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The Four Horsemen of the Apocalypse as cards.


A Lost CAWs

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So the other night I was on this site just making random cards.  Then I got the idea of making the Four Horsemen of the Apocalypse as cards.  Think they could be in the game?  I've already made all four and a spell card for them so far.  Give your own ideas of how they could be played.  Here are the cards that I created on here.

 

 

 

Four Horsemen - War, 10 Stars, ATK 4000 DEF 4000, Fiend. 

Effect:  This card cannot be Normal Summoned or Set.  Must be Special Summoned by tributing three monsters you control, by the effect of "Four Horsemen - Death", or by the effect of "Call of the Horsemen".  The summon of this card cannot be negated.  This card is unaffected by your opponent's monster effects.  Attack Position monsters your opponent controls must attack this card during each Battle Phase.  Whenever this card destroys a monster by battle and sends it to the graveyard, it can make another attack for each monster destroyed by this card.  

 

 

Four Horsemen - Famine, 10 Stars, ATK 4000 DEF 4000, Fiend
Effect:  This card cannot be Normal Summoned or Set.  Must be Special Summoned by tributing three monsters you control, by the effect of "Four Horsemen - Death", or by the effect of "Call of the Horsemen".  The summon of this card cannot be negated.  This card is unaffected by your opponent's monster effects.  When this card is Special Summoned, target two of your opponent's Monster Zones and Spell/Trap Zones.  Your opponent cannot use those zones as long as this card remains face up on the field.  If the zones are occupied, destroy the cards occupying those zones.  Card effects cannot be activated in response if cards were destroyed by this effect. 

 

 

Four Horsemen - Conquest, 10 Stars, ATK 4000 DEF 4000, Fiend

Effect:  This card cannot be Normal Summoned or Set.  Must be Special Summoned by tributing three monsters you control, by the effect of "Four Horsemen - Death", or by the effect of "Call of the Horsemen".  The summon of this card cannot be negated.  This card is unaffected by your opponent's monster effects.  Decrease the ATK and DEF of all monsters your opponent controls by 2000.  Whenever this card destroys a Defense Position monster your opponent controls, inflict piercing battle damage.  Once per turn, you can send this card to your opponent's side of the field in face up Defense Position.  It cannot change battle positions.  Card effects that change battle positions cannot be activated.  If you send this monster to your opponent's side of the field, during each of their Standby Phases inflict 1000 damage to your opponent.  This card cannot be tributed. 

 

Four Horsemen - Death, 10 Stars, ATK 0 DEF 0, Fiend

Effect:  This card cannot be Normal Summoned or Set.  Must be Special Summoned by tributing three monsters you control or by the effect of "Call of the Horsemen".  The summon of this card cannot be negated.  This card is unaffected by your opponent's monster effects.  This card cannot be destroyed by battle or by card effects.  You take no battle damage from battles involving this card.  Whenever this card attacks an opponent's monster, destroy the monster and inflict damage equal to its ATK to your opponent.  Whenever a "Four Horsemen" monster you control is destroyed by a card effect, switch this card to Defense Position and Special Summon one "Four Horsemen" monster with a different name that was destroyed.  This card cannot change battle positions for your next two turns.  

 

 

Call of the Horsemen, Spell, Continuous

Effect:  Up to twice per turn, this card cannot be destroyed by card effects.  Once per turn, you can Special Summon one "Four Horsemen" monster from your hand.  If this card is removed from the field, inflict 500 damage to your opponent for each "Four Horsemen" monster Special Summoned by this effect.   

 

 

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