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The Dark Knight Returns (Batman Cards)


Kid Gambino

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Hey everyone, reposting this from my original thread due to it being beyond the required time limit to update the thread. This post is still open to criticism!

 

 

Hey everyone! It's been a while since I've been here and lately I've had this burning desire to start making custom cards again. Well, since I've been playing ALOT of Batman: Arkham Knight, I thought the Dark Knight and his plethora of sidekicks and villains would make a great archetype idea! I'm planning to make as many cards as I can from Batman's stories until nothing else really works, so without further adieu, here is the first batch of my Batman archetype! I appreciate any and all constructive criticism! Thanks!

 

 

[spoiler=Bruce Wayne]4f38IQy.jpg

 

Name: Bruce Wayne

Attribute: EARTH

Level: 4

Monster Type: Warrior

Description: The famous, eccentric billionaire known as Bruce Wayne, and owner of Wayne Enterprises. Despite his wealthy appearance, the playboy harbors a secret identity, and a powerful set of skills and fighting capabilities to match.

ATK/DEF: 1600/1800

 

 

[spoiler=Batman, The Dark Knight]vR5jjlj.jpg

 

Name: Batman, The Dark Knight

Attribute: EARTH

Level: 6

Monster Type: Warrior/Effect

Description: This card can be Special Summoned from your hand by Tributing 1 "Bruce Wayne" on your side of the field. Once per turn, you can select 1 face-up monster your opponent controls and change it to face-up Defense Position. When this card attacks or is attacked and is not destroyed as a result of battle, draw 1 card at the end of the Damage Step.

ATK/DEF: 1800/2400

 

 

[spoiler=Robin, The Boy Wonder]YHsSzVm.jpg

 

Name: Robin, The Boy Wonder

Attribute: EARTH

Level: 3

Monster Type: Warrior/Effect

Description: If you control "Batman, The Dark Knight", you can Special Summon this card (from your hand). Once per turn, while you control a face-up "Batman" monster: when an opponent's monster declares an attack, you can choose the attack target.

ATK/DEF: 1400/1600

 

 

[spoiler=Alfred Pennyworth]qbL05oi.jpg

 

Name: Alfred Pennyworth

Attribute: EARTH

Level: 3

Monster Type: Warrior/Effect

Description: Once per turn, you can reveal this card in your hand to activate this effect: if a face-up "Bruce Wayne", "Batman, The Dark Knight", or "Robin" monster would be destroyed as a result of battle, it is not destroyed.

ATK/DEF: 100/100

 

 

[spoiler=Thomas and Martha Wayne]FaGzspj.jpg

 

Name: Thomas and Martha Wayne

Attribute: EARTH

Level: 1

Monster Type: Warrior/Effect

Description: When this card is Normal or Special Summoned: You can add 1 "Bruce Wayne" from your Deck to your hand. If a "Bruce Wayne" monster you control would be destroyed by battle or a card effect, you can send this face-up card to the Graveyard instead of destroying that monster. If this card is sent to the Graveyard by this card's effect: You can add 1 "Batman, The Dark Knight" from your Deck to your hand.

ATK/DEF: 0/0

 

 

[spoiler=Jim Gordon]dKyWbJY.jpg

 

Name: Jim Gordon

Attribute: EARTH

Level: 3

Monster Type: Warrior/Effect

Description: When this card is Normal Summoned or Flip Summoned, you can add 1 "Bat Signal" from your Deck to your hand. This card cannot be attacked if you control at least 1 face-up "Batman" monster.

ATK/DEF: 1300/1400

 

 

[spoiler=Batgirl, The Lady Crusader]zRcdBFB.jpg

 

Name: Batgirl, The Lady Crusader

Attribute: EARTH

Level: 4

Monster Type: Warrior/Effect

Description: (This card is always treated as an "Batman" card.) While this card is face-up on the field, decrease the DEF of each face-up monster your opponent controls by 300 points for each "Batman" card on either player's side of the field.

