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Fake Decklist Game


Tinkerer

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Darkest Core

DARK - Level 1 - Fiend/Tuner/Effect - 0/0

If a "Darkest" monster, except "Darkest Core", is sent from the field to the Graveyard: You can Special Summon this card from your Graveyard, and if you do; Both players draw 1 card, and if a card drawn this way was a monster, that player takes damage equal to the ATK of their drawn monster.

 

18/16/5 (39)

2/5/2/1 (10)

 

Go on. Do it.

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I've done a restart several times, so I'm gonna let someone else take this one.

 

Darkest Night Sky

Field Spell

Up to twice per turn, you can target 1 DARK monster you control: increase or decrease its Level by 1. Once per turn, when you take effect damage, you can Special Summon 1 DARK monster from your Graveyard whose Level is equal to or less than the amount of damage you took divided by 500.

 

18/17/5 (40)

2/5/2/1 (10)

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Here's that reset, then

 

Pursuit Manta

WATER - Level 4 - Fish/Effect - 400/800

If you Xyz Summon, you can Special Summon this card from your hand. During either player's Standby Phase, you can destroy 1 card you control: Special Summon this card from your Graveyard (you can only Summon 1 "Pursuit Manta" per turn this way). If this card is sent from the field to the Graveyard by a card effect, you can target 1 card your opponent controls: Destroy that target.

 

1/0/0 (1)

0/0/0/0 (0)

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Double Fin

Level 4

WATER

Fish/Effect

600/600

If you control a face-up Fish-type monster, you can Special Summon this card from your hand, and if you do, you can make this card's Level become 8. Once per turn, you can target 1 Fish-type monster you control and 1 monster your opponent controls: Send both targets to the Graveyard.

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Spike-Helmed Tuna

WATER - Level 4 - Fish/Effect - 1600/800

If your opponent destroys this card, or a Fish-Type monster Summoned from the Extra Deck using this card as Material, by battle: They must destroy 1 card they control (if possible). During the End Phase of a turn this card was sent to the Graveyard by a card effect, you can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn).

 

3/0/0 (3)

0/0/0/0 (0)

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Massive Man-o'-War

WATER

Level 8

Fish/Effect

2800/1600

If you control a face-up Fish-type monster: you can Special Summon this card from the hand or Graveyard, and if you do, halve this card's ATK, also make its Level the same as a face-up Fish-type monster you control. If this card is Special Summoned from the Graveyard, banish it when it leaves the field. A monster that attacks this card, or an Xyz Monster that has this card attached to it as Xyz Material, cannot attack or change its battle position.

 

4/0/0 (4)

0/0/0/0 (0)

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Summon Salmon

WATER

Fish/Effect

4/1300/1500

If a Fish-type monster activates its effect to Special Summon itself, and this card is in your Graveyard: Special Summon this card from your Graveyard, but banish it when it is sent to the Graveyard, or if it is detatched as Xyz Material. You can only use this effect of "Summon Salmon" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Fish-type monster from your Deck, but its effects are negated.

 

5/0/0 (5)

0/0/0/0 (0)

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Deepsea Kaiser Anthiforme

WATER R****

Fish/Xyz/Effect

3+ level 4 Fish monsters

When this card is Xyz Summoned: you can Special Summon a number of level 4 or lower Fish monsters from your Deck equal to the number of Xyz materials attached to this card, but destroy them during your End Phase. You can detach all materials from all Xyz monsters on the field; draw 2 cards. You can only activate 1 of this card's effects per turn and only once that turn. You cannot Special Summon monsters from the Extra Deck for the rest of the turn after you activate this card's effects.

2800/2200

 

(Xyz retrain of the Superancient Deepsea King)

 

5/0/0 (5)

0/0/1/0 (1)

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Twin-Headed Spearfish

WATER - Level 4 - Fish/Effect - 1700/0

If you control no monsters, you can Special Summon this card from your hand, and if you do: You can add 1 Fish-Type monster with 1500 or less ATK from your Deck to your hand. This monster inflicts piercing Battle Damage. If this card inflicts Battle Damage to your opponent, you can Special Summon 1 Level 4 or lower Fish-Type monster from your hand or Graveyard. During the End Phase of a turn this card was destroyed by your opponent's card (by battle or card effect): Special Summon this monster from your Graveyard.

