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That's what things like a Fiend's Claw are for: showing what people really are, and exaggerating those traits. An Anacondrae becoming a lamia under its influence is such an example.

 

They're cannibalistic psychopaths (as in, the technical definition, unable to feel empathy) with a random patch of scales somewhere on them. How could I define that better?

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I am interested, although I do need to ask. If I were to play an Anima character, would my Anima's object be carried around with another character, or would I be able to control a sort of duo character; say, a human that is incapable of magic but is in possession of an Anima object? As well, what limitations are they to what an Anima appears as?

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An Anima's form is essentially free- they choose what they look like at "birth", but they usually choose a form comfortable to whoever was kindest to their object body- for example, a necklace Anima will typically choose to look either like the person who wore them, or like that person's described physical ideal. But yeah, basically free reign, although a human-like form is preferred.

 

As for duo characters, that is likely your best option. That, or entrusting your "body" to someone else's character.

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Member Name: Sp33dr0id

Name: Angharad ferch Gwillim

Age: 19

Gender: Female

Appearance: She has long brown hair, typically worn in a plait. She is 5 foot and 1 inch tall and weighs 108 pounds. She has white skin and grey eyes. She wears a green short sleeved mage's cloak with her family's insignia embroidered on the left shoulder, but finds the hood annoying as it would be in the way of her plait if she wore it up. When she wears her quiver, she wears it on her right hip as she had been taught, not on her back as some of her peers do. She wears a silver bracelet that her mam gave her on her right wrist, but takes it off during school hours as she finds it interferes with her bow technique. She has a pouch hanging against her left thigh from the same cord the quiver uses.

Species: Human

Birthday: 2nd of November

Magical Mastery: Hex in Water, Pentex in Wind and Menuri in Dark.

National Origin: Wales

[spoiler=Personality]She is somewhat socially disinclined, preferring just her own company or that of a few close friends to larger groups. She is very imaginative, especially when it comes to problem solving. She loves the ocean, partly because of her affinity for water, and partly because of her Aquaria childhood friend.

 

Bio: Born into a Welsh noble family, Angharad was given a choice between the Academy of Wands and marriage into a wealthier family once she was of age. From a young age she didn't like the idea of going to the academy since there would be lots of people she didn't know there. But she became good friends with Gwenllyan, an Aquaria girl around the same age as her, and they decided to go to the Academy together.

Misc Info: She speaks both Welsh and English well. [i will need to know which speech marks to use for Welsh.] She carries her mam's silver bracelet either on her wrist or in her pouch at all times. It was her mam-gu's before her mam's, and now it is hers. She also carries various equipment for her magic.

 

 

[i hope I have done this application well! Or at least semi-decently. I chuckle to myself in real life at my own joke, while trying not to use emojis.]

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A duo comin' at ya.

 

[spoiler=Christine d'Andrezel]

 

Member Name: VCR_CAT
Character Name: Christine "Chris" d'Andrezel
Age: 18
Gender: Female
 
Appearance:
Christine stands fairly tall for a girl at 5'8" with a fairly strong build. Christine's red hair is often tied up or in some sort of style that tucks its length away, and her clothing is almost never something befitting of a "lady"; clothing one might say was worn by a rogue than anything.
[spoiler=Image]
f3a8f8225fd24f8ea45d35451177097ca1d1f118

 
Species: Human
Birthday: July 7th
Magical Mastery: Hex in Wind
National Origin: France
 
Personality:
Christine is always looking out for number one, and in most cases, that happens to be her. Christine is an outgoing, rambunctious girl, and very often a major trouble maker. She has a tough time taking no for an answer, and where her mind is set on something it's hard to convince her otherwise. Christine is a clever girl overall, but her intelligence is often put to ill use. If she were to set her mind to something and really put the effort into it, she could make something great of her natural ingenuity, but often wastes it on either scamming some folk or getting something she wants.
 
Bio:
Christine was an orphan since a small child, and her trouble making attitude was one that often kept her from being adopted, if the chance ever arose. Once she was old enough, the orphanage had no choice but to let her go on her own and make something of her life. It was a cold, harsh world out there, and Christine had to figure out the hard way how to find a living in it when you're on the lowest rung of the ladder. In her early teens Christine learned how to steal and, eventually, mug people for food, money, really whatever she could get her hands on. While she's never killed or seriously injured anyone, she's been on the wrong side of the law for quite a few years. It was during these years that Christine learned to use her magic to an extent, but its applications were never anything of good intent.
 
