VCR_CAT Posted February 21, 2017 Report Share Posted February 21, 2017 If I knew were I could find art of TRON-esque cowboy dusters, I'd totally use that for this. But alas. [spoiler=Maindeck Monsters] Duster ConscriptEARTH - Level 2Cyverse / NormalFormerly a new cyber-soldier of the Hegemony's army, this living weapon was recruited by the Duster Rebellion withone goal in mind: Freedom.ATK 800 / DEF 200 Duster DropperDARK - Level 3Cyverse / Tuner / EffectYou can Special Summon this card, from your hand, to an empty Linked Zone on your field. You can only Special Summon 1 "Duster Dropper" this way per turn. While this card is in a Linked Zone, it gains 500 ATK and DEF.ATK 1300 / DEF 1300 Duster RunnerLIGHT - Level 4Cyverse / EffectWhen this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Cyverse-Type monster from your hand, except "Duster Runner".ATK 1200 / DEF 1000 Duster Rebel LeaderEARTH - Level 5Cyverse / EffectIf you Normal Summon a Cyverse-Monster: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can add 1 Level 4 or lower Cyverse-Type monster from your Deck to your hand. You can only activate each effect of "Duster Rebel Leader" once per turn.ATK 1900 / DEF 2000 [spoiler=Extradeck Monsters]Dust Trooper VN┌ ^ ┐└ v ┘EARTHCyverse / Link / Effect1 Normal MonsterThis card can attack your opponent directly. Once per turn, during either player's turn: You can move this card to an unoccupied Main Monster Zone on your field. If this card moves to a different Monster Zone: Choose 1 adjacent Monster Zone; that Monster Zone becomes this card's Linked Zone until this card moves to a different Monster Zone or leaves the field.ATK 1000 / LINK 1 Dust Striker VT┌ ^ ┐ >└ v ┘DARKCyverse / Link / Effect1 Tuner MonsterThis card can attack your opponent directly. Once per turn, during either player's turn, when a Cyverse-Type "Dust" monster you control is targeted by an opponent's activated card effect: You can move the targeted monster to an unoccupied Main or Extra Monster Zone on your field, and if you do, negate the effect.ATK 1000 / LINK 1 Dust Raider VE┌ ^ ┐ >└ v ┘LIGHTCybers / Link / Effect1 Effect MonsterThis card can attack your opponent directly. Once per turn, when a Cyverse-Type "Dust" monster you control is attacked by an opponent's monster: You can move the attacked monster to an unoccupied Main or Extra Monster Zone on your field, and if you do, negate the attack.ATK 1000 / LINK 1 Dust Rebel VX┌ ^ ┐ >└ v ┘EARTHCybers / Link / Effect2 Cyverse-Type monstersWhile this card is in your Extra Monster Zone, monsters your opponent controls cannot target other face-up Cyverse-Type "Dust" monsters for attacks. This card gains 300 ATK for each monster in its Linked Zone. If this card moves to a different Monster Zone: Choose 2 adjacent Monster Zones; those Monster Zones become this card's Linked Zone until this card moves to a different Monster Zone or leaves the field.ATK 2000 / LINK 2 Dust Hero VR┌ ^ ┐ >└ v ┘EARTHWarrior / Link / Effect2 or more Cyverse-Type monstersThis card cannot be Link Summoned unless at least 1 Link Monster is used as a Link Material for this card's Link Summon. While this card is in your Extra Monster Zone, monsters your opponent controls cannot target monsters in your Main Monster Zones for attacks or card effects unless they occupy a Main Monster Zone in the same column. Cyverse-Type "Dust" monsters you control gain 500 ATK.ATK 3000 / LINK 3 [spoiler=Spell/Traps] Hegemony HeistNormal SpellAdd 1 Level 4 or lower "Duster" monster from your Deck to your hand. You can only activate 1 "Hegemony Heist" per turn. If a Cyverse-Type "Dust" monster you control is destroyed and sent to the Graveyard: You can banish this card from your Graveyard; Shuffle that target back into your Deck. Duster HQField SpellOnce per turn, if a Cyverse-Type "Dust" monster(s) is Special Summoned to your side of the field: You can activate this effect; All monsters you currently control gain 200 ATK (even if this card leaves the field). You can target 1 Cyverse-Type "Dust" Link Monster you control with at least 1 empty Linked Zone: Special Summon 1 Cyverse-Type "Dust" Link Monster with a LINK Number of 1 from your Extra Deck in the target monster's Linked Zone, then return the target monster to your Extra Deck. You can only use this effect of "Duster HQ" once per turn. Duster Supply SquadContinuous SpellOnce per turn, when you Link Summon a Cyverse-Type Link Monster: You can draw 1 card. Duster RebellionNormal TrapTarget 1 Cyverse-Type "Dust" monster you control: This turn, that target is unaffected by card effects except this card's and its own and it gains 1000 ATK and DEF. Duster AmbushNormal TrapSpecial Summon 1 Cyverse-Type "Dust" monster from your Graveyard. If this card is activated during your opponent's turn, you can also negate the effects and change the battle position of 1 monster your opponent controls. The idea behind these is to really take advantage of the new monster-zone related mechanics of Linked monsters; essentially making for highly mobile monsters that can "dodge" around effects and attacks. Remember that Dust Hero isn't a Cybers-Type monster, which is actually a pretty intentional design choice considering his nature as a pseudo-floodgate. Kind of a combo-control oriented deck overall. Link to comment Share on other sites More sharing options...
VCR_CAT Posted February 21, 2017 Author Report Share Posted February 21, 2017 Bunpo Link to comment Share on other sites More sharing options...
VCR_CAT Posted February 22, 2017 Author Report Share Posted February 22, 2017 Bunpo x2 Updated the text and typing to accommodate the renaming of "Cybers" to "Cyverse". Link to comment Share on other sites More sharing options...
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