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Gurren Lagann-themed Cards (with some Batman)


Fruiota_Hiroshi

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I'm gonna be honest, Gurren Lagann is my favorite anime. I couldn't help but make a bunch of cards based on the series, especially a lot of the mechs used in it. Their effects (if they have any) are at least partially based on the series.

[spoiler=Random Monsters]edo99NH.png

Arc Gurren
Level 6
WIND Machine
1000 / 3000
Designed to take a large population into space, Arc Gurren will wait in its underground hideaway until it is needed.


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Cathedral Terra
Level 8
DARK Machine / Effect
2500 / 4000
This card cannot be destroyed by card effects.


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Dai Gurren
Level 5
EARTH Machine
1000 / 2500
The official land battleship of Team Dai-Gurren. Though it isn't very fast, its power is unbelievable.

 

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Dayakkaiser
Level 4
LIGHT Machine / Effect
1500 / 2000
You can Special Summon this card (from your hand) if you control a "Gurren Lagann" monster. If either player activates "Yoko Littner" while this card is face-up on the field: Equip it on to this card, and if you do, this card gains 400 ATK.


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King Kittan
Level 4
LIGHT Machine / Effect
1800 / 1700
This card can be Special Summoned (from your hand) if you control a face-up "Gurren" monster.


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The Anti-SpiralLevel 10
DARK Fiend / Effect
3500 / 3000
Cannot be Special Summoned. This card cannot be Normal Summoned/Set except by tributing 3 monsters. This card cannot be destroyed by battle, except by a Machine-type monster. This card is unaffected by monster effects.

 


[spoiler="Gurren" and "Lagann" Monsters]YZfRFF2.png

Gurren
Level 4
LIGHT Machine / Effect
1900 / 1500
Any battle damage you take from battles involving this card is halved.


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Lagann
Level 3
LIGHT Machine / Tuner / Effect
1200 / 2000
This Defense Position card cannot be destroyed by battle. When this card is used as a Synchro Material for a Synchro Summon, the other Synchro Material(s) and the Synchro Monster must all be Machine-type monsters.


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Gurren Lagann
Level 7
LIGHT Machine / Synchro / Effect
2700 / 2700
Any battle damage you take from battles involving this card is reduced by 500. When this card is sent from your field to your graveyard by your opponent's card (by battle or by card effect): You can Special Summon one "Lagann" from your graveyard.


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Arc Gurren Lagann
Level 8
LIGHT Machine / Fusion / Effect
3000 / 3000
"Gurren Lagann" + "Arc Gurren"
This card must first be Special Summoned from the Extra Deck by sending the above Fusion Materials from your field to the graveyard (you do not use "Polymerization"). Any battle damage you take from battles involving this card is reduced by 500. This card cannot be banished. When this card is sent from your field to your graveyard by your opponent's card (by battle or by card effect): You can Special Summon one "Gurren Lagann" from your graveyard.


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Super Galaxy Gurren Lagann
Level 9
LIGHT Machine / Effect
3400 / 3400
Cannot be Normal Summoned/Set. This card can only be Special Summoned by "Spiral Power" or "Tengen Toppa Gurren Lagann." Any battle damage you take from battles involving this card is reduced by 500. This card cannot be banished. When this card is sent from your field to your graveyard by your opponent's card (by battle or by card effect): You can Special Summon one "Arc Gurren Lagann" from your graveyard.


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Tengen Toppa Gurren Lagann
Level 11
LIGHT Machine / Effect
4000 / 4000
Cannot be Normal Summoned/Set. This card can only be Special Summoned by "Who The Hell Do You Think We Are" or "Super Tengen Toppa Gurren Lagann." Any battle damage you take from battles involving this card is negated. This card cannot be targeted or destroyed by card effects. When this card is sent from your field to your graveyard by your opponent's card (by battle or by card effect): You can Special Summon one "Super Galaxy Gurren Lagann" from your graveyard.


