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Dream Duels 2: Electric Boogaloo


Draconus297

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(I'm assuming Zarc can use Synchro, Xyz, and Pendulum freely despite the Duel utilizing Duelist Kingdom rules. If he can't, then he doesn't stand an inkling of a chance.)

Pegasus wins. Why, you ask?

• He has the Millenium Eye and can see right through Zarc's strategies.

• Toon hax.

• Relinquished (my favorite Ritual Monster lol) and Thousand-Eyes Restrict are absolutely insane if used correctly.

• Zarc isn't as familiar with Duelist Kingdom's rules. It's not like he'd have trouble collecting the 10 Star Chips beforehand tho

• Pegasus can somewhat psychologically attack Zarc, though I'm not sure how effective this will be.

• On top of being the game's creator, Pegasus is from the first series. He can literally screw the rules.

 

 

Bronk (ZeXal, EOS)

vs.

Shark (before the Numbers first appeared)

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Shark wins no matter what, since Sharks are far more consistent than Tetsuo's machine stuff. Recall that Tetsuo didn't get anything new in season 2, so...nothing to say for him. 

 

====

Jack Atlas (5Ds) vs Yuzu vs Zane/Kaiser vs Kaito

  • Legacy supports available (so Jack gets access to everything ARC-V self used, Zane gets Structure Deck support / CDI and other stuff, Kaito gets Ciphers)
  • Non-Action Duel
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This is a tricky one. Battle Royale tends to be.

 

However, Kaito's anti-Xyz ZeXal Deck, combined with his weird fetish for theft in Arc-V, make his Deck smack Zane's down. It helps in this regard that the better cards in his arsenal are geared to making Xyz.

 

However, once Zane is out of the picture, there's not much Kaito can reliably do against Melodious being a stall fest and RED DAEMON being the engine of "screw you" that it is.

 

So we're essentially down to Jack and Yuzu . . . Pfft, this isn't even a question. Her potential Aria soft-lock doesn't actively give her a way to win, it just defends her. She'd need to go into a Fusion eventually, and that's where Jack would just use his nuke effects. The win goes to JACK ATLAS.

 

Here's a fun two-on-two:

Yusei and Judai v. Yuri and Yugo

●Composite versions (manga and anime cards alike, so Judai has access to both Mask Change and E-N Shuffle [which shuffles 1 HERO into the Deck to Special Summon 2 Neo-Spacians from your hand or Deck], Yugo has both CWSD and CWFD, etc.)

●Shared field/LP, so Judai can Form Change one of Yusei's monsters into a Masked HERO, or Yugo can use Predaplants as Synchro Material

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I'm going to give this one to Yuri and Yugo. Even though Yusei and Jaden have some pretty good cards, Yugo's synchro monsters are way better than Yusei's unless he gets Quasar out, but I doubt he could while sharing the field with Jaden.

 

Don Zaloog vs Bakura

Composite versions of both, anime effects, and 4000 LP.

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Don Zaloog's greatest strength- killing his opponent's resources- is utterly worthless against Bakura, in part because of the way Bakura's Deck works. He wants his stuff in the Graveyard half the time, because a good chunk of his Deck is dedicated to revival, floaters, and other things that really like the Graveyard. Then, of course, you have beaters like Ha Des and Dark Necrofear, which Zaloog can't reliably get over, as well as the uncomfortable amount of stun Dark Sanctuary was if you couldn't predict which of your monsters was possessed for the turn . . .

 

Anyway, Bakura wins.

 

Masumi v. Jesse/Johann Andersson - Gem-Knights v. Crystal Beasts!

4000 LP

Real-life versions of cards/effects where possible, but some of their cards are anime-only.

Action Duel, and assume Jesse has been taught how to use Action cards (fueling Masumi's trick with BriFu, and that anime Trap that let Jesse search Rainbow Dragon if there were 10+ Spells in grave)

Jesse can "communicate with spirits" to topdeck the CB he needs.

All IRL support for their respective archetypes, but good luck finding a good LIGHT maindeck card for Masumi if you want her to make Seraphinite.

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With IRL effects, I'm giving this one to the Crystal Beasts. Also, with topdecking plot convenience enabled and with a searchable Rainbow Dragon, I'd say that Jesse would be able to throw down larger beaters than Masumi and with Crystal Blessings, field clearing for an OTK should not be a problem.

 

Bandit Keith vs Chazz

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Bandit Keith basically has big heavy Machines without any form of notable backrow. Whereas The Chazz has Armed Dragons / Ojamas / VWXYZ to deal with Keith's lack of protection (and lock his field off). That being said, Keith cheats, but let's assume the disc doesn't permit that.

 

So yeah, The Chazz.

