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Make a Synchro Monster Game (v. 2.0)


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High Thanatologic Summoner

DARK - Level 11 - Spellcaster/Synchro/Effect - 3300/2700

1 Tuner + 1 or more non-Tuner monsters

Must be Synchro Summoned. This card can attack all Special Summoned monsters your opponent controls, once each. Your opponent cannot activate cards or effects on the field or in the Graveyard during your Main Phase 1, or either player's Battle Phase. Once at the start of your Battle Phase, if your opponent controls no face-up monsters, you can Special Summon 1 monster from your Graveyard to your opponent's field. If this card destroys your opponent's monster by battle: You can banish 1 card from your opponent's Graveyard, face-down, and if you do; you can Special Summon 1 monster from your hand, Deck, or Graveyard whose Level is less than or equal to the number of your opponent's face-down banished cards.

 

Lesser Thanatologic Summoner

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Lesser Thanatologic Summoner
Level 5 | DARK | Spellcaster | Synchro | Effect

2200/1700
1 Tuner + 1+ non-Tuner monsters
This card can attack all Special Summoned monsters your opponent controls once each. Once, at the start of your Battle Phase, if your opponent controls no monsters: You can Special Summon 1 monster from your GY to your opponent's field, and if you do, halve its ATK/DEF. If this card destroys an opponent's monster by battle: You can banish 1 card from your opponent's GY, face-down, and if you do, you can Special Summon 1 monster from your hand or Deck with equal or lesser ATK than the destroyed monster's original ATK.

 

Well, think of it as a "lite" version of the above one to an extent.

 


 

Snowblade Blaster

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Snowblade Blaster

WATER | Level 3 | Machine | Synchro | Effect

1 Tuner + 1+ Non-Tuner Monsters

Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped with this effect, that target can inflict piercing damage. If that target attacks a monster in the same column as itself: Change all monsters on your opponent's field to defense position. During the End Phase: You can move that target to an adjacent unoccupied Monster Card Zone.

0/0

 

Next: Fusion retrain

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Light Metal Dragon

WIND - Level 6 - Dragon/Synchro/Effect - 1850/1700

1 Tuner + 1 or more non-Tuner monsters

If a Synchro monster(s) on the field would leave the field by a card effect: You can make that card(s) unaffected by that effect, then increase this card's DEF by 100. You can activate this effect of this card's name a number of times per turn equal to the number of Synchro monsters with different names on the field. If this card battles a Special Summoned monster: You can increase this card's ATK by half its DEF.

 

Synchro 5

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T.G. Data Reformatter (OCG: Tech Genus Data Reformatter CBX-1000)
LIGHT/Cyberse/Synchro/Effect/Level 5/1400 ATK/1600 DEF
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can target 1 "T.G." monster in your GY; Special Summon it. You can only use this effect of "T.G. Data Reformatter" once per turn. If this card in the field is destroyed:  Draw 1 card.

Next Card: A T.G. Synchro Monster.

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T.G. Revolver Sweeper

Level 7 | FIRE | Machine | Synchro | Effect

2400/2200

1 Tuner + 1+ non-Tuner monsters

This card can attack all monsters your opponent controls once each. If this card destroys an opponent's monster by battle: Your opponent takes damage equal to its ATK. If this card is destroyed and sent to the GY: You can Special Summon 1 "T.G." monster from your GY, except "T.G. Revolver Sweeper".

 


 

Let's make another T.G. Synchro (though to be fair, Dark Glass/Vizor/Bruno first needs more Main Deck that's functional in the current game).

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T.G. Ballista Launcher

Level 10 LIGHT Machine Synchro/Effect

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters

If this card is Synchro Summoned: You can destroy all Spell/Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During your opponent's turn: You can Return this Synchro Summoned card to the Extra Deck; Special Summon 2 Level 5 or lower "T.G." Synchro Monsters from your GY in face-up Defense Position , but they cannot be used as Synchro Materials, except for the Synchro Summon of a "T.G" Synchro Monster.

ATK/3300 DEF/2500

 

Next:

D/D/D Hall King Hrothgar

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D/D/D Hall King Hrothgar

DARK | Lv 9

Fiend/Synchro/Effect

3000/2300

When this card is Synchro Summoned: You can set 1 "Dark Contract" Spell or Trap from your deck to the field. When this card destroys a card by battle, you can Special Summon 1 level 4 or lower "D/D" from your GY. When this card leaves the field; you can destroy 1 monster your opponent controls.

 

Next: Junk Brawler

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Junk Brawler

EARTH

Level 8

3000/1500

Warrior/Synchro/Effect

1 "Synchron" Tuner + 1+ non-Tuner monsters

If this card destroys a monster by battle, this card gains 100 ATK. If this card would be destroyed by battle or card effect; you can decrease this card's ATK by 500 instead. Once per turn, you can discard 1 Tuner monster; destroy 1 Spell/Trap card on the field.

