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Unfortunate tokens are wind not earth?

 

Dandy itself is earth though, which is useful. The tokens can be used for Link Spider or just as an easy way to get fodder. The only thing that limits Dandy currently is the shallow pool of Link Monsters that have been announced, but surely it will have a meaningful application at some point? Links and Synchros are very similar in a lot of ways and both require cards that give you lots of resources and extend plays. Dandy does that better than most. Being a Grave effect is very useful as well with the new mechanic.

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Dandy itself is earth though, which is useful. The tokens can be used for Link Spider or just as an easy way to get fodder. The only thing that limits Dandy currently is the shallow pool of Link Monsters that have been announced, but surely it will have a meaningful application at some point? Links and Synchros are very similar in a lot of ways and both require cards that give you lots of resources and extend plays. Dandy does that better than most. Being a Grave effect is very useful as well with the new mechanic.

Hmm so Link Spooder into Gaia? 

 

I guess my problem was that Radiant is the best Link Monster we have at the moment and you cannot make make plays off it using Dandy Tokens. Scape Goat seems like it's more fit to do that. 

 

That being said, Gaiasaber being a non-effect monster and easily summoned off tokens is really sweet. Just not seeing how a rather clunky monster is superior to a goat 

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Don't Link Monsters require their materials to be sent to the grave?

 

Hasn't been confirmed if that's the rule or not, but the assumption is that Tokens can be used, if the mechanic it's like Synchro Summoning.

 

And yeah, this is an obvious Link monster enabler so I guess that's why it wasn't being talked about. Needless to say, it will get better as more Link monsters are announced; Link Monster counterpart of Bladefly when?

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It's been talked about, but it's probably not worth it. It's isn't a 1-card link summon, so even though it gives you valueC it can't single-handedly go into Decode Talker.

 

With it being limited, you're not going to find it unless you're running lonefire/mill, but the former is done better by Predaplant Engine and the latter is done better by Infernoids.

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It's been talked about, but it's probably not worth it. It's isn't a 1-card link summon, so even though it gives you valueC it can't single-handedly go into Decode Talker.

 

With it being limited, you're not going to find it unless you're running lonefire/mill, but the former is done better by Predaplant Engine and the latter is done better by Infernoids.

Not limited OCG side, might go to 3 in the next list. 

 

I could see more play there, but is still inferior to Scape IMO

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Not limited OCG side, might go to 3 in the next list. 

 

I could see more play there, but is still inferior to Scape IMO

Scapegoat isn't good ffs

 

Having a blank that requires your opponent's end phase to roll around AND adore you to have a near clear board to use it is just not good. At all.

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Game will be a lot slower now. 

No, it won't. That's a kneejerk reaction.

 

Too many decks can either deal with having only 1 ED monster or devote into Links for that to be true. It doesn't slow the game down, it makes resources more important.

 

scapegoat is garbage.

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No, it won't. That's a kneejerk reaction.

 

Too many decks can either deal with having only 1 ED monster or devote into Links for that to be true. It doesn't slow the game down, it makes resources more important.

 

scapegoat is garbage.

Scapegoat is a +3 in free resources than can turn into a radiant+gaia. 

 

Backrow is going to be pretty good again due to bottlenecking links, so setting a spell, and waiting a turn won't be the end of the world >_>

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Scapegoat is a +3 in free resources than can turn into a radiant+gaia. 

 

Backrow is going to be pretty good again due to bottlenecking links, so setting a spell, and waiting a turn won't be the end of the world >_>

"Bottlenecking links" 

 

in what universe

 

you stop one link, another comes down, because decks can devote the required resources. You stopped the Terrortop/UnDai? Great! Now they barrage into Rat and manage it anyway.

 

You are forcing what you want to happen upon the game, when it's clear that the speed is barely changing.

 

who the funk cares if it's a +3, it's a card that's dead for the better part of 2 turns once drawn and gives you mediocre advantage.

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"Bottlenecking links"

 

in what universe

 

you stop one link, another comes down, because decks can devote the required resources. You stopped the Terrortop/UnDai? Great! Now they barrage into Rat and manage it anyway.

 

You are forcing what you want to happen upon the game, when it's clear that the speed is barely changing.

 

who the f*** cares if it's a +3, it's a card that's dead for the better part of 2 turns once drawn and gives you mediocre advantage.

I have to say I'm with Winter on this one. You can say the speed of the game hasn't changed, but if you try to keep things at the same speed, you're just minusing yourself (hand advantage) when there are 1-card problem-solvers (Raigeki, Dark Hole, Slumber) that the opponent can easily use. Bottomless, Solemns, and Torrential all can stop plays from even getting off the ground (by hitting the Links themselves, not the playmakers) though obviously more susceptible.

 

Regardless, if there were more defensive/powerful Link monsters, yeah, I can see that logic working out, and Link spamming being more worth it, but as it is there aren't and it isn't. Yet.

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"Bottlenecking links" 

 

in what universe

 

you stop one link, another comes down, because decks can devote the required resources. You stopped the Terrortop/UnDai? Great! Now they barrage into Rat and manage it anyway.

 

You are forcing what you want to happen upon the game, when it's clear that the speed is barely changing.

 

who the funk cares if it's a +3, it's a card that's dead for the better part of 2 turns once drawn and gives you mediocre advantage.

