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Make a Synchro Monster Game (v. 2.0)

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#521
AstralStarZero

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Momentum Synchron
Level 4 LIGHT Machine Synchro/Tuner/Effect
1 Tuner + 1 or more non-Tuner Monster
When this card is Synchro Summoned: Normal Summon 1 Monster from your hand in addition to your Normal Summon/Set. During your opponent's turn (Quick-Effect): If your opponent activates a card or effect, you can discard 1 card; negate the activation, and if you do, Synchro Summon 1 Synchro Monster from your Extra Deck using Monsters you control as Material. A Synchro Monster that was Synchro Summoned using this card as Synchro Material gains this effect:
  • This card can attack directly. If it does, other Monsters you control cannot declare an attack.
ATK/1800 DEF/1000

Next:
A "Watt" Synchro Monster

#522
Flash Flyer - Sakura

Flash Flyer - Sakura

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Wattkyeryong

Level 8 | LIGHT | Thunder | Synchro | Effect

2400/2000

1 "Watt" Tuner + 1+ non-Tuner "Watt" monsters

Monsters your opponent controls cannot declare an attack. Other "Watt" monsters you control cannot be targeted by your opponent's attacks or card effects. Each time a "Watt" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, face-down. 

 

This is mostly so they can address their power problems and whatnot, but in all seriousness, they need more than this to become even workable. 

 

https://en.wikipedia...rean_cockatrice

(Because finding legendary creatures that can render as "ki" (something) is hard as hell, and I can't do Kirin because it's used on the giraffe)

 

 

WIND 

Beast-Warrior


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#523
Darj

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Winged Rhynocentaur

WIND/Beast-Warrior/Synchro/Tuner/Effect

Level: 4

1800/500

1 Tuner + 1+ non-Tuner WIND monsters

If this card is Synchro Summoned: Target 1 monster on the field; return it to the hand. Once per turn, if a Spell/Trap is activated (Quick Effect): You can target 1 face-up monster you control; banish it until your next Standby Phase.

 

 

Next:

Sea Serpent

Non-WATER


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#524
AkibaSilver

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Deep Sea Breeze-Serpent

WIND | Level 10 | Sea-Serpent | Synchro | Effect

1 Tuner monster + 1+ Non-Tuner monster

If Special Summoned from the GY: Banish 1 card from your hand. Cannot be destroyed by battle with WATER monsters. If this card is destroyed by battle: Target 1 card in your opponent's GY; Special Summon it. If this card is destroyed by an opponent's card effect: draw 1 card; then, discard 1 card.

3000/2200

 

Next: A Cyberse Synchro



#525
ArcDesMaster

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Infiltrator Tengu
★★★★★
WIND
Cyberse/Synchro/Effect
ATK 2100
DEF 2400
1 Tuner + 1+ non-Tuner Cyberse monsters
For this card's Synchro Summon, you can treat 1 Cyberse monster you control as a Tuner. If this card is Synchro Summoned to a zone a Link Monster points to: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Infiltrator Tengu" once per turn. Once per turn: You can banish 1 Cyberse monster from your GY; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
 
A Synchro that treats a Token as a Tuner for its Synchro Summon.


#526
Flash Flyer - Sakura

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Mecha Phantom Beast Shangyriker

Level 10 | WIND | Machine | Synchro | Effect

3000/2500

1 Tuner + 1+ non-Tuner "Mecha Phantom Beast" monsters

For this card's Synchro Summon, you can treat 1 Token monster you control as a Tuner monster. Once per turn (Quick Effect): You can Special Summon 1 "Mecha Phantom Beast Token" (Level 3 / WIND / Machine / ATK 0 / DEF 0). Cannot be destroyed by battle or card effects while you control a Token. Once per turn: You can Tribute 1 Token; banish 1 card your opponent controls, face-down.

 

https://en.wikipedia...yang_(rainbird)

https://en.wikipedia...5E_Strike_Eagle

 

General idea is to enable you to go into Level 10s in the Deck with 1 Token up without having to actually run Impala or whatever Level 3 Tuner (yes, Hamstrat exists too so also include 4). I may need to check on the rulings for if you would do this (would the non-Token MPB minus 3 Levels when using a MPB Token, or would retain even then.)

 

If the former, I'll reduce this to a Level 7 with 25/20. Otherwise, I suppose it can stay as-is. 

 

 

Beast Synchro

(Try to make it viable in current format)


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#527
Darj

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Any Synchro can be viable nowadays if you make it a Tuner :v

Berserk Angus
FIRE/Beast/Synchro/ Tuner/Effect
Level: 4
1800/600
1 Tuner + 1+ non- Tuner monsters
If this card is Synchro Summoned: Destroy 1 face-up monster on the field. This card must attack if able. Each time a card is destroyed, place 1 Berserk Counter on this card. This card gains 600 ATK for each Berserk Counter on it. If this card would be destroyed, you can remove 1 Berserk Counter from this card instead.