It wasn't until a couple years ago that Christine had managed to stow away on a ride to Isle, looking to make a new start for herself and, more importantly, get away from the French authorities. It didn't take long for Christine to fall back into her old habits of stealing, although now she was better at it, and learned to keep things on the down-low more; resorting mostly to pick-pocketing and petty theft to keep herself going than anything that would actually ruin anyone. It wasn't long into her stay on Isle that she happened upon a merchant being attacked by other bandits. While to many it looked like Christine fought for the merchant to protect him, but rather she had spotted a prize that she wanted: an old, exotic, and rather decorated sword that the merchant was in possession of. Christine managed to steal this sword, and made off with it expecting to finally have enough to live the comfortable life.
 
This, however, was not the case. This sword was old enough to host an Anima, and decently strong one at that. The Anima called himself Kaijarisuigyo-no Furaimatsu. (a name that Christine, to this day, cannot pronounce properly and just resorts to calling him "Kai"). The Anima told Christine his tale of always being imprisoned and sold as a prized object, but never given the opportunity to fight for glory or honor. Christine wasn't going to help out and was, instead, going to resort to selling the sword again, but her mistake was freeing the blade from the merchant's captivity meant to keep the spirit in check. Kai made a threat on her life is she so tried such a thing, and Christine, in that moment, made a pact to help the spirit in the sword find the glory he so longed for.
 
However, that was in that moment. Since then, Christine has enjoyed the company of an intimidating body guard to help her out in a pinch whenever she needed it, and has worked with Kai extensively so long as she sought to hone her skills with the sword and help him achieve his dream. Christine's instinct was to sneak into the Academy of Sword under the guise of a male, calling herself "Chris", but has been met with mixed results thus far.
 
Miscellaneous Info:
  • Is capable of speaking some english, and has picked up some basic words from other languages here and there.
  • She would be rather rich if she didn't burn so much money on booze.
  • Theme: https://www.youtube.com/watch?v=cPa-GNSIj8s

 

 

 

[spoiler=Kaijarisuigyo-no Furaimatsu]

 

Member Name: VCR_CAT
Character Name: Kaijarisuigyo-no Furaimatsu (Kai for short)
Age: 23
Gender: Male
 
Appearance:
Kai's spectral appearance is that of a tall, built samurai warrior (about 6'7" tall, to be exact) with ridiculously ornate green armor. Beyond his armor, Kai has no real physical appearance; the body underneath being dark and featureless.
[spoiler=Image]
paizo__male_samurai_by_freshpaint-d4nxjm

 
Species: Anima
Alternative Forms: A finely made katana with a green wrapping on its hilt.
Birthday: April 12th
Magical Mastery: N/A
National Origin: Japan
 
Personality:
Kai is hot-headed and has an ego larger than the spectral form he chooses. He acts as one that knows what it means to be a strong warrior with much wisdom, despite being not terribly smart himself. Truth be told, Kai hardly knows what it means to be a proper warrior, let alone a samurai. Kai is also always looking to pick a fight whenever he can; searching to find something to get his blood boiling so that he can come out on top victorious. Kai isn't a bad person, however. He looks out for those in need and genuinely cares for those around him.
 
Bio: 
In the year 1407 there was a noble samurai who owned a great patch of land. He was a kind and gentle man, known for his tireless work protecting the people who lived in his land, bringing justice to wherever it was needed, and especially for his masterful skills in the forge. It was in this year that he had just finished a very fine sword that he was called to battle; a fierce conflict that had broken out between other clans. This noble was ready to go to battle with this sword, but neither his people nor his family wanted this. At the dead of night, the samurai's wife had stolen the sword, disguised herself as her husband, and set out to fight in his place. Along the way, she was ambushed by bandits and, lacking the skill that her husband possessed, was cut down, and the sword stolen.
 
This sword was not long after traded to European trader, and for the next one hundred twenty years would find itself changing hands repeatedly. This sword was kept in good condition, and the tale of its origins, make, and history became more and more grandiose with every trade. After a hundred years since its making, an anima was born bound to this blade. This anima who would soon be known by his current long and ridiculous name strived for battle, glory, and honor; to have his steel taste the blood it never tasted. Yet, this was not the case. Each merchant was given a case to hold the sword in; enchanted with powerful spells to keep the anima from manifesting itself. Yet with each trade, with each passing, grandiose tale of its accomplishments, the anima in the blade grew just a bit stronger.
 
