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Make a Synchro Monster Game (v. 2.0)


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(Too bad Sanwitch isn't worth running and Level too high to be Instant Fusion'd)

 

Brand Exobite

Level 9 | DARK | Cyberse | Synchro | Effect

0/3600

1 Tuner + 1+ non-Tuner monsters

When this card is Special Summoned: Your opponent takes 1000 damage. Cannot be targeted or destroyed by an opponent's effects. Once per turn: You can have this card lose 900 DEF and decrease its Level by 2, then target 1 other monster you control; this turn, it can make an additional number of attacks during each Battle Phase for each multiple of 900 DEF this card had at this effect's resolution.

 

(Exabyte = 10^18 bytes, though it's doubled to 3600 here for card purposes. It's a defensive Synchro, yes, but does push for games when you can do it.)

 


 

"Aesir" / "Nordic" Synchro

(Pick either one you feel is appropriate)

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Byrnhildr, Lady of the Aesir
LIGHT/Warrior/Synchro/Effect/Level 10/3800 ATK/3200 DEF
1 "Nordic Champion" Tuner + 2+ non-Tuner monsters
Once per turn: You can target up to 2 cards on the field; destroy them. Your opponent cannot activate cards or effects in response to this effect's activation. During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your GY this turn: You can banish 1 "Nordic Champion" Tuner monster from your GY; Special Summon this card. When Summoned this way: You can target 1 monster in your GY; Special Summon it in face-up Defense Position.

Pick a character from 5Ds that never used a Synchro Monster (Dark Synchros don't count for this). Make one for them.

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Super Meklord Emperor Aethos

Level 12

DARK Machine / Synchro / Effect

3400 / 4000

1 Tuner + 1 “Meklord Emperor” monster + 1 non-Tuner monster

Must be Synchro Summoned, and cannot be Special Summoned by other ways. Cannot be targeted by card effects. Once per turn, you can target 1 other Synchro Monster in the field: Equip it to this card. This card gains ATK equal to that of all monsters equipped to it by this effect. If this card would leave the field: You can destroy 1 card equipped to it instead.

 

Aethos being a reference to aether or the divine, btw.

 

LIGHT

2600 ATK

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The Wraith Between the Worlds

Level 8 | Light | Wyrm | Synchro | Effect

1 Tuner Monster + 1+ Light non-Tuner monsters

The materials used for the Synchro Summon of this monster are banished face down instead of being sent to the GY. During the Battle Phase: if this card is targeted for an attack; banish the attacking card, then end the Battle Phase. If this card would be banished by an opponent's card effect: negate that effect, then randomly select one card in your opponent's hand; banish that card. If this card would be sent to the GY, it is banished face down instead.

2600 ATK 2400 DEF

 

Next: A Cyber Dragon synchro

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Cyber Dragon Kaiser

LIGHT/Level 6/Machine/Synchro/Effect

2100/1600

1 Tuner monster + "Cyber Dragon"

Must First be Synchro Summoned. Gains 100 ATK for each "Cyber Dragon" on the field and both GYs. Once per turn, if this card would be destroyed by battle or card effect: Banish 1 "Cyber Dragon" monster from your GY; This card isn't destroyed by that battle or card effect. Once per turn ,at the end of the turn you activated this card effect; Banish 1 card on the field.

 

Next: 2+ Tuner monster + 1 non-Tuner monster with ATK or DEF >4000

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Deadliest Dweller of the Deepest Sea

WATER | Level 10 | Sea Serpent | Synchro | Effect

2 + Tuner Monster + 1 non-Tuner monster with ATK or DEF >4000

When this card is Synchro Summoned: destroy all non-WATER monsters on the field. You can tribute 2 WATER monsters: Destroy 2 cards on the field. If your opponent would summon a non-WATER monster: that summon is negated, and the monster is destroyed. If this card attacks: your opponent cannot activate card effects during the Battle Phase. If this card leaves the field: Special Summon 1 monster with >4000 ATK and DEF from your GY.

4500 ATK 4500 DEF

 

Next: A WIND Synchro Tuner

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Petal Hurricane Dragon

Level 7 | WIND | Dragon | Synchro | Tuner | Effect

2400/1800

1 Tuner + 1+ non-Tuner monsters

When this card is Synchro Summoned: You can target up to 3 cards in the GYs; shuffle them into the Deck. Once per turn (Quick Effect): You can declare a Level from 1 to 6; all other monsters you control become that Level until the end of this turn. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control.