Art 1:
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Art 2:
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Super Tengen Toppa Gurren Lagann
Level 12
LIGHT Machine / Effect
5000 / 5000
Cannot be Normal Summoned/Set. This card can only be Special Summoned by "Recombine." Any battle damage you take from battles involving this card is negated. This card is unaffected by card effects. When this card is destroyed by battle and sent to your graveyard: You can Special Summon one "Tengen Toppa Gurren Lagann" from your graveyard.

 


[spoiler=Spells and Traps]OzNnIyP.png

Core Drill
Equip Spell
Equip on to a Machine-type monster you control. If that monster's Level is 4 or less, it becomes a Tuner monster. The equipped monster gains 500 ATK. A Machine-type Synchro Monster Summoned using the equipped monster as a Synchro Material gains 1000 ATK.


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Giga Drill Break
Normal Spell
If you control a "Gurren Lagann" monster, target one Spell/Trap card and one face-up monster on your opponent's side of the field: Destroy them, and if you do, you opponent takes damage equal to half of the destroyed monster's original ATK. "Gurren Lagann" monsters cannot attack the turn this card is activated.


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Team Dai-Gurren
Quick-Play Spell Card
Special Summon one "Gurren" and one "Lagann" from your hand and/or deck. Immediately after this effect resolves, Synchro Summon one "Gurren Lagann" from your Extra Deck or graveyard, using the Special Summoned "Gurren" and "Lagann" as Synchro Materials. You cannot Normal Summon during the turn this card was activated.


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Spiral Power
Quick-Play Spell
Tribute one face-up "Arc Gurren Lagann" and banish one face-up "Cathedral Terra" on your field, and if you do, Special Summon one "Super Galaxy Gurren Lagann" from your hand or deck.


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Who The Hell Do You Think We Are
Quick-Play Spell
Activate this card when a face-up "Super Galaxy Gurren Lagann" you control leaves the field because of your opponent's card (by battle or by card effect). Special Summon one "Tengen Toppa Gurren Lagann" from your hand, deck, or graveyard. Your opponent cannot activate cards or effects in response to this card's activation.


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Recombine
Quick-Play Spell
Activate this card when a "Tengen Toppa Gurren Lagann" you control is destroyed (by battle or by card effect). Special Summon 1 "Super Tengen Toppa Gurren Lagann" from your hand, deck, or graveyard.

 

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Leeron Littner

Continuous Trap

Once per turn, during your Main Phase, if you control a "Gurren Lagann" monster: Special Summon 1 LIGHT Machine-type monster from your graveyard, except a "Gurren" or "Lagann" monster. Each LIGHT Machine-type monster you control cannot be destroyed by battle once per turn.

 

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(ironically, the imgur link for this picture ended up having "xxx" in it lol)

Yoko Littner
Normal Trap (no, not that type of trap)
LIGHT Machine-type monsters cannot be attacked for the rest of the turn. If this card is activated in response to an ongoing attack, that attack is negated, and the attacking monster is destroyed.

 


[spoiler=Batman-related cards (for the lolz)]RSHOVaI.png

Batman
Level 5
DARK Warrior / Effect
2200 / 1600
You can Special Summon this card (from your hand or graveyard) by banishing one DARK monster from your graveyard.


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Batmech
Level 7
DARK Warrior / Fusion / Effect
2500 / 2500
"Batman" + "Lagann"
This card cannot be destroyed by battle. Once per turn, you can banish on DARK monster from your graveyard, and if you do, destroy one card on the field.


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Super Batmech
Level 10
DARK Warrior / Synchro / Effect
3500 / 3500
1 Machine-type Tuner monster + "Batmech"
This card cannot be destroyed by battle. Once per turn, you can banish one card from your graveyard, and if you do, destroy one card on the field. This card cannot be banished by your opponent's card effects.


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Ultimate Batmech
Level 12
DARK Warrior / Fusion / Effect
4500 / 4500
"Tengen Toppa Gurren Lagann" + "Super Batmech"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle or by card effects. Up to twice per turn, you can target one card on the field; destroy it. This card cannot be banished.

 


I also made a Fusion Monster that uses "Tengen Toppa Gurren Lagann" as a Material: https://forum.yugiohcardmaker.net/topic/362763-tengen-toppo-gurren-lagann-no-this-isnt-a-typo

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