 

6/0/0/0 (6)

0/0/1/0 (1)

Our Xyz capacity will be unparalleled!

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Hypermassive Jellyfish

DARK R8*

Fish/Xyz/Effect

2 level 8 monsters

When this card is Xyz Summoned, if all its materials were Summoned this turn: draw 1 card. You choose the targets for your opponent's attacks. Once per turn: this card cannot be destroyed by card effects. (Quick Effect), when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect, that card/effect now targets the new target.

2000/3500

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Archipelago Incognito

Field Spell

WATER-Attribute and Fish-type monsters on the field gain 500 ATK. Once per turn, you can discard 1 card (Quick Effect): Fish-type monsters you control cannot be destroyed by battle or card effects this turn.

 

6/1/0 (7)

0/0/2/0 (0)

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Ocean King's Waterfall Climb

Normal Spell

Target 1 Level/Rank 4 or lower Fish-Type monster in your Graveyard: Special Summon that target. If there are 2 or more "Ocean King's" Spell/Trap Cards in your Graveyard when this card is activated, you can add 1 Level 4 WATER monster from your Deck to your hand. You can only activate 1 "Ocean King's Waterfall Climb" per turn.

 

6/2/0 (8)

0/0/2/0 (2)

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Skywater Salmon

WATER ****

Fish/Effect

If a Fish monster is Normal or Special Summoned: you can Special Summon this card from your hand. Increase the levels/ranks of all Fish monsters you control by 2 for each Fish monster you control. (Quick Effect): you can banish this card from your GY and target 1 Fish monster you control; until the End Phase, your opponent can only target that target for battle or card effects. Destroy that target during the End Phase.

1400/2000

 

(Btw, Draco, is your first card Pursuit Manta or Return Remora?)

 

7/2/0 (9)

0/0/2/0 (2)

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Fixed.

 

Ocean King's Wrath

Normal Trap

Destroy a number of cards your opponent controls equal to the number of Level 4 Fish-Type monsters you control. During your End Phase, you can banish this card from your Graveyard: Draw 1 card for each "Ocean King's" Spell/Trap Card of a different name in your Graveyard. You can only activate each effect of this card's name once per turn.

 

7/2/2 (11)

0/0/2/0 (2)

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Ocean King's Decree

Counter Trap

If your opponent would Special Summon a monster(s); discard 1 Fish monster and negate that Special Summon. If you have 2 or more "Ocean King's" Spell/Trap cards in your GY; you can banish this card and 1 other "Ocean King's" Spell/Trap card from your GY; add 1 Fish monster from your deck to your hand. You can only activate "Ocean King's Decree" once per turn.

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Deep-Sea Diver

WATER

Level 4

Aqua/Effect

1000/1100

If you control a face-up Fish-type monster, you can Special Summon this card from your hand. When this card is sent to the Graveyard, you can choose 1 Fish-type monster in your Deck: place it on top of your Deck.

 

8/2/3 (13)

0/0/2/0 (2)

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Depth Eel

WATER - Level 4 - Fish/Effect - 1000/1800

A WATER Fusion, Synchro, or Xyz monster Summoned using this card as Material is immediately moved to an unoccupied Main Monster Zone. While this card is in your Graveyard, if you would take damage from your opponent's attack or card effect, you can Special Summon 1 other Fish-Type monster from your Graveyard in face-up Defense Position: Its DEF becomes 0, also for the rest of the turn all damage you would take from your opponent's cards is inflicted to your opponent instead. You can only activate this effect of "Depth Eel" thrice per Duel, and only once per turn.

 

Eat it, Trickstars.