ATK/DEF: 1300/1400

 

 

[spoiler=Oracle, The Cyberspace Avatar]iWvWzcj.jpg

 

Name: Oracle, The Cyberspace Avatar

Attribute: LIGHT

Level: 3

Monster Type: Warrior/Effect

Description: When a face-up "Batgirl" monster you control is sent from the field to the Graveyard, you can reveal this card in your hand: draw 2 cards. Once per turn, you can reveal the top 3 cards of your Deck, add 1 of them to your hand, send the rest to the Graveyard, then shuffle this card back into your Deck.

ATK/DEF: 650/750

 

 

[spoiler=Batwoman, Angel of the Night]Jo0RsLg.jpg

 

Name: Batwoman, Angel of the Night

Attribute: EARTH

Level: 5

Monster Type: Warrior/Effect

Description: (This card is always treated as an "Batman" card.) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, target 1 monster your opponent controls; that monster loses 500 DEF.

ATK/DEF: 1600/1900

 

 

[spoiler=Batmobile]jdrXDQ0.jpg

 

Name: Batmobile

Attribute: EARTH

Level: 4

Monster Type: Machine/Union

Description: (This card is always treated as an "Batman" card.) When this card is Normal Summoned, you can add 1 "Bruce Wayne" or "Batman, The Dark Knight" from your Deck to your hand. This card cannot declare an attack unless you control at least 1 face-up "Bruce Wayne" or "Batman, The Dark Knight". Once per turn, you can equip this card to a "Bruce Wayne" or "Batman, The Dark Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

ATK/DEF: 2000/2000

 

 

[spoiler=Batplane]x4Fv0Yq.jpg

 

Name: Batplane

Attribute: WIND

Level: 6

Monster Type: Machine/Effect

Description: (This card is always treated as an "Batman" card.) When this card is Normal Summoned, you can add 1 "Bruce Wayne" or "Batman, The Dark Knight" from your Deck to your hand. This card cannot declare an attack unless you control at least 1 face-up "Bruce Wayne" or "Batman, The Dark Knight". Once per turn, you can equip this card to a "Bruce Wayne" or "Batman, The Dark Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster attacks or is attacked, select and activate 1 of these effects: • Target 1 face-up monster on the field; change it's battle position.

• Target 1 face-up Spell/Trap Card on the field; it's negated until the end of the turn.

• Target 1 Set Card on the field; it cannot be activated or flipped face-up until the end of the turn.

(A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

ATK/DEF: 2400/2400

 

 

[spoiler=Joker, Clown Prince of Crime]9O8z2cq.jpg

 

Name: Joker, Clown Prince of Crime

Attribute: DARK

Level: 5

Monster Type: Fiend/Effect

Description: Once per turn, during each player's Battle Phase, you can change this card's battle position. Each time this card's battle position is changed, you can select 1 face-up monster on the field and change it's battle position.

ATK/DEF: 600/1800

 

 

[spoiler=Harley Quinn, The Princess of Crime]HpE59vq.jpg

 

Name: Harley Quinn, The Princess of Crime

Attribute: DARK

Level: 4

Monster Type: Fiend/Effect

Description: If you control "Joker, Clown Prince of Crime", you can Special Summon this card (from your hand). Once per turn: if this card attacks a face-up Defense Position monster, destroy that monster at the start of the Damage Step.

ATK/DEF: 1200/1400

 

 

[spoiler=Red Hood, The Criminal Mastermind]3rwiTMp.jpg

 

Name: Red Hood, The Criminal Mastermind

Attribute: DARK

Level: 4

Monster Type: Spellcaster/Effect

Description: Once per turn: you can select 1 "Criminal Token" your opponent controls, and take control of it while this card is on the field. If this card is destroyed by battle or card effect: you can Special Summon 1 "Joker, Clown Prince of Crime" from your Deck.

