Jump to content

Curse Seal of Forbidden spell


Recommended Posts

Saw someone running this on ygopro and thought that it might actually be a decent card to run. You can shut down a lot of decks if you happen to hit their key cards. Example Fluffal, hit their polymerization. You can hit Mask change on heroes and so forth and so forth.

 

cursed_seal_of_the_forbidden_spell_by_ki

Link to comment
Share on other sites

Oh my God that discard cost.

 

I don't like that discard cost.

 

Granted Divine Wrath had the same thing, but Solemn Strike does the same thing and more for a much more manageable cost(Life Points barely matter, people).

 

The argument could be made that it's one of very few generic anti-Spell Traps and thus warrants running in some capacity, but you could very easily run Ultimate Providence(not sure if that's what it's still called; it's the counter trap with Merkabah/Silver Chariot's effect) over this for more versatility, assuming you have the resources for it.

 

It's better than Magic Jammer though, at the very least. Not that that's very hard to do but oh well.

Link to comment
Share on other sites

Oh my God that discard cost.

 

I don't like that discard cost.

 

Granted Divine Wrath had the same thing, but Solemn Strike does the same thing and more for a much more manageable cost(Life Points barely matter, people).

 

The argument could be made that it's one of very few generic anti-Spell Traps and thus warrants running in some capacity, but you could very easily run Ultimate Providence(not sure if that's what it's still called; it's the counter trap with Merkabah/Silver Chariot's effect) over this for more versatility, assuming you have the resources for it.

 

It's better than Magic Jammer though, at the very least. Not that that's very hard to do but oh well.

None of those traps outright prevent retries later from other and/or recycled copies. Also, one use of this can utterly ruin any Pendulum-reliant deck should it seal off their scale.

Link to comment
Share on other sites

None of those traps outright prevent retries later from other and/or recycled copies. Also, one use of this can utterly ruin any Pendulum-reliant deck should it seal off their scale.

True, but as Fu Manchu said earlier, most spells you'd want to negate are probably at 1 anyway. And most Pendulum decks run multiple monsters with the same scale just in case they don't draw into the other one(s), so.

Link to comment
Share on other sites

Pretty much the only thing wrong with this is the Spell discard. It's a potentially steep, unreliable cost, but it does wonders IF you negate a card that actually REALLY matters, like what the others said about key Spells. But I feel that more often than not, you're not going to get the max benefit from it, and that makes the Spell discard too expensive. More generic and flexible negation is better, and the LP paying negations work not only because proper timing can pretty much win on the spot, but because LP is less detrimental than card advantage and options.

Link to comment
Share on other sites

Or you could just have Guiding Ariadne as a scale, then the cost won't matter at all. It's what scrubs did with Counter Fairy decks by using Luster Pendulum and Ariadne.

I think you still have to have a spell card in hand to activate it though. So no cheating!

Link to comment
Share on other sites

The only deck I can see it being a decent option against would be Invoked, but they're always run with other things that won't care. Even so, you'd be better off with either Non-Fusion Area or Anti-Spell, probably the latter as it stops other stuff too. 

Link to comment
Share on other sites

I think you still have to have a spell card in hand to activate it though. So no cheating!

Pretty sure is not how it works.

 

The real problem with this card is that value decreases steeply over time. Even by losing dice roll you have significantly lower chance to activate this card when it matters, and every turn that passes makes it more and more likely you're only going to negate after it's already too late.

 

Incidentally, for the record, most Spells you'd want to negate with this are not, in fact, Limited. There's almost always a Spell worth negating with it. It's just that the cost combined with the TIME CRISIS issues make it usually not worth.

Link to comment
Share on other sites

lawn mowing, twin twisters/cyclone/MST, barrage, metalfoes fusion, interrupted slumber, revival of dragon lords(are blue eyes relevant?) left arm offering, necrovalley (it'll be back in the meta eventually), tenki/tensu/all the other fire fist spells, any invocation spell, ect.

 

there's a long list of things you could hit to make bank on the effect, but as the above has stated, the later you draw it, the less useful it's likely to be, and the spell discard, can be really costly. that being said, i love this card, and if the discard cost wasn't restricted to spells, i think it'd be one of the best traps in the game. unfortunately though, the cost is what holds back the card in this case. then again, with metalfoes fusion being a thing, this card may have some renewed use later down the road.

Link to comment
Share on other sites

you have to have the LP available to place Psychic counters instead of paying with Brain Research Lab. I assume that ruling stays true with Ariadne's LP thing. I then assume that Ariadne's discard thing also works this way.

Link to comment
Share on other sites

you have to have the LP available to place Psychic counters instead of paying with Brain Research Lab. I assume that ruling stays true with Ariadne's LP thing. I then assume that Ariadne's discard thing also works this way.

Given Konami's track record of BKSS's, that is a huge assumption to make.

 

https://yugiohblog.konami.com/articles/?p=7545

 

This article (from Konami themselves) shows how powerful Ariadne is with counter traps such as the Solemn traps, Cursed Seal of the Forbidden Spell, and Ultimate Providence. Neither the article nor any rulings source I've found write that you have to have the correct card types/LP to activate them.

 

My guess for why the rulings are different is that Brain Research Lab says you can put counters on it "instead" of paying LP (meaning you have to be able to pay the LP in the first place) while Ariadne just skips the cost entirely (you don't even have to attempt to pay it). A similar discrepancy happens with comparing Union monsters to Power Tool Dragon or Six Samurai monsters.

 

On topic: It looks great in theory for shutting down decks that only use two different pendulum monsters, but Pendulum Summoning has never been too effective in those decks anyway. My next guess is then that it can shut down Fusion Summoning and Ritual Summoning (likely its original purpose, given its release date), but those decks generally use multiple cards for doing those too. In which case, I guess it's then good for shutting down staple spell cards, but in that case, I'd probably consider Retort instead.

Tl;dr: This card seems to have lost a lot of power when players no longer needed spell cards to summon powerful monsters.

Link to comment
Share on other sites

Card is kinda meh since it's a trap, and it requires that hefty cost, but it's still rewarding as a Counter Trap and has show to be a decent side choice for Shaddolls, Nekroz, Monarch, and more. Though, no matter what format it may be or whether or not this card can be relevant, there are always more economical and sufficient side techs.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...