 

(If this card ends up being abused, go blame Needlefiber for it.)

 


 

1 Tuner + 1 "Black Rose" non-Tuner monster

(tl;dr, go give Aki a ladder Synchro form for Black Rose in both canons)

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Black Doom Petal Dragon

​★★​★★​★★​★★​

FIRE

Dragon/Synchro/Effect

ATK 2800

DEF 2400

1 Tuner + 1 non-Tuner "Black Rose" monster

If this card is Synchro Summoned: Target 1 "Black Rose" Synchro Monster in your GY, except "Black Doom Petal Dragon"; destroy all cards on the field, and if you do, Special Summon the targeted monster. If this card is in your GY: You can banish 2 Plant monsters from your GY; Special Summon this card, but banish it if it leaves the field. You can only use 1 "Black Doom Petal Dragon" effect per turn, and only once that turn.

 

A retrain of "Black Rose Dragon", designed in the same veins as "Scarlight Red Dragon Archfiend".

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Night Black Rose Dragon

Level 7 | FIRE | Dragon | Synchro | Effect

2400/2000

1 Tuner + 1+ non-Tuner monsters

This card's name becomes "Black Rose Dragon" while it is on the field or in the GY. Once per turn: You can activate 1 of these effects.

● Destroy all other cards on the field, then gain 300 LP for each card destroyed by this effect. You cannot conduct your Battle Phase the turn you activate this effect.

● Banish 1 Plant monster from your GY; monsters your opponent controls lose ATK and DEF equal to that monster's ATK.

 


 

Retrain of "Power Tool Dragon" / "Life Stream Dragon" or "Ancient Fairy Dragon" in the same way.

(Treated as the original version while on the field or in the GY) 

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Power Tool Dragon - Rearmed

EARTH - Level 7 - Machine/Synchro/Effect - 2300/2500

1 Tuner + 1 or more non-Tuner monsters

This card is treated as "Power Tool Dragon" on the field and in the Graveyard. Cannot be destroyed by battle or card effects a number of times each turn up to the number of Equip Spell Card(s) equipped to it, but during the End Phase of the turn this effect is applied, destroy a number of Equip Spell Cards on the field equal to the number of times this effect was used this turn, then banish an equal number of cards from your opponent's Graveyard. Once per turn, during either player's turn, you can target 1 Equip Spell Card in your Graveyard: Equip that target to this card, then select and activate 1 of the following effects:

●Draw 1 card.

●Destroy 1 card on the field.

 

Explaining that second effect, because I know it's a bit confusing: Rearmed can save itself from destruction potentially 5 times in a single turn, but during the end of that turn it has to blow up a number of equips on either field equal to the number of times it saved itself, then you clear out cards from the Graveyard equal to the number of equips destroyed. Note "equal"- if your opponent's Graveyard is too empty, you won't have enough stuff to banish.

 

Make a Synchro that is generic, but is obviously a combination of two specific cards in terms of design (think Thermal Genex, which can be made using Genex Controller and Furnace, and its effect shows).

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Buster Soldier of Beginnings and Endings

Level 9

DARK Warrior / Synchro / Effect

3000 / 2500

1 Tuner + 1+ non-Tuner monsters

This card’s name is also always treated as “Buster Blader”. This card on the field is also a LIGHT monster. This card can attack your opponent’s Dragon-type monsters up to twice per turn. Once per turn, you can banish 1 DARK or LIGHT monster from your GY, then target 1 card on the field: Banish it, and if it was a Dragon-type monster your opponent controlled, your opponent takes damage equal to half of its ATK on the field.

 

Destruction Sword Tuner + BLS Envoy of the Beginning, basically.

 

Give Junk Synchron an upgrade

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Or let's give him a viable Synchro to make with it in 2018.

 

Junk Emperor

Level 8 | DARK | Warrior | Synchro | Effect

2800/2000

"Junk Synchron" + 1+ non-Tuner monsters

Cannot be targeted or destroyed by an opponent's effects. Once per turn: You can target 2 Level 4 or lower monsters in your GY (1 Tuner and 1 non-Tuner); Special Summon those monsters, but their effects are negated until the end of this turn. Each time you Synchro Summon a monster using a "Synchron" monster you control as material, draw 1 card. You can only Special Summon 1 "Junk Emperor" per turn. 

