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[Shadowverse] Dragon Oracle/Draconic Fervor


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Gain an empty play point orb. Draw a card if Overflow is active for you.

 

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Gain an empty play point orb, draw 2 cards, and restore 3 defense to your leader.

 

Completely broken cards. Here's why.

 

I'm first, playing Aggro Sword, my opponent Ramp Dragon. His T1, pass. His T2, Dragon Oracle. His T3, 2x Dragon Oracle. His T4, Sahaquiel into Lucifer, evolves Sahaquiel, and seemingly laughs as all that damage I did with those Storms and setting up my field is now funking pointless.

 

At that point, I just gave up, because it's completely fair to have 7 Play Points by T4 while you don't even have DoD to counter anything Dragon puts down. And I seriously wish I could have screencapped this, but this was while I was playing the mobile version. Swear to funking God, this can happen.

 

Dragon Oracle is definitely first on the list of cards that need redesigned in the game. Starting with "You can only gain this effect of raising Play Points once per turn." Would definitely tame the rampant Aielas/Draconic Fervors/Dragon Oracle spam, and then dropping Bahamut by T6 because Dragoncraft doesn't actually know how to play the game and just relies on broken ass cards to do all the work for them.

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At this point I feel you're just being salty just by being owned by a godly draw. Save some of that salt for me, I'll need it to season my popcorn.

 

Ramp is one of Dragoncraft's core concepts, especially when it allows them to attain Overflow quickly. You know, the thing they're advertised about. Last format it wasn't even on the radar because they don't get good card advantage or even stabilize properly against aggro. Not to mention it got all of 3 different cards to ramp, and two of them weren't that good then. Now it can actually keep up with the other good decks in the game.

 

3x Dragon Oracle by turn 3 is powerful, I agree, but it's also a rather rare situation. More often you're likely to just see one pre-Overflow Oracle. It's not like this happens consistently with Ramp.

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I know I just started less than a week ago, but is Aggro Sword is any better? Gain a small early lead, and then go face for the rest of the game? I mean its not as bad as Roach OTK, which is just another Seraph win-con where you have 5 turns to draw into Goblinmount, but still. 

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I know I just started less than a week ago, but is Aggro Sword is any better? Gain a small early lead, and then go face for the rest of the game? I mean its not as bad as Roach OTK, which is just another Seraph win-con where you have 5 turns to draw into Goblinmount, but still. 

Aggro Sword's been on the rise especially since Albert was added as an Imp Lancer that is playable 1 turn earlier. Problem is that you really need to curve out to fare well, and not getting a 1-drop can really screw over your momentum.

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