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Rubix Archetype [WRITTEN] (11/11)


Tinkerer

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Hello, fine peoples! I've had this concept in my head for a while, but finally decided to post it.

 

The idea of it is to make dice rolling effects actually viable. The deck itself works as a Synchro 7 or a Rank 7 engine (wanted to incorporate the ability to go into one of the best dice rolling monsters: Lucky Straight). I might make a couple archetype-specific Synchros/Xyzs, but for now, let's just have the basic archetype.

 

[spoiler=Monsters]

Rubix Yellow

LIGHT *

Thunder/Effect

You can roll a dice; Special Summon 1 “Rubix” monster from your Deck whose level is equal to the result. (You can only gain this effect once per turn.) Once per turn, if you control a “Rubix White”, you can activate 1 of the following effects:

-This card becomes a tuner monster

-This card becomes level 7

If you roll a 1 on a die: you can Normal Summon 1 “Rubix” monster from your hand: regardless, add 1 “Rubix” card from your Deck to your hand.

100/100

 

Rubix Red

FIRE **

Pyro/Effect

You can roll a dice; Special Summon 1 “Rubix” monster from your Deck whose level is equal to the result. (You can only gain this effect once per turn.) Once per turn, if you control a “Rubix Orange”, you can activate 1 of the following effects:

-This card becomes a tuner monster

-This card becomes level 7

If you roll a 2 on a die: you can destroy 1 monster on the field: regardless, inflict 500 damage to your opponent.

200/200

 

Rubix Blue

WATER ***

Aqua/Effect

You can roll a dice; Special Summon 1 “Rubix” monster from your Deck whose level is equal to the result. (You can only gain this effect once per turn.) Once per turn, if you control a “Rubix Green”, you can activate 1 of the following effects:

-This card becomes a tuner monster

-This card becomes level 7

If you roll a 3 on a die: you can destroy 1 Spell/Trap on the field (if possible): regardless, gain 1000 LP.

300/300

 

Rubix Green

WIND ****

Winged Beast/Effect

You can roll a dice; Special Summon 1 “Rubix” monster from your Deck whose level is equal to the result. (You can only gain this effect once per turn.) Once per turn, if you control a “Rubix Blue”, you can activate 1 of the following effects:

-This card becomes a tuner monster

-This card becomes level 7

If you roll a 4 on a die: you can return 1 card on your opponent’s side of the field to the hand (if possible): regardless, set 1 “Rubix” Spell/Trap from your Deck or Graveyard to your side of the field.

400/400

 

Rubix Orange

EARTH *****

Machine/Effect

You can roll a dice; Special Summon 1 “Rubix” monster from your Deck whose level is equal to the result. (You can only gain this effect once per turn.) Once per turn, if you control a “Rubix Red”, you can activate 1 of the following effects:

-This card becomes a tuner monster

-This card becomes level 7

If you roll a 5 on a die: you can discard 1 “Rubix” card; draw 1 card: regardless, draw 1 card.

500/500

 

Rubix White

DARK ******

Fairy/Effect

You can roll a dice; Special Summon 1 “Rubix” monster from your Deck whose level is equal to the result. (You can only gain this effect once per turn.) Once per turn, if you control a “Rubix Yellow”, you can activate 1 of the following effects:

-This card becomes a tuner monster

-This card becomes level 7

If you roll a 6 on a die: you can Special Summon 1 “Rubix” monster from your graveyard: regardless, roll 1 die.

600/600

 

 

 

 

[spoiler=Spell/Traps]

Rubix Rolling

Continuous Trap

You can roll 1 dice. You can activate this effect of “Rubix Rolling” a number of times up to the number of “Rubix” monsters you control. If this card is sent from the field to the Graveyard; you can set 1 “Rubix” Spell or Trap from your Deck, but it cannot be activated this turn.

 

Rubix Spinning

Counter Trap

If your opponent activates a card or effect or Special Summons a monster(s), you can roll a dice. If the number rolled equals the level of a monster you control, negate that card, effect, or Summon and if you do, banish those cards.

 

Rubix Fixing

Continuous Trap

If you control no monsters, you can target 1 “Rubix” monster in your Graveyard; Special Summon it. You cannot Special Summon monsters except “Rubix” monsters during the turn you activate this effect. If this card is sent from the field to the Graveyard: you can target 1 “Rubix” monster in the Graveyard; Special Summon it, also “Rubix” monsters you control cannot be destroyed this turn.

 

Rubix Transforming

Continuous Spell

Once per turn: You can tribute 1 monster you control; Special Summon 1 “Rubix” monster from your Deck whose level is the same or 1 higher than the tributed monster. If this card is sent from the field to the Graveyard; you can add 1 “Rubix” monster from your Deck to your hand.

 

 

 

[spoiler Extra Deck]

Rubix Core

LIGHT 7*

Psychic/Synchro/Effect

1 tuner + 1 non-tuner monster

Once while this card is face-up on the field, you can roll 2 die; destroy a number of cards on the field equal to the lower number rolled, then send cards from the top of your Deck to the Graveyard equal to the higher number rolled. If you roll a total of 7, banish this card and draw 1 card.

2100/2100

 

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