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Trojan Horse [19/19]


shadowsapex

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What a coincidence, Cyber-Type just came out as I was making this archetype. And since they're Cybers, I tossed some Links in there.

Well, here's a cute little archetype that's based around giving your opponent crappy bootleg versions of their best monsters, and having them slowly kill themselves with them. I say cute, your opponent would probably say immensely frustrating. Enjoy!

 

 

Trojan Horse EXEcutor

Level 4, 2000/0, DARK, Cyber

Cannot be Normal Summoned. If your opponent would Special Summon exactly 1 monster from the hand or Extra Deck: You can return that monster to the hand, then Special Summon this card from your hand to your opponent's side of the field, and if you do, this card gains that monster's effects. This card's Trigger Effects must activate. "Trojan Horse" and "Trojan System" cards are unaffected by this card's effects. If this card activates an effect on the field: Destroy 1 card you control.


Trojan Horse Glitchmonger

Level 4, 1800/0, DARK, Cyber

Cannot be Normal Summoned. If your opponent Special Summons a monster with a card effect: You can negate that monster's effects, also return it to where it was Summoned from, then Special Summon this card from your hand, and if you do, this card gains that monster's effects. This card's Trigger Effects must activate. "Trojan Horse" and "Trojan System" cards are unaffected by this card's effects. If this card activates an effect on the field: Your opponent can add 1 "Trojan Horse" or "Trojan System" card from their Graveyard to their hand.


Trojan Horse Beta Engine

Level 4, 1500/0, DARK, Cyber

Cannot be Normal Summoned. During your opponent's turn: You can negate the effects of 1 Normal Summoned monster your opponent controls, also return it to the hand, then Special Summon this card from the hand to your opponent's side of the field, and if you do, this card gains that monster's effects. This card's Trigger Effects are mandatory to activate. "Trojan Horse" and "Trojan System" cards are unaffected by this card's effects. If this card activates an effect on the field: Your opponent can add 1 "Trojan Horse" or "Trojan System" card from their Deck to their hand.


Trojan Horse HeXer

Level 4, 1700/0, DARK, Cyber

Cannot be Normal Summoned. During your opponent's turn: You can return 1 face-up Spell/Trap Card your opponent controls to the hand, then Special Summon this card from your hand to your opponent's side of the field. If you activate a Spell/Trap Card: Shuffle that card into the Deck, then your opponent can activate 1 "Trojan System" Spell Card from their Deck. You can only use this effect of "Trojan Horse HeXer" once per turn. If a "Trojan Horse" monster declares an attack: Lose 200 LP.


Trojan Horse Viral Buster

Level 4, 0/0, DARK, Cyber

Cannot be Normal Summoned. During your opponent's Battle Phase: You can Tribute 1 face-up monster your opponent controls, then Special Summon this card from your hand to your opponent's side of the field in Attack Position, and if you do, this card's ATK becomes that monster's ATK on the field. All "Trojan Horse" monsters you control are changed to Attack Position and cannot change their battle positions. If a "Trojan Horse" monster declares an attack: All monsters you control gain 200 ATK, until the End Phase.


Trojan Horse Crypt Matrix

Level 4, 0/2000, DARK, Cyber

Cannot be Normal Summoned. During either player's turn, if your opponent declares an attack or activates a card or effect while they control a "Trojan Horse" monster: You can reveal this card in your hand; negate that attack or effect. If you control no monsters and your opponent controls no "Trojan Horse" monsters: You can Special Summon this card and 1 "Trojan Horse" monster from your Graveyard to your opponent's side of the field in Defense Position with their effects negated, but they cannot be Tributed or used as a Fusion, Synchro, Xyz, or Link Material, except for the Special Summon of a "Trojan Horse" monster. You can only use each effect of "Trojan Horse Crypt Matrix" once per turn.


Trojan Horse Proto-0

Level 4, 0/0, DARK, Cyber

Cannot be destroyed by battle. "Trojan Horse" monsters cannot be Tributed or used as a Fusion, Synchro, Xyz, or Link Material, except for the Special Summon of a "Trojan Horse" monster. If this card is used as Synchro Material for a Synchro Summon, you can use non-Tuner "Trojan Horse" monsters your opponent controls as Synchro Material. If this card is targeted by an opponent's card effect: You can activate 1 "Trojan System" Spell Card from your hand or Graveyard. If this card is destroyed by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.


Trojan System Networking

Continuous Spell

All monsters on the field become "Trojan Horse" monsters. Each time a "Trojan Horse" monster effect is activated, place 1 Trojan Counter on this card. If a "Trojan Horse" or "Trojan System" card(s) would be destroyed, you can remove 1 Trojan Counter from this card for each one instead. Once per turn: You can remove 3 Trojan Counters from anywhere on the field; add 1 "Trojan Horse" monster from your Deck to your hand. There can only be 1 "Trojan System Networking".


Trojan System Glitch

Continuous Spell

If this card is activated: Change all "Trojan Horse" monsters on the field to Attack Position. "Trojan Horse" monsters cannot change their battle positions. All "Trojan Horse" monsters must attack. If a player would take battle damage from a battle involving a "Trojan Horse" monster, the other player takes that battle damage instead.