 

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Cosmic Battlecruiser

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Cosmic Battlecruiser

LIGHT - Level 10 - Machine/Synchro/Effect - 3000/3000

1 Tuner + 1 or more non-Tuner monsters

Your opponent's monster and Trap Cards and effects cannot activate during the Battle Phase. This card can attack all monsters your opponent controls, once each. At the end of the Damage Step, if this card battled, place 1 Interceptor Counter on this card. This card gains 100 ATK for each Interceptor Counter on it, also it cannot be destroyed or targeted by your opponent's card effects while it has an Interceptor Counter. You can remove any number of Interceptor Counters from this card (Quick Effect): Special Summon 1 "Interceptor Token" (LIGHT/Level 1/Machine-Type) for each Counter removed, with ATK and DEF equal to the number of cards on the field when they were Summoned xN00 (N is the number of Interceptor Counters on this card).

 

Completely generic badass Level 10? We make those.

 

Make a solid generic Level 6.

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Performapal Ringmaster Bear

Level 8 | DARK | Beast | Synchro | Effect

2800/2000

1 Tuner + 1+ non-Tuner "Performapal" monsters

When this card is Synchro Summoned: You can add up to 3 face-up "Performapal" monsters in your Extra Deck with different names to your hand. Once per turn: You can banish 1 "Performapal" monster from your hand or Deck; this card gains the banished monster's effects until the end of this turn. If this Synchro Summoned card is sent to the GY: You can pay 1000 LP; Special Summon it.

 

IDK how Performapals work post-ARC-V (ask Black about it, I guess), but I guess this softens the blow of losing Electrumite somewhat in retrieval.

 


 

I guess that the next person makes a generic Level 7 or 8 Dragon Synchro.

 

So...in clearer form:

- Dragon

- Level 7 or 8

 

You have choice on Attribute and other stuff.

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(If this were pre-ZEXAL, the burn would've mattered more. But since we have Xyz and Links, yeah, doesn't help much. Would be a cheap Level 7 Synchro that people could afford though.)

 

But anyway...

 

Superheavy Samurai Berserker Oni

Level 10 | EARTH | Machine | Synchro | Effect

2500/4000

1 "Superheavy Samurai" Tuner + 1+ non-Tuner "Superheavy Samurai" monsters

This card can attack while in Defense Position, but if it does, apply its DEF for damage calculation. If this card attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step. If this card battles an opponent's monster, double any battle damage inflicted to your opponent.

 


 

"Firewall Dragon" Synchro

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Harmonized Firewall Dragon

Level 7

Cyberse / Synchro / Effect

2500 / 2000

1 Tuner + 1+ non-Tuner monsters

When this card is Special Summoned or its Battle Position is changed: Target 1 card on the field; return it to the owner’s hand. Once per turn, when this card destroys a monster by battle: You can Special Summon 1 Cyberse-type monster from your hand or GY, except a Link Monster. This Synchro Summoned card can be treated as 2 Link Materials when you Link Summon a Cyberse-type monster. During your End Phase, if this card was used as the only Link Material(s) for a Link Summon: Special Summon this card from your GY.

 

Mark of the Ordained

Level 5

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Mark of the Ordained

DARK

Level 5

1000/1000

Psychic/Synchro/Effect

1 Tuner + 1+ non-Tuner monsters

Once per turn, you can either equip this card to a LIGHT monster you control, or unequip this card and Special Summon it. A monster equipped with this card cannot be destroyed by battle or card effect, and cannot be targeted by card effects. If this card while it was equipped is sent to the GY; you can tribute 1 LIGHT monster you control, then equip this card to a LIGHT monster you control.

 

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"Reborn Night Mare"

Zombie type

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Reborn Night Mare

DARK | Lv. 7

Zombie/Synchro/Effect

2100/2000

1 Tuner + 1 or more Zombie-Type non-tuner monsters

Gains 100 ATK for every Zombie-type monster in your GY. When this card is in your GY, you can tribute a Zombie-Type monster you control; Special Summon this card. You can only use this effect of "Reborn Night Mare" once per turn.

 

Next: A "Salamangreat" Synchro

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Soulburner is overrated, but I guess I'll give him one. 

 

Salamangreat Primal Phoenix

Level 7 | FIRE | Cyberse | Synchro | Effect

2500/2000

1 Tuner + 1+ non-Tuner monsters

When you Link Summon a monster using a Link Monster with the same original name as that monster: Special Summon that monster in the GY, then destroy all monsters your opponent controls with equal or lesser ATK. If this Synchro Summoned card is sent to the GY: You can target 1 FIRE monster in your GY; Special Summon it. 

 

(Whether or not Soulburner/Takeru makes good use of it remains to be seen.)

