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Make a Synchro Monster Game (v. 2.0)


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Chaos Synchro Shadow Dive Bomber

Level 8

DARK Machine / Synchro / Effect

2900 / 2300

1 Tuner + 1 or more non-Tuner DARK monsters

This card gains 200 ATK for every face-up monster your opponent controls. If this card was Synchro Summoned using "Dark Strike Fighter" as Material, it gains the following effect:

• Once per turn, during your Main Phase, you can Tribute 1 monster you control: Your opponent takes damage equal to its original Level x 400.

 

Chaos Synchro Death Stream Dragon

Life Stream Dragon counterpart

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Chaos Synchro Death Stream Dragon

DARK/Dragon/Synchro/Tuner

Level 10 - 3400/2900

 

1 Tuner + 1 or more non-Tuner Synchro monster

When this card is Synchro Summoned: You can make your LP become 4000, then inflict 1000 damage to your opponent. You take no battle damage from the attacks involving this card. If this card Synchro Summoned using "Life Stream Dragon" or "Power Tool" monster, it gains these effects:

• While this card equipped with an Equip Spell card, this card cannot be targeted by your opponent's card effects.

• Each time an Equip Spell card equipped to this card, inflict 500 damage to your opponent.

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Chaos Synchro Arcanite Magician

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Chaos Synchro Arcanite Magician

DARK | Spellcaster / Synchro / Effect
Level 9 - 900/2500

1 Tuner + 1+ non-Tuner Spellcaster monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it (max. 2). Gains 900 ATK for each Spell Counter on it. If a Spell effect is activated: Place 1 Spell Counter on this card. Once per turn: You can remove 1 Spell Counter from this card, target 1 face-up card on the field; negate its effects and destroy it. If this card was Synchro Summoned using "Arcanite Magician", it gains these effects.

• This card's latest effect becomes a Quick Effect.
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An "Infernoid" Synchro monster (Give Decatron a real purpose)
 

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Infernoid Dekahetron

Level 12

FIRE Fiend / Synchro / Effect

3600 / 3400

"Infernoid Decatron" + 1 or more non-Tuner "Infernoid" monsters

Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned, you can banish monsters from your field and/or graveyard, except this card, whose total Levels equal 11 or more: Destroy all other cards on the field. Once per turn, when your opponent would activate a card effect on the field, you can target that card: Negate the activation, then banish it.

 

Chaos Synchro D/D/D Gust King Alexander

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Chaos Synchro D/D/D Gust King Alexander
Level 10 | DARK | Fiend | Synchro | Effect
3000/2500
1 Tuner + 1 non-Tuner non-Tuner WIND Synchro Monster
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK, also it cannot be targeted or destroyed by card effects. If this card was Synchro Summoned using "D/D/D Gust King Alexander", it gains these effects.
• Once per turn: You can Special Summon 1 "D/D" monster from your hand, GY or face-up in your Extra Deck, then your opponent takes damage equal to half its ATK.

 

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Take your pick; this or Executive Alexander.

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At this point, I think there's enough to make a thread in CC. Before this happens, anyone who made Chaos Synchros in this thread okay with their stuff being posted in there? If not, speak up so I know which ones to exclude. 

 

 

Anyway....

 

1 Tuner + 1+ non-Tuner monsters

(Non-Chaos Synchro)

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Use my cards as much as you want.

 

Red Cerberus

Level 5

FIRE Fiend / Synchro / Effect

2100 / 1300

1 Tuner + 1 or more non-Tuner monsters

This card can attack up to 3 times per Battle Phase. Twice per turn, this card cannot be destroyed by battle.

 

2 "Resonator" Tuners + 1 Level 8 "Red Dragon Archfiend" monster

Note that the RDA doesn't have to be a non-Tuner.

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Alright, probably will post it after I develop some Chaos Synchros for AGM-specific stuff (considering it is a game thread theme now, and half/more of the original content isn't in AGM).

 

Resonator Dragon Archfiend

Level 12 | DARK | Dragon | Synchro | Effect

4000/3500 

2 "Resonator" Tuners + 1 Level 8 "Red Dragon Archfiend" monster

Must be Synchro Summoned. This card gains 500 ATK for each Tuner monster in the GYs. Cannot be targeted or destroyed by your opponent's card effects. During either player's turn, if a card or effect is activated that would destroy a monster you control: You can banish 1 Tuner monster from your GY; negate the activation. 

 

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1 Tuner + 1+ non-Tuner Beast monsters

LIGHT

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Celestial Wulf of the Aesir

LIGHT | Beast / Synchro / Effect

LV10 | 2800 / 2000

1 Tuner + 1+ non-Tuner Beast monsters

Once per turn (Quick Effect): You can target 1 monster in either player’s GY; banish that target, and if you do, until the End Phase, replace this effect with that target’s original effects. If this card was Synchro Summoned using a "Nordic" monster, it gains this effect.