Trojan System Siege

Continuous Spell

"Trojan Horse" monsters on the field cannot be Tributed or used as a Fusion, Synchro, Xyz, or Link Material, except for the Special Summon of a "Trojan Horse" monster. If a "Trojan Horse" monster(s) is Special Summoned, place 1 Trojan Counter on this card for each one. Once per turn, if your opponent activates a monster effect while they control a "Trojan Horse" monster: You can remove 3 Trojan Counters from anywhere on the field; negate that effect. There can only be 1 "Trojan System Siege".


Trojan System Update

Continuous Spell

Once per turn: You can remove 2 Trojan Counters from anywhere on the field, then banish 1 monster from your opponent's Graveyard; 1 "Trojan Horse" monster on the field gains that target's effects. Once per turn, during either player's turn: You can send this card from the field to the Graveyard, then target 1 "Trojan Horse" monster on the field and 1 monster that battled it this turn; switch control of those 2 targets.


Trojan Upload

Spell

Add 1 "Trojan Horse" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 3 "Trojan Horse" and/or "Trojan System" cards in your Graveyard; shuffle all of them into the Deck, then draw 1 card.


Trojan Gift

Spell

Draw 1 card for each "Trojan Horse" and "Trojan System" card on the field with a different name, except this card, also banish this card. You can only activate 1 "Trojan Gift" per turn.


Trojan Down

Spell

Remove all Trojan Counters from the field, then inflict damage to your opponent equal to the number of counters removed x200, also banish this card.


Trojan Horse Binon

Level 5, 500/500, DARK, Cyber, Synchro

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, if your opponent activates a card or effect: You can discard 1 "Trojan Horse" or "Trojan System" card; negate that effect. Monsters are not destroyed in battle with this card. Once per turn, if an opponent's card effect is activated that targets or would destroy a "Trojan Horse" or "Trojan System" card on the field: You can look at your opponent's Extra Deck and banish 1 monster from their Extra Deck.


Trojan Horse Grand Weapon

Level 9, 3500/3500, EARTH, Machine, Synchro

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during your opponent's Standby Phase: You can look at the top 3 cards of your opponent's Deck, then place them back on top of the Deck in any order. This card can attack all monsters your opponent controls, once each. Monsters are not destroyed in battle with this card. If either player would take battle damage from a battle involving this card, you gain that much LP instead. If this card leaves the field by an opponent's card effect: You can destroy all cards on the field, then you can Special Summon as many Level 4 "Trojan Horse" monsters from your Graveyard as possible, and if you do, send as many cards as possible from the top of your opponent's Deck to the Graveyard, up to the number of Trojan Counters that were on those destroyed cards.


Trojan Horse Digityrant

Rank 4, 1500/1500, DARK, Cyber, Xyz

3 Level 4 monsters

You can Xyz Summon this card by using "Trojan Horse" monsters from either player's side of the field as the Xyz Materials. If this card is Xyz Summoned: Look at your opponent's hand. Monsters are not destroyed in battle with this card. You can detach 1 Xyz Material from this card; declare 1 card name, then look at your opponent's hand, and if that card is in your opponent's hand, they must discard 1 copy of it. You can target 1 other "Trojan Horse" monster on the field; attach it to this card as Xyz Material. You can only use each effect of "Trojan Horse Digityrant" once per turn.


Trojan Horse RAM Cannoneer
LINK 2, 1000/1000, DARK, Cyber, Link [NE, S]

2 or more "Trojan Horse" monsters
You can Link Summon this card by using "Trojan Horse" monsters from either side of the field as the Link Materials. Monsters are not destroyed in battle with this card. Monsters in this card's Linked Zones cannot be destroyed by your opponent's card effects. Once per turn: You can send 1 monster Linked to this card to the Graveyard, and if you do, add 1 "Trojan Horse" or "Trojan System" card from your Deck to your hand.


Trojan Horse Lord Infinity Datum

LINK 5, 0/0, DARK, Cyber, Link [NW, N, NE, E, S]

2 or more monsters, including at least 2 "Trojan Horse" monsters

You can also use "Trojan Horse" and/or Link Monsters your opponent controls to Link Summon this card. If this card is Link Summoned: Move as many Fusion, Synchro, Xyz, and Link Monsters your opponent controls as possible into this card's Linked Zones. Your opponent must Summon monsters to this card's Linked Zones. Monsters in this card's Linked Zones are treated as "Trojan Horse" monsters, and "Trojan Horse" and "Trojan System" cards are unaffected by those monster's effects. Monsters are not destroyed in battle with this card. Once per turn, during your Standby Phase, if you control no monsters except "Trojan Horse" monsters: You can Special Summon 1 Level 4 or lower "Trojan Horse" monster from your Graveyard to 1 of this card's Linked Zones on either side of the field with its effects negated.

 

Feedback much appreciated! Reps for reviews!

At least give feedback on the names, hm?

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