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Card is a +1 but hell what card isn't in this damn game. In addition, pot of greed doesn't set up combos or even give you any distinctive advantage ouside of drawing cards. It's been said multiple times that the banish zone and the graveyard are a secondary hand, and we have far more cards which not only let you draw 2 and thin your deck but sends cards to these areas that let's you set up your field. 

 

 

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Do you know how many times I could of won a duel on the first turn if Allure of Darkness didn't make me banish a card or discard my hand? Often. With Allure of Darkness, that's plus 0 and not all DARK decks have a way to recover that banished card. Trade-In is a plus 0 and the card you have to discard has to be a level 8, so not every deck can play it. Pot of Desires makes you banish 10 cards just to go up 1 and has a hard OPT on it. All the more common draw cards have a downside to them, but not Pot of Weed, I mean, Greed. And about the "graveyard setup," are you saying that drawing cards does not allow for any combos at all?

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I remember talking about how pot of greed is the single strongest card in the game.

 

Basically, though it itself doesn't achieve much, it gives you two things that do. For free. That's it. Done. No synergy needed, no set up. You now have 1 more card than you did before.

 

At this point I'm certain this account is just a troll anyway (have mods checked IP?) but I feel the importance of card draw should always be reiterated.

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People run 2-3 pot of desires to go +1, they (we actually) are willing to sacrifice 1/4 of our deck justo go that far in the game, the difference is desires has to be used carefully. On the other hand there absoultely no reason not to use greed on the second you see it (with the exception of some cheap searches first), its the cheapes and most simple + 1 in the game. Drawing cards always let you acces to more combo pieces, it doesnt matter if its not directly.

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It increases the luck element of the game without any change to the skill element. This is not a good change.

 

It's just a generic "I happened to open an extra card LOL" or just makes any draw in general twice as strong if it hits this.

 

It's not that it's unfair for every deck to have it, it's that they aren't guaranteed to have it, which makes drawing it too big an advantage.

 

Draw power isn't to be feared, but this is. Graceful Charity to a degree, as well, but not the same degree. Digging via draws just means your deck is smaller, unless it's a +1 on its own with no strings like this/sets you up like D-Draw clones or Charity. The latter example is much less scary, even then, as they require some form of setup, other than Charity.

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Do you know how many times I could of won a duel on the first turn if Allure of Darkness didn't make me banish a card or discard my hand? Often. With Allure of Darkness, that's plus 0 and not all DARK decks have a way to recover that banished card. Trade-In is a plus 0 and the card you have to discard has to be a level 8, so not every deck can play it. Pot of Desires makes you banish 10 cards just to go up 1 and has a hard OPT on it. All the more common draw cards have a downside to them, but not Pot of Weed, I mean, Greed. And about the "graveyard setup," are you saying that drawing cards does not allow for any combos at all?

 

I play trade in. I draw 2, and discard my white dragon Spirit. I now have white dragon spirit exactly where i want it. I activate Silvery cry. Pop your spell. I just gain advantage, thin my deck and now if i have another level 8 monster can go into XYZ. I play pot of greed and draw white dragon spirit. It's in my hand dead and useless. 

 

Pot does not set up or give combos. It just gives you an extra card.

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I play trade in. I draw 2, and discard my white dragon Spirit. I now have white dragon spirit exactly where i want it. I activate Silvery cry. Pop your spell. I just gain advantage, thin my deck and now if i have another level 8 monster can go into XYZ. I play pot of greed and draw white dragon spirit. It's in my hand dead and useless. 

 

Pot does not set up or give combos. It just gives you an extra card.

But with trade in you discard before you draw. If white dragon spirit is on top of your deck (to be draw by pot of greed) how are you discarding it to trade in
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I play trade in. I draw 2, and discard my white dragon Spirit. I now have white dragon spirit exactly where i want it. I activate Silvery cry. Pop your spell. I just gain advantage, thin my deck and now if i have another level 8 monster can go into XYZ. I play pot of greed and draw white dragon spirit. It's in my hand dead and useless. 

 

Pot does not set up or give combos. It just gives you an extra card.

That's 1 deck. Blue-Eyes. A deck that's not even that good anymore. Pot of Greed, however, would go into literally everything.

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That's 1 deck. Blue-Eyes. A deck that's not even that good anymore. Pot of Greed, however, would go into literally everything.

 

I can think of many other decks where Trade-in would work much better over pot of greed. Dark Angels for example would rather have their 2900 atk angel in the grave than it sitting in their hand.

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But with trade in you discard before you draw. If white dragon spirit is on top of your deck (to be draw by pot of greed) how are you discarding it to trade in

Maybe he runs two

I can think of many other decks where Trade-in would work much better over pot of greed. Dark Angels for example would rather have their 2900 atk angel in the grave than it sitting in their hand.

you would use both

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I play trade in. I draw 2, and discard my white dragon Spirit. I now have white dragon spirit exactly where i want it. I activate Silvery cry. Pop your spell. I just gain advantage, thin my deck and now if i have another level 8 monster can go into XYZ. I play pot of greed and draw white dragon spirit. It's in my hand dead and useless. 

 

Pot does not set up or give combos. It just gives you an extra card.

I activate Pot of Greed and draw Red Stone of Legend. I can then normal summon it to go into rank 7 plays.

 

I activate Pot of Greed and draw Harpie Channeler. I can then summon it, get a pop, then go into rank 4 and 7 plays.

 

I play Pot of Greed and draw Umbral Horror Ghoul. I summon it then go into rank 4 plays.

