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Destiny City: The Numerix Wars [OOC/No Longer Accepting Applications] [PG-16]


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Finished! This ought to help balance out the cast a bit. =P

 

[spoiler=Hidden Depths]

Name: Allison “Allie” Márquez.

Gender: Female.

Age: 19.

 

[spoiler=Appearance (big picture warning)] commishzone55_by_sandflake_adoptables-da

Allie stands at around 5’5” and 140 pounds, putting her on the smaller side of things. She prefers to wear simple dresses and shirt/skirt combos, with a flower hair clip to complete the outfit. She has several clips that she cycles through.

 

[spoiler=Personality] The embodiment of chill, Allie never seems to be stressed out. She’s always relaxed, friendly, and cheerful, with a kind of calm confidence that everything will work itself out in the end. Of course, that’s not to say she’s lazy, necessarily; Allie is no stranger to putting in hard work. She’s just efficient, is all.

 

Beneath that innocuous exterior, however, lurks a ruthless personality. Allie will do whatever she feels is necessary to succeed, including betraying her friends in especially drastic circumstances. If you get in her way, she will remove you with a smile and a wave. This extends to her dueling as well; Space Cruisers are renowned for being a very aggressive archetype, and Allie’s deck is no exception. Of course, this doesn’t mean that she’s a bad person. Just efficient.

 

[spoiler=Background] Right from the start, Allie basically had it made. Her parents were two of the biggest business executives in the United States, which gave her access to just about anything she wanted. However, her parents did try not to spoil her too much, so Allie grew up in a comparatively modest, upper-middle-class fashion, at least when it came to housing. With education, however, they spared no expense: Allie attended some of the top schools in the country, and had tutors to cover what little the schools did not. And all through that time, her parents carefully groomed her to become the perfect heir to their business empire.

 

Allie was not a fan of this, as her parents failed to consider that maybe, she would rather not have to deal with the high-stress position of running a massive company. Unfortunately, her parents disregarded Allie’s discomfort and continued to press her into the role, all the way until college, where she was sent to study business in Destiny City. Allie yearns for the time when she can be truly independent from her parents, but that time is a few years off yet.

 

When she left for college, Allie’s parents gave her a prototype deck as a going-away present (though the cards in it have since become widely available). Gradually, Allie customized it until she felt the deck was unique, but one card she never even considered removing; the one she had found tucked in at the back, which she was certain had not been placed there by her parents: Numerix-010: Initial Zeppelin.

 

Deck: Space Cruisers, mostly, though Allie does employ some odd techs like Miracle Mirror and Multiple Purpose Machine. (“Surprise is the key to victory.”) She also has an incredibly varied Extra Deck, owing to her monsters’ stellar level-changing abilities.

Misc:

  • Allie’s mother is African-American and her father is Mexican.
  • The Márquez family’s company, Northward, makes a little of everything, though they got their start making Duel Runners in - where else? - Destiny City. As such, Allie does have her own Duel Runner, though it's a lot less extravagant than one might expect.
  • Allie is currently doing a double major in Business (which she concedes is a useful thing to major in) and Turbo Dueling.
  • Themes: 

Standard Duel/Character Theme: Sakuzyo - Dirty Trick (Sorry for the non-Youtube link, but it should work fine.)

Determined: Wind Ark - Mirai

Turbo Duel: BlackY vs cosMo@暴走P - Improvisation Colosseum

Numerix-010: BlackY vs Yooh - HAVOX

Boss Battle: 

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Allison Márquez: Good job overall, Tojin. I'm a little surprised you chose Numerix-010 for your starter, since you chose -009 last time (-009 would work equally well in her archetype, and truth be told, I was planning on you fighting the NPC holder of -010 anyways). Accepted nonetheless!

 

Alright, now is a good time to alert you to a handful of Numerix I have plans for, and thus cannot be chosen as your starting Numerix.

 

Numerix-024: Draconic Demon

Numerix-036: Hate Walker

Numerix-063: Vicious Swordsman

Numerix-073: Malicious Marionette

Numerix-087: Merciless Soul Eater

and Numerix-094: Chaos Knell

 

These are reserved for NPC's, unless you've got a character that would work REALLY well with one of them.

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Alright, primarily male cast . . . time to counterweight with a girl, ehyo.

[spoiler= The Ill Maiden]

Name: Crystal Fraclair

Gender: Female

Age: 24

Appearance: 5'9", but very slender, almost to the point of looking physically fragile. Possesses nearly waist-length brown hair, and very pale skin. Dresses almost exclusively in loose, floaty blue dresses that only make her long limbs look thinner than they already are.

