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Tesser Archetype [Written]


BeelzPlays

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I had a very difficult time finding art for these cards, but I conceptualize them as being galaxy sized crystals that are gradually swallowing the universe. Therefore, their win condition is to swallow the field and make every other Card Zone they don't already occupy unusable.

 

I created this archetype before the LINK mechanic came out so... operate under the assumption that it doesn't apply to this archetype just yet.

 

Let me know what you think!

 

Monsters:

 

Tesser Vertex - * LIGHT Rock/Tuner/Effect (200/400):

This card is unaffected by your opponent's card effects that activate in the same column as this card. The Monster Card Zone this card occupies can be treated as being unoccupied, and if another Monster Card is placed in this Zone, return this card to your hand. If you control exactly 2 “Tesser” monsters and no other monsters, you can Special Summon this card from your Graveyard.

 

Tesser Duoprism - ** LIGHT Rock/Tuner/Effect (500/1000):

This card is unaffected by your opponent's card effects that activate in the same column as this card. If this card is used for the Synchro Summon of a “Tesser” Synchro Monster, you can use your opponent’s monster in the same column as this card as one of the non-Tuner Synchro Material Monsters.

 

Tesser Tetracube - *** LIGHT Rock/Tuner/Effect (1400/700):

This card is unaffected by your opponent's card effects that activate in the same column as this card. Tuner Monsters you control can be treated as non-Tuner Monsters for the Synchro Summon of a LIGHT-Attribute Synchro Monster.

 

Tesser Crystallographer - **** LIGHT Spellcaster/Effect (1900/950):

You can discard 1 card from your hand: Special Summon 1 “Tesser” Tuner Monster from your Deck in face-up Defence Position. A Synchro Monster that is Synchro Summoned using this card as a Synchro Material Monster has its effects negated, except for “Tesser” Synchro Monsters.

 

Tesser Amalgam - ***** LIGHT Rock/Synchro/Tuner/Effect (1150/2300):

1 “Tesser” Tuner + 1 non-Tuner Monster

This card can be treated as a non-Tuner Monster for the Synchro Summon of a LIGHT-Attribute Synchro Monster. The Monster Card Zone this card occupies can be treated as unoccupied, and if another monster is moved to this Zone, you can move this card to another unoccupied Monster Card Zone. Immediately after your opponent Special Summons a monster(s): draw 1 card. When this Synchro Summoned monster is sent to the Graveyard: you can Special Summon 1 Level 3 or lower “Tesser” monster from your hand or Graveyard.

 

Tesser Manifold - ******* LIGHT Rock/Synchro/Effect (2500/1250):

1 “Tesser” Tuner + 1 or more non-Tuner Monsters

This card is unaffected by your opponent's card effects that activate in the same column as this card. Once per turn: You can move this card to any unoccupied Card Zone on your field.  Unoccupied Card Zones in the same column as this card cannot be used. If this card is destroyed (either by battle or by card effect): you can Special Summon 1 “Mandala” Token (Rock-type/ EARTH/ Level 7/ ATK 2500/ DEF 1250).

 

Infinite Tesser Polyhedra - ************ LIGHT Rock/Synchro/Effect (3500/1750):

2 “Tesser” Tuners + 1 or more non-Tuner Monsters

The Synchro Summon of this card cannot be negated. This card is unaffected by your opponent’s card effects that activate in the same column as this card. Once per turn, during either player’s turn, you can move this card to an unoccupied Monster Card Zone on your field. Once per turn, you can target 1 card your opponent controls: destroy that target, and if you do, that Card Zone cannot be used while this card is face-up on the field. If this Synchro Summoned card is sent to the Graveyard, you can Special Summon 2 “Tesser” Tuner monsters with different names from your Graveyard. You can only activate this effect of “Infinite Tesser Polyhedra” once per turn.

 

Spells:

 

Tesser Crystarium - Field Spell:

Once per turn, you can Tribute 1 “Tesser” monster you control: target 1 unoccupied Card Zone; while this card is face-up on the field, that Card Zone cannot be used. You can move 1 “Tesser” monster you control into an unoccupied Monster Card Zone on your field. You can only move 1 Monster Card with this effect per turn and only once per turn.

 

Tesser Action - Quickplay Spell:

When an opponent’s card effect is activated, target 1 “Tesser” monster you control: move that card to an adjacent unoccupied Card Zone; then, add 1 “Tesser” monster from your Deck or Graveyard to your hand.

 

Traps:

 

Tesser Refraction - Continuous Trap:

When this card is activated: rearrange all cards on the field into any appropriate Card Zone so long as it does not change control of those cards. Once per turn, you can target 1 “Tesser” monster you control: it gains 500 ATK.

 

Tesser Calcifer - Counter Trap:

If an opponent’s card effect activates, Tribute 2 “Tesser” Monsters you control: negate the activation and effect of that card and destroy it; and if you do, the Card Zone it occupied cannot be used for the rest of this Duel.

 

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