Kid Gambino Posted March 17, 2017 Report Share Posted March 17, 2017 Hey everyone, reposting this from my original thread due to it being beyond the required time limit to update the thread. This post is still open to criticism! Hey everyone! It's been a while since I've been here and lately I've had this burning desire to start making custom cards again. Well, since I've been playing ALOT of Batman: Arkham Knight, I thought the Dark Knight and his plethora of sidekicks and villains would make a great archetype idea! I'm planning to make as many cards as I can from Batman's stories until nothing else really works, so without further adieu, here is the first batch of my Batman archetype! I appreciate any and all constructive criticism! Thanks! [spoiler=Bruce Wayne] Name: Bruce WayneAttribute: EARTHLevel: 4Monster Type: WarriorDescription: The famous, eccentric billionaire known as Bruce Wayne, and owner of Wayne Enterprises. Despite his wealthy appearance, the playboy harbors a secret identity, and a powerful set of skills and fighting capabilities to match.ATK/DEF: 1600/1800 [spoiler=Batman, The Dark Knight] Name: Batman, The Dark KnightAttribute: EARTHLevel: 6Monster Type: Warrior/EffectDescription: This card can be Special Summoned from your hand by Tributing 1 "Bruce Wayne" on your side of the field. Once per turn, you can select 1 face-up monster your opponent controls and change it to face-up Defense Position. When this card attacks or is attacked and is not destroyed as a result of battle, draw 1 card at the end of the Damage Step.ATK/DEF: 1800/2400 [spoiler=Robin, The Boy Wonder] Name: Robin, The Boy WonderAttribute: EARTHLevel: 3Monster Type: Warrior/EffectDescription: If you control "Batman, The Dark Knight", you can Special Summon this card (from your hand). Once per turn, while you control a face-up "Batman" monster: when an opponent's monster declares an attack, you can choose the attack target.ATK/DEF: 1400/1600 [spoiler=Alfred Pennyworth] Name: Alfred PennyworthAttribute: EARTHLevel: 3Monster Type: Warrior/EffectDescription: Once per turn, you can reveal this card in your hand to activate this effect: if a face-up "Bruce Wayne", "Batman, The Dark Knight", or "Robin" monster would be destroyed as a result of battle, it is not destroyed.ATK/DEF: 100/100 [spoiler=Thomas and Martha Wayne] Name: Thomas and Martha WayneAttribute: EARTHLevel: 1Monster Type: Warrior/EffectDescription: When this card is Normal or Special Summoned: You can add 1 "Bruce Wayne" from your Deck to your hand. If a "Bruce Wayne" monster you control would be destroyed by battle or a card effect, you can send this face-up card to the Graveyard instead of destroying that monster. If this card is sent to the Graveyard by this card's effect: You can add 1 "Batman, The Dark Knight" from your Deck to your hand.ATK/DEF: 0/0 [spoiler=Jim Gordon] Name: Jim GordonAttribute: EARTHLevel: 3Monster Type: Warrior/EffectDescription: When this card is Normal Summoned or Flip Summoned, you can add 1 "Bat Signal" from your Deck to your hand. This card cannot be attacked if you control at least 1 face-up "Batman" monster.ATK/DEF: 1300/1400 [spoiler=Batgirl, The Lady Crusader] Name: Batgirl, The Lady CrusaderAttribute: EARTHLevel: 4Monster Type: Warrior/EffectDescription: (This card is always treated as an "Batman" card.) While this card is face-up on the field, decrease the DEF of each face-up monster your opponent controls by 300 points for each "Batman" card on either player's side of the field.ATK/DEF: 1300/1400 [spoiler=Oracle, The Cyberspace Avatar] Name: Oracle, The Cyberspace AvatarAttribute: LIGHTLevel: 3Monster Type: Warrior/EffectDescription: When a face-up "Batgirl" monster you control is sent from the field to the Graveyard, you can reveal this card in your hand: draw 2 cards. Once per turn, you can reveal the top 3 cards of your Deck, add 1 of them to your hand, send the rest to the Graveyard, then shuffle this card back into your Deck.ATK/DEF: 650/750 [spoiler=Batwoman, Angel of the Night] Name: Batwoman, Angel of the NightAttribute: EARTHLevel: 5Monster Type: Warrior/EffectDescription: (This card is always treated as an "Batman" card.) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, target 1 monster your opponent controls; that monster loses 500 DEF.ATK/DEF: 1600/1900 [spoiler=Batmobile] Name: BatmobileAttribute: EARTHLevel: 4Monster Type: Machine/UnionDescription: (This card is always treated as an "Batman" card.) When this card is Normal Summoned, you can add 1 "Bruce Wayne" or "Batman, The Dark Knight" from your Deck to your hand. This card cannot declare an attack unless you control at least 1 face-up "Bruce Wayne" or "Batman, The Dark Knight". Once per turn, you can equip this card to a "Bruce Wayne" or "Batman, The Dark Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)ATK/DEF: 2000/2000 [spoiler=Batplane] Name: BatplaneAttribute: WINDLevel: 6Monster Type: Machine/EffectDescription: (This card is always treated as an "Batman" card.) When this card is Normal Summoned, you can add 1 "Bruce Wayne" or "Batman, The Dark Knight" from your Deck to your hand. This card cannot declare an attack unless you control at least 1 face-up "Bruce Wayne" or "Batman, The Dark Knight". Once per turn, you can equip this card to a "Bruce Wayne" or "Batman, The Dark Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster attacks or is attacked, select and activate 1 of these effects: • Target 1 face-up monster on the field; change it's battle position.