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Huntress- a RWBY inspired archetype


Queen_Nora

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I'm pretty new to this scene so sorry if this is a pretty bad archetype. It's a bit of a mess.

 

[spoiler=Monsters]

 JryBrYm.jpgDesigned to be fodder for teacher and for OTKs

smi3oOM.jpgMostly designed to be used by sniper but can definitely be used in other ways

EGi8yby.jpgmostly intended as fusion fodder but can probably be used in somewhat creative ways

0eJH0W9.jpgAgain, intended for use by teacher. Hopefully I'll actually make it possible.

WvCXPKH.jpgHopefully this one's pretty obvious but might be a little OP.

FEnXej4.jpgMore teacher fodder but can be used on its own

CMzzZCE.jpgmore sniper fodder but doesn't really need to be

93FpnQD.jpghonestly, not that great. I should probably rework this.

 

 

 

[spoiler=Fusions]

JrCPyrt.jpgScared this might be a touch broken honestly

 

rPHR3Y7.jpgThe main boss monster of deck. Most of it's designed around her.

NhLKlIu.jpgAgain, might rework this a little. The effect feels a little weak for me tbh.

 

 

 

 

[spoiler=Spells]

FSAPLoU.jpgI feel this might be a little left field but still

niGIdpr.jpgMight make this a trap card tbh. Might even turn it into a fusion summoner and put the current effect on lotus ninja or something.

 

 

 

 

All feedback welcome!

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I must say this Archetype has some good Ideas but i dont think it will be that Good against Other Current Decks. First off all most of these Cards are Beatsticks - having High ATK or Effects that boost their ATK but nothing really to give them any resistance to Effects. It doesnt matter if you got 5 Huntress or Huntsman Cards on the Field with one of them being lets say Rose Sniper, if your opponent has a Solemn a Mirror Force or anything like that - its Gone. Also 2 Tributes for Some of these Cards is just way to high ( and yes i know there are Cards that let you Special them, but what will you do without them? ). Also some effects arent Really Clear to me like "Flame Boxer": does she can Infinitly Double their ATK each turn or only Once? Overall this Archetype wont have much Versatility or Survivability in a real Match up. I must say some Cards are pretty usefull and actually good like "Ice Magician" , "Swordsman Leader" and the Two Spell Cards but the rest is just underwhelming. The Fusion arent good Either - First of all 4 Fusion-Materials is just a joke for their Power and Effects. To be clear if your Opponent doesnt have anything that can Crush these Cards then he might be Screwed because monsters with 3000 and more Atk that can Attack Directly is Brutal but norwardays each players has atleast 1 Card that can crush something if it is either a Monster Effect of Spell and Trap. The Only might Usuable Fusion is Veteran Teacher because you can give her the effect of "Swordsman Leader" and have a usefull Engine Card or Target "Shadow Ninja" for a better token summoner which you then use for more Tribute Summoning if you dont got something to Special Summon. In my Oppinion either Drop some Level's off these Cards ; Give some of them atleast a bit of Resistance to something and overall lower the Cost of the Fusion Summoning and Maybe add some more Support here are two Card Ideas that might be Helpfull for this Archetype!

"Hunter's Fusion": Fusion Summon 1 "Huntsman or Huntress" Fusion monster from your Extra Deck by using Cards in your Hand or Field as Fusion Materials. The Monster Special Summoned by this Effect is unaffected by Card Effects until the End of this Turn. During your Opponents Battle Phase, if you Controll no Monster and this Card is in your Graveyard, banish this Card: Special Summon 1 "Huntress or Huntsman" Fusion Monster from your Graveyard but its Effects are Negated.
"Huntsman Greatsword General": You Can Special Summon this Card from your Hand if you Controll 1 or more "Huntsman or Huntress" monster(s). Once Per Turn: Target either 1 "Huntsman" or "Huntress" card in your Deck and send it to your Graveyard, you can Special Summon 1 "Huntsman or Huntress" with a higher level then the card you send to the Graveyard from your Hand. If a Card effect Targets 1 or more "Huntsman or "Huntress" card(s), banish this Card and negate the Effect, destroy that Card. LEVEL: 4 | ATK: 1900 | DEF: 1500 | EARTH | Warrior

 

I hope that we can see some Changes, and also some New Cards~ Have a Nice day and Goodbye

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