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Hegemony of Man [Written/Link] [14/14]


VCR_CAT

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Still waitin' on the next TCG Editor update. In the meantime...

 

[spoiler=Monsters]

 

Hegemony Drone

DARK - Level 3

Cyverse / Effect

When this card is Normal or Special Summoned, except by the effect of "Hegemony Drone": You can Special Summon 1 "Hegemony Drone" from your hand, Deck, or Graveyard. This card gains 300 ATK and DEF for every "Hegemony Drone" you control.

ATK 1000 / DEF 1000

 

Hegemony Enforcer

DARK - Level 4

Cyverse / Effect

Once, during either player's turn: You can target 1 face-up monster your opponent controls; While this card is face-up on the field, that target is changed to face-up Defense Position, has its effects negated, and cannot change its battle position.

ATK 1750 / DEF 1000

 

Hegemony Captain

DARK - Level 5

Cyverse / Effect

While you control no monsters, you can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can add 1 "Hegemony" monster from your Deck to your hand OR Special Summon 1 "Hegemony" monster from your Graveyard. You can only use this effect of "Hegemony Captain" once per turn.

ATK 2000 / DEF 2000

 

Hegemony Overseer

DARK - Level 6

Machine / Effect

During either player's turn, when your opponent controls more monsters: You can Special Summon this card from your hand. This card cannot be used as a Material for a Synchro or Xyz Summon the turn you use this effect. Monsters your opponent control cannot target face-up "Hegemony" monsters for attacks, except "Hegemony Overseer".

ATK 2200 / DEF 2100

 

Hegemony Demolisher

DARK - Level 7

Machine / Effect

While you control 3 or more face-up "Hegemony" monsters: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can choose 1 of your opponent's Linked Zones; until the end of this turn, that Monster Zone is no longer a Linked Zone. Your opponent cannot target face-up "Hegemony" monsters with Monster Card effects, except "Hegemony Demolisher".

ATK 2400 / DEF 2300

 

 

 

[spoiler=Extra Deck monsters]

 

HMS Providence

^
    >
 v 
DARK

Machine / Link / Effect

2 Machine-Type or Cyverse-Type monsters

When this card is Link Summoned into the Extra Monster Zone: You can move this card into 1 Main Monster Zone on your field. Monsters in this card's Linked Zone gain 300 ATK and DEF. You can Special Summon 1 DARK monster from your hand. You can only use each effect of "HM Providence" per turn.

ATK 2000 / LINK 2

 

 

HMS Malevolence

 ^ 

     >
 v 
Machine / Link / Effect
2 or more Machine-Type or Cyverse-Type monsters
Monsters your opponent controls in this card's Linked Zone lose are changed to face-up Defense Position and cannot change their battle position. Once per turn, if this card is in your Extra Monster: You can unlink 1 Main Monster Zone below this card, and if you do, Link 1 unlinked Main Monster above this card.
ATK 2400 / LINK 3
 
 
HMFS Absolution

 ^ 

     >
 v 
Machine / Link / Effect
3 or more Machine-Type monsters
Monsters your opponent controls in this card's Linked Zone have their effects negated. Once per turn, during either player's turn, while this card is in your Extra Monster: You can switch Extra Monster Zones with your opponent and move this card to the other Extra Monster Zone, switching placements with any monster your opponent controls in that Monster Zone.
ATK 2800 / LINK 4

 

[spoiler=Spells and Traps]

 

The Hegemony of Man

Field Spell

"Hegemony" monsters you control gain 300 ATK and DEF. You can tribute 1 face-up Cyverse-Type "Hegemony" monster you control; Special Summon 1 Machine-Type "Hegemony" monster or 1 "HMS" monster from your Graveyard. You can only use this effect of "The Hegemony of Man" once per turn.

 

Quash the Rebellion!

Normal Trap

Discard 1 "Hegemony" Trap Card; draw 2 cards. If your opponent controls a Link Monster, you can add 1 "Hegemony" monster from your Deck to your hand instead. You can only activate 1 "Quash the Rebellion!" per turn.

 

Hegemony Surveillance

Continuous Trap

When your Opponent draws a card(s) or sets a card(s) to their field, reveal those card(s), then return them to their original position. Once per turn, after a card is revealed with this card's effect: You can send this card to the Graveyard; Special Summon 1 Cyverse-Type "Hegemony" monster from your hand. That monster cannot be destroyed by battle or by card effect until the end of the turn.

 

Hegemony Propaganda

Continuous Trap

"Hegemony" monsters you control gain 300 ATK and DEF. While you control at least 1 "Hegemony" monster, cards your opponent controls cannot target any DARK Machine-Type Link Monster in your Extra Monster Zone with attacks or card effects. You can only control 1 face-up "Hegemony Propaganda".

 

Resolve of the Hegemon's Army

Counter Trap

When your opponent activates a card or effect that would affect a face-up "Hegemony" monster you control: Negate the activation, and if you do, destroy it.

 

 

 

Related to the Dusters in theme and flavor, the Hegemony monsters take a different route with their control. While the Dusters are about a fighting style of avoidance and maneuverability, the Hegemony is about maintaining control through direct oppression; suppressing and maintaining a strong presence on the battlefield. Hope you enjoy!

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