It wasn't until a young, french thief girl managed to steal the sword for herself and, without knowing what she was doing, set him free. Furaimatsu made a deal with this girl, that she would help him make his dream for glory a reality, and in return he would offer his protection. Of course, this is leaving out all the threats she made on her life if she would so attempt to seal him back, but that was then and this is now so let's not think about that too much, shall we?
 
Miscellaneous Info:
  • Despite his name and origin, Kai cannot speak Japanese.
  • He is, however, fluent in English, French, and Welsh.
  • Kai is more skilled at his story telling and stage presence than he is with the blade.
  • Theme: https://www.youtube.com/watch?v=n6BY2GFilng

 

 

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Christine is pretty interesting in her own right, but I'll wait for Kai for now.

 

Also, clarifying something, before the question is asked- Hamadryads can only manifest forms up to the height of their plant. That's why we can still pick daisies and such in this universe with ease- the puny thing won't be able to stop anyone from uprooting her if they so wish. She can try to talk you out of it, surely, but a standard flower's Hamadryad is straight-up too weak to have her struggles amount to anything if she did manifest in her own defense.

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[spoiler=Adozuisei, The Girl Who Accepts All Walks Of Life (WIP)]p2QDLH0.png

"Hatred is for the simple-minded. A true advocate of God loves all his creations, just as God himself would."


Personal Information
Name: Adozuisei

Gender: Female

Species: Andacondra

Age: 19

Birthday: February 24

National Origin: Japan

[spoiler=Appearance:]Standing Height (Humanoid Form): 191cm (6' 3")

Full Body Length (True Form): 511cm (16' 9")

Weight: 85kg (187lbs)

BWH Ratio: 24-15-17 (in)/61-38-43 (cm)

 

Manual Description to come (note that the pic below is only applicable for the true form)

 

sample_f54e7ba86cd09470edfccf3d8eb76c931

[spoiler=Personality:]

[spoiler=Biography:]


Combat Information
Magical Mastery

Fire Magic: Pentex

Light Magic: Llemuri

Earth Magic: Seszen

Wind Magic: Seszen

[spoiler=Weapons & Equipment:]Adozuisei carries a total of three long Japanese swords on her person at all times, and they are sheathed just above her hips when out of combat. These swords are known as odachi and, while they're forged in a similar style as the katana, their longer blades grant them extra reach, although this usually mandates that two hands are necessary to properly wield each one.

[spoiler=Spells:]


Miscellaneous Information
User Name: Look up and to the left a lil'.

Main Theme Song: Leave Out All The Rest, by Linkin Park

Encounter Theme Song: Persona 3 FES OST: Brand New Days

Battle Theme Song: Final Fantasy VIII OST: Premonition

Ideal Voice Actresses:

Some Trivia:

 

 

 

App will be worked on bit by bit, as always. I realize Llemuri might be a bit much considering ideal power levels, but for the Light segment in particular, it honestly sounds infinitely more appealing than Kasa does. (Hell, even Hex sounds more appealing.) Was debating going for a higher Fire mastery as well, but considering Andacondrae aren't meant to be good with Fire even with a February or August alignment, I decided I best keep it at Pentex for now. Raga could also work as it still gives Ado the ability to throw lightning around which is what I want. Spells can potentially be up for negotiation once I figure out the initial line-up.

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"Hatred is for the simple-minded. A true advocate of God loves all his creations, just as God himself would."

She has no emotion. Why is this her motto?

 

Also as for the Llemuri vs Kasa vs Hex thing, I'm pretty sure that you get to keep the spells you learnt at lower levels, right?

 

If not, then I want to look back at my application and change things, because I wanted to make people get runny noses mid combat by increasing the local humidity of their nostrils by a large amount.

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Very nice use of the fact that an Anima's sheer power is based on its notoriety! An interesting character, to be sure.

 

Christina and Kai accepted. The Board goes up tomorrow . . . which means that, unless an app is completed between now and the 18th, the IC will open March 18th, with the characters we've got.

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[spoiler=Νεκτάριος, ο όχι και τόσο ευγενική γάτα (Heavy WIP)]Member Name: CatmanDaGamer

 

Character Name: Nektarios Katsaros

 

Age: 19

 

Gender: Male

 

Appearance: xJS7s0R.jpg

 

Species: Felus

 

Birthday: May 17th, 1511

 

Magical Mastery: Llemuri in Water, and Pentex in Wind

 

National Origin: Byzantium

 

Personality: Honestly, I'd say this is optional, but forum rule. So, keep it short and sweet, yo. A paragraph is just fine, any more than that is really trying too hard. Spoiler this, please, because honestly I don't care- your personality will likely leak into your bio, and will be represented in the way you roleplay.