• Target 1 face-up Spell/Trap Card on the field; it's negated until the end of the turn.• Target 1 Set Card on the field; it cannot be activated or flipped face-up until the end of the turn.(A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)ATK/DEF: 2400/2400 [spoiler=Joker, Clown Prince of Crime] Name: Joker, Clown Prince of CrimeAttribute: DARKLevel: 5Monster Type: Fiend/EffectDescription: Once per turn, during each player's Battle Phase, you can change this card's battle position. Each time this card's battle position is changed, you can select 1 face-up monster on the field and change it's battle position.ATK/DEF: 600/1800 [spoiler=Harley Quinn, The Princess of Crime] Name: Harley Quinn, The Princess of CrimeAttribute: DARKLevel: 4Monster Type: Fiend/EffectDescription: If you control "Joker, Clown Prince of Crime", you can Special Summon this card (from your hand). Once per turn: if this card attacks a face-up Defense Position monster, destroy that monster at the start of the Damage Step.ATK/DEF: 1200/1400 [spoiler=Red Hood, The Criminal Mastermind] Name: Red Hood, The Criminal MastermindAttribute: DARKLevel: 4Monster Type: Spellcaster/EffectDescription: Once per turn: you can select 1 "Criminal Token" your opponent controls, and take control of it while this card is on the field. If this card is destroyed by battle or card effect: you can Special Summon 1 "Joker, Clown Prince of Crime" from your Deck.ATK/DEF: 300/900 [spoiler=Nightwing, Bludhaven's Finest] Name: Nightwing, Bludhaven's FinestAttribute: EARTHLevel: 5Monster Type: Warrior/EffectDescription: This card can be Special Summoned from your hand by Tributing 1 "Robin, The Boy Wonder" on your side of the field. Once per turn, you can select 1 face-up monster your opponent controls: it cannot change its battle position or declare an attack until the end of your opponent's next turn.ATK/DEF: 1600/2100 [spoiler=Red Hood, Vigilante of Revenge] Name: Red Hood, Vigilante of RevengeAttribute: DARKLevel: 5Monster Type: Warrior/EffectDescription: This card can be Special Summoned from your hand by Tributing 1 "Robin, The Boy Wonder" on your side of the field. When this card attacks or is attacked and is not destroyed as a result of battle, inflict 600 damage to your opponent.ATK/DEF: 1700/1900 [spoiler=Red Robin, The Graduate Reborn] Name: Red Robin, The Graduate RebornAttribute: EARTHLevel: 5Monster Type: Warrior/EffectDescription: This card can be Special Summoned from your hand by Tributing 1 "Robin, The Boy Wonder" on your side of the field. Once per turn, you can look at the top card of your Deck, and either put that card on the top or bottom of the Deck.ATK/DEF: 1500/2300 [spoiler=Batman, The New God] Name: Batman, The New GodAttribute: LIGHTLevel: 12Monster Type: Divine-Beast/Ritual/EffectDescription: This card can only be Ritual Summoned with the Ritual Spell Card, "The Mobius Chair". This monster cannot declare an attack or be attacked. This monster cannot be destroyed by battle or card effects. As long as this card remains face-up on the field, your opponent must turn their respective Deck upside down and proceed with the current Duel.ATK/DEF: 4000/4000 [spoiler=Gotham City] Name: Gotham CityCard Type: Field SpellDescription: Once per turn, during each player's Standby Phase: Special Summon 1 "Criminal Token" (Warrior-Type/DARK/Level 1/ATK 500/DEF 500) to the turn player's side of the field, in Attack Position. Each time a monster is destroyed by a "Batman" or "Robin" monster as a result of battle, the destroyed monster's controller must choose 1 face-up monster they control and return it to the hand. [spoiler=G.C.P.D. Headquarters] Name: G.C.P.D. HeadquartersCard Type: Continuous SpellDescription: Each time a "Criminal Token" is Special Summoned to your opponent's side of the field, you can Special Summon 1 "Police Token" (Warrior-Type/EARTH/Level 1/ATK 500/DEF 500). If a monster you control battles a "Criminal Token", it gains 500 ATK during the Damage Step only. [spoiler=Bat Signal] Name: Bat SignalCard Type: Quick-Play SpellDescription: (This card is always treated as an "Batman" card.) Activate this card only if your opponent controls a monster with the highest ATK on the field. Special Summon 1 "Batman, The Dark Knight" from your hand or Deck to your side of the field. [spoiler=Batcave] Name: BatcaveCard Type: Continuous SpellDescription: (This card is always treated as an "Batman" card.) While you control at least 1 face-up "Batman, The