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Tinkerer

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Samuleft

Level 2

DARK

Warrior/Effect

900/200

When a Warrior-type monster is destroyed by a card effect, you can Special Summon this card from your hand. You can only Special Summon "Samuleft" by this effect once per turn. When this card is destroyed and sent to the graveyard; you can target 1 monster your opponent controls: it loses 500 ATK.

 

M(16)/S(4)/T(3)

F(0)/S(2)/X(0)/L(2) 

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Twisted Beastman

DARK - Level 6 - Beast-Warrior/Fusion/Effect - 2400/1200

1 Warrior-Type monster + 1 Beast-Type monster

Must first be Fusion Summoned, or Summoned by Tributing the above Materials you control (in which case you do not use "Polymerization"). During either player's turn, you can banish 1 Beast-Type or Beast-Warrior-Type monster from your Graveyard: All monsters your opponent controls lose ATK and DEF equal to half the banished monster's ATK. If this monster battles your opponent's monster, you can banish 1 Warrior-Type or Beast-Warrior-Type monster from your Graveyard: Increase this monster's ATK and DEF by the banished monster's ATK. You can only activate each effect of "Twisted Beastman" once per turn.

 

M(16)/S(4)/T(3)

F(1)/S(2)/X(0)/L(2)

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Wizened Predator

LIGHT - Level 4 - Beast/Effect - 1600/1800

This monster gains 200 ATK for each Trap Card in the Graveyard. If a Trap Card is activated, you can negate it (the Spell Speed of this effect is equal to the number of Normal Trap Cards in your Graveyard). If this monster is destroyed, you can Special Summon 1 DARK Warrior-Type monster from your hand or Graveyard.

 

M(17)/S(4)/T(4)

F(1)/S(2)/X(0)/L(2)

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Training Dummy

Earth **

Rock/Effect

If this card is face up on the field, and your opponent has more monsters on the field, this card is the only card that can be targeted for an attack. This card cannot be destroyed by battle. If this card is targeted for an attack destroy it at the end of the battle phase.

100/1000

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Quantum Archer

LIGHT R**

Warrior/Xyz/Effect

2 level 2 monsters

Once per turn, you can detach 1 Xyz Material; destroy 1 level 2 or lower monster in your Deck, and if you do, inflict damage to your opponent equal to its ATK.

1800/100

 

(the Samurais and Training Dummy)

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Jack-Knife Fighter

Level 4

DARK

Warrior/Effect

1900/1200

If this card attacks an opponent's monster whose ATK is less than or equal to this card's ATK, destroy that opponent's monster at the start of the Damage Step. Once per turn, if this monster is targeted for an attack, you can change this card to defense position, and if you do, negate that attack.

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Trusty Hound
✪✪ (2)
EARTH
Beast / Tuner / Effect
During your Standby Phase, if you control a Warrior-type monster: You can Special Summon this card from your hand. If you do: You cannot Special Summon monsters this turn, except for Warrior, Beast, and Beast-Warrior-type monsters until the End Phase. You can only Special Summon 1 "Trusty Hound" per turn this way. If a face-up Warrior-type monster you control would be destroyed: Destroy this card instead.
800 / 800

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Preemptive Strike

Counter Trap

If an opponent's card effect would destroy a warrior-type monster(s) you control, negate that effect and destroy that card, then special summon any number of level 4 or lower warrior type monsters from your hand or graveyard up to the amount of warrior-type monsters that would have been destroyed.

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Knightlight

LIGHT - Level 10 - Warrior/Effect - 2700/2200

You can Special Summon this monster from your hand or Graveyard by banishing 1 DARK Warrior-Type monster from your side of the field. Once per turn, you can target 1 Level 6 or lower Warrior or Beast-Warrior-Type monster in your hand or Graveyard: Special Summon that target. During either player's turn, you can banish this monster: Special Summon up to 3 of your banished LIGHT and/or DARK monsters, except "Knightlight".

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Knightmare

DARK LV.10

Warrior/Effect

You can Special Summon this monster from your hand or Graveyard by banishing 1 LIGHT Warrior-Type monster from your side of the field. Once per turn, you can target 1 Level 6 or lower Warrior or Beast-Warrior-Type monster in your hand or Graveyard: Special Summon that target. During either player's turn, you can banish this monster: Special Summon up to 3 of your banished DARK and/or LIGHT monsters, except "Knightmare" or "Knightlight". This card can not be Special summoned from being banished.

2500/2700

 

 

 

 

 

I'm sorry, I had to...

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Domain of the Ancient Warmonger
Field Spell Card
Once per turn, during your Standby Phase: You can pay 800 Life Points and banish 1 Warrior, Beast, or Beast-Warrior-type monster from your Graveyard to activate one of the following effects based on the type of the banished monster:
• Warrior: Add 1 Level 2 Warrior-type monster from your Deck to your hand, then you can send it to the Graveyard.
• Beast: Special Summon 1 "Spirit Animal Token" (Beast-Type/LIGHT/Level 4/ATK 1900/DEF 0) in Attack Position. This token cannot be Tributed for a Tribute Summon. Destroy it during your opponent's next End Phase.
• Beast-Warrior: Destroy 1 face-up Warrior-type monster you control, then Special Summon 1 Beast-Warrior-type monster from your hand or Deck who's level is equal to the destroyed monster's. 