 


 

1 Tuner + 1 non-Tuner "Warrior" Synchro Monster

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Junk Commander

★★★★★★★★★
WIND
Warrior/Synchro/Effect
ATK 2800
DEF 2100
1 Tuner + 1 non-Tuner "Warrior" Synchro Monster
If this card is Synchro Summoned: You can target cards your opponent controls, equal to the number of "Warrior" Synchro Monsters in your GY; destroy them. You can only use this effect of "Junk Commander" once per turn. Banish any monster this card destroys by battle.
 
I had in mind Junk Synchron + Turbo Warrior, but you can do Nitro Synchron + Nitro Warrior as well.
 
1 Tuner + 1+ non-Tuner WIND monster
 
Bonus points if you made a Symphonic Warrior monster.
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Hi-Speedroid Colorcube

Level 7 WIND/Machine/Sychro/Effect

1 Tuner + 1 or more non-Tuner WIND monsters

If this card battles a Level 5 or higher monster: You can double this card's ATK until the End Phase. If you do, destroy this card during the End Phase. If this Synchro Summoned card is sent from the field to the Graveyard: You can target 1 "Speedroid" monster in your Graveyard except "Hi-Speedroid Colorcube"; Special Summon that target.

ATK/2200 DEF/2000

 

Next:

Formula Warrior

(From Formula Synchron, but does not have to specify Formula Synchron in materials)

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Formula Warrior

LIGHT - Level 6 - Warrior/Synchro/Tuner/Effect - 2100/1700

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned using "Formula Synchron" as Material, you can shuffle 1 monster from your Graveyard into your Deck: Move this card to a different Monster Zone, and if you do; you can Special Summon 1 "Warrior", "Synchron", or "Junk" Synchro monster, except "Formula Warrior", from your Extra Deck (this is treated as a Synchro Summon). During the turn this card is Special Summoned, Synchro monsters you control cannot be destroyed or targeted by your opponent's card effects, also Synchro Summons cannot be negated. If this card is Synchro Summoned: Draw 2 cards (you can only activate this effect of this card's name once per turn).

 

A Synchro combo retrain of two unrelated meh GX minibosses.

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Red-Eyes Darkness Zombie Dragon

DARK | Zombie | Level 8 | Synchro | Effect

1 Tuner + 1 "Red-Eyes" monster

This card is also always treated as a Dragon monster. When this card is Synchro Summoned: You can target 1 "Red-Eyes" card in your GY; add that card to your hand. Once per turn: You can reduce this card's Level by 1, and if you do, inflict 300 damage to your opponent for each "Red-Eyes" card in your GY. When this card is destroyed: You can banish 2 Dragon monsters from your GY, and if you do, Special Summon this card.

2900/2500

 

red eyes darkness dragon + red eyes zombie dragon

 

next: I probably screwed this up, so next guy do Draco's prompt again

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You probably did fine with it, but sure. 

 

Ultra Vehicroid Union Drill

Level 12 | EARTH | Machine | Synchro | Effect

4000/3000

1 Tuner + 1+ non-Tuner Machine "roid" monsters

Must be Synchro Summoned. For this card's Synchro Summon, you must use at least 1 Fusion Monster as a non-Tuner Synchro Material. This card can attack all monsters your opponent controls once each. Once per turn: You can equip 1 monster your opponent controls to this card. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

 

Well, technically Jumbo Drill and Stealth Union, but less terrible I guess. Also have to take into account Speedroids though, but even with that, I think they can still use Instant Fusion for Pair.

/shrug 

 


 

"D/D" monster

(Probably will be a D/D/D anyway, but...you do you)

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D/D/D Gust Nova King Alexander

Level 12

WIND Fiend / Synchro / Effect

3500 / 3000

Gains 800 ATK for every “D/D” and “Dark Contract” card on the field. If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target Level 8 or lower "D/D" monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "D/D/D Gust Nova King Alexander" once per turn. When this card leaves the field: You can destroy all “Dark Contract” cards on the field (min. 1), and if you do, Special Summon 1 Level 8 or lower “D/D/D” monster from your GY or face-up from your Extra Deck.