 

===

Yusei and Jack (5Ds) vs Yuri and Yuto (ARC-V) vs Kaito and Mizael (ZEXAL) vs Yugi and Joey (DM) vs Jaden and Zane (GX)

 

Stuff of note:

  • Ground Duel
  • No Action Cards
  • Any support cards released (5Ds gets legacy support, etc.)
  • Accel Synchros can be performed.
  • Each partner gets a separate field and LP.
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Okay, let's get the easy one out of the way first: Mizael is a useless tag partner given the inconsistency of his Main Deck, and Kaito being an anti-Xyz engine of doom means that he'd likely screw Yuto over a bit before inevitably crumbling.

 

Yuri and Yuto could theoretically get some footwork in here, especially given that they're pretty damned good at providing fodder for each other's dragons. Let's come back for a second look later.

 

Yugi and Joey are an . . . interesting case. Their Decks are kinda inconsistent and don't have much that meshes, but what they have access to gives them a surprising number of outs to a lot of their opponent's strategies in general. They'd likely fail, but they'd fail in style.

 

The success of Team GX would come down to turn order. I'm dead serious- if they went before Yusei/Jack, they would have a win button in the form of Super Polymerization cutting off Yusei's Machine-Type Main Deck and crippling them, or stopping a Synchro of choice via the Summon of an Omni-HERO. If they went after, it's likely that they wouldn't get the time necessary to set up their CDI/Dark Law field that would inevitably be their goto board due to the negation at play. However, that said, if Zane could bait Nova's destruction, he could easily just toss out Cyber End, and Jaden has too many goddamn cards.

 

Yusei and Jack are the primary threats here due to exactly what they've been given. Their wide arsenals and powerful tools give them a wide array of responses to anything most of the other combatants would wish to throw at them, and theirs is the arsenal with the most raw power plays available to it.

 

However, that said . . . it's not enough to stop our winners- Yuri and Yuto. Between the two of them, with their archetypes' tools and the insanity their dragons have available to them, they win the day by playing to their strength- killing off high-Level monsters, which are the biggest threats that come at them. Their Decks are consistent, powerful, and can throw out their big monsters with less resources than any of the others.

 

Aporia v. DC227 (Meklords plus Afterglow v. Goyo/Jutte)

Anime versions of effects where possible.

DC227 does have Emperor, but can only Summon it via regular Poly.

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Only fusion card DC227 has is regular poly

 

Anyways, since Aporia's deck is AntiSynchro.dek and DC227 is all about synchro spam, Aporia wins easily. DC227 wouldn't have time to get Goyo Emperor out whereas Aporia would have time to get the Emperors and Asterisk while 227 flails around trying to play Jutte Fighter beatdown.

-----------

 

Yuya vs. Yusho

 

- Only ED Odd-eyes evolution Yuya has is Odd-Eyes Rebellion

- Only Dimension dragons Yuya has are Odd-Eyes and Dark Rebellion

- Yuya has Odd-Eyes Synchron and the Paladins, as well as Odd-Eyes Dissolver and Gatlinghoul

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Well, considering the fact we have little clue on what else Yusho has, it's impossible to say if he can fend off his son's assaults and we all know how bad EMEm / Magicians turned out to be. 

 

Yuya by default (and Yusho will be forgotten).

 

====

Sawatari vs Kaiba vs Jack Atlas vs Kaiser vs Kaito

  • Deck stuff
    • Sawatari is playing Yosenju stun (damn it writers, y u never let make him use this for the rest of series?)
    • Kaiba plays meta Blue-Eyes
    • Jack has access to every support card he's gotten in 5Ds / ARC-V and so forth.
    • Kaiser/Zane plays CyDra (with Instant Fusion / Nova / Infinity and the works)
    • Kaito has ZEXAL/ARC-V supports (so he can opt for Cipher/Photon Dragons or whatever else)
  • Non-Action Duel (but isn't that obvious)
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Okay, speed round go.

 

Zane: Too inconsistent, too OTK reliant. A lot of his cards bite him in the butt in the long run.

Jack: Lots of tools? Yes. Effective ways to use them without bricking? Hahaha, hahahaha, no.

Kaito: Hello, Mr. anti-Xyz. What are you doing here?

 

Kaiba can more consistently throw down massive force than anyone else mentioned, and Sawatari can stun everyone else into uselessness, so let's focus on the two who matter in this fight.

 

It would be close. Really, it would. Kaiba has a huge, powerful bag of tricks, and Yosenju is really effective at poking your opponent to death once they've shut out all the big toys. However, what decides this match-up is one of Kaiba's movie toys: Chaos MAX. Its targeting immunity and sheer bulk mean that Sawatari has no effective outs, and without Action Cards he can't fight it at all.

 

Win goes (narrowly) to Seto Kaiba.

 

End-series composite Yuya v. Anime/movie Kaiba, Yugi, and Joey - Dimension Dragons v. Dragons of Atlantis

●Functions like Duel at the end of the Dark Signer arc: Yuya with 12000 LP, and the team of 3 has 3 separate fields/4000 LP apiece. Turn order is Yugi, Yuya, Kaiba, Yuya, Joey, Yuya, if that's relevant to your response.