● During your opponent's turn (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 "Aesir" Synchro Monster from the Extra Deck, except "Celestial Wulf of the Aesir".

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Revived King of the Abyss (Dark Zombie Synchro)

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Someone's gonna have to continue that rivalry; also Nordics actually have another boss besides the Aesirs to go into.
 
Revived King of the Abyss

Level 5 | DARK | Zombie | Synchro | Effect

2200/0

1 Tuner + 1+ non-Tuner Zombie monsters

Each time a Zombie monster you control attacks, monsters your opponent controls lose 300 ATK and DEF. Monsters your opponent controls that battle a Zombie monster you control cannot activate their effects until the end of the Damage Step. 

 

(Partly derived from Dark King of the Abyss's powers in Falsebound Kingdom [err, or a slight compilation of other PaniK monsters too].)

 

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1 Tuner + 1+ non-Tuner WIND monsters

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EDIT: Here you go, the compilation project:

 

https://forum.yugiohcardmaker.net/topic/365877-agm-collab-project-chaos-synchro/

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Sigh, looks like I have to give 5Ds another push. (As I noted above, those of you who contributed to the compilation project have your stuff in the linked thread)

 

Blossom-Blade Dragon

WIND - Level 7 - Dragon/Synchro/Effect

2500/1700

1 Tuner + 1+ non-Tuner WIND monsters

This Synchro Summoned card cannot be targeted by card effects. Once per turn: You can target up to 2 cards on the field and/or in either player's hand; shuffle them into the Deck, then your opponent takes 400 damage for each. 

 

(To make it easier on self for porting stuff when I add this to the AGM pool, yeah.)

 

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1 Tuner + 1+ non-Tuner monsters

DARK

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Lucifus the Fallen

Level 9

DARK Fairy / Synchro / Effect

3100 / 3000

1 Tuner + 1+ non-Tuner monsters

Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card gains the following effects based on how many Materials were used to Synchro Summon it:

• 2: This card can attack up to twice per Battle Phase.

• 3: Your opponent cannot activate Spells/Traps when this monster battles.

• 4+: This card is unaffected by your opponent's card effects.

 

WIND

5000 ATK

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Sapphirus Rex, the Primal Dragon King

WIND - Level 12 - Dragon/Synchro/Effect

5000/4000

1 Dragon Tuner + 3+ non-Tuner Dragon non-Tuner monsters

Must be Synchro Summoned. Unaffected by your opponent's card effects, also it cannot be Tributed or used for material for a Summon. When this card is Synchro Summoned: Return all other cards on the field to the hand.

 

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Level 5

Generic materials

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Pelicarnation

WATER - Level 5 - Winged Beast/Synchro/Effect - 1000/2500

This monster is also always treated as Plant-Type. During either player's Battle Phase, if you control exactly 2 other monsters, you can Tribute 1 other monster you control: This monster gains ATK equal to the Tributed monster's ATK, until the End Phase. During the End Phase, if this monster was used as Material for a Synchro Summon this turn, Special Summon this monster from your Graveyard in face-up Defense Position.

 

1 Synchro Tuner + 1 or more non-Tuner Synchro monsters

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Accelatron

Level 8

WIND Machine / Synchro / Tuner / Effect

3200 / 3000

1 Synchro Tuner + 1+ non-Tuner Synchro Monsters

When this card is Synchro Summoned while you have less than 4000 LP: You gain 1000 LP. Once per turn, you can target up to 2 non-Tuner Synchro Monsters you control: Their Levels become 2 until the End Phase. A monster Synchro Summoned using this card as Material gains the following effects:

• When this card is Synchro Summoned: It gains 1000 ATK.

• Once per turn, you can target 1 monster on the field: Banish it until the End Phase.

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Accelatron

Level 8

WIND Machine / Synchro / Tuner / Effect

3200 / 3000

1 Synchro Tuner + 1+ non-Tuner Synchro Monsters

When this card is Synchro Summoned while you have less than 4000 LP: You gain 1000 LP. Once per turn, you can target up to 2 non-Tuner Synchro Monsters you control: Their Levels become 2 until the End Phase. A monster Synchro Summoned using this card as Material gains the following effects:

• When this card is Synchro Summoned: It gains 1000 ATK.

• Once per turn, you can target 1 monster on the field: Banish it until the End Phase.

 

Uh, you forgot the requirements and stuff for the next person. 