Personality: Generally rather defeatist and depressive, Crystal has little general drive to do much. She's extremely pessimistic, and is quick to come up with reasons people would fail at something. Still, she's pretty easy to rope into doing things because of how little drive she has, and enough of her old endlessly kind spirit remains that she's essentially the world's saddest living doormat.

[spoiler=Background]

Crystal used to be one of the most absolutely upbeat people in all of Destiny City, always ready to help others, always on standby to cheer someone else up. She was born here, and most people knew that if they ever needed anything they could just ask Crystal and she'd be there in moments. She was a cheerful Duelist, a kind soul, and always willing to put her Yuki Onna monsters to work to make an elegant stand, regardless of whether she won or lost.

Then she got sick.

Not too long after her sixteenth birthday, Crystal's immune system practically imploded on itself, and a standard cold was more than enough to leave her bedridden. She spent most of her late teens and early twenties in and out of hospital beds, trying to get her body restored so that she could go back out and see her friends and family without worrying that she'd get sick by touching them.

Modern medical science indeed provided a solution, in the form of immunosupplements that allowed her to freely return home, even if the illnesses assaulting her body kept her frail . . . but her bright personality was finally broken with a two-part attack, as her doctors warned her that she'd never truly recover (in fact, she'd basically only bought herself a few years), and the friends she was so eager to return to forgot her entirely. Her love of life shattered, and everything she used to enjoy seemed to taunt her by never being enough to shake off this depression encroaching on her soul.

She basically just sorta . . . found one of the scattered Numerix cards, and has incorporated it into her Deck's basic style.

 

 

Deck: Crystal runs the "Yuki Onna" archetype primarily, but occasionally techs in "Shivergami" monsters to access some higher Levels/Ranks while still taking advantage of WATER support. She also runs "Mistress of Ice", and some S/T support that helps her low-stat WATER monsters function, like "Revitalization Spring", Mystic Blizzard", and "Storm Surge", plus some LP recovery in the form of the "Wishes" Continuous Trap series.

She owns "Numerix-004: Herbal Remedy", and hasn't had to stretch too hard to accommodate its presence.

Misc:

●Despite her depressive nature, she never intentionally forgets her medication, and hasn't even considered suicide.

●In Action Duels, she tries to bring out "Yuki Onna Sumire, Deity of Snow" as soon as possible, because she's too frail to get around as quick as is necessary, and Sumire can fly.

●Knows how to ride a Duel Runner, and is pretty good at it, but doesn't own one.

 

 

Seems like an opposite of my character. Jack and Crystal are DEFINITELY Rival characters.
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I knew a girl in high school- 17 years old, and 6'4". Scandinavian genes produce some tall people.

I mean, yeah, I get that, but even so, it's still kinda absurd. Especially since Jack seems to be of American ethnicity, but as you said yourself, he could be of Scandinavian descent.

 

Still kinda scary to imagine this random 16 year old who's about the size of your average professional basketball player just walking around being a thug, though.

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I mean, yeah, I get that, but even so, it's still kinda absurd. Especially since Jack seems to be of American ethnicity, but as you said yourself, he could be of Scandinavian descent.

 

Still kinda scary to imagine this random 16 year old who's about the size of your average professional basketball player just walking around being a thug, though.

 

Great, now I'm thinking of Guzma.  Hold up while I watch 10 new dubbed team skull webcomics.

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[spoiler=Alexa Fleming]Name: Alexa Fleming

Gender: Female

Age: 14

 

[spoiler=Image]gmt5wNp.jpg

 

Alexa has a petite build, and stands at a mere four feet and seven inches, and weighs eighty-two pounds. Her waist-long hair is always unruly and unkept, as she never bothers to deal with it. Alexa's entire wardrobe consists of patched up, hand-me-down clothing from her older sisters. Only a couple of sweaters, a few t-shirts, two skirts, and one pair of jeans; all with some sort of stitching or patch mark.

 

[spoiler=Personality]Alexa is a very shy person, and hates sticking out. She has a quiet demeanor; she doesn't really speak up or opposes anything or anyone. She just goes with the flow, and hope everything turns out well. While never really wanting to in the first place, she doesn't interact with people, and prefers to stay huddled in a corner by herself.

 

While she doesn't always show it, Alexa can be somewhat sensitive and irritable. Especially about her height. Even if one mentions how short she is, she'll stomp off in anger and frustration. She doesn't really get over things quickly, and will most likely stay upset or dwell on said thing for days at a time.