 

I play Pot of Greed and draw Galaxy Soldier. I can then send Galaxy-Eyes Photon Dragon to the grave and summon it, then make CDI. If I had used Trade-In, I wouldn't be able to.

 

Shall I go on?

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I activate Pot of Greed and draw Red Stone of Legend. I can then normal summon it to go into rank 7 plays.

 

I activate Pot of Greed and draw Harpie Channeler. I can then summon it, get a pop, then go into rank 4 and 7 plays.

 

I play Pot of Greed and draw Umbral Horror Ghoul. I summon it then go into rank 4 plays.

 

I play Pot of Greed and draw Galaxy Soldier. I can then send Galaxy-Eyes Photon Dragon to the grave and summon it, then make CDI. If I had used Trade-In, I wouldn't be able to.

 

Shall I go on?

 

Yes, you can go on about theoretical plays that assume you have set up on the field (already advantage), and draw the right cards at the right time. 

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The reason that D-Draw, Trade-In, Seven Swords, etc are good is because the Decks that use them are already GEARED towards sending a card into another, more accessible area. This concept is why Moray of Greed (return 2 WATER in hand to Deck, draw 3) is mediocre - few Decks can take advantage of putting cards back into the Deck, whereas the other mentioned cards thin your Deck while also setting up the Grave or similar, or with cards like Allure, they force a resource expense, with a large risk.

 

Pot of Greed doesn't do the set-up part, but it is inherently superior, because there is absolutely no cost or restriction. You would run Pot of Greed in ADDITION to other Draw power effects. Trade-In, D-Draw, and similar are more conditional, and in exchange, further plays a tiny bit more to justify running them as draw power.

 

And yeah...Desires has the whole "banish 1/4th of your Deck facedown to draw 2", and the speed is so important this is usually considered a staple. Pot of Greed doesn't deal with the banishing thing, so there is no doubt whatsoever that people would use Pot of Greed.

 

The reason Pot of Greed got banned is because LITERALLY every Deck would run it. There's almost no Deck in existence that would not somehow benefit from free, restriction-less draw power. Other Decks can ignore or live without certain staples, but Pot of Greed is so commonplace in the first place, and so generically useful, that I cannot picture anyone not using it. It's banned because it not being banned chokes some of the variety out of the game.

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Speedroid said it perfectly. If Pot gets unbanned, no mater what deck you're using, you will ALWAYS use pot. since it's a free +1, it deck-thins for 2 (it and 1 other card) there is no point in not playing it.

 

 

Also Exodia.

Exodia decks get slightly better with pot. Seeing their deck focus around Librarian, and citadel which gives you a free +1 if you combo both together. How exactly would pot make exodia tier 1?

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I can think of many other decks where Trade-in would work much better over pot of greed. Dark Angels for example would rather have their 2900 atk angel in the grave than it sitting in their hand.

Darklords play Allure of Darkness at 3 and they have no way to combo off the banish. So why wouldn't they play Pot of Greed?

 

 

Yes, you can go on about theoretical plays that assume you have set up on the field (already advantage), and draw the right cards at the right time. 

Thing is, it's not a massive assumption to make. If you're building your deck right, those two cards should be good. Otherwise, why run them?

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Is that not exactly what you just did? You assumed that you had Spirit in your hand already and the means to summon it.

 

I said you can possibly go into a rank 8 if you have another monster but me saying you have white dragon in grave is not making up scenario.This is exactly where you want that dragon to be. Pot just gives you more cards in your hand it doesn't set up combos or synergies with decks.

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Exodia decks get slightly better with pot. Seeing their deck focus around Librarian, and citadel which gives you a free +1 if you combo both together. How exactly would pot make exodia tier 1?

It wouldn't.

Pot would still be used in every deck though.

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Darklords play Allure of Darkness at 3 and they have no way to combo off the banish. So why wouldn't they play Pot of Greed?

 

 

Thing is, it's not a massive assumption to make. If you're building your deck right, those two cards should be good. Otherwise, why run them?

 

They can't combo off the card but it does the same thing pot does. It thins their deck for 2. If i play POG of allure the net effect is the same. My deck gets thin -2 cards less giving me a better chance to get my pieces. Allure is a good example though that not all draw cards can lead to combos but many decks do combo well with the current draw cards.

 

D-draw for example and malicious.

 

I'm not saying you wouldn't run both but to act like POG would make such a major game break for decks or whoever draws it first is ludicrous.

 

We can play theoretical or we can go to DN right now and you add POG to your deck. Tell me how world breaking having that card helps you out. I've tried it in decks and many times i would rather have had trade or d-draw which let me send monsters to the grave.

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Exodia decks get slightly better with pot. Seeing their deck focus around Librarian, and citadel which gives you a free +1 if you combo both together. How exactly would pot make exodia tier 1?

 

Exodia was never tier 1, and making Exodia Tier 1 is never really the main argument.

 

But because the concept of Exodia exists, Draw Power effects are almost always nerfed, restricted, or banned if they are too flexible and generic, and quickly cut down if they do something extra in addition to a draw, such as One Day of Peace. Upstart Goblin got Limited not because of Exodia, but because every Deck would run 3, because there was no real reason not to.

 

The problem isn't Exodia. The problem is cards like Pot of Greed require no additional investment of resources, no cost or downside, gives positive card advantage, and so there is no reason not to run it if you are allowed to. Pot of Greed doesn't make a more diverse or healthy game state by existing. Even arguments can be made for Raigeki and Dark Hole being allowed because it promotes using backrow options and not over-extending, because of the risk of Dark Hole wiping out all your resources as punishment. Pot of Greed doesn't offer this angle, and arguably makes the game state more OTK-centric than it already is.

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