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"C/C" cards and related cards with slight name changes


Carnwennan

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Please, do not consider the new Extra Deck rule when evaluating these cards. If you feel like it, you could rate it under both the old and the new rule, but I would give priority to the old rule. Also, I kept the Attribute gimmick they had, but took out their Level gimmick. Thanks to those who comment.

[spoiler=C/C Critical Past Eye]
Fiend/Tuner/Level 3/ATK 1400/DEF 1000/DARK
The eye of an immortal witch sacrificed to obtain the secrets of the world. It became a living creature after coming into contact with an unstable artifact.



[spoiler=Image]Xc2vnmO.png



[spoiler=C/C Film Magician]
Spellcaster/Effect/Level 1/ATK 0/DEF 0/LIGHT
Cannot be destroyed by battle. Once per turn, if this card battles with an opponent's monster, during damage calculation: You can make this card's ATK become equal to the ATK of the opponent's monster it is battling during that damage calculation only. Once per turn: You can target 1 face-up monster on the field, then declare 1 Attribute; that target's Attribute becomes the declared Attribute.



[spoiler=C/C/C Rock Armor, the Embodiment of Overlaid Armors]
Fiend/Xyz/Effect/Rank 6/ATK 2500/DEF 2000/EARTH
2 Level 6 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field with the same Attribute as this card; this card gains ATK equal to that target's ATK or DEF (whichever is higher, your choice if tied). If this card battles with a monster with its same Attribute, that monster has its effects negated. If this card attacks a Defense Position monster with its same Attribute, inflict piercing battle damage to your opponent.

 

 

[spoiler=Image]6Vh0lvA.png



[spoiler=C/C/C Rock Shooter, the Embodiment of Tuned Attacks]
Fiend/Synchro/Effect/Level 6/ATK 2400/DEF 1900/EARTH
1 “C/C” Tuner + 1 or more non-Tuner EARTH monsters
Once per turn, when an attack is declared involving this card: You can target 1 other monster on the field with the same Attribute as this card; it loses 1000 ATK and DEF. Once per turn, when an attack is declared involving this card: You can have this card gain ATK equal to the total Levels/Ranks of all other monsters with its same Attribute currently on the field x 200. If this card is destroyed: You can target 1 monster with the same Attribute this card had on the field in either player's Graveyard, except this card; Special Summon it to your field. You can only use this effect of “C/C/C Rock Shooter, the Embodiment of Tuned Attacks” once per turn.



[spoiler=C/C/C Rock Sword, the Embodiment of Fused Arms]
Fiend/Fusion/Effect/Level 6/ATK 2600/DEF 2100/EARTH
"C/C Critical Past Eye" + 1 EARTH monster
Once per turn, when an attack is declared involving this card: You can target 1 other monster on the field with the same Attribute as this card; this card gain ATK equal to its ATK or DEF (whichever is higher, your choice if tied). If this card attacks a Defense Position monster with its same Attribute, inflict piercing battle damage to your opponent. If a monster is Special Summoned, while you control this face-up card: You can activate this effect; if that monster has the same Attribute, add 1 “C/C", "Critical Past" or "Persona Shutter" card from your Deck to your hand. Otherwise, this card gains 400 DEF. You can only use this effect of “C/C/C Rock Sword, the Embodiment of Fused Arms” once per turn.



[spoiler=C/C/C Sonic Halberd, the Embodiment of Fused Arms]
Fiend/Fusion/Effect/Level 8/ATK 3000/DEF 0/WIND
"C/C Critical Past Eye" + 1 WIND monster
If your opponent controls a monster with the same Attribute as this card, this card can make up to three attacks on monsters during each Battle Phase. Cannot be destroyed by battle or card effect during the turn it is Special Summoned. Each turn, the first time a "C/C", "Critical Past" or "Persona Shutter" card you control would be destroyed, it is not destroyed.



[spoiler='Image]ibDxbhF.png


[spoiler=C/C/C Water Sword, the Embodiment of Fused Arms]
Fiend/Fusion/Effect/Level 6/ATK 2400/DEF 0/WATER
"C/C Critical Past Eye" + 1 WATER monster
Once per turn, when an attack is declared involving this card: You can target 1 other monster on the field with the same Attribute as this card; this card gain ATK equal to its ATK or DEF (whichever is higher, your choice if tied). Your opponent cannot send from their hand to the Graveyard monsters with the same Attribute as this card. You can declare 1 Attribute; reveal 1 random card in your opponent's hand, and if you do, if it is a monster, keep it revealed, also its Attribute becomes the declared Attribute. You can only use this effect of "C/C/C Water Sword, the Embodiment of Fused Arms" once per turn.



