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Cards of Promised Return


Guest BGMCANN0N

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Guest BGMCANN0N

Cards of Promised Return
[Normal Spell]


During the start of your next Main Phase 1 after activation, if a banished monster(s) returns to your side of the field that turn: Draw 1 card for each monster that returns to the field +1.

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Oh boy, this one makes me happy:

 

Use it in combination with Spell/Trap cards like Future Vision(Banish a Normal Summoned monster, it returns during it's controller's next Standby Phase), Fortune Slip(Banish a Monster that's being attacked, it returns during your Standby Phase), Dimensionhole(Banish a monster on your side of the field, it returns during your next Standby Phase), Premature Return (You're effectively trading a card from your hand for a card from your Deck and still getting your monster, plus the card is banished and thus opens up more plays) and maybe even Different Dimension Gate.(If you get rid of it before the start of your Main Phase of course). If you're playing in the Traditional Format Return from the Different Dimension will make your opponent very VERY sad. Monsters like Fortune Lady Lighty (Special Summon a Fortune Lady (Watery, Draw for every other Fortune Lady I control?) AND Draw 2 next turn!? Now you're speaking my language) give you an extra boon by being banished. Ritual Beasts just Banish and Special Summon themselves from Banish as part of their mechanic, if you can fit this card in there it will definitely give you a boost!

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I'll assume that the card triggers during the next Main Phase and only on a single instance when this card's draw effect resolves. (Sounds conflicting right now, but could be overlooking it or late night reviewing)

 

But as the above user pointed out already, this triggers well with Future Visions stuff, though the game's moved on to SSing spam nowadays. I think you can play around with this and PSYFrames [least with Omega/Zeta to some extent], provided the Deck itself is still relevant; not really sure as I haven't touched them much. Ritual Beasts could use this too, and probably max out the draw potential or something. At worst, it's still a draw 1 card, which is fine. Only problem is whether or not you'll survive until the next turn for the free draws, considering how the game's turning out with OTKs and all; if you can survive and get the draws, then it's good for you.

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