 

/ skip

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Master of the Ultimate Defense

EARTH - Level 10 - Rock/Synchro/Effect

100/4000

1 Tuner + 1+ non-Tuner monsters

Cannot be targeted or destroyed by card effects. This card can attack while in Defense Position, but if it does, apply its DEF for damage calculation. Once per turn (Quick Effect): You can target 1 other card you control; this turn, it is unaffected by other card effects. 

 

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Generic materials

DARK

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Revelation Fang Dragon

Level 7 | DARK | Dragon | Synchro | Effect

2600/1800

1 Tuner + 1+ non-Tuner monsters

When this card is Synchro Summoned: Target 1 monster in your GY; Special Summon it, then monsters your opponent controls lose ATK and DEF equal to that monster's ATK. Each time another monster you control is sent to the GY, your opponent takes 400 damage. If this card would be destroyed: You can banish 1 monster from your GY instead. 

 

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1 Tuner + 1+ non-Tuner monsters

(Go nuts)

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The Goblin of Fire

Level 6

FIRE Pyro / Synchro / Effect

2400 / 2000

1 Tuner + 1+ non-Tuner monsters

Once per turn, you can target 1 monster on the field that has no Goblin Counters, other than this card: Place 1 Goblin Counter on it. A monster with a Goblin Counter on it gains 500 ATK and cannot be switched to Defense Position, and it must attack during each of its controller's Battle Phases. There cannot be more than 3 Goblin Counters on the field.

 

Tried to base it on the Goblet of Fire from HP but as a goblin instead. Meh, it did something.

 

1 Tuner + 1 non-Tuner "Red" monster

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Red Golem
Level 5 | FIRE | Fiend | Synchro | Effect
2100/0
1 Tuner + 1 non-Tuner "Red" monster

If this card is Special Summoned: You can Special Summon 1 Level 3 or lower Tuner monster from your Deck or GY. During either player's turn: Immediately after this effect resolves, Synchro Summon 1 monster from your Extra Deck using this card and 1 Tuner monster you control.

 

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1 Tuner + 1+ "Igknight" and/or "Metalfoes" monsters

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* alright, let's see what I can do with my own theme *
 
Metalfoes Quantium AK-47, the Super Igknight Blaster (I don't like the name, but what do you want me to do to reflect the dual membership?)
Level 10 | FIRE | Psychic | Synchro | Effect
3800/2800
1 Tuner + 1+ non-Tuner "Igknight" and/or "Metalfoes" monsters

Once per turn: You can destroy any number of cards you control; add an equal number of "Igknight" and/or "Metalfoes" cards from your Deck, GY or face-up in your Extra Deck to your hand, then destroy an equal number of cards your opponent controls. Once per turn (Quick Effect): You can discard 1 "Igknight" or "Metalfoes" card; your opponent takes 800 damage. This card's Type is also treated as Warrior while face-up on the field or in the GY. 

 

(Unlike the TCG, naming is focused on the actual gun part.)

 

Meh, at least you can sit on this. (Too bad no support for Metalfoes Combination, but that's a price that you have to pay for recycling Pendulums and blowing the opponent out of the water.)

 

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1 Tuner + 1+ non-Tuner monsters

Dinosaur

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Raging Rexasaurus

Level 6

EARTH Dinosaur / Synchro / Effect

2800 / 2300

1 Tuner + 1+ non-Tuner monsters

This card gains 100 ATK for every Dinosaur-type monster in your GY. When this card battles your opponent's Defense Position monster, inflict piercing battle damage. Once per turn, you can Tribute 1 monster: Destroy up to 2 Spell/Trap Cards on the field.

 

Generic materials

Fish-type

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Kamohoaliʻi the High Protector Shark

Level 8 | WATER | Fish | Synchro | Effect

2900/2500

1 Tuner + 1+ non-Tuner monsters

This card's Special Summon cannot be negated. Other monsters you controls cannot be targeted or destroyed by attacks or card effects. When this card battles, your opponent cannot activate cards or effects until the end of the Damage Step, also double any battle damage this card inflicts. If a monster your opponent controls is destroyed: You can send 1 card your opponent controls to the GY.

 

(Partly derived from a shark god in Hawaiian mythology and the concept of shark ʻaumakua, or family gods/transfigured loved ones who have passed on.)

 

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Generic materials

Spellcaster

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Merlin, the Royal Enchanter

LIGHT | Spellcaster / Synchro / Effect

✪ 6 | 2300 / 2000

 

1 Tuner + 1+ or more non-Tuners

When this card is Synchro Summoned: You can target 1 Normal Spell Card in your Graveyard; apply that target's effect, then banish that target. You can only use this effect of "Merlin, the Royal Enchanter" once per turn.

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Mammon - Marquis of Flames

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