[spoiler='Image]MrMWhGB.png



[spoiler=Critical Past Overlay]
Quick-Play Spell Card
Target 1 monster your opponent controls; Special Summon 1 "C/C" Xyz Monster with the same Attribute as that target from your Extra Deck, and if you do, attach this card and 1 "C/C Critical Past Eye" you control to it as Xyz Materials. (This Special Summon is treated as an Xyz Summon.) You cannot Special Summon monsters during the turn you activate this card, except "C/C" monsters. You can banish this card from your Graveyard, then declare an Attribute; the Attributes of all monsters on the field become the declared Attribute, until the end of the turn. You can only use each effect of "Critical Past Overlay" once per turn.



[spoiler=Image]K4cpCsC.png

 

[spoiler=Critical Past Tuning]
Quick-Play Spell Card
Target 1 monster your opponent controls; Tribute 1 "C/C Critical Past Eye", and if you do, Special Summon 1 "C/C" Synchro Monster with the same Attribute as that target from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) You cannot Special Summon monsters during the turn you activate this card, except "C/C" monsters. You can banish this card from your Graveyard, then declare an Attribute; the Attributes of all monsters on the field become the declared Attribute, until the end of the turn. You can only use each effect of "Critical Past Tuning" once per turn.

 

 

[spoiler=Image]Q0cm6U8.png



[spoiler=Critical Past Montage Fusion]
Continuous Spell Card
Once per turn, if you control "C/C Critical Past Eye": You can target 1 monster your opponent controls; Special Summon 1 "Critical Past Token" with the same original Type, Attribute, ATK, and DEF as that target and with an original Level equal to its Level/Rank. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can send this card to your Graveyard, then target 1 "C/C", "Critical Past", or "Persona Shutter" card in your Graveyard, except "Critical Past Montage Fusion"; add it to your hand. You can only use this effect of "Critical Past Montage Fusion" once per turn.

 

 

[spoiler=Image]CsHJRBY.png



[spoiler=Nightmare Critical Past Loop]
Continuous Trap Card
If this card is in your hand, you can activate it by Tributing 1 "C/C" monster from your hand or field. If your opponent controls a monster: You can Tribute 1 "C/C/C" monster, then target 1 "C/C Critical Past Eye" in your Graveyard; Special Summon it in Defense Position, and if you do, add 1 "Critical Past" card from your Deck to your hand, except "Nightmare Critical Past Loop". You can only use this effect of "Nightmare Critical Past Loop" up to twice per turn. "C/C/C" monsters you control cannot be targeted by your opponent's card effects during your Main Phase.

 

 

[spoiler=Image]4WRQ3Eb.png



[spoiler=Persona Shutter - Layer 1]
Normal Spell Card
Target 1 face-up monster your opponent controls; Special Summon this card as a Normal Monster with the same original Type, Attribute, ATK, and DEF as that target and with a Level equal to that target's Level/Rank, but you cannot Special Summon monsters while this card is face-up on the field, except "C/C" monsters. (This card is NOT treated as a Spell Card.) If this card is sent to the Graveyard: You can add 1 "C/C" card from your Deck to your hand. You can only use each effect of "Persona Shutter - Layer 1" once per turn.

 

 

[spoiler=Image]TkHDM1L.png



[spoiler=Persona Shutter - Layer 2]
Continuous Spell Card
The ATK of all monsters your opponent controls becomes equal to their original ATK. Once per turn: You can target 1 "C/C" monster you control; this turn, it can attack your opponent directly, but other monsters you control cannot attack. If this card is sent to the Graveyard: You can add 1 "Critical Past" card from your Deck to your hand. You can only use this effect of "Persona Shutter - Layer 2" once per turn.