 


 

"Trickstar" Synchro

(Aoi deserves better ED)

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Trickstar princessweet

LIGHT

Level 6

2200/1900

Fairy/Synchro/Effect

1 LIGHT Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned, inflict damage to your opponent equal to the number of monster used as Synchro material to Synchro Summon this card x200. If effect damage is dealt to your opponent, you can gain 100 LP. If this card is destroyed by battle or card effect; you can add 1 "Trickstar" card from your Deck to your hand.

 

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How about an Altergeist Synchro while we're at it.

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Altergeist Shinatsuhide (derived from the Japanese wind goddess)

Level 6 | WIND | Spellcaster | Synchro | Effect

2300 | 2000

1 Tuner + 1+ non-Tuner "Altergeist" monsters

When this card is Synchro Summoned: You can Set 3 "Altergeist" Spells/Traps with different names from your hand or GY. They can be activated this turn. While a Link Monster points to this card, "Altergeist" monsters you control cannot be targeted by an opponent's effects.

 

https://en.wikipedia.org/wiki/Shinatsuhiko

 

(Now Ghost Girl requires a Tuner of sorts to make this.)

 


 

Next theme:

 

Beast-Type

Requires generic materials only.

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Tairin, The Kirin Of Lies

DARK - Level 7 - Beast / Synchro / Effect - 2600/2000

1 Tuner + 1 or more Non-Tuners

Once per turn, during your Main Phase, you can target 1 Beast, Beast-Warrior, or Winged-Beast Type monster you control, it gains 1500 ATK, but destroy it during the End Phase. This card cannot be destroyed by card effects.

============================

 

A tuner Synchro, that actually benefits from being used as Synchro material

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Shinkansen Dolphin - Saber Aquamarine

Level 3 | WATER | Machine | Synchro | Tuner | Effect

1200 | 1900

1 Tuner + 1+ non-Tuner monsters

When this card is Special Summoned: You can target 1 monster in your GY; Special Summon it, but send it to the GY at the end of this turn. You can only use this effect of this card's name once per turn. A Synchro Monster that used this card as material can attack your opponent directly. During the End Phase, if this card is in your GY because it was used as Synchro Material this turn: You can Special Summon this card.

 

(I do have a mini-series based on my high school class mascots, but...I don't remember the ones for the c/o 2013 or 2015, or anything beyond that for obvious reasons. 2014, I remember. Just some backstory, I suppose.)

 


 

Psychic Synchro

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Psychokinetic Blader

WIND - Level 7 - Psychic/Synchro/Effect - 1000/2500

1 Psychic-Type Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned, you can pay 800 LP: Add 1 Equip Spell Card from your Deck or Graveyard to your hand. Once per turn, during either player's turn, if this card's ATK changes: You can banish a number of cards from your opponent's Graveyard up to the number of face-up Spell Cards on the field, and if you banish at least 3 cards by this effect; you can Special Summon 1 Psychic-Type monster from your hand or either player's Graveyard. If this card destroys your opponent's monster by battle, you can move this card to another of your unoccupied Monster Zones: Draw 1 card, and if the drawn card was a Psychic-Type monster; you can Special Summon up to 2 Psychic-Type monsters from your Graveyard or from among your banished cards. If this face-up card leaves the field: You can Special Summon 1 Level 6 or lower Psychic-Type monster from your hand, Deck, or Graveyard.

 

Obviously, the ideal target for the search is Psychic Blade to get this thing big enough to kill anything.

 

Make a Synchro monster that can actually effectively use an effect similar to Truckroid or an -Eyes Restrict Fusion (equipping your opponent's sheet and gaining ATK as a result), with a modern twist.

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PsychoStein

Level 8

DARK/Fiend/Synchro/Effect

1 tuner + 1+ non tuners

When this card is summoned: equip one monster your opponent controls to this card.

When this card destroys a monster by battle: equip it to this card. This card can only have one monster equipped to it by its effects at a time. This card gains ATK and DEF equal to that card's and it gains that card's effects.

When this card would be destroyed or banished: banish the equipped monster instead. When this card is destroyed while i has no monsters equipped to it: banish a nuber of cards from the top of your deck face-down equal to the number of monster this card had equipped to it since it was summoned.

2900 ATK/ 3000 DEF

 

Next: something inspired by a boss from any Dark Souls game

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IDK how many people here play Dark Souls (I don't), so may be difficult for someone to adequately do it. Will give it a shot based on limited Wikia knowledge.

 

Moonbreak Punisher

Level 8 | DARK | Fairy | Synchro | Effect

2800 | 2100

1 Tuner + 1+ non-Tuner monsters

If this card attacks, the effects of cards in your opponent's possession are negated until the end of the Damage Step. If this card is targeted by an opponent's card or effect: Place 1 Sin Counter on all face-up monsters your opponent controls. Monsters with Sin Counters cannot activate their effects or be used as material for a Summon.

 

(Based on Dark Sun Gwyndolin)

 


 

Make a Dragon or Psychic monster that's also treated as the other one while on field / in GY.

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