ATK/DEF: 300/900

 

 

[spoiler=Nightwing, Bludhaven's Finest]55ju2R7.jpg

 

Name: Nightwing, Bludhaven's Finest

Attribute: EARTH

Level: 5

Monster Type: Warrior/Effect

Description: This card can be Special Summoned from your hand by Tributing 1 "Robin, The Boy Wonder" on your side of the field. Once per turn, you can select 1 face-up monster your opponent controls: it cannot change its battle position or declare an attack until the end of your opponent's next turn.

ATK/DEF: 1600/2100

 

 

[spoiler=Red Hood, Vigilante of Revenge]yXAlpaD.jpg

 

Name: Red Hood, Vigilante of Revenge

Attribute: DARK

Level: 5

Monster Type: Warrior/Effect

Description: This card can be Special Summoned from your hand by Tributing 1 "Robin, The Boy Wonder" on your side of the field. When this card attacks or is attacked and is not destroyed as a result of battle, inflict 600 damage to your opponent.

ATK/DEF: 1700/1900

 

 

[spoiler=Red Robin, The Graduate Reborn]UwvR81l.jpg

 

Name: Red Robin, The Graduate Reborn

Attribute: EARTH

Level: 5

Monster Type: Warrior/Effect

Description: This card can be Special Summoned from your hand by Tributing 1 "Robin, The Boy Wonder" on your side of the field. Once per turn, you can look at the top card of your Deck, and either put that card on the top or bottom of the Deck.

ATK/DEF: 1500/2300

 

 

[spoiler=Batman, The New God]0otx8pi.jpg

 

Name: Batman, The New God

Attribute: LIGHT

Level: 12

Monster Type: Divine-Beast/Ritual/Effect

Description: This card can only be Ritual Summoned with the Ritual Spell Card, "The Mobius Chair". This monster cannot declare an attack or be attacked. This monster cannot be destroyed by battle or card effects. As long as this card remains face-up on the field, your opponent must turn their respective Deck upside down and proceed with the current Duel.

ATK/DEF: 4000/4000

 

 

[spoiler=Gotham City]e0MOitl.jpg

 

Name: Gotham City

Card Type: Field Spell

Description: Once per turn, during each player's Standby Phase: Special Summon 1 "Criminal Token" (Warrior-Type/DARK/Level 1/ATK 500/DEF 500) to the turn player's side of the field, in Attack Position. Each time a monster is destroyed by a "Batman" or "Robin" monster as a result of battle, the destroyed monster's controller must choose 1 face-up monster they control and return it to the hand.

 

 

[spoiler=G.C.P.D. Headquarters]NaVzS6w.jpg

 

Name: G.C.P.D. Headquarters

Card Type: Continuous Spell

Description: Each time a "Criminal Token" is Special Summoned to your opponent's side of the field, you can Special Summon 1 "Police Token" (Warrior-Type/EARTH/Level 1/ATK 500/DEF 500). If a monster you control battles a "Criminal Token", it gains 500 ATK during the Damage Step only.

 

 

[spoiler=Bat Signal]MYY79mn.jpg

 

Name: Bat Signal

Card Type: Quick-Play Spell

Description: (This card is always treated as an "Batman" card.) Activate this card only if your opponent controls a monster with the highest ATK on the field. Special Summon 1 "Batman, The Dark Knight" from your hand or Deck to your side of the field.

 

 

[spoiler=Batcave]bnryC7x.jpg

 

Name: Batcave

Card Type: Continuous Spell

Description: (This card is always treated as an "Batman" card.)  While you control at least 1 face-up "Batman, The Dark Knight" or "Robin" monster, each face-up monster your opponent controls loses 100 DEF x its own level. When a "Batman" Union Monster or Spell/Trap Card is sent from the field to the Graveyard, you can pay 500 Life Points to return it to the top of your Deck.