Next:
Pyro
non- FIRE

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#528
Draconus297

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Titan's Bottle Rocket
EARTH - Level 7 - Pyro/Synchro/Effect - 2300/1000
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: Destroy all cards in this card's column, and inflict 500 damage to your opponent for each of their cards destroyed this way. If exactly 5 cards are destroyed by this effect: Draw 3 cards instead of 1 during your next Draw Phase. During your Standby Phase, you can banish 1 Pyro-Type monster from your Graveyard: Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn).

Combine and update the effects of two monsters that used to be meta in the DM/GX era, on a body equal to both theirs put together (say, for example, if you combine Parshath and Magician of Faith, you've got a 2200 body that both recoups Spells and gets you card advantage somehow)
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#529
Dante21

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Since I wasn't playing or knowing what ygo was at that time, I made one by using that time's "boss monsters" of two powerful archetypes.

Dark Destiny HERO Cyber Plasma (Cyberdark Dragon+Destiny HERO Plasma)
DARK/Machine/Level 8/Synchro/Effect
1 Tuner+ 2+ Machine and/or Warrior non-Tuners
Negate the effects of all monsters on your opponent's side of the field. When this monster is Special Summoned, select 1 monster in your Graveyard and equip it to this card. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK and DEF equal to the equipped cards' ATK and DEF. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.
This card is also always treated as a Warrior monster.
2900 ATK/ 1600 DEF

Next: Contrasting attribute/typing that reflects into the effect (E.G. DARK/Fairy or EARTH/Flying Beast, Ecc...)

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#530
Flash Flyer - Sakura

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Flame Serpent

Level 6 | FIRE | Sea Serpent | Synchro | Effect

2300/2100

1 Tuner + 1+ non-Tuner monsters

For this card's Synchro Summon, the Tuner and non-Tuner monsters must have different Attributes from each other. Once per turn: You can target 1 monster your opponent controls; destroy it, then inflict damage to your opponent equal to half its ATK.

 

Sea Serpents are usually WATER, but now you have it as a FIRE burning stuff. 

 

===

Level 7+ Synchro for one of the following Types

  • Reptile
  • Plant
  • Sea Serpent
  • Insect

(Basically stuff with very few Synchro members to speak of, and probably stuff Konami doesn't support much nowadays)


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#531
AkibaSilver

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Arachnostag Beetle

Level 8 | EARTH | Insect | Synchro | Effect

1 Tuner + 1+ non-Tuner Insect monster(s)

When this card is Synchro Summoned: Target 1 monster in your opponent's GY; Equip it to this card. During your End Phase: Target 1 monster on your opponent's field, and equip it to this card. This card gains half the ATK and DEF of all cards equipped to it. If this card would be destroyed by a card effect (Quick Effect): You can destroy 1 card equipped to it; Negate the effect, and if you do, destroy that card.

2000/2000

 

Next: Same as above. A Level 7+ for Reptile, Plant, or Sea Serpent



#532
Draconus297

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The bug above lacks a Material line.

Twin-Headed Masked Python
EARTH - Level 8 - Reptile/Synchro/Effect - 2000/2500
1 Tuner + 1 or more non-Tuner Reptile-Type monsters
If your LP is higher than your opponent's, this card gains ATK equal to the difference. This card can make up to 2 attacks on monsters per Battle Phase. If all monsters used for this card's Synchro Summon were Reptile-Type, and this card attacks: Draw 1 card for every 5 Reptile-Type monsters in your Graveyard, then gain 200 LP for each card in your hand. If this card is sent from the field to the Graveyard, you can pay 1000 LP: Special Summon this card from your Graveyard.

There aren't enough good Reptiles to find any sort of focus with the Type, so I made a finisher (since Reptiles kinda struggle with finishing off the opponent without relying on topdecks).

Make an evolved form of the above, I dare you.
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#533
AkibaSilver

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Multi-Headed Masked Python King

EARTH | Level 10 | Reptile | Synchro | Effect

1+ Reptile Tuner Monster(s) + 1 Reptile Synchro Monster

When this card is Synchro Summoned: Gain 300 LP for each Reptile monster in your GY. If your LP are higher than your opponent's, this card gains ATK and DEF equal to the difference. This card can make 1 attack on each of your opponent's monsters during the Battle Phase. If "Twin-Headed Masked Python" was used for this card's Synchro Summon, and this card attacks: Draw 1 card for every 3 Reptile monsters in your GY, then gain 300 LP for each card in your hand. If this card is sent from the field to the GY, during either players turn: Special Summon 1 "Twin Headed Masked Python" from your GY.  