 

[spoiler=Background]Alexa was born and raised in a small town in Ohio. She is the youngest of seven siblings, and had always felt overshadowed by them all. Almost everything that she did, at least one of her siblings could do much better. She tries to join the local track team? She's constantly tripping and falling while her sister sprints to the finish line. Alexa tries to join the school band? Turns out her brother has perfect pitch and a great ear. Alexa enters a dueling tournament? While she looses in the first round, her brother gets second place. As a result, Alexa simply stopped trying to stand out, and closed herself in.

 

Recently, Alexa has been sent off to Destiny City to live with her Aunt and Uncle. Her parents believed that it would be good for her to get away from her siblings for a while. Alexa didn't have a say in it, as she hates moving to new places. But hen she arrived at Destiny City, Alexa's slight annoyance at the matter soon turned into curiosity when she heard about the popular "Numerix" cards. She hoped that she could get her hands on one. That wish came true when she found "Numerix-027: Mastery Wizard" in the parking lot of a small bookstore. Extremely happy with her new prize, she headed home to incorporate it into her own deck, not knowing the power that the card contained.

 

Deck: Grade, along with AGM Generics such as Platune Violinfantry and Axis-Diffuse CORE for Fusion and Synchro support, a wide assortment of Xyz Monsters (such as Kitsune Maiden of Endless Nights), and some support Spells such as Xyz Arc and Kuchikamizake.

Misc:

  • Alexa has a horrible stuttering problem, and it gets worse the more nervous she is.
  • Alexa loves to draw, and is actually quite good at it. She always carries a backpack or purse full of sketchbooks and art supplies.
  • She's secretly afraid of Turbo Duels, as she's always afraid of a crash whenever the duelists turn a corner.
  • Believe it or not, she's obsessed with video games, and goes by the username of "theZephyr".
[spoiler=Themes]Generic Battle Theme.

Moment of Truth!

Numerix Theme!

 

 

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[spoiler=Alexa Fleming]Name: Alexa Fleming

Gender: Female

Age: 15

 

[spoiler=Image]gmt5wNp.jpg

 

Alexa has a petite build, and stands at a mere four feet and seven inches, and weighs eighty-two pounds. Her waist-long hair is always unruly and unkept, as she never bothers to deal with it. Alexa's entire wardrobe consists of patched up, hand-me-down clothing from her older sisters. Only a couple of sweaters, a few t-shirts, two skirts, and one pair of jeans; all with some sort of stitching or patch mark.

 

[spoiler=Personality]Alexa is a very shy person, and hates sticking out. She has a quiet demeanor; she doesn't really speak up or opposes anything or anyone. She just goes with the flow, and hope everything turns out well. While never really wanting to in the first place, she doesn't interact with people, and prefers to stay huddled in a corner by herself.

 

While she doesn't always show it, Alexa can be somewhat sensitive and irritable. Especially about her height. Even if one mentions how short she is, she'll stomp off in anger and frustration. She doesn't really get over things quickly, and will most likely stay upset or dwell on said thing for days at a time.

 

[spoiler=Background]Alexa was born and raised in a small town in Ohio. She is the youngest of seven siblings, and had always felt overshadowed by them all. Almost everything that she did, at least one of her siblings could do much better. She tries to join the local track team? She's constantly tripping and falling while her sister sprints to the finish line. Alexa tries to join the school band? Turns out her brother has perfect pitch and a great ear. Alexa enters a dueling tournament? While she looses in the first round, her brother gets second place. As a result, Alexa simply stopped trying to stand out, and closed herself in.

 

Recently, Alexa has been sent off to Destiny City to live with her Aunt and Uncle. Her parents believed that it would be good for her to get away from her siblings for a while. Alexa didn't have a say in it, as she hates moving to new places. But hen she arrived at Destiny City, Alexa's slight annoyance at the matter soon turned into curiosity when she heard about the popular "Numerix" cards. She hoped that she could get her hands on one. That wish came true when she found "Numerix-027: Mastery Wizard" in the parking lot of a small bookstore. Extremely happy with her new prize, she headed home to incorporate it into her own deck, not knowing the power that the card contained.

 

Deck: Grade, along with AGM Generics such as Platune Violinfantry and Axis-Diffuse CORE for Fusion and Synchro support, a wide assortment of Xyz Monsters (such as Kitsune Maiden of Endless Nights), and some support Spells such as Xyz Arc and Kuchikamizake.