In what universe do you think barrage and rat are gonna stay in multiples?

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In what universe do you think barrage and rat are gonna stay in multiples?

In what world do you think they're getting hit ASAP? They haven't been yet, and both formats have a decent bit of life ahead of them.

 

Way to jump topics to avoid where I pointed out how they're very clearly not slowing down support Re:Draconet.

 

 

I have to say I'm with Winter on this one. You can say the speed of the game hasn't changed, but if you try to keep things at the same speed, you're just minusing yourself (hand advantage) when there are 1-card problem-solvers (Raigeki, Dark Hole, Slumber) that the opponent can easily use. Bottomless, Solemns, and Torrential all can stop plays from even getting off the ground (by hitting the Links themselves, not the playmakers) though obviously more susceptible.

 

Regardless, if there were more defensive/powerful Link monsters, yeah, I can see that logic working out, and Link spamming being more worth it, but as it is there aren't and it isn't. Yet.

And you'd be wrong?

 

There are plenty of cards that allow you to continue playing as normal, or close to it, without going minus. Citing cards that have always existed and been able to do so, but saw no play for being too dead, isn't a point. The traps got like 1% better.

 

The only traps of particular are Trap Holes, and that's only because Traptrix Rafflesia got a buff from this, including the card that wipes non-linked monsters. Or the traps that already saw play, like occasional solemns and DBarrier

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In what world do you think they're getting hit ASAP? They haven't been yet, and both formats have a decent bit of life ahead of them.

 

Way to jump topics to avoid where I pointed out how they're very clearly not slowing down support Re:Draconet.

 

 

And you'd be wrong?

 

There are plenty of cards that allow you to continue playing as normal, or close to it, without going minus. Citing cards that have always existed and been able to do so, but saw no play for being too dead, isn't a point. The traps got like 1% better.

 

The only traps of particular are Trap Holes, and that's only because Traptrix Rafflesia got a buff from this, including the card that wipes non-linked monsters. Or the traps that already saw play, like occasional solemns and DBarrier

Fairly confident they'll get hit on the April list for OCG. 

 

If the pepe/nekroz time table holds, you get generic hits in January (check, Top+Tenki to 1), and then the meat of the hits in April (Rat, Barrage to 1)

 

Draconet is just another clone of TGU and such, but doesn't actually fetch anything worthwhile....

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Fairly confident they'll get hit on the April list for OCG. 

 

If the pepe/nekroz time table holds, you get generic hits in January (check, Top+Tenki to 1), and then the meat of the hits in April (Rat, Barrage to 1)

 

Draconet is just another clone of TGU and such, but doesn't actually fetch anything worthwhile....

it fetches galaxy serpent and aqua spirit

 

making denglong in a format where you can even more easily ladder with it is a big deal

 

they have no intention of reducing speed

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Denglong control rofl? Search the counter trap and then sit on it? That's really not bad at all Black.

I wasn't saying it was broken. I clearly stated it's an indication that they have no intention of reducing speed.

 

That is a starter deck card. Where they normally shove lolgarbage. The starter cards we've seen this time have been a cut above average, sure, but that card alone shows they aren't reducing the speed of the game more than a smidgeon. 

 

Arguing that they want you to play Denglong Control when they just made a laddering mechanic is such a bad diversion tactic.

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I wasn't saying it was broken. I clearly stated it's an indication that they have no intention of reducing speed.

 

That is a starter deck card. Where they normally shove lolgarbage. The starter cards we've seen this time have been a cut above average, sure, but that card alone shows they aren't reducing the speed of the game more than a smidgeon. 

 

Arguing that they want you to play Denglong Control when they just made a laddering mechanic is such a bad diversion tactic.

I'm not saying it's broken either, but it's relatively slow compared atleast to recent OCG. We've been able to search counter traps and ladder off that for like 5 years now. Until we see more, I don't think you can extrapolate 

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I'm not saying it's broken either, but it's relatively slow compared atleast to recent OCG. We've been able to search counter traps and ladder off that for like 5 years now. Until we see more, I don't think you can extrapolate 

We have a laddering mechanic and a card that makes 1-card Synchros on Level 4 or 5. When they made floating Level 4s and 5s. In a starter deck, no less.

 

You're shoving your head in the sand to try and validate a gamestate you want to happen, as opposed to what WILL happen.

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There are plenty of cards that allow you to continue playing as normal, or close to it, without going minus. Citing cards that have always existed and been able to do so, but saw no play for being too dead, isn't a point. The traps got like 1% better.

 

The only traps of particular are Trap Holes, and that's only because Traptrix Rafflesia got a buff from this, including the card that wipes non-linked monsters. Or the traps that already saw play, like occasional solemns and DBarrier

How isn't it a point? That's precisely the point! If you can substantially hinder or neg your opponent with 1 card, wouldn't you? Isn't that why stuff like Drident is good in the first place?

 

As for Dandy, it might be helpful, but we need to see more Links.

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How isn't it a point? That's precisely the point! If you can substantially hinder or neg your opponent with 1 card, wouldn't you? Isn't that why stuff like Drident is good in the first place?

 

As for Dandy, it might be helpful, but we need to see more Links.

citing a random 1-of card is not a point because you shouldn't be planning for that

 

drident is on-demand, not something you have to draw into

 

this is theory-oh 101

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