2500/3000

 

Give you an LP boost to start with, bump up the LP gain throughout, and give it slightly more attack power. Seems good to me.

Next: A Pendulum Synchro



#534
ArcDesMaster

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Stardust Paladin
★★★★★★★
<4 4>
WIND
Spellcaster/Synchro/Pendulum/Effect
ATK 2500
DEF 2100
If a Pendulum Monster or a Synchro Monster you control would be destroyed, you can destroy this card from your Pendulum Zone instead.
----
1 Tuner + 1+ non-Tuner monsters
Once per turn, if your opponent activates a Spell/Trap or its effect that would Special Summon a monster(s) or destroy a card(s) you control (Quick Effect): You can negate the activation or effect, and if you do, destroy that card. If this card in your Monster Zone is destroyed by battle or card effect: You can place this card to your Pendulum Zone, and if you do, you can Special Summon 1 Level 8 or lower Synchro Monster from your GY.
 
A Scrap Synchro.


#535
AstralStarZero

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Scrap Multi-Dragon
Level 11 EARTH Synchro Dragon/Effect
2 Tuners + 1 "Scrap" Synchro Monster
Once per turn, you can destroy 1 card you control or in your hand; Send up to 4 cards your opponent controls to the GY also cards with the same names cannot be activated until the End Phase. If this card is destroyed and sent to the GY; Special Summon 2 non-Synchro "Scrap" Monsters from your GY.
ATK/3400 DEF/2600

Spectrum Lantern, the Arc Caster

#536
ArcDesMaster

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Spectrum Lantern, the Arc Caster
★★★★★★★
LIGHT
Pyro/Synchro/Effect
ATK 2100
DEF 2100
1 Tuner + 1+ non-Tuner Fusion Monsters
Must be Synchro Summoned. Gains ATK equal to the original ATK of the Tuner that was used for this card's Synchro Summon. Once per turn (Quick Effect): You can target 1 monster in an opponent's Main Monster Zone; if it leaves the field this turn, its Main Monster Zone it was in cannot be used while this card is on the field.
 
Singularity Wizard


#537
Naidraug

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Singularity Wizard
DARK
Level 9
2800/1800
Spellcaster/Synchro/Effect
1 Tuner + 2+ non-Tuner monsters
If this card is Synchro Summoned, you can draw cards equal to the amount of non-Tuner monsters used as Synchro Material, then banish the same number of cards from your hand face-down. This card gains ATK for each face-down banished card x100. If this card leaves the field, you can add 1 face-down banished card to its owner's hand (choose randomly if it's an opponent's face-down banished card).

-----
A Synchro Pendulum counterpart to an existing Synchro monster.
What to do with this. I'll figure it out.

#538
ArcDesMaster

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Black Rose Petal Countdown Dragon
★★★★★★★
<3 3>
FIRE
Dragon/Synchro/Pendulum/Effect
ATK 2400
DEF 1800
You can banish 2 Plant monsters from your GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Black Rose Petal Countdown Dragon" once per turn.
----
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it. If this card in your Monster Zone is destroyed by battle or card effect: You can place it to your Pendulum Zone.
 
A Synchro version of a ZEXAL-era Xyz Monster, EXCEPT Utopia or any of its evolutions.


#539
Dante21

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Galaxy-Eyes Primordial Whormhole Dragon
Level 10
LIGHT/Dragon/Synchro/Effect
1 LIGHT Tuner + 1+ "Galaxy-Eyes" monsters
This card is unaffected by your opponent's Spell/Trap cards. When one or more "Galaxy-Eyes", "Galaxy" or "Photon" card(s) would be banished from your side of the field: you can discard one card instead, then this card gains ATK equal to the cards that weren't banished after this effect has resolved x100 until the end phase. Once per turn (Quick effect): you can banish this card and another monster on the field until the battle phase, then this card gains ATK equal to the level/rank of the monster banished by this effect x500 (this changes are permanent).
When this card leaves the field except by its own effect: banish all cards on the field.
3500 ATK/3300 DEF

N/C: another Galaxy Eyes (bonus points if based on Tachion)

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#540
ArcDesMaster

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Galaxy-Eyes Higgsino Dragon
​★​★​★​★​★​★​★​★
LIGHT
Dragon/Synchro/Effect
ATK 3000
DEF 2500
1 Tuner + 1+ non-Tuner LIGHT monsters
At the start of the Damage Step, if this card battles an opponent's monster: Banish both that monster and this card. During the End Phase of the turn this effect is activated, return this card to your field, and if you do, equip your opponent's banished monster to this card. If this card would be destroyed by a card effect, you can destroy 1 card equipped to this card instead.
 
Flash Warrior (bonus if you make Flash Synchro as a Synchro Tuner as well. If it violates rules, please save it as a next card.)





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