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Isolation Dome and artifact support (written)


heraldry_lord

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Isolation Dome

Mana Cost: {5}

Legendary Artifact

 

If a spell or permanent would be exiled, put it into its owner's graveyard instead. 

 

{T}: Target player chooses a creature he or she controls. Until end of turn, creatures that player controls other than the chosen creature can't attack or block, and their activated abilities can't be activated.

 

 

Prototype Teleporter

Mana Cost: {3}

Artifact

 

{3}, {T}: Exile target nonland permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

 

 

Aether Charger

Mana Cost: {4}

Artifact

 

{T}: Put a +1/+1 counter on target artifact creature or a charge counter on target noncreature artifact.

 

{1}, Sacrifice another permanent you control: Untap Aether Charger.

 

 

Suppression Staff

Mana Cost: {6}

Artifact

 

Nonartifact spells cost {2} more to cast as long as Suppression Staff is untapped.

 

{T}: Tap target permanent. It doesn't untap during its controller's next untap step.

 

Tap two untapped artifacts you control: Untap Suppression Staff.

 

 

Scrap Smelter

Mana Cost: {3}

Artifact

 

{T}: Target nonartifact permanent card in your graveyard becomes an artifact in addition to its other types until end of turn. (Permanent cards are creatures, artifacts, enchantments, planeswalkers and lands.)

 

{4}{B}, Sacrifice an artifact you control: Return target artifact card from your graveyard to your hand.

 

 

Mass Production

Mana Cost: {3}{U}{U}

Enchantment

 

At the beginning of your upkeep, you may create a token that's a copy of target artifact you control.

 

At the beginning of your end step, if you control three or more artifacts, draw a card.

 

 

The Underground Workshop

Legendary Land

 

The Underground Workshop enters the battlefield tapped.

 

{T}: Add {C} to your mana pool. If this mana is spent to cast an artifact spell, that spell can't be countered by spells or abilities.

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