-kyo- Posted February 19, 2017 Report Share Posted February 19, 2017 Superheavy Samurai Kobu-Clv2 tunerDuring either player's Battle Phase, if this card destroyed an opponent's monster by battle this turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control. Superheavy Samurai Steam Fiend Tetsudo'o1 Tuner+1 or more non-Tuner "Superheavy Samurai" monstersThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. During either player's turn: You can send 2 cards from your hand to the Graveyard, then target 1 monster on the field; destroy it. Once per turn, during either player's turn: You can banish all Spell/Trap Cards from your Graveyard; inflict 200 damage to your opponent for each card banished by this effect. http://yugioh.wikia.com/wiki/Superheavy_Samurai_Kobu-Chttp://yugioh.wikia.com/wiki/Superheavy_Samurai_Steam_Fiend_Tetsudo%27o please discuss Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 19, 2017 Report Share Posted February 19, 2017 -1 removal why Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 19, 2017 Report Share Posted February 19, 2017 I think this is the first monster with 4800 as an ATK or DEF stat. Link to comment Share on other sites More sharing options...
BlackBeartic Posted February 19, 2017 Report Share Posted February 19, 2017 Discard TWO? to pop ONE? and it TARGETS? What in the funk? Outside of that though I actually love the design of the card, never thought a train would be an SHS monster lol. Link to comment Share on other sites More sharing options...
EndUser Posted February 19, 2017 Report Share Posted February 19, 2017 Luckily the card's still Anime-like, so it will be edited/buffed if it will be released. (It looks so akward to use the way it is now.) I want to focus to this exact part:You can banish all Spell/Trap Cards from your Graveyard; WHY NOW? One of the best effects the Deck should have implememted a long time ago and we find it to a monster which goes minus and is hard to Summon. ,'__', Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 19, 2017 Report Share Posted February 19, 2017 If this comes out we can use every single Kaiju to make a shs synchro with battleball Link to comment Share on other sites More sharing options...
~~~~ Posted February 19, 2017 Report Share Posted February 19, 2017 What an absolute beast of a card I sure do hope that they release this, and that they change the destruction effect to discard up to two cards and destroy that many monsters. Also, Gong misplayed with this really funking badly. Coulda easily won that duel Link to comment Share on other sites More sharing options...
Kaiji Posted February 19, 2017 Report Share Posted February 19, 2017 Discard TWO? to pop ONE? and it TARGETS? What in the f***? Outside of that though I actually love the design of the card, never thought a train would be an SHS monster lol.Not sure why targeting is a huge grievance as opposed to hitting just monsters; targeting effects havent been cycled out of the game yet especially when given SS2 to workaround most cards that would normally dodge targeting. And to be fair (not a direct comparison) nobody is grieving over Drident targeting last time I checked. As for this card, requiring 2 cards to discard after investing into its SYNCHRO SUMMON does kinda suck. 4800 is some good BEEF imo Magnus KILLER gg. Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 19, 2017 Report Share Posted February 19, 2017 Like forget the pop, the fact that this CLEARS OUT SPELLS AND TRAPS is the part to look at here. Link to comment Share on other sites More sharing options...
King K. Azo Posted February 19, 2017 Report Share Posted February 19, 2017 Okay, everyone. Residential Superheavy Samurai player coming through. The tuner is... Eh? At least it's another tuner. And the mid-battle synchro is nice, although I'd need to see the stats to determine if it's good. The level 12... Is a mixed bag. Sure, 4800 is... Well, funking amazing. Like. Wow. Big beater that's relatively easy to summon. That's amazing. The -1 destruction that targets. Mixed bag. Sure, I can dump some grave traps from my hand to load up my graveyard and kill a monster... But it targets... Eh... The spell banishing... This is literally here so Gongenzaka can play Action Cards (note: have not seen the episode). However, if you play spells or traps... This guy becomes a pain in the ass to summon. I hope they change this effect for the IRL release. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 19, 2017 Report Share Posted February 19, 2017 Yeah... Honestly, the Spell/Trap banishing really isn't all that helpful. You're playing Spells/Traps, which isolate some of the SHS support, for a chance of summoning this just to be able to use that support again. Maybe if it banished S/T from both graves, that'd be a bit more helpful, just for the extra burn. Link to comment Share on other sites More sharing options...
BlackBeartic Posted February 20, 2017 Report Share Posted February 20, 2017 Not sure why targeting is a huge grievance as opposed to hitting just monsters; targeting effects havent been cycled out of the game yet especially when given SS2 to workaround most cards that would normally dodge targeting. And to be fair (not a direct comparison) nobody is grieving over Drident targeting last time I checked. As for this card, requiring 2 cards to discard after investing into its SYNCHRO SUMMON does kinda suck. 4800 is some good BEEF imo Magnus KILLER gg.Well for me it's more because of the -1. If it didn't target for a -1 i'd be a little less off put by it. Drancia does the same thing without needing a discard period for it (i guess i've ironically let zoos spoil me even though i hate them so much) Link to comment Share on other sites More sharing options...
~~~~ Posted February 20, 2017 Report Share Posted February 20, 2017 (i guess i've ironically let zoos spoil me even though i hate them so much)well we had anomalocaris before then Folks this lets you banish Breakthroughs/Slumber the turn they were sent to the grave, or banish Slumber when you have no Kaiju left in deck. Link to comment Share on other sites More sharing options...
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