 

Bio: Again, keep this one pared down, but I might actually read these. So, go nuts.

 

Miscellaneous Info:

 

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Also, clarifying something, before the question is asked- Hamadryads can only manifest forms up to the height of their plant. That's why we can still pick daisies and such in this universe with ease- the puny thing won't be able to stop anyone from uprooting her if they so wish. She can try to talk you out of it, surely, but a standard flower's Hamadryad is straight-up too weak to have her struggles amount to anything if she did manifest in her own defense.

Wait, does this mean that a tree's Hamadryad could be very big indeed? Does every time someone wants some wood they have to fight off this massive creature trying to protect a tree? What are buildings made from?

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A tree could indeed manifest a large Hamadryad. Most woodcutters travel in groups to slay the bigger Hamadryads, and since their trees would be dead afterwards anyway they take the whole thing. And in dense forests, you have potential small armies of them . . . this is also where Dark mages come in handy, as their ability to sap the willpower and concentration of others lets them prevent Hamadryads from manifesting at all.

 

Also, in this world, a larger percent of buildings are made of brick or stone, for this very reason.

 

That, and some Hamadryads volunteer some of their branches to humans so that they don't have to fight. Think of it like accepting being shaved, since individual branches master about as much.

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A tree could indeed manifest a large Hamadryad. Most woodcutters travel in groups to slay the bigger Hamadryads, and since their trees would be dead afterwards anyway they take the whole thing. And in dense forests, you have potential small armies of them . . . this is also where Dark mages come in handy, as their ability to sap the willpower and concentration of others lets them prevent Hamadryads from manifesting at all.

 

Also, in this world, a larger percent of buildings are made of brick or stone, for this very reason.

 

That, and some Hamadryads volunteer some of their branches to humans so that they don't have to fight. Think of it like accepting being shaved, since individual branches master about as much.

A Wind mage seems more helpful here, since they could conjure up a storm that would blow many trees over

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She has no emotion. Why is this her motto?

You'll see :]

 

(Oh, and for the record, it's customary not to assume things about a character until key areas of their application have been completed. Just so you know for the future.)

 

Yeah, it's mastery. You get what you see at that level, plus everything before it.

I realize that, but that doesn't make the advancement from Hex to Kasa any less underwhelming for Light Magic users in particular. Hell, Kasa might not even be worth getting for Light users unless they're confident that they can soar right past it and into Llemuri. (Of course, I mean that from a percentage standpoint. I'd be wrong if I expected anyone to go through ranks like butter, but there's still the possibility of someone being talented enough to shave months out of years worth of training and still have learnt just enough to earn the promotion anyway, is what I'm trying to get at here.)

 

...

 

In any case, I'll stick with Llemuri as Ado's level of Light mastery for now, and see how well it works out. I could easily drop it to Hex if Llemuri proves to be too busted.

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As far as power levels for Light are concerned:

 

Kasa basically adds what amounts to Street Fighter's Power of Nothingness, or LoZ-style Light Arrows- useless against a legitimately good person, but against someone aggressive, spiteful, or who means you ill will, it absolutely wrecks them. The worse a person they are, the more damage it causes from the inside, causing brain and other organ damage. And, you start getting healing spells that can instantly mend broken bones.

 

Llemuri begins adding Mind Crush type things, that don't care about the morality of the target; it brings spells that use sheer bright light to flash-blind people; it can also cause damage to someone's mana reserves, cutting them off from the ability to use magic.

 

The difference when Dark and Light sap mana at Llemuri level-

Dark cripples and weakens the body and will to continue doing anything of the victim simultaneously with the mana drain, but it has to be sustained.

Light just seals off magic usage, but it's a quick-cast spell that you can just hit them with and watch them fumble for a little while.

Basically, think Toxic vs. Hyper Beam.

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Kasa basically adds what amounts to Street Fighter's Power of Nothingness, or LoZ-style Light Arrows- useless against a legitimately good person, but against someone aggressive, spiteful, or who means you ill will, it absolutely wrecks them. The worse a person they are, the more damage it causes from the inside, causing brain and other organ damage.

This sounds more appealing; thank you for that.

 

Now that I stand corrected, I might actually give Kasa a go, should Llumeri turn out to be busted.

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