●Yuya has access to all cards he's used in the anime, manga, and the YCS event (which gives him Skullcrobat Joker, King Bear, and the Avarice cards), and the team of 3 will not have manga cards, but from the anime, movies, and YCS (the latter gives Kaiba Maiden with Eyes of Blue, Azure-Eyes, and the Dragon Souls traps, and Joey gets modern Red-Eyes support and Sixth Sense. Yugi hasn't done anything in YCS with cards he doesn't already run).

●The team of 3 can activate each other's card effects, but not use each other's monsters to attack (ie, Kaiba could steal Joey's Sixth Sense, or Joey could borrow one of Kaiba's Dragons for Red-Eyes Black Dragon Sword)

●Standing, non-Action Duel.

●Plot armor disabled, but anime-only cards retain their anime effects, and errata'd cards are treated as their pre-errata versions.

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I'm going to give the win to Kaiba, Joey, and Yugi. Sure, Yuya has more advanced stuff to summon, but with the three of them having separate fields and no Action cards, I think they could put down more pressure than Yuya could.

 

Rex Goodwin vs Dr. Faker

As something to tag on, let's make this a Shadow Duel.

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Faker is mainly reliant on Heart-Earth and Heart-Earth Dragon to damage the opponent. Neither can do much against Wiraqocha Rasca who can't be attacked and can attack directly, completely avoiding the Dragon's reflected Battle Damage. However, Heart-Earth Dragon can banish it if it comes out before the Condor.

 

I'm gonna have to give this to Goodwin, as his deck seems more easily able to get out its boss quickly.

 

And as this was a Shadow Duel with a Dark Signer, Faker loses his soul (which will later be returned when Goodwin is defeated by Yusei)

 

 

Z-ONE vs Zarc

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Zarc, hands down.

 

Okay, so Zarc has damage negation (which turns into more LP), seemingly endless Darkvrms, and tons of easy ED Summoning.

Z-ONE basically has an anti-Synchro Timelord deck. He couldn't do crap against Quasar, and Anime Quasar's effects are far less potent than Anime Zarc's, especially when you consider all of Zarc's support cards (the Gates, the Servant versions of the four dragons, THE DARKVRMSSSSS).

 

So yeah, Z-ONE won't be able to get past Zarc.

 

 

Yusei (deck he used against Z-ONE) vs. Yuma (deck he used against Astral in the last episode)

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You mean Z-One? Yusei never Dueled Zarc.

 

But yeah, I'll give this one to Yusei. Without his Numbers, Yuma will have a hard time trying to function, meanwhile Yusei has all 6 Signer Dragons and an engine to Summon them, giving him more than enough to overwhelm Gagaga Cowboy and Samurai.

 

Yugo v. Jack Atlas (Arc-V)

Did the boy have any chance of doing what he originally set out to do?

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You mean Z-One? Yusei never Dueled Zarc.

Yeah, sorry about that. I meant Z-ONE.

 

 

So Fusion and Jack Atlas.

Yugo can get overconfident with his abilities. Sure, he's a pretty good Duelist, but he's got too much reliance on lucky draws and that his opponent is relatively weak. Jack isn't exactly weak, and he knows exactly how good he is.

Remember, Jack beat Yuya once, and he was able to keep up with Yuya in both of their other Duels (one of which Yuya had Clear-Wing and some of Yugo's personality/strategies).

 

Jack wins this.

 

 

Gongenzaka (EOS) vs. Crow Hogan (5D's, EOS)

• There are Action Cards.

• It's not a Riding Duel.

• Crow can use Assault Blackwing Synchros if he wants.

• No Signer hax. (No Crimson Dragon to make Crow draw exactly what he needs or randomly give him a powerful monster.)

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Considering Gongenzaka is literally monster mash.dek, unless he finds a way to deal with Crow's quick swarm BWs, he's screwed over. Also note that while Gongenzaka does have Tetsudo'o to use Action Cards, yeah...

 

Crow wins, even w/out the Crimson Dragon.

 

===

Yuya vs Yusei

  • Both of them have access to any/all support cards they get. 
  • Standing Duel, and no Action Cards
  • VRAINS mechanics (as much as some of us still hate Konami for this)

So yeah, let's see how Extra Deck users fare in this format. (inb4 some of us are developing Archetypes to bypass them)

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Put bluntly, Yusei. He still has draw and swarm power by the bucketload, and he didn't receive a nonsensical added beg to his Summoning method of choice. His Deck can work on one Synchro, especially if it's one of his bigger laddered ones like Junk Destroyer or Majestic Star Dragon. Yuya's can't work on one Pendulum, and using just one of the Dimension Dragons will screw him.

 

Team Taiyou v. The Three Tenors

(Zushin v. Meklords)

Turbo Duel, so use of a Spell Card, except a Speed Spell Card, is 2000 damage to the face.

Tournament rules, so when one gets defeated, their teammate takes over with the existing Graveyard and the remaining field, plus their own Deck and LP.

In case it's relevant, Primo (Wisel), then Placido (Skiel), then Jakob (Granel)

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