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Roulette Runners (Dice based Archetype) (10/?)


NeoRWBY65

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Decided to make a Dice-based archetype.

 

Roulette Runner Sprin

Dark

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: During each standby phase, halve your LP.

2: Destroy this card.

3: During your standby phase, discard 1 card.

4: Once per turn, you may draw 1 card.

5: Once per turn, you can Special Summon 1 level 2 or lower "Roulette Runner" from your hand.

6: Once per turn, you can Special Summon 1 level 4 or lower "Roulette Runner" from your deck.

ATK 100/DEF 100

 

Roulette Runner Fae

Dark

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: The original ATK of all monsters you control are halved.

2: Each monster you control loses 200 ATK.

3: This card's battle position cannot be changed.

4: When this card is selected as an attack target, you may change its battle position.

5: This card gains 200 ATK.

6: Each monster you control gains 1000 ATK.

ATK 200/DEF 100

 

Roulette Runner Envy

Dark

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: As long as this card remains face-up on the field, destroy any "Roulette Runner" that rolled a 4 or higher.

2: As long as this card remains face-up on the field, destroy any "Roulette Runner" that rolled a 6.

3: This card cannot attack.

4: This card cannot be selected as an attack target.

5: Any "Roulette Runner" that has rolled or would roll a 1 is treated as though it rolled a 2 instead.

6: Any "Roulette Runner" that has rolled or would roll a 3 or lower is treated as though it rolled a 4 instead.

ATK 300/DEF 100

 

Roulette Runner Dash

Dark

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: When a "Roulette Runner" is Special Summoned, your opponent can Special Summon 1 monster from their deck.

2: When a "Roulette Runner" is Normal Summoned, your opponent can Special Summon 1 monster from their hand.

3: This card cannot be tributed for a tribute summon.

4: Once per turn, you can Special Summon 1 Level 1 "Roulette Runner" from your graveyard.

5: When your opponent Normal Summons a monster, you can Special Summon 1 level 3 or lower "Roulette Runner" from your hand or graveyard.

6: Whenever your opponent Special Summons a monster, you can special summon 1 level 5 or lower "Roulette Runner" from your hand, deck, or graveyard.

ATK 400/DEF 100

 

Roulette Runner Ying

Dark

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: When this card destroys an opponent's monster by battle, all "Roulette Runner" monsters you control are treated as though each one rolled a 1.

2: When this card destroys an opponent's monster by battle, discard your hand.

3: This card cannot attack.

4: When this card destroys an opponent's monster by battle, you can Special Summon 1 level 2 or lower "Roulette Runner" from your graveyard.

5: When this card destroys an opponent's monster by battle, you can Special Summon 1 level 4 or lower "Roulette Runner" from your hand.

6: When this card destroys an opponent's monster by battle, you can Special Summon 1 level 6 or lower "Roulette Runner" from your deck.

ATK 500/DEF 100

 

Roulette Runner Enten

Water

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1:Whenever an opponent's monster destroys a "Roulette Runner" by battle, banish 1 card on your side of the field other than this card.

2:Whenever an opponent's monster destroys a "Roulette Runner" by battle, discard 1 card from your hand.

3:Switch the ATK and DEF of all other "Roulette Runner" monsters you control.

4:Switch this card's ATK and DEF

5: Once per turn, when this card is selected as an attack target, you can banish the attacking monster before damage calculation.

6: Once per turn, when this card attacks or is attacked, you can banish the monster it was battling before damage calculation, then special summon it to your side of the field.

ATK 100/DEF 200

 

Roulette Runner Misty

Water

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1:When a "Roulette Runner" declares an attack, your opponent may special summon a level 8 or lower monster from their deck and make it the attack target instead.

2:When a "Roulette Runner" declares an attack, your opponent may Special Summon a level 4 or lower monster from their hand and make it the attack target instead.

3:When a "Roulette Runner" declares an attack, your opponent may Special Summon a level 2 or lower monster from their graveyard and make it the attack target instead.

4: Once per turn, when this card is selected as an attack target, you can special summon 1 level 2 or lower "Roulette Runner" from your graveyard and make it the attack target instead.

5: When this card is selected as an attack target, you can special summon 1 level 4 or lower "Roulette Runner" from your hand and make it the attack target instead.

6:When a "Roulette Runner" is selected as an attack target, you can special summon 1 level 8 or lower "Roulette Runner" from your deck and make it the attack target instead.

ATK 200/DEF 200

 

Roulette Runner Connie

Water

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: Each monster your opponent controls gains ATK equal to the number of "Roulette Runner" monsters you control x1000.

2: Each monster your opponent controls gains ATK equal to the number of "Roulette Runner" monsters you control x100.

3: This card loses 300 ATK.

4: This card gains 300 ATK.

5: This card gains ATK equal to the combined results of all "Roulette Runner" monsters you control x100.

6: Each "Roulette Runner" you control gains ATK equal to the combined results of all "Roulette Runner" monsters you control x200.

ATK 300/DEF 200

 

Roulette Runner Daring

Water

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: Whenever a "Roulette Runner" is selected as an attack target, the effect of that monster is now treated as though it rolled a 1.

2: Whenever a "Roulette Runner" is selected as an attack target, the effect of that monster is now treated as though it rolled 1 number lower.

3: When this card attacks, half its ATK.

4: This card can attack your opponent directly.

5: Once per turn, you can select 1 "Roulette Runner" you control and 1 monster your opponent controls; your monsters gains ATK equal to the ATK of the opponent's monster until the End Phase.

6: Once per turn, each "Roulette Runner" you control gains ATK equal to the combined ATK of all face-up monsters your opponent controls until the End Phase

ATK 400/DEF 200

 

Roulette Runner Yang

Water

Level 1

Fairy/Effect

When this card is summoned, roll a six-sided die and apply the result.

1: When this card is destroyed, destroy all cards you control.

2: When this card is destroyed, all "Roulette Runner" monsters you control are treated as though each one rolled a 1.

3: When this card is destroyed, discard 1 card from your hand.

4: When this card is destroyed, Special summon 1 level 2 or lower "Roulette Runner" from your graveyard, other than this card.

5: When this card is destroyed, Special Summon up to 2 level 3 or lower "Roulette Runner" monsters from your hand.

6: When this card is destroyed, Special Summon up to 3 level 4 or lower "Roulette Runner" monsters from your deck.

ATK 500/DEF 200

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Thought it was time for this to be bumped, and I increased the number of cards from 2 to 5

 

also, to note, while for some of these Enten's three effect doesn't do much, all of the fairy type members of this group have only 100 or 200 defense, so it will very much be adverse for the larger members when I get to making them.

 

Also changed Sprin so that it would be more in-line with what the rest of the archetype is doing and the effect of Envy and future cards would actually do something to it.

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