 

9/2/3 (14)

0/0/2/0 (2)

Current archetypes: "Ocean King's" (Spell/Traps, WATER Fish support, Graveyard focused)

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Chef Sashimi

WATER 8*

Warrior/Effect

(Quick Effect): you can discard this card from your hand; Special Summon 1 monster from your Extra Deck using only Fish monsters you control as material. You can tribute 1 Fish monster; Special Summon this card from your GY, but banish it when it leaves the field.

2600/1200

 

11/2/3 (16)

0/0/2/0 (2)

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Ocean King's Union

Quick-Play Spell

If you control 2 or more Fish monsters with different Levels: change the Level of all Fish monsters to be the same Level as 1 monster you control. If you have 2 or more "Ocean King" Spells/Traps in your Graveyard: You can banish this card from your Graveyard; send 1 "Ocean King" Spell/Trap from your Deck to your Graveyard, but you cannot activate the effect of that sent card in the Graveyard for the rest of the turn.

 

11/3/3 (17)
0/0/2/0 (2)

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Ocean King's Assault Shark

WATER - Level 4 - Fish/Tuner/Effect - 1900/300

If this card is added to your hand by a card's effect, you can Special Summon this monster, and if you do: You can Set 1 "Ocean King's" Spell/Trap Card directly from your Deck. If this card is detached from a Fish-Type Xyz monster to activate its effect, you can activate the following effect:

●Target up to 1 card of each card Type (Monster, Spell, Trap) in your opponent's Graveyard, and banish that target(s), face-down.

You can only activate each effect of "Ocean King's Assault Shark" per turn.

 

12/3/3 (18)

0/0/2/0 (2)

 

I think my next post in this thread is going to be an Xyz option.

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Ocean King’s Jester

Level 8

WATER Fish / Synchro / Effect

2600 / 2800

1 WATER Tuner + 1+ non-Tuner Fish-type monsters

When this card is Synchro Summoned: You can Set 1 “Ocean King’s” Spell/Trap Card directly from your deck (it can be activated the turn it is Set). When this card destroys a monster by battle: It gains 200 ATK. When this card is sent to your GY, you can activate one of the following effects:

• Special Summon 1 “Ocean King’s” monster from your GY, except “Ocean King’s Jester”.

• Add up to 2 “Ocean King’s” cards from your GY to your hand.

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Nepteidon, the Ocean King

WATER - Rank 4 - Fish/Xyz/Effect - 2800/2300

3 or more Level 4 Fish-Type monsters

When this card is Xyz Summoned, you can target 1 other face-up WATER Xyz monster you control: All monsters your opponent controls lose ATK equal to the target's current ATK, then banish all monsters your opponent controls whose ATK was reduced to 0 by this effect. During your opponent's Draw Phase, declare 1 card Type (Monster, Spell, or Trap): If the card they drew was a card of the declared Type, you can Set 1 banished "Ocean King's" Spell/Trap Card directly into a Spell/Trap Card Zone (that Set card can be activated this turn). Once per turn, during either player's turn, you can detach 1 Xyz Material from this card and destroy 1 face-up Level 4 or lower monster on the field: Return 1 of your banished cards to the Graveyard, then banish 1 card from your opponent's Graveyard. You can only control 1 "Nepteidon, the Ocean King".

 

This is what we were building towards, folks! (inb4 someone makes a R8 evolution of this)

 

12/3/3 (18)

0/1/3/0 (4)

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Ocean King's Consort

Rank 4

WATER

Fish/Xyz/Effect

2700/2700

3+ Level 4 Fish-type monsters

When this card is Xyz Summoned: You can discard 1 card, then draw 1 card. Once per turn, you can detach 1 Xyz Material from this card, pay 1000 LP, and target 1 "Ocean King's" Spell/Trap card in your Graveyard (Quick Effect): Apply one effect of the targeted card, and if you do, banish the targeted card. When a face-up Fish-type monster you control is sent to the Graveyard, you can banish 1 Fish-type monster from your Graveyard: Add the sent monster to your hand. You can only activate this effect of "Ocean King's Consort" once per turn.

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