 

 

[spoiler=Utility Belt]P9CEkAv.jpg

 

Name: Utility Belt

Card Type: Equip Spell

Description: (This card is always treated as an "Batman" card.) Equip only to a Warrior-Type monster. Once per turn: You can add 1 "Batman" Spell/Trap card from your Deck to your hand. The equipped monster cannot declare an attack the same turn you activate this effect.

 

 

[spoiler=Batclaw]gzI3rjA.jpg

 

Name: Batclaw

Card Type: Quick-Play Spell

Description: (This card is always treated as an "Batman" card.) Select and remove from play 1 face-up "Batman, The Dark Knight" you control until the End Phase of this turn.

 

 

[spoiler=Bat Armor]adbLquX.jpg

 

Name: Bat Armor

Card Type: Equip Spell

Description: (This card is always treated as an "Batman" card.)
You can only equip this card to "Batman, The Dark Knight". The equipped monster gains 400 ATK and DEF. If it would be destroyed (either by battle or card effect), you can destroy this card instead.

 

 

[spoiler=The Mobius Chair]IQwdgeb.jpg

 

Name: The Mobius Chair

Card Type: Ritual Spell

Description: This card is used to Ritual Summon "Batman, The New God". You must also Tribute 1 "Batman, The Dark Knight" and other monsters whose total Levels equal 12 or more from the field or your hand. When "Batman, The New God" is Ritual Summoned with this card, equip this card to that monster. The equipped monster is unaffected by card effects. When this card is removed from the field, banish the equipped monster.

 

 

[spoiler=Batarang]M5DMWK0.jpg

 

Name: Batarang

Card Type: Normal Trap

Description: (This card is always treated as an "Batman" card.) Activate only when your opponent's monster declares an attack while you control at least 1 face-up "Batman, The Dark Knight", "Robin", "Batgirl", or "Nightwing" monster. Negate the attack of that 1 monster and change it to face-up Defense Position.

 

 

[spoiler=Stealth of the Bat]aQCCDZf.jpg

 

Name: Stealth of the Bat

Card Type: Continuous Trap

Description: (This card is always treated as an "Batman" card.) Once per turn, during either player's turn: You can flip 1 "Batman" monster you control into face-down Defense Position. When a "Batman" monster you control is flipped face-up, apply this effect, depending on it's battle position:

• Attack Position: It gains 1000 ATK until the End Phase.

• Defense Position: It gains 1000 DEF until the End Phase.

 

 

[spoiler=Preparation Time]OLe6SLA.jpg

 

Name: Preparation Time

Card Type: Continuous Trap

Description: (This card is always treated as an "Batman" card.) Once per turn, during your Standby Phase, while your opponent controls at least 1 face-up monster, you can place 1 Prep Counter on this card. When "Batman, The Dark Knight" is Summoned to your side of the field, you can send this card to the Graveyard: destroy all face-up monsters your opponent controls with a Level/Rank lower than or equal to the number of counters on this card.

 

 

[spoiler=Joker Venom]RWNFvvU.jpg

 

Name: Joker Venom

Card Type: Normal Trap

Description: Activate only when a face-up "Joker, Clown Prince of Crime" you control is declared as an attack target. Negate the attack, then equip this card to the attacking monster. During each player's End Phase, the equipped monster loses 500 ATK. When the equipped monster's ATK becomes 0 by this effect, destroy it.

 

 

[spoiler=The Joker's Last Laugh]gqCuSy6.jpg

 

Name: The Joker's Last Laugh

Card Type: Continuous Trap

Description: Activate only when a face-up "Joker, Clown Prince of Crime" you control is destroyed (by battle or card effect) and sent to the Graveyard. Place 1 Joker Counter on each face-up monster on the field. Monsters lose 500 ATK for each Joker Counter on them. During each player's End Phase, place 1 Joker Counter on each face-up monster with a Joker Counter on it. During your 3rd End Phase after this card's activation, destroy this card and each monster with a Joker Counter on it.

 

 

[ NOTE: All images used to create these cards were found through Google Images. I do not own and did not create any of the images. ]

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