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Superheavy Samurai [anime]


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Superheavy Samurai Kobu-C

lv2 tuner

During either player's Battle Phase, if this card destroyed an opponent's monster by battle this turn, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control.

 

SuperheavySamuraiSteamFiendTetsudoo-JP-ASuperheavy Samurai Steam Fiend Tetsudo'o

1 Tuner+1 or more non-Tuner "Superheavy Samurai" monsters

This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. During either player's turn: You can send 2 cards from your hand to the Graveyard, then target 1 monster on the field; destroy it. Once per turn, during either player's turn: You can banish all Spell/Trap Cards from your Graveyard; inflict 200 damage to your opponent for each card banished by this effect.

 

http://yugioh.wikia.com/wiki/Superheavy_Samurai_Kobu-C

http://yugioh.wikia.com/wiki/Superheavy_Samurai_Steam_Fiend_Tetsudo%27o

 

please discuss

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Luckily the card's still Anime-like, so it will be edited/buffed if it will be released. (It looks so akward to use the way it is now.)

 

I want to focus to this exact part:

You can banish all Spell/Trap Cards from your Graveyard; 

WHY NOW? One of the best effects the Deck should have implememted a long time ago and we find it to a monster which goes minus and is hard to Summon.

 

,'__',

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What an absolute beast of a card

 

I sure do hope that they release this, and that they change the destruction effect to discard up to two cards and destroy that many monsters.

 

Also, Gong misplayed with this really funking badly. Coulda easily won that duel

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Discard TWO?

 

to pop ONE?

 

and it TARGETS?

 

What in the f***?

 

 

Outside of that though I actually love the design of the card, never thought a train would be an SHS monster lol.

Not sure why targeting is a huge grievance as opposed to hitting just monsters; targeting effects havent been cycled out of the game yet especially when given SS2 to workaround most cards that would normally dodge targeting. And to be fair (not a direct comparison) nobody is grieving over Drident targeting last time I checked.

 

As for this card, requiring 2 cards to discard after investing into its SYNCHRO SUMMON does kinda suck. 4800 is some good BEEF imo Magnus KILLER gg.

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Okay, everyone. Residential Superheavy Samurai player coming through.

 

The tuner is... Eh? At least it's another tuner. And the mid-battle synchro is nice, although I'd need to see the stats to determine if it's good.

 

The level 12... Is a mixed bag. Sure, 4800 is... Well, funking amazing. Like. Wow. Big beater that's relatively easy to summon. That's amazing.

 

The -1 destruction that targets. Mixed bag. Sure, I can dump some grave traps from my hand to load up my graveyard and kill a monster... But it targets... Eh...

 

The spell banishing... This is literally here so Gongenzaka can play Action Cards (note: have not seen the episode). However, if you play spells or traps... This guy becomes a pain in the ass to summon. I hope they change this effect for the IRL release.

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Yeah... Honestly, the Spell/Trap banishing really isn't all that helpful. You're playing Spells/Traps, which isolate some of the SHS support, for a chance of summoning this just to be able to use that support again. Maybe if it banished S/T from both graves, that'd be a bit more helpful, just for the extra burn.

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Not sure why targeting is a huge grievance as opposed to hitting just monsters; targeting effects havent been cycled out of the game yet especially when given SS2 to workaround most cards that would normally dodge targeting. And to be fair (not a direct comparison) nobody is grieving over Drident targeting last time I checked.

 

As for this card, requiring 2 cards to discard after investing into its SYNCHRO SUMMON does kinda suck. 4800 is some good BEEF imo Magnus KILLER gg.

Well for me it's more because of the -1.

 

If it didn't target for a -1 i'd be a little less off put by it. Drancia does the same thing without needing a discard period for it (i guess i've ironically let zoos spoil me even though i hate them so much)

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(i guess i've ironically let zoos spoil me even though i hate them so much)

well we had anomalocaris before then

 

Folks this lets you banish Breakthroughs/Slumber the turn they were sent to the grave, or banish Slumber when you have no Kaiju left in deck.

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