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[AGM] "Come play with us" Trinketerror


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An archetype of DARK Fairies. Their main deck monsters all have alright ATK (but garbage DEF) and can Special Summon themselves as long as you have an equip spell on the field, which makes them pretty similar to Guardians. Unlike the pile of unplayable garbage that was Guardians, most of the Trinketerrors do not need an equip spell out to summon themselves and can even search out more of their Equip Spells. The equip spells themselves are pretty good, being able to Special Summon Trinketerrors from the deck, increase their ATK or just grant some generic support to Fairies and equip spell. The one Extra Deck monster they do have (a Fusion monster) can be contact fusion summoned, but can be brought out by banishing 1 Trinketerror holding an Equip Spell. Basically just think of Vylons and Guardian but not trash.

[spoiler=Show Monster Cards]
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DARK
Level 4
Fairy/Effect
ATK:1700
DEF:0
When this card is Normal Summoned: You can add 1 "Trinketerror" Spell/Trap Card from your Deck to your hand. While you control a face-up "Trinketerror" Equip Spell Card: You can Special Summon this card from your hand.

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DARK
Level 3
Fairy/Effect
ATK:1500
DEF:400
When this card is Normal Summoned: You can add 1 "Trinketerror" Equip Spell Card from your Deck to your hand. While you control a face-up Equip Spell Card: You can Special Summon this card from your hand.

JiTbael.png
DARK
Level 5
Fairy/Effect
ATK:1900
DEF:200
When this card is Normal Summoned: You can add 1 "Trinketerror" card with a different name from your Deck or Graveyard to your hand. While you control a face-up Equip Spell Card: You can Special Summon this card from your hand.

sDBV8WM.png
DARK
Level 8
Fairy/Effect
ATK:2800
DEF:1000
When this card is Normal Summoned: You can equip 1 Equip Spell Card from your Deck or Graveyard to an appropriate target on the field. While you control a face-up Equip Spel Card: You can Special Summon this card in face-up Defense position.

IJnLVlm.png
DARK
Level 2
Fairy/Effect
ATK:1000
DEF:0
While you control a face-up "Trinketerror" monster: You can discard this card; add 1 "Trinketerror" Equip Spell Card from your Deck to your hand. While you control a face-up Equip Spell Card: You can Special Summon this card from your hand.

 

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LIGHT
Level 1
Fairy/Effect
ATK:500
DEF:500

While you control no monsters: You can discard this card; Special Summon 1 "Trinketerror" monster with 2000 or less ATK from your Deck, and if you do, it is treated as a LIGHT monster. You can only activate this effect of "Trinketinker Troubadour" once per turn. When this card is Normal Summoned: You can add 1 Equip Spell Card from your Graveyard to your hand.





[spoiler=Show Spell Cards]
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Equip Spell Card
Target 1 Fairy-Type monster in your Graveyard; Special Summon that target and equip it with this card. Monsters Summoned by this effect are also treated as Machine-Type monsters. If this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.

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Equip Spell Card
The equipped monster gains 500 ATK and cannot be targeted by your opponent's card effects. If this card is in your Graveyard: You can pay 800 Life Points; Special Summon this card in Attack Position as a Normal Monster (Fairy-Type/DARK/Level 6/ATK 1750/DEF 1050). (This card is NOT treated as a Spell Card.) You can only use this effect of "Trinketerror Horse" once per turn.

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Equip Spell Card
The equipped monster's effects are negated, and its ATK and DEF are halved. If this card leaves the field: You can add 1 Level 4 or lower DARK Fairy-Type monster from your Deck to your hand.

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Equip Spell Card
Special Summon 1 DARK Fairy-Type monster from your hand or Graveyard, and if you do, equip it with this card. The ATK and DEF of monsters equipped with this card become 0. If this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.

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Field Spell Card
All face-up DARK Fairy-Type monsters gain 500 ATK. Once per turn: You can discard 1 card; add 1 Equip Spell Card from your Graveyard. If this card leaves your Field Spell Zone: You can pay 800 Life Points; equip this card to a face-up monster you control as an Equip Spell Card. Monsters equipped with this card gain 500 DEF and are unaffected by your opponent's monster effects.





[spoiler=Show Fusion Monster Card]
RJLHnIG.png
DARK
Level 7
Fairy/Fusion/Effect
ATK:3000
DEF:3000
2 Fairy-Type monsters
Cannot be used as a Fusion Material for a Fusion Summon. Must first Special Summoned by its own effect. You can Special Summon this card (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) You can also Special Summon this card by banishing 1 face-up "Trinketerror" monster and Equip Spell Card from your side of the field. If this card is Special Summoned: You can add 1 Equip Spell Card from your Graveyard to your hand.

 

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