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Mass of Miniatures

Trap

If a level/rank 4 or higher monster you control is destroyed (by battle or card effect), you can activate this card. Banish the destroyed monster; Special Summon level 2 monsters from your hand or Deck whose levels total less than or equal to the banished monster's level/rank.

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Mad March of Hunters

Continuous Trap

Warrior, Beast-Warrior, and Beast-Type monsters you control gain 100 ATK for every card on the field. If a monster whose ATK was increased by this effect attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If you inflict battle damage to your opponent 3 times in the same turn, you can Special Summon 1 Warrior, Beast-Warrior, or Beast-Type monster from your hand, Deck, or Graveyard whose ATK is less than or equal to the combined amount of damage inflicted this turn.

 

M(22)/S(5)/T(7) (34)

F(1)/S(2)/X(1)/L(2) (6)

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Prince of Radiance

LIGHT - Level 6 - Warrior/Effect - 2200/1900

If you control a LIGHT Warrior-Type monster, except "Prince of Radiance", you can Tribute Summon this monster using 1 monster your opponent controls as Tribute. Other LIGHT monsters you control gain ATK equal to half their DEF. If this monster is destroyed, you can Special Summon 1 DARK Warrior or Beast-Warrior-Type monster from your hand or Graveyard.

 

M(24)/S(5)/T(7) (36)

F(1)/S(2)/X(1)/L(2) (6)

 

Funny thing is that we can Rank 6 and Synchro 7 super easy in this Deck.

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King of Radiance

LIGHT | Warrior | Rank 6 | Xyz | Effect

2 Level 6 monsters

When this card is Xyz Summoned, you can Special Summon 1 non-Xyz LIGHT monster from your Graveyard. Other LIGHT monsters you control gain ATK equal to half this card's ATK. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card, then target 1 Warrior or Beast-Warrior-type monster you control; that monster is unaffected by card effects until your next End Phase.

2600/2300

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Innovated Defense Gate

Earth

Machine/Link/Effect

2300/LINK-4 (Left, Right, Lower Left, Lower Right)

2 or more warrior-type monsters

Warrior-type monsters used for this card's link summon can be treated as 2 Link materials. warrior-type monsters linked to this card cannot be targeted for attacks or card effects. If this card has 2 warrior-type monsters linked to it, you take no damage from battles involving this card. If this card would be destroyed, you can destroy a monster linked to this card instead. Once per turn, during your stand-by phase, if this card has an unoccupied Main Monster zone linked to it, you can special summon 1 level 6 or lower warrior-type monster from your hand or graveyard to that Main Monster Zone.

 

Can be made with almost anything we've created thus far.

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Medicine Cat

EARTH - Level 3 - Beast/Effect - 800/800

You can Tribute this face-up Normal Summoned monster: Special Summon 2 Level 3 or lower monsters with different names from your Deck, but you cannot conduct your Battle Phase this turn. A Fusion, Synchro, or Xyz monster Summoned using monsters Summoned by this card as Material has its effects negated.

 

M(26)/S(5)/T(7) (38)

F(1)/S(2)/X(2)/L(3) (8)

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Princess of Radiance
LIGHT - Level 6 - Warrior/Effect - 1900/2200
If you control a LIGHT Warrior-Type monster, except "Princess of Radiance", you can Special Summon this monster from your hand, but its ATK is halved. LIGHT monsters you control are also treated as DARK-Attribute, and DARK monsters you control are also treated as LIGHT-Attribute. If this monster is sent to the Graveyard, you can take 1 DARK Warrior or Beast-Warrior-type monster in your Deck: either add it to your hand, or attach it to an Xyz Monster you control as Xyz Material. 

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We're now at 40 Main Deck cards, we can reset any time we like.

 

And I'd really like to.

 

Possessor Puppeteer

FIRE - Level 8 - Machine/Effect - 2600/2000

If your opponent Special Summons a monster(s), you can discard this card and pay 1500 LP: Take control of that monster(s). You can Tribute 2 monsters you control: Special Summon this monster from your Graveyard, and if you do, randomly select 1 card in your opponent's hand: Add it to your hand. You can only activate each effect of "Possessor Puppeteer" once per turn.

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Thieving Matryoshka

DARK ***

Machine/Effect

Once per turn, you can discard 1 card and target 1 monster your opponent controls with a level/rank lower than this card's; take control of that target. Its effects are negated and its ATK/DEF becomes 0. This card gains levels equal to the combined levels of monsters taken by this effect. This card gains 200 ATK x its level.

1000/1000

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