run accumulated fortune x2 in my build, so occasionally, i will make longer chains for it if possible. same goes for wave, you don't have to make a long chain, but the option, is on the table should you decide that a sudden 3-4K burn is necessary. not to mention vanity's and maxx don't kill the chain. maxx c might give them a good draw, but if they're at 3K, and you have enough cards to attempt a 3-4K burn, then imo you should be going for it regardless of vanity or C.

vanity's does kill the chain. It stops you summoning

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vanity's does kill the chain. It stops you summoning

i mean the resolution of the non-summons. unless i'm mistaken, the cards like accumulated fortune, good goblin housekeeping, wild tornado, dust tornado, poseidon, ect, still go off. and most of my longer chains involve (outside of the paleo summons) drawing cards and popping backrow, so i rarely have to worry about anything stopping my setups.

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i mean the resolution of the non-summons. unless i'm mistaken, the cards like accumulated fortune, good goblin housekeeping, wild tornado, dust tornado, poseidon, ect, still go off. and most of my longer chains involve (outside of the paleo summons) drawing cards and popping backrow, so i rarely have to worry about anything stopping my setups.

but then you just activated a load of traps and didn't get any summons off them. That's the kind of thing that makes you lose a game

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but then you just activated a load of traps and didn't get any summons off them. That's the kind of thing that makes you lose a game

True that vanity might halt my summons, but on average, i usually only spam the summons when i'm using a ton of draw cards in the same chain (reckless, accumulated, GGHousekeeping, ect). building both field and hand resources.

 

As for Poseidon wave, my personal thoughts are that if a 4K burn is enough to kill my opponent, and i have enough cards to pull it off, then the risk is definitely worth the reward.

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