 

Effect that rolls a dice

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Explodice

DARK - Level 7 - Rock/Synchro/Effect - 0/2500

1 Tuner + 1 or more non-Tuner Rock-Type monsters

Unaffected by, and cannot be targeted by, Spell/Trap Cards, and the effects of monsters with less ATK than than this card. This card gains 200 ATK for each banished monster. Once per turn, during either player's turn, you can roll a six-sided die: Both players banish all monsters they control and in their Graveyard whose Level, Rank, or Link Rating is equal to the result.

 

Different results can screw certain Decks entirely (Krawlers die to a tossed 2, a 4 will break you out of almost any Extra Link) . . . but that's if you get the proper result. Also, if you're running a decent way to banish your opponent's stuff, or a Deck that banishes its own cards, you can get this thing to a point where it's decently well-protected.

 

Something that makes D.D. Scout Plane good.

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D.D. Drone

★★★★★★

WIND

Machine/Synchro/Effect

ATK 2100

DEF 1800

1 Tuner + 1+ non-Tuner monsters

For this card's Synchro Summon, you can treat 1 monster you control that was Special Summoned from while banished as a Tuner. When a card or effect is activated (except during the Damage Step) (Quick Effect): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, 1 banish 1 other monster you control. You can only use the effect of "D.D. Drone" once per turn. During the turn this effect is activated, you take no damage from direct attacks.

 

Well, it can make cards like Scout Plane and Survivor Tuners for this, can evade card effects, and while banished, it can come back, by banishing another one. Perhaps another Scout Plane or Survivor.

 

A good Level 4 Synchro Tuner.

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Momentum Synchron

Level 4 LIGHT Machine Synchro/Tuner/Effect

1 Tuner + 1 or more non-Tuner Monster

When this card is Synchro Summoned: Normal Summon 1 Monster from your hand in addition to your Normal Summon/Set. During your opponent's turn (Quick-Effect): If your opponent activates a card or effect, you can discard 1 card; negate the activation, and if you do, Synchro Summon 1 Synchro Monster from your Extra Deck using Monsters you control as Material. A Synchro Monster that was Synchro Summoned using this card as Synchro Material gains this effect:

  • This card can attack directly. If it does, other Monsters you control cannot declare an attack.
ATK/1800 DEF/1000

 

Next:

A "Watt" Synchro Monster

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Wattkyeryong

Level 8 | LIGHT | Thunder | Synchro | Effect

2400/2000

1 "Watt" Tuner + 1+ non-Tuner "Watt" monsters

Monsters your opponent controls cannot declare an attack. Other "Watt" monsters you control cannot be targeted by your opponent's attacks or card effects. Each time a "Watt" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, face-down. 

 

This is mostly so they can address their power problems and whatnot, but in all seriousness, they need more than this to become even workable. 

 

https://en.wikipedia.org/wiki/Korean_dragon#Korean_cockatrice

(Because finding legendary creatures that can render as "ki" (something) is hard as hell, and I can't do Kirin because it's used on the giraffe)

 


 

WIND 

Beast-Warrior

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Winged Rhynocentaur

WIND/Beast-Warrior/Synchro/Tuner/Effect

Level: 4

1800/500

1 Tuner + 1+ non-Tuner WIND monsters

If this card is Synchro Summoned: Target 1 monster on the field; return it to the hand. Once per turn, if a Spell/Trap is activated (Quick Effect): You can target 1 face-up monster you control; banish it until your next Standby Phase.

 

 

Next:

Sea Serpent

Non-WATER

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Deep Sea Breeze-Serpent

WIND | Level 10 | Sea-Serpent | Synchro | Effect

1 Tuner monster + 1+ Non-Tuner monster

If Special Summoned from the GY: Banish 1 card from your hand. Cannot be destroyed by battle with WATER monsters. If this card is destroyed by battle: Target 1 card in your opponent's GY; Special Summon it. If this card is destroyed by an opponent's card effect: draw 1 card; then, discard 1 card.

3000/2200

 

Next: A Cyberse Synchro

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Infiltrator Tengu

★★★★★

WIND

Cyberse/Synchro/Effect

ATK 2100

DEF 2400

1 Tuner + 1+ non-Tuner Cyberse monsters

For this card's Synchro Summon, you can treat 1 Cyberse monster you control as a Tuner. If this card is Synchro Summoned to a zone a Link Monster points to: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Infiltrator Tengu" once per turn. Once per turn: You can banish 1 Cyberse monster from your GY; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.

 

A Synchro that treats a Token as a Tuner for its Synchro Summon.

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