Dark Knight" or "Robin" monster, each face-up monster your opponent controls loses 100 DEF x its own level. When a "Batman" Union Monster or Spell/Trap Card is sent from the field to the Graveyard, you can pay 500 Life Points to return it to the top of your Deck. [spoiler=Utility Belt] Name: Utility BeltCard Type: Equip SpellDescription: (This card is always treated as an "Batman" card.) Equip only to a Warrior-Type monster. Once per turn: You can add 1 "Batman" Spell/Trap card from your Deck to your hand. The equipped monster cannot declare an attack the same turn you activate this effect. [spoiler=Batclaw] Name: BatclawCard Type: Quick-Play SpellDescription: (This card is always treated as an "Batman" card.) Select and remove from play 1 face-up "Batman, The Dark Knight" you control until the End Phase of this turn. [spoiler=Bat Armor] Name: Bat ArmorCard Type: Equip SpellDescription: (This card is always treated as an "Batman" card.)You can only equip this card to "Batman, The Dark Knight". The equipped monster gains 400 ATK and DEF. If it would be destroyed (either by battle or card effect), you can destroy this card instead. [spoiler=The Mobius Chair] Name: The Mobius ChairCard Type: Ritual SpellDescription: This card is used to Ritual Summon "Batman, The New God". You must also Tribute 1 "Batman, The Dark Knight" and other monsters whose total Levels equal 12 or more from the field or your hand. When "Batman, The New God" is Ritual Summoned with this card, equip this card to that monster. The equipped monster is unaffected by card effects. When this card is removed from the field, banish the equipped monster. [spoiler=Batarang] Name: BatarangCard Type: Normal TrapDescription: (This card is always treated as an "Batman" card.) Activate only when your opponent's monster declares an attack while you control at least 1 face-up "Batman, The Dark Knight", "Robin", "Batgirl", or "Nightwing" monster. Negate the attack of that 1 monster and change it to face-up Defense Position. [spoiler=Stealth of the Bat] Name: Stealth of the BatCard Type: Continuous TrapDescription: (This card is always treated as an "Batman" card.) Once per turn, during either player's turn: You can flip 1 "Batman" monster you control into face-down Defense Position. When a "Batman" monster you control is flipped face-up, apply this effect, depending on it's battle position:• Attack Position: It gains 1000 ATK until the End Phase.• Defense Position: It gains 1000 DEF until the End Phase. [spoiler=Preparation Time] Name: Preparation TimeCard Type: Continuous TrapDescription: (This card is always treated as an "Batman" card.) Once per turn, during your Standby Phase, while your opponent controls at least 1 face-up monster, you can place 1 Prep Counter on this card. When "Batman, The Dark Knight" is Summoned to your side of the field, you can send this card to the Graveyard: destroy all face-up monsters your opponent controls with a Level/Rank lower than or equal to the number of counters on this card. [spoiler=Joker Venom] Name: Joker VenomCard Type: Normal TrapDescription: Activate only when a face-up "Joker, Clown Prince of Crime" you control is declared as an attack target. Negate the attack, then equip this card to the attacking monster. During each player's End Phase, the equipped monster loses 500 ATK. When the equipped monster's ATK becomes 0 by this effect, destroy it. [spoiler=The Joker's Last Laugh] Name: The Joker's Last LaughCard Type: Continuous TrapDescription: Activate only when a face-up "Joker, Clown Prince of Crime" you control is destroyed (by battle or card effect) and sent to the Graveyard. Place 1 Joker Counter on each face-up monster on the field. Monsters lose 500 ATK for each Joker Counter on them. During each player's End Phase, place 1 Joker Counter on each face-up monster with a Joker Counter on it. During your 3rd End Phase after this card's activation, destroy this card and each monster with a Joker Counter on it. [ NOTE: All images used to create these cards were found through Google Images. I do not own and did not create any of the images. ] Link to comment Share on other sites More sharing options...
ThexBatmanxLife Posted July 6, 2017 Report Share Posted July 6, 2017 I think these cards are pretty solid and (with your ok) I would like to make them as a playable deck in tabletop simulator. I personally love batman and I wanted to make a batman yu gi oh deck for tabletop simulator but I think that this one is perfect Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 6, 2017 Report Share Posted July 6, 2017 User hasn't logged on for a little less than 2 months, so you'll have to PM them. Also note that thread was last posted in March and it's now July; please don't post in a thread if it's been inactive for 2+ weeks. If the thread creator ever shows up, you may remake the thread, but I gotta lock this. Link to comment Share on other sites More sharing options...
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