 

 

[spoiler=Image]3mMD9fz.png



[spoiler=Instant Persona Shutter]
Normal Trap Card
When an opponent's monster declares an attack: Special Summon this card as a Normal Monster with the same Type, Attribute, ATK and DEF as the attacking monster and with a Level equal to its Level/Rank, then change the attack target to this card and perform damage calculation, but this card cannot be destroyed by that battle. (This card is NOT treated as a Trap Card.) If this card is sent to the Graveyard: You can add 1 "Persona Shutter" card from your Deck to your hand, except "Instant Persona Shutter". You can only use this effect of "Instant Persona Shutter" once per turn.

 

 

[spoiler=Image]m7vmMUF.png



[spoiler=C/C Photo Frame]
Continuous Trap Card
If you control a monster with the same Attribute as a monster your opponent controls, you can activate this card from your hand. If you control "C/C Critical Past Eye" or a "C/C/C" monster: Activate this card by targeting 1 Spell/Trap Card that is already face-up on your opponent's side of the field; this card's name becomes that card's original name, also replace this effect with that card's effects. You can only activate 1 "C/C Photo Frame" per turn.

 

 

[spoiler=Image]QzfjlDh.png

 

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I really like what you did with the ED monsters  and the cards, which summon them ... the Attribute changing aspect of them is actually rather neat.

Though I would suggest you to adjust a few things (considering these cards still feel like they need a few adjustements and it just so happens I actually gave that a thought):

1.) Critical Past Eye should have an aleister-like searching effect and retain its anime restriction to the C/C archtype (in terms of fusion, synchro and xyz).

2.) There should be a searcher for Past Eye, considering otherwise the entire archtype can hardly have any real consistency.

3.) The Persona Shutter cards should have "if sent to the graveyard" trigger conditions for searching effects (with a hard once per turn clause of course), so foolish burial of Belongings can be a pseudo rota for the "archtype":

     (i)   Layer 1 could search Film Magician or Critical Past Eye. (Also I advise removing it destroying itself if the target gets removed, as well as the pinpoint destruction effect)

     (ii)  Layer 2 could search Critical Past cards (like loop and the ED summoning cards).

     (iii) Instant could search Persona Shutter 1 or 2.         (I also advise it to be able to react to effects activated by the opponent)

4.) Rock Sword should be able to search if any monster is summoned, however would negate itself at the resolution if that/these monster(s) is/are not of the same attribute.

5.) The attribute changing effects of the critical past cards should be trigger-able either during the main phase, if a C/C monster attacks or if a C/C monster activates its effect.

6.) I suggest you buff Past loop a bit, it could send a monster from the hand or field to the graveyard to be activated and its tributing effet should actually be Spell Speed 2.

     I would advise something like this:

                                                                             "Activate this card by sending 1 monster from your hand or side of the field to the Graveyard.

                                                                              Up to twice per turn, you can tribute 1 "C/C/C" monster you control, then target 1 "C/C Critical Past Eye" in your Graveyard;

                                                                              Special Summon target and if you do add 1 "Critical Past" card from your Deck to your hand, except this card's name.

                                                                              During the Main Phase "C/C/C" monsters you control cannot be targeted by your opponent's card effects.

                                                                              You can only Fusion Summon, Synchro Summon and Xyz Summon once per turn."

 

A lot of text ... I hope you do not missunderstand this as a lot that would be wrong, considering it is meant as me actually stating more possibilities as to what you could do.

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1.) Critical Past Eye should have an aleister-like searching effect and retain its anime restriction to the C/C archtype (in terms of fusion, synchro and xyz).

I may do it, but first I would like to ask something about the second point.

 

2.) There should be a searcher for Past Eye, considering otherwise the entire archtype can hardly have any real consistency.

Have you considered Normal Monster support like "Unexpected Dai" and "Painful Decision"?

 

3.) The Persona Shutter cards should have "if sent to the graveyard" trigger conditions for searching effects (with a hard once per turn clause of course), so foolish burial of Belongings can be a pseudo rota for the "archtype":

(i) Layer 1 could search Film Magician or Critical Past Eye. (Also I advise removing it destroying itself if the target gets removed, as well as the pinpoint destruction effect)

(ii) Layer 2 could search Critical Past cards (like loop and the ED summoning cards).

(iii) Instant could search Persona Shutter 1 or 2. (I also advise it to be able to react to effects activated by the opponent)

I like a lot this idea. It really works with the idea of the layers.

 

4.) Rock Sword should be able to search if any monster is summoned, however would negate itself at the resolution if that/these monster(s) is/are not of the same attribute.