Misc:

  • Alexa has a horrible stuttering problem, and it gets worse the more nervous she is.
  • Alexa loves to draw, and is actually quite good at it. She always carries a backpack or purse full of sketchbooks and art supplies.
  • She's secretly afraid of Turbo Duels, as she's always afraid of a crash whenever the duelists turn a corner.
  • Believe it or not, she's obsessed with video games, and goes by the username of "theZephyr".
[spoiler=Battle Theme]

 

 

Why am I reminded of Severa from Fire Emblem Awakening and Selena from Fire Emblem Fates?

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[spoiler=Ken Andrews]

Name: Ken Andrews
Gender: Male
Age: 18
Appearance: [spoiler=image]

f8b82867b0060002b9d89c93ba3fa0ee.jpg

Ken is 5 foot 8 and weighs 160 pounds. Aside from his usual combination of his blue jacket, jeans and shirt, he also wears a casual outfit consisting of sweatpants and a red t-shirt.

 


Personality: Ken is very excitable and often tries to get to know new people. He's also very reckless, and isn't afraid to rush into danger or say what's on his mind. Due to this, you can convince him to do something pretty easily. 
Background: Ken grew up in a well-off home, but was never really interested in the game of Duel Monsters until he became a teenager. He quickly picked up the game and decided that he wanted to become a Turbo Duelist, eventually saving up enough money to buy an old Duel Runner. He wasn't too good at riding it, but was determined to keep practicing. One day, after having a practice Turbo Duel with one of his buddies, he found a mysterious Numerix card on the side of the road..

Deck: Ken uses a "Sandragon" deck, focusing on quick Xyz plays. He also added in some cards for more easy Rank 5/7/9 plays, such as "Vainglorious Journeyman", "Morale Dragon", "Violence Dragon" and the "Dragonforce" series. His Numerix monster is "Numerix-074: D.D Dragon", a Rank 9 that can negate things for free (well, not really but im pretty sure dumping 1 material is worth it)
Misc: 

[spoiler=Themes I guess]

General: https://www.youtube.com/watch?v=N-VeJlrsELg

Duel Theme: https://www.youtube.com/watch?v=t43IBdthTEg

Theme of D.D Dragon: https://www.youtube.com/watch?v=DRDe2WfEa8o

 

 

* He likes working on machines.

 

 

 

Also Champ, do Turbo Duels follow Arc-V rules or 5Ds rules?

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Alexa Fleming: Accepted! Welcome aboard!

 

Ken Andrews: Accepted! Good to have a dedicated Turbo Duelist, it gives me a reason to bust out that old rulebook!

 

To answer your questions, we go by 5D's rules, meaning Speed Counters are a thing. However, your non Speed-Spell Cards are converted by the system into Speed Spell versions, given a certain number of Speed Counters needed to use it, etc, while in a Turbo Duel.

 

You can indeed use OCG cards, as long as they aren't banned with good reason.

 

Numerix monsters feed on and amplify their user's desires. This can be a slow process with the strong-willed or those with obstructions towards their goals. This can manifest in a positive (empowering) or negative (corrupting) nature. Consider the Numerix you've chosen and it's design when deciding how it will influence your character. The Numerix functions like a little voice in your head, driving you to do things. Nearby Numerix resonate with each other, urging their Duelists to fight so they can be together. A Numerix you didn't start with will not conform to your desires, instead adding their first owner's onto you. Once you reach certain "checkpoints" (having 3 Numerix, 5, or even 10) new developments can occur...

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Numerix monsters feed on and amplify their user's desires. This can be a slow process with the strong-willed or those with obstructions towards their goals. This can manifest in a positive (empowering) or negative (corrupting) nature. Consider the Numerix you've chosen and it's design when deciding how it will influence your character. The Numerix functions like a little voice in your head, driving you to do things. Nearby Numerix resonate with each other, urging their Duelists to fight so they can be together. A Numerix you didn't start with will not conform to your desires, instead adding their first owner's onto you. Once you reach certain "checkpoints" (having 3 Numerix, 5, or even 10) new developments can occur...

So, for example, Mother Harlot won't make my character's personality more in-tune with the biblical figure's personality, but rather amplify and grow off of Dokuko's desire to find out what the hell happened to her parents?

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So, for example, Mother Harlot won't make my character's personality more in-tune with the biblical figure's personality, but rather amplify and grow off of Dokuko's desire to find out what the hell happened to her parents?

Yeah, i'm pretty sure that's how it worked in Zexal too

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