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Prismal Helix animation dump


King K. Azo

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So, I am working on a fighting game known as Prismal Helix. As part advertisement for people that don't go to Facebook or Twitter, and part showing off, I'm posting the gifs of the animation we have for a character.
 
Credit for all these sprites goes to @BarkerMugen, our spriter!
 
Meanwhile, credit for the character design goes to Malik Torihane!
 
Enjoy!
 
(And if this should have been posted in the Video game section, feel free to move it.)

[spoiler=The Character]F4GCsVs.png
 
Terro. He's one of the two 'shotoclones', or characters with the basic inputs similar to Ryu and Ken from Street Fighter. We're adding more to him though to keep him interesting. He'll be a slower, but more powerful character, with a bad air game, but a great ground one.


 
[spoiler=Forward Walk]pltYraH.gif
 
Like a boss.


 
[spoiler=Forward Dash]CPMjauh.gif
 
Dash, green fighter dude! For Everlasting Peace!


 
[spoiler=Back Dash]tU2t1en.gif
 
Back dash, green fighter dude! For everlasting Mega Man references!


 
[spoiler=Jump]866v1OJ.gif
 
Remember, sometimes avoiding projectiles is better than blocking them! 
 


 
[spoiler=Forward Jump]cPY5LqN.gif
 
Never skip leg day, amiright?


 
[spoiler=Crouch]b12J4eR.gif
 
Sometimes one should duck and counter with a low attack.


 
[spoiler=Light Punch]mjMIq3j.gif
 
A quick and easy poke.


 
[spoiler=Medium Punch]a951AvX.gif
 
A chop to the gut.


 
[spoiler=Heavy Punch]R7Behme.gif
 
One massive hit to the chest.


 
[spoiler=Punch Chain]iIhOst4.gif
 
Light, Medium, and Heavy!

 

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The dashes and the jumps feel unnatural. Still, good job on the punches. Good luck with that game.

Thanks. I feel the jumps and dashes will feel a bit better when it's programmed in and not just raw animation. 

 

Anyways, got some new animations for a new character. We did this one a little different, as she has rekka moves, so we decided to focus on those first. 

 

[spoiler=The Character]ZkqWAGU.jpg

Kalpana is a rekka character, or a character that allows you to chain multiple special attacks together with a special sequence. She's meant to be a character with long combos, and a good mixup game, meaning you have to guess what attack she'll do next.

 

 

[spoiler=Crimson Knee]cVAy4hy.gif

Her anti-air. Knock people out of the sky!

 

 

[spoiler=Crimson Flash]yz0owys.gif

You can add this to the end of a Crimson Knee for extra damage and to knock them away!

 

 

[spoiler=Double Kicks]vZ7ObTq.gif

This two part attack is essential for her rekkas, as they start a good portion of them!

 

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