Yeah, it makes sense. I will do it, thanks.

 

5.) The attribute changing effects of the critical past cards should be trigger-able either during the main phase, if a C/C monster attacks or if a C/C monster activates its effect.

Due to the Quick-Play nature of Critical Past Tuning and Critical Past Overlay, those effects can already be activated at those times.

 

6.) I suggest you buff Past loop a bit, it could send a monster from the hand or field to the graveyard to be activated and its tributing effet should actually be Spell Speed 2.

I would advise something like this:

"Activate this card by sending 1 monster from your hand or side of the field to the Graveyard.

Up to twice per turn, you can tribute 1 "C/C/C" monster you control, then target 1 "C/C Critical Past Eye" in your Graveyard;

Special Summon target and if you do add 1 "Critical Past" card from your Deck to your hand, except this card's name.

During the Main Phase "C/C/C" monsters you control cannot be targeted by your opponent's card effects.

You can only Fusion Summon, Synchro Summon and Xyz Summon once per turn.

Since the card is Trap Card, the effect is already Spell Speed 2. Also, since I might actually create some original support for them, this might become a consistent OTK-friendly card. I will change the activation condition with what you suggested. Thanks a lot.
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I may do it, but first I would like to ask something about the second point.

Have you considered Normal Monster support like "Unexpected Dai" and "Painful Decision"?

With 1 in mind these would not apply for 2, of course if you do not change Critical Eye these do apply and 2 is already fullfilled.

 

I like a lot this idea. It really works with the idea of the layers.

Well the idea was to give synergy with the archtype without excluding cards, which are naturally cards reira uses.

 

Yeah, it makes sense. I will do it, thanks.

Due to the Quick-Play nature of Critical Past Tuning and Critical Past Overlay, those effects can already be activated at those times.

Right ... my bad, I did forget they are quickplay spells.

 

 

Since the card is Trap Card, the effect is already Spell Speed 2.

Yea though instant is still reliant on attacks, what I meant was that it could be chained to any effect the opponent activates so that the cards could dodge mst ... then again you might as well add a floting on it instead, considering revival is something the archtype still lacks (and that there are hardly many ways to effectively regenerate Critical Eye (if you apply 1, though in that case you should either allow "special summon or add it to your hand" or allow critical eye to trigger from special summons, I suggest the first one)).

 

Also, since I might actually create some original support for them, this might become a consistent OTK-friendly card. I will change the activation condition with what you suggested. Thanks a lot.

Keep in mind that loop is supposed to be an OTK card and is still an inherent (-2) on activation, not to mention using it merely adds more attacks, so it would be fair, considering ít should not be a clunky (-4) try to OTK,

come to think of it, you could limit it so that you can only use it if the opponent still controls monsters (or rather it feels imperative to do that).

As stated above the searching is actually justified, considering the card is expensive enough and does not require further costs and inconsistencies, considering the archtype is already focusing quite much on summoning 1 monster at a time.

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With 1 in mind these would not apply for 2, of course if you do not change Critical Eye these do apply and 2 is already fullfilled.

Well, I think I will leave it as a Normal Monster.

 

Yea though instant is still reliant on attacks, what I meant was that it could be chained to any effect the opponent activates so that the cards could dodge mst ... then again you might as well add a floting on it instead, considering revival is something the archtype still lacks (and that there are hardly many ways to effectively regenerate Critical Eye (if you apply 1, though in that case you should either allow "special summon or add it to your hand" or allow critical eye to trigger from special summons, I suggest the first one)).

The problem is that I would have to make it target a monster the opponent controls to avoid writing a long text, and that would mean the player could choose a monster with higher ATK than the attacking monster, and that would ruin the sense of the card. I may change the float so that even if the opponent removes it.

 

Keep in mind that loop is supposed to be an OTK card and is still an inherent (-2) on activation, not to mention using it merely adds more attacks, so it would be fair, considering ít should not be a clunky (-4) try to OTK,

come to think of it, you could limit it so that you can only use it if the opponent still controls monsters (or rather it feels imperative to do that).

As stated above the searching is actually justified, considering the card is expensive enough and does not require further costs and inconsistencies, considering the archtype is already focusing quite much on summoning 1 monster at a time.

Yeah, if I apply your changes, it certainly needs that limitation. With